During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted Scholars (SCH) the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand.
Job Abilities[]
- Lv. 01 (SP 1): Tabula Rasa
- Lv. 10: Light Arts
- Lv. 10: Dark Arts
- Lv. 10: Stratagems
- Lv. 35: Sublimation
- Lv. 65: Modus Veritas
- Lv. 75 (Merit): Enlightenment
- Lv. 76: Libra
- Lv. 96 (SP 2): Caper Emissarius
Stratagems[]
These unique Job Abilities become available when using Light Arts or Dark Arts, collectively known as a scholar's Grimoire.
- The abilities available within Stratagems correspond to the school of Arts that the scholar currently has activated. If the Scholar does not have an Arts effect active, no abilities are displayed. Stratagems do not have a recast time. Instead, they operate on a charge-based system. A Scholar consumes a charge when he/she activates a Strategem. After a certain amount of time, the charge is refreshed. The maximum available charges and the amount of time until a charge is restored are based on the Scholar's level. (see table)
- When using the "/recast" text command with a specific Strategem (such as "/recast Celerity"), the log displays the amount of time remaining until a new charge is generated, as well as the current number of charges available.
- When displayed, it appears like this: [Celerity] 1:13 (2)
Active stratagems remain available for up to one minute or until a compatible spell is cast. Spells cast that are incompatible with an activated Stratagem have their normal effect. Addendum: White and Addendum: Black are exceptions to this rule. Once active, they modify your current arts effect and remain active as long as that Arts effect is active.
- As of March 2012, all stratagems use a single charge.
| Level | Maximum Charges | Next Charge |
|---|---|---|
| 10 | 1 | 4:00 |
| 30 | 2 | 2:00 |
| 50 | 3 | 1:20 |
| 70 | 4 | 1:00 |
| 90 | 5 | 0:48 |
| 99 - 550 Job Points | 5 | 0:33 |
The White Grimoire
- Lv. 10: Penury
- Lv. 10: Addendum: White
- Lv. 25: Celerity
- Lv. 40: Accession
- Lv. 55: Rapture
- Lv. 75 Merit: Altruism
- Lv. 75 Merit: Tranquility
- Lv. 87: Perpetuance
The Black Grimoire
- Lv. 10: Parsimony
- Lv. 25: Alacrity
- Lv. 30: Addendum: Black
- Lv. 40: Manifestation
- Lv. 55: Ebullience
- Lv. 75 Merit: Focalization
- Lv. 75 Merit: Equanimity
- Lv. 87: Immanence
Job Traits[]
Levels 1~49[]
- Lv. 10: Resist Silence
- Lv. 20: Clear Mind
- Lv. 25: Conserve MP
- Lv. 30: Max MP Boost
- Lv. 30: Tranquil Heart
- Lv. 35: Clear Mind II
- Lv. 40: Resist Silence II
Levels 50~99[]
- Lv. 50: Clear Mind III
- Lv. 65: Clear Mind IV
- Lv. 70: Resist Silence III
- Lv. 75 (Merit): Stormsurge
- Lv. 76: Clear Mind V
- Lv. 78: Occult Acumen
- Lv. 79: Magic Burst Bonus
- Lv. 81: Resist Silence IV
- Lv. 88: Occult Acumen II
Merit Point Categories[]
Group 1[]
- Chain Affinity Recast: Decreases recast of Chain Affinity by 4 seconds per level.
- Burst Affinity Recast: Decreases recast of Burst Affinity by 4 seconds per level.
- Monster Correlation: Increases the amplifying effects of Monster Correlation by 1 per level.
- Physical Potency: Increases the Accuracy of physical Blue Magic by 2 per level.
- Magical Accuracy: Increases the Magic Accuracy of magical Blue Magic by 2 per level.
Group 2[]
- Altruism: This Job Ability increases the Magic Accuracy of your next White Magic spell by 5 per level.
- Focalization: This Job Ability increases the Magic Accuracy of your next Black Magic spell by 5 per level.
- Tranquility: This Job Ability recues the Enmity generated by your next White Magic spell by 10 per level.
- Equanimity: This Job Ability reduces the Enmity generated by your next Black Magic spell by 10 per level.
- Enlightenment: This Job Ability unlocks the use of one spell of your chice from either Grimoire regardless of your current stance. Each additional level increases your INT and MND by 5 points.
- Stormsurge: Storm spells now also grant an elementally-aligned stat bonus when active on party members. Additional levels increase the bonus.
Scholar Spell List[]
Levels 01~49[]
- Lv. 04: Stone
- Lv. 05: Cure
- Lv. 05 (SP): Embrava
- Lv. 05 (SP): Kaustra
- Lv. 08: Water
- Lv. 10 (Add.: White): Poisona
- Lv. 10: Protect
- Lv. 12 (Add.: White): Paralyna
- Lv. 12: Aero
- Lv. 13: Aquaveil
- Lv. 15: Deodorize
- Lv. 16: Fire
- Lv. 17 (Add.: White): Blindna
- Lv. 17: Cure II
- Lv. 18: Regen
- Lv. 18: Geohelix
- Lv. 20: Blizzard
- Lv. 20: Shell
- Lv. 20: Sneak
- Lv. 20: Hydrohelix
- Lv. 21: Drain
- Lv. 22 (Add.: White): Silena
- Lv. 22: Anemohelix
- Lv. 24: Thunder
- Lv. 24: Pyrohelix
- Lv. 25: Invisible
- Lv. 26: Cryohelix
- Lv. 28: Ionohelix
- Lv. 29: Blink
- Lv. 30: Cure III
- Lv. 30: Protect II
- Lv. 30 (Add.: Black): Sleep
- Lv. 30: Stone II
- Lv. 30: Blaze Spikes
- Lv. 30: Noctohelix
- Lv. 32 (Add.: White): Cursna
- Lv. 32 (Add.: Black): Dispel
- Lv. 32: Luminohelix
- Lv. 34: Water II
- Lv. 35: Raise
- Lv. 35 (Add.: White): Reraise
- Lv. 36: Aspir
- Lv. 37: Regen II
- Lv. 38: Aero II
- Lv. 39 (Add.: White): Erase
- Lv. 40: Shell II
- Lv. 41: Sandstorm
- Lv. 42: Fire II
- Lv. 42: Rainstorm
- Lv. 43: Windstorm
- Lv. 44: Stoneskin
- Lv. 44: Firestorm
- Lv. 45: Hailstorm
- Lv. 46: Klimaform
- Lv. 46: Blizzard II
- Lv. 46 (Add.: White): Viruna
- Lv. 46: Thunderstorm
- Lv. 47: Voidstorm
- Lv. 48: Aurorastorm
Levels 50~99[]
- Lv. 50: Protect III
- Lv. 50 (Add.: White): Stona
- Lv. 50: Ice Spikes
- Lv. 51: Thunder II
- Lv. 54: Stone III
- Lv. 55: Cure IV
- Lv. 57: Water III
- Lv. 59: Regen III
- Lv. 60: Aero III
- Lv. 60: Shell III
- Lv. 63: Fire III
- Lv. 65 (Add.: Black): Sleep II
- Lv. 66: Blizzard III
- Lv. 66: Protect IV
- Lv. 69: Thunder III
- Lv. 70: Shock Spikes
- Lv. 70 (Add.: White): Raise II
- Lv. 70 (Add.: White): Reraise II
- Lv. 70 (Add.: Black): Stone IV
- Lv. 71 (Add.: Black): Water IV
- Lv. 71: Shell IV
- Lv. 72 (Add.: Black): Aero IV
- Lv. 73 (Add.: Black): Fire IV
- Lv. 74 (Add.: Black): Blizzard IV
- Lv. 75 (Add.: Black): Thunder IV
- Lv. 79 (Add.: Black): Stone V
- Lv. 79: Regen IV
- Lv. 80: Protect V
- Lv. 83 (Add.: Black): Water V
- Lv. 85: Animus Augeo
- Lv. 85: Animus Minuo
- Lv. 87 (Add.: Black): Aero V
- Lv. 88: Adloquium
- Lv. 90: Shell V
- Lv. 90 (Add.: Black): Break
- Lv. 91 (Add.: White): Raise III
- Lv. 91 (Add.: White): Reraise III
- Lv. 91 (Add.: Black): Fire V
- Lv. 95 (Add.: Black): Blizzard V
- Lv. 97: Aspir II
- Lv. 99: Regen V
- Lv. 99 (Add.: Black): Thunder V
- Lv. 99 (100 JP): Firestorm II
- Lv. 99 (100 JP): Rainstorm II
- Lv. 99 (100 JP): Windstorm II
- Lv. 99 (100 JP): Sandstorm II
- Lv. 99 (100 JP): Hailstorm II
- Lv. 99 (100 JP): Thunderstorm II
- Lv. 99 (100 JP): Aurorastorm II
- Lv. 99 (100 JP): Voidstorm II
- Lv. 99 (1,200 JP): Pyrohelix II
- Lv. 99 (1,200 JP): Hydrohelix II
- Lv. 99 (1,200 JP): Anemohelix II
- Lv. 99 (1,200 JP): Geohelix II
- Lv. 99 (1,200 JP): Cryohelix II
- Lv. 99 (1,200 JP): Ionohelix II
- Lv. 99 (1,200 JP): Luminohelix II
- Lv. 99 (1,200 JP): Noctohelix II
Job Points[]
Main article: Job Points
Categories[]
- Tabula Rasa Effect: Recover caster's MP by 2% per rank when Tabula Rasa is activated.
- Light Arts Effect: Increase the effect duration of Regen by 3 seconds per rank while under the effects of Light Arts.
- Caper Emissarius Effect: Recovers the target's HP by 2% per rank when using Caper Emissarius.
- Dark Arts Effect: Increases the effect duration of Helix spells by 3 seconds per rank while under the effects of Dark Arts.
- Stratagem Effect: Increases magic accuracy of spells tied to either Light Arts when Penury activates, or Dark Arts when Parsimony activates by 1 per rank.
- Stratagem Effect II: Reduces casting times of spells tied to either Light Arts when Celerity activates, or Dark Arts when Alacrity activates by 1% per rank.
- Stratagem Effect III: Increases magic damage of spells tied to either Light Arts when Rapture activates, or Dark Arts when Ebullience activates by 2 per rank.
- Stratagem Effect IV: Reduces the recast time of spells tied to either Light Arts when Accession activates, or Dark Arts when Manifestation activates by 2% per rank.
- Modus Veritas Effect: Increases damage over time when using Modus Veritas by 3 per rank.
- Sublimation Effect: Increases the maximum amount of MP accumulated from Sublimation by 3 per rank.
Gifts[]
| Job Points Needed | Name / Effect |
|---|---|
| 5 | Magic Defense Bonus Increases magic defense by 3. |
| Capacity Point Bonus Increases acquired capacity points by 5%. | |
| 10 | Magic Attack Bonus Increases magic attack by 5. |
| 20 | Magic Evasion Bonus Increases magic evasion by 6. |
| 25 | Capacity Point Bonus Increases acquired capacity points by 7%. |
| 30 | Magic Accuracy Bonus Increases magic accuracy by 6. |
| 45 | Dark Magic Skill Bonus Increases dark magic skill by 5. |
| 50 | Superior 1 Enables the player to equip items marked as Superior 1 (Su1). |
| 55 | Capacity Point Bonus Increases acquired capacity points by 9%. |
| 60 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 5. |
| 80 | Elemental Magic Skill Bonus Increases elemental magic skill by 5. |
| 95 | Capacity Point Bonus Increases acquired capacity points by 11%. |
| 100 | New Spells Grants eight new magic spells.
Changes the weather around target party member to the corresponding type of weather. |
| Superior 2 Enables the player to equip items marked as Superior 2 (Su2). | |
| 125 | Healing Magic Skill Bonus Increases healing magic skill by 5. |
| 145 | Capacity Point Bonus Increases acquired capacity points by 13%. |
| 150 | Magic Burst Damage Bonus Increases magic burst damage by 3%. |
| 180 | Magic Defense Bonus Increases magic defense by 5. |
| 205 | Capacity Point Bonus Increases acquired capacity points by 15%. |
| 210 | Magic Attack Bonus Increases magic attack by 8. |
| 245 | Magic Evasion Bonus Increases magic evasion by 9. |
| 275 | Capacity Point Bonus Increases acquired capacity points by 17%. |
| 280 | Magic Accuracy Bonus Increases magic accuracy by 9. |
| 320 | Dark Magic Skill Bonus Increases dark magic skill by 8. |
| 355 | Capacity Point Bonus Increases acquired capacity points by 19%. |
| 360 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 8. |
| 405 | Elemental Magic Skill Bonus Increases elemental magic skill by 8. |
| 445 | Capacity Point Bonus Increases acquired capacity points by 21%. |
| 450 | Healing Magic Skill Bonus Increases healing magic skill by 8. |
| 500 | Magic Burst Damage Bonus Increases magic burst damage by 3%. |
| Superior 3 Enables the player to equip items marked as Superior 3 (Su3). | |
| 545 | Capacity Point Bonus Increases acquired capacity points by 23%. |
| 550 | Stratagem Recast Time Reduces stratagem recast time by 15 seconds per 1 charge point. |
| 605 | Magic Defense Bonus Increases magic defense by 6. |
| 655 | Capacity Point Bonus Increases acquired capacity points by 25%. |
| 660 | Magic Attack Bonus Increases magic attack by 10. |
| 720 | Magic Evasion Bonus Increases magic evasion by 12. |
| 775 | Capacity Point Bonus Increases acquired capacity points by 27%. |
| 780 | Magic Accuracy Bonus Increases magic accuracy by 12. |
| 845 | Dark Magic Skill Bonus Increases dark magic skill by 10. |
| 905 | Capacity Point Bonus Increases acquired capacity points by 29% |
| 910 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 10. |
| 980 | Elemental Magic Skill Bonus Increases elemental magic skill by 10. |
| 1045 | Capacity Point Bonus Increases acquired capacity points by 31%. |
| 1050 | Healing Magic Skill Bonus Increases healing magic skill by 10. |
| 1125 | Magic Burst Damage Bonus Increases magic burst damage by 3%. |
| 1195 | Capacity Point Bonus Increases acquired capacity points by 33%. |
| 1200 | New Spells Grants eight new magic spells.
Deals corresponding elemental damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
| Superior 4 Enables the player to equip items marked as Superior 4 (Su4). | |
| 1280 | Magic Defense Bonus Increases magic defense by 8. |
| 1355 | Capacity Point Bonus Increases acquired capacity points by 35%. |
| 1360 | Magic Attack Bonus Increases magic attack by 13. |
| 1445 | Magic Evasion Bonus Increases magic evasion by 15. |
| 1530 | Magic Accuracy Bonus Increases magic accuracy by 15. |
| 1620 | Dark Magic Skill Bonus Increases dark magic skill by 13. |
| 1710 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 13. |
| 1805 | Elemental Magic Skill Bonus Increases elemental magic skill by 13. |
| 1900 | Healing Magic Skill Bonus Increases healing magic skill by 13. |
| 2000 | Magic Burst Damage Bonus Increases magic burst damage by 4%. |
| 2100 | ★Master! Grants a job-specific designation. Decreases the recast time of one-hour abilities by 15 minutes. |
| Superior 5 Enables the player to equip items marked as Superior 5 (Su5). |
Combat Skills[]
Master Levels increase player combat skill caps by +1 every level.
| Skill | Rank | Caps | ||
|---|---|---|---|---|
| Lv. 1 | Lv. 49 | Lv. 99 | ||
| Club | C+ | 5 | 139 | 378 |
| Staff | C+ | 5 | 139 | 378 |
| Dagger | D | 4 | 133 | 334 |
| Throwing | D | 4 | 133 | 334 |
| Evasion | E | 4 | 124 | 300 |
| Parrying | E | 4 | 124 | 300 |
See Scholar Skill Caps for a by-level breakdown of Weapon Skill limits.
Magic Skill Ratings[]
Master Levels increase player magic skill caps by +1 every level.
Your active Grimoire promotes associated Skill ratings to a B+
- Light Arts caps Divine, Enfeegling, Enhancing, and Healing Magic at 404 for a level 99 Scholar.
- Dark Arts caps Dark, Elemental, and Enfeebling at 404 for a level 99 Scholar.
| Skill | Rank | Caps | ||
|---|---|---|---|---|
| Lv. 1 | Lv. 49 | Lv. 99 | ||
| Dark Magic | D | 4 | 133 | 334 |
| Divine Magic | D | 4 | 133 | 334 |
| Elemental Magic | D | 4 | 133 | 334 |
| Enfeebling Magic | D | 4 | 133 | 334 |
| Enhancing Magic | D | 4 | 133 | 334 |
| Healing Magic | D | 4 | 133 | 334 |
Job-Specific Equipment[]
To see a side by side comparison of Artifact/Relic sets visit Scholar Artifact/Relic Sets Comparison.
To see a side by side comparison of Empyrean sets visit Savant's Sets Comparison.
Artifact Equipment[]
Scholar does not get a piece of equipment from the start of their Artifact Armor questline, instead they receive the spell, Klimaform. See Also: On Sabbatical
Academic's Attire Set
Item Level 109
Academic's Attire +1 Set
Item Level 119
Academic's Attire +2 Set
Item Level 119
Academic's Attire +3 Set
Item Level 119
Relic Armor[]
Argute Attire +1 Set
Lv. 75
Pedagogy Attire Set
Item Level 109
Pedagogy Attire +1 Set
Item Level 119
Pedagogy Attire +2 Set
Item Level 119
Pedagogy Attire +3 Set
Item Level 119
Empyrean Armor[]
Savant's Attire +1 Set
Lv. 81~89
Arbatel Attire Set
Item Level 109
Arbatel Attire +1 Set
Item Level 119
Arbatel Attire +2 Set
Item Level 119
Other JSE[]
| Slot | Armor | Level |
|---|---|---|
| Neck | Scholar's Torque | 30 |
| Neck | Argute Stole / +1 / +2 | 99 |
| Ear | Arbatel Earring / +1 / +2 | 99 |
| Back | Bookworm's Cape | 99 |
| Back | Lugh's Cape | 99 |
Ultimate Weaponry[]
- Superior 4/5: Argute Staff / Pedagogy Staff / Musa
- Mythic: Tupsimati
- Empyrean: Hvergelmir
- Aeonic: Khatvanga
- Prime: Opashoro
Job Guides[]
- Survival of the Wisest Limit Break 5
Outdated Guides[]
- How-To Guide: Scholar
- Guide:Mastering Scholar
- Scholar: The Flexible Mage
- Scholar Macro Guide
- Calculating Magic Damage
- Job Specific Equipment/Scholar
- Scholar/Equipment Guide
- Scholar/Equipable Items Guide by Egomzez
- Scholar Empyrean Equipment Guide by Kraftlos
Further Reading[]
| Starting | |
|---|---|
| Extra |
|
| Rise of the Zilart | |
| Treasures of Aht Urhgan | |
| Wings of the Goddess | |
| Seekers of Adoulin |
|