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** NOTE: if you are repeating this mission, you do not need to see the priest, but can go straight to [[Ghelsba Outpost]].
 
** NOTE: if you are repeating this mission, you do not need to see the priest, but can go straight to [[Ghelsba Outpost]].
 
* Go to [[Ghelsba Outpost]](G-9/G-10) (the large hut). Check the hut door and select "Save the Children".
 
* Go to [[Ghelsba Outpost]](G-9/G-10) (the large hut). Check the hut door and select "Save the Children".
** This triggers a [[BCNM]] fight with 3 [[orc]]s:
+
** This triggers an uncapped [[BCNM]] fight with 3 [[orc]]s:
 
:[[Fodderchief Vokdek]] (Warrior)
 
:[[Fodderchief Vokdek]] (Warrior)
 
:[[Strongarm Zodvad]] (Ranger)
 
:[[Strongarm Zodvad]] (Ranger)

Revision as of 23:17, 6 April 2009

  Mission Name:   Save the Children
  Start NPC:   Any San d'Orian Gate Guard
  Requirements:   Mission: Bat Hunt
  Suggested Level:   10
  Title:   Fodderchief Flayer
  Repeatable:   Yes
  Reward:   Rank 2
  1000g
     
  Previous Mission:   Bat Hunt
  Next Mission:   The Rescue Drill
     
  Replay Cutscene   
  Save the Children (pt. 1)   Jufaue Northern San d'Oria (J-10)
  Save the Children (pt. 1)   Goblin Footprint Ghelsba Outpost (J-10)
  Save the Children (pt. 2)   Goblin Footprint Ghelsba Outpost (J-10)
  Save the Children (pt. 3-A)   Goblin Footprint Ghelsba Outpost (J-10)
  Save the Children (pt. 3-B)   Goblin Footprint Ghelsba Outpost (J-10)
  Save the Children (pt. 2)   Jufaue Northern San d'Oria (J-10)

Ghelsba-outpost 1

Ghelsba Outpost 1

Walkthrough

  • Speak to a Mission NPC; you are told to see a priest at the Cathedral in Northern San d'Oria.
  • The priest is Arnau and is standing at the altar. You are told in a cutscene that orcs have captured some children and are holding them in Ghelsba Outpost.
    • NOTE: if you are repeating this mission, you do not need to see the priest, but can go straight to Ghelsba Outpost.
  • Go to Ghelsba Outpost(G-9/G-10) (the large hut). Check the hut door and select "Save the Children".
    • This triggers an uncapped BCNM fight with 3 orcs:
Fodderchief Vokdek (Warrior)
Strongarm Zodvad (Ranger)
Sureshot Snatgat (Ranger)
  • Defeat the orcs and you will get an Orcish Hut Key which you can use to open the door and release the children.
    • NOTE: Only San d'Orians (current or former allegiance) may enter this BCNM. Fight is not capped.
  • Once you have the key you must click on the hut door again to activate a cutscene.
  • Return to a Mission NPC for a cutscene. You will get your Rank 2 here.
  • Go to the Cathedral for another cutscene with Arnau. (This is optional)

Game Description

Mission Orders
Rescue the children held captive in the Orcish camp in Ghelsba Outpost.

Nuvola apps important SPOILER WARNING: Details about the Final Fantasy XI in-game storyline follow.Nuvola apps important

Cutscenes

«FFXI-Movie»_0061_San_1-3_-_Save_the_Children

«FFXI-Movie» 0061 San 1-3 - Save the Children

«FFXI-Movie»_Save_the_Children_(Repeat)

«FFXI-Movie» Save the Children (Repeat)

Script

Save the Children - Northern San d'Oria
Arnau: Oh, an adventurer. If you are here for the sermon on the Gates of Paradise, beseech the friar standing at the narthex.

Arnau: You say you come on behalf of the Temple Knights? And you want to know about Tedimout?

Arnau: Why, may Altana bless thee! Yes Tedimout was a friar in training.

Arnau: Oft would he enter the woods of Ronfaure, in search of wild herbs for making of tea and medicines.

Arnau: Ever did I warn him against going alone, for the trees can hide predators...and worse!

Arnau: He claimed that the blue robes of the clergy would protect him.

Arnau: But it seems his faith was ill-placed. I fear that Orcs took him!

Arnau: The horror he must be facing now... Each morning and night I pray to Goddess of the Dawn to deliver him from their clutches!

Arnau: Why, Prince Pieuje! And, Papsque Shamonde!

Pieuje: Vicasque Arnau, I've come to talk to you about the missing acolyte. It seems his disappearance may not have been the Orcs' doing after all.

Shamonde: That is correct, Your Highness. I hear that Tedimout sometimes went into forest to look for herbs.

Shamonde: Lets us not jump to conclusions. Perhaps Tedimout set out on his own...for an extended hike, for example! Temple Knights are sent out only in special cases. First we must know more!

Pieuje: You speak the truth, Your Holiness. The citadel cannot be emptied of Temple Knights for so uncertain a cause.

Arnau: I understand, of course. However... If it were true that Tedimout did happen to be kidnapped by Orcs, surely we could not simply let him die?

Pieuje: No, of course not. I have decided to send an adventurer. If he finds that Orcs do hold the boy, then the Temple Knights will be there to claim him.

Arnau: I understand, Your Highness. I am very thankful.

Pieuje: By the way, who have you been talking with?

Arnau: Your Highness, Player name is here on errand from the knight at the gatehouse. He/She came to ask about Tedimout.

Pieuje: Well, that's perfect. I shall order you to undertake this mission.

Pieuje: Infiltrate Ghelsba, and determine whether they hold this Tedimout captive. I've heard they keep prisoners in a small hut somewhere.

Pieuje: Once you know, notify a Temple Knight. Now, go!

Save the Children (pt.1) - Ghelsba Outpost
Fodderchief Vokdek: Smells like people... People! Get them! Throw into sheep hut!!!
Save the Children (pt.2) - Ghelsba Outpost
Fodderchief Vokdek: You think you won!?

Fodderchief Vokdek: Your time soon end!

Fodderchief Vokdek: Your days is numbered! Me say so!

Save the Children (pt.3-A) - Ghelsba Outpost
You open the door.

Vaseradoul: Th-thank you!

Vaseradoul: But, I wonder what that Orc meant...

Vaseradoul: Could it be true...that a new leader has united the hordes?

Vaseradoul: Do the beastmen really wish to war with us again?

Vaseradoul: I will return to the chateau with these two. Be careful, friend.

Save the Children (pt.3-B) - Ghelsba Outpost
Trion: Wait!

Trion: You are the adventurer that Pieuje sent, are you not?

Trion: Bravely have you fought against Orcs. Well done!

Trion: On behalf of my spineless brother, I thank you.

Trion: He had not the strength to save one boy, and so sent an adventurer in his stead.

Trion: Indeed he is dirt upon the name of House d'Oraguille.

Trion: Well, enough blather. Let us save the boy. Open the door!

Trion: Is anyone here?

Tedimout: Why, Your Highness!

Trion: You are Tedimout? From the cathedral?

Tedimout: Yes, it's me! Truly I am grateful you came, Your Highness!

Trion: I am relieved he seems well. I will bring the boy back to San d'Oria.

Trion: You have my thanks, adventurer. I will inform the guards of your deeds. Now, let us be off!

Save the Children - San d'Oria
(After rescuing Tedimout and returning to San d'Oria.)

San d'Orian Gate Guard: Prince Trion just informed me of your handiwork. You've done beautifully.

San d'Orian Gate Guard: Due to your exemplary contribution, <Player Name>, San d'Oria hereby recognizes you as an adventurer of rank two.

San d'Orian Gate Guard: But do not let it go to your head. This certificate is valid only in San d'Oria.

San d'Orian Gate Guard: Work hard and better things will come, my friend. Someday your name will be know to our allies as well.

San d'Orian Gate Guard: Oh, and one more thing. the vicasque of the cathedral said he wants to thank you on behalf of the boy.

Save the Children - Northern San d'Oria
Arnau: You have my eternal thanks for saving Tedimout!

Tedimout: Thank you, Player name!

Arnau: All I can do is pray for adventurers. Please, let me pray for you, too.

Arnau: May light shine upon thy path, and may the Gates of Paradise open to you!

Shamonde: So, Tedimout has returned... Confound that meddling adventurer!