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Job Overview

Scholar


During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted Scholars (SCH) the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand. Available after completing the quest, A Little Knowledge.




Job Abilities

Level  Name
01  Tabula Rasa
10  Light Arts
10  Dark Arts
10  Stratagems
35  Sublimation
65  Modus Veritas
Merit  Enlightenment

Job Traits

Level  Name
10  Resist Silence
20  Clear Mind
25  Conserve MP
30  Max MP Boost
35  Clear Mind II
40  Resist Silence II
50  Clear Mind III
65  Clear Mind IV
70  Resist Silence III
Merit  Stormsurge

Group 1 Merits

Level  Name
Merit  Grimoire Recast
Merit  Modus Veritas Duration
Merit  Helix Magic Acc./Atk.
Merit  Max Sublimation

Stratagems

Displays Grimoire abilities available when using Light Arts or Dark Arts.

  • The abilities available within Stratagems correspond to the type of Arts the scholar currently has activated. If the Scholar does not have an Arts effect active, no abilities will be displayed.
  • Stratagems do not have a recast time. Instead, they work off the charge base system. A Scholar consumes a charge when they activate a Strategem. After a certain amount of time, the charge is refreshed. The maximum available charges, and the amount of time until a new charge is refreshed is based on the Scholar's level. (see table)
    • When using the "/recast" text command with a specific Strategem (such as "/recast Celerity"), it will display the amount of time remaining until a new charge is generated, as well as the current number of charges available.
    • When displayed, it will appear like this: [Celerity] 1:13 (2)
  • Active stratagems will remain available for up to one minute or until a spell compatible with them is used. Spells cast that are incompatible with an activated Stratagem will have their normal effect.
    • Addendum: White and Addendum: Black are exceptions to this rule. Once active, they modify your current arts effect and remain active as long as that Arts effect is active.
Level Maximum Charges Next Charge
10 1 4:00
30 2 2:00
50 3 1:20
70 4 1:00
Level  White Grimoire
10  Penury
10  Addendum: White
25  Celerity
40  Accession
55  Rapture
Merit  Altruism
Merit  Tranquility


Level  Black Grimoire
10  Parsimony
25  Alacrity
30  Addendum: Black
40  Manifestation
55  Ebullience
Merit  Focalization
Merit  Equanimity

Spell List

See Scholar Spells and Abilities for where to find spells as well as other information.
See Subjob Spell List for additional spells gained by Support Job selection.
See Ability Effects for a listing of MP costs, recast and cast times for spells with Light Arts, Dark Arts or neither active.

Level  Spell
04  Stone
05  Cure
08  Water
10  Poisona
10  Protect
12  Paralyna
12  Aero
15  Deodorize
16  Fire
17  Blindna
17  Cure II
18  Regen
20  Blizzard
20  Shell
20  Sneak
21  Drain
22  Silena
24  Thunder
25  Invisible
Level  Spell
30  Cure III
30  Protect II
30  Sleep
30  Stone II
32  Cursna
32  Dispel
34  Water II
35  Raise
35  Reraise
36  Aspir
37  Regen II
38  Aero II
39  Erase
40  Shell II
41  Sandstorm
42  Fire II
43  Rainstorm
45  Windstorm
46  Klimaform
Level  Spell
46  Blizzard II
46  Viruna
47  Firestorm
49  Hailstorm
50  Protect III
50  Stona
51  Thunder II
51  Thunderstorm
53  Voidstorm
54  Stone III
55  Aurorastorm
55  Cure IV
57  Water III
60  Aero III
60  Shell III
61  Geohelix
63  Hydrohelix
63  Fire III
65  Anemohelix
Level  Spell
65  Sleep II
66  Blizzard III
66  Protect IV
67  Pyrohelix
69  Cryohelix
69  Thunder III
70  Raise II
70  Reraise II
70  Stone IV
71  Ionohelix
71  Water IV
71  Shell IV
72  Aero IV
73  Fire IV
73  Noctohelix
74  Blizzard IV
75  Luminohelix
75  Thunder IV

○: Gained while under the effects of Addendum: White.
●: Gained while under the effects of Addendum: Black.

Skill Caps

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Club C+ 5 105 230
 Staff C+ 5 105 230
 Dagger D 4 101 210
 Throwing D 4 101 210
 Evasion E 4 94 200
 Parry E 4 94 200


Base Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Dark Magic D 4 101 210
 Divine Magic D 4 101 210
 Elemental Magic D 4 101 210
 Enfeebling Magic D 4 101 210
 Enhancing Magic D 4 101 210
 Healing Magic D 4 101 210


Magic Skill Ratings (Light Arts)

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Dark Magic D 4 101 210
 Divine Magic B+ 5 109 256
 Elemental Magic D 4 101 210
 Enfeebling Magic B+ 5 109 256
 Enhancing Magic B+ 5 109 256
 Healing Magic B+ 5 109 256


Magic Skill Ratings (Dark Arts)

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Dark Magic B+ 5 109 256
 Divine Magic D 4 101 210
 Elemental Magic B+ 5 109 256
 Enfeebling Magic B+ 5 109 256
 Enhancing Magic D 4 101 210
 Healing Magic D 4 101 210

See Scholar Skill Caps for a by-level breakdown of Weapon Skill limits.

Artifact Equipment

To see a side by side comparison of Artifact/Relic sets visit Scholar Artifact/Relic Sets Comparison.
Artifact Set
Level Artifact
46  Klimaform (spell)
52  Scholar's Bracers
54  Scholar's Loafers
56  Scholar's Pants
58  Scholar's Gown
60  Scholar's Mortarboard
Artifact Set +1
Level Artifact
74   Scholar's Bracers +1
74   Scholar's Loafers +1
74   Scholar's Pants +1
74   Scholar's Gown +1
74   Scholar's Mortarboard +1
Relic Set
Level Relic
70   Argute Belt
71   Argute Bracers
72   Argute Loafers
73   Argute Pants
74   Argute Gown
75   Argute Mortarboard
Relic Set +1
Level Relic
75   Argute Bracers +1
75   Argute Loafers +1
75   Argute Pants +1
75   Argute Gown +1
75   Argute Mortarboard +1
Relic/Mythic Weapons
Level Weapon
75  Tupsimati (Mythic)

Scholar Guides

Other

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