:*'''[[Magma Hoplon]]''' - Receives the effect of [[Stoneskin]] and [[Blaze Spikes]].
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:*'''[[Sulfurous Breath]]''' - Physical Damage
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:*'''[[Gates of Hades]]''' - Exceptionally powerful AoE [[Fire]] damage and potent [[Burn]] effect (used around 25%, used multiple times and is able to use back to back)
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:*'''Fire Magic''' - Any type such as [[Blaze Spikes]], [[Burn]], [[Fire IV]], [[Firaga II]], [[Firaga III]], and [[Flare II]].
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:*'''[[Chainspell]]''' - Uses multiple times. Uses at 89%, 69%, 49%, 29%, and 9%.
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::*'''[[Chainspell]] will allow Sarameya to spam abilities instantly (including [[Gates of Hades]] under 25%).
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::*If party wipes after 9% [[Chainspell]] it will no longer use [[Chainspell]] at above percents.
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:*'''Additional effect:''' [[Poison (Status Effect)|Poison]] on melee strikes.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
To access the islet one must be in possession of the Silver Sea Salt which is purchased from Sanraku for 500 zeni.
While Sarameya is spawned, players cannot enter the Islet using the Engraved Tablet.
N/A
Special Abilities
Passive Traits
Chainspell - Use this at 89%, 69%, 49%, 29% and 9%. Sarameya's Chainspell effect allows it to instantly use TP moves along with spells. Starting at 29%, if Sarameya's HP is dropped below 25% during or before Chainspell starts, Gates of hades will be used in the sequence.
Sulfurous Breath - Fire breath attack.
Lava Spit - Area of effect fire damage attack.
Ululation - 20' radius paralyze effect.
Scorching Lash - Rear conal attack. Used when hate is on a target behind Sarameya.
Magma Hoplan - Grants Sarameya stoneskin effect that absorbs 1000 damage and blaze spikes. Blaze Spikes can be dispelled normally, but the stoneskin effect cannot.
Gates of Hades - At 25%, Sarameya gains access to Gates of Hades as a TP move and during Howl sequence and Chainspell. Gates of hades inflicts a high amount of fire damage along with a potent Burn effect of 40/tick.
Howl - Throughout the battle, but not during Chainspell, Sarameya will let out a Howl, then use Ululation, Firaga III and Magma Hoplan. It will then Howl again and ignore the target with enmity until they act on it again.
At 25% or less HP, Sarameya will replace Firaga III with Gates of Hades.
Sarameya becomes immune to Stun during a Howl sequence.
Whenever Sarameya is affected by a Blaze Spikes effect it gains a potent regeneration effect of 1% HP/tick as long as the spikes remain.
Dispel works normally on Sarameya, but it will build resistance over time.
Stun works on Sarameya, but it will build resistance over time.
Stun will always be resisted during the Howl sequence.
Rages after 60 minutes. If party is defeated before 60 minute mark and engages Sarameya, the Rage timer will start where it left off.
If Sarameya becomes unclaimed and left alone, it will despawn after 3 minutes.
Physical Qualities
Magical Qualities
Sarameya takes reduce magical damage from all sources.
Casts Fire III, Fire IV, Firaga II, Firaga III, Flare, Flare II, Blaze Spikes
Further Notes
Beaten with an alliance build including BLM party, DD party, and tank party. Unless you have optimal reserves to zerg at 9% Strongly recommended to activate its 9% Chainspell and wipe > zombie to recover > then start again as it will no longer have the use of Chainspell at any % of its HP.
Good idea would be to have a RNG or 2 Shadowbind and everyone stay out of range during this final chainspell. Or just have a pld attempt to hold it with everyone out of range. Although difficult, it is possible to have mages out of Gates of Hades range and still Cure tank if they stand at almost maximum distance possible.
After a wipe, it will not aggro those who reraise. However, it has alliance hate and will aggro anyone in the alliance regardless of whether they have hit it or not, prior to the wipe.
Has Extremely low HP relative to other T4 ZNMs, with a proper BRD rotation, Feint/Angon, Dia 3, and Barfira on 3 melee parties, it is possible to TP burn Sarameya in no more than 60 seconds. Similiarly to TP burning Kirin, but with less chance of death. See Discussion.
In Hindu mythology, the Sarameya are the sons of Sarama (a dog belonging to Indra and other devas), who serve as watch dogs for Yama (the lord of death). They are a pair of four-eyed brindled hounds who guard the pathway leading to the Realm of the Dead, and conduct the souls of the dead to their destination.