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Fire Emblem Warriors: Three Hopes - The Loop
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Start NPC | Dietmund - Lower Jeuno G-11 |
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Requirements | Level 30+ |
Title Granted | Life Saver |
Repeatable | No |
Reward | 2100 gil Beast Whistle |
← Previous Quest | Next Quest → |
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Chocobo's Wounds | Path of the Beastmaster |
Walkthrough

Qufim Island
- Lower Jeuno (G-11) - Go up the stares. Click on the door Merchant's House for a cutscene.
- Optional: Upper Jeuno (G-7) - Talk to Shalott for a cutscene.
- Qufim Island (F-8) - (top-left point) find the path going down along the cliff/coast of (F-8).
- Click the Night Flowers at the bottom of the path for a short cutscene.
- Night Flowers spawn from 21:32 to 05:40 (dawn).
- An NM named Atkorkamuy spawns at (F-8) at the top of the cliff. It is not aggressive, but it is a high level Notorious Monster.
- You will probably need sneak and invisible as a low level.
- Banshee (sneak) along the way that spawn at 20:00.
- Goblin Bounty Hunter (invisible) run the edge of the cliff at (F-8).
- A Kraken (sneak) may spawn right on top of the flowers. You can safely interact with the Night Flowers and receive the short cutscene while sneak is applied.
- Note that the Night Flowers marker on the map image here is slightly east of where the actual walkway/flowers are.
- You must go all the way down and around the pathway to the right of the blue marker on the map to find the Night Flowers at the very bottom/end of the path in a seaside cave.
- Click the Night Flowers at the bottom of the path for a short cutscene.
- Lower Jeuno (G-11) - After the Night Flowers cutscene, click on Dietmund's door again (G-11) for your 2100gil and Beast Whistle.
- To unlock Beastmaster, complete the next quest (Path of the Beastmaster).
Game Description
- Client
- Dietmund (Merchant's House, Lower Jeuno)
- Summary
- To cure Dietmund's son of his affliction, go to Qufim Island. Once there, find the flower that only blooms at night, and bring back its roots.