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Job: Red Mage/Black Mage
Family: Cerberuses
Crystal: Fire

Zeni Notorious Monster (Tier IV)

Sarameya

Sarameya

Zone Level Drops Steal Spawns Notes
Mount Zhayolm Unknown
  • ~2,614−4,039 gil
1 Detects by true sight, Detects by true sound
~50,000 HP
??? MP

Notes[]

Spawned by trading a Buffalo Corpse to the ??? on the islet located at Mount Zhayolm (I-12).

  • To access the islet (through the Engraved Tablet at I-10), each member must possess Key Item Silver Sea Salt, which is purchased from Sanraku for 500 zeni. This cost is reduced to 50 zeni with Key ItemRhapsody in Azure.
  • While Sarameya is spawned, players cannot enter the islet using the Engraved Tablet.

Behavior[]

  • Chainspell - Uses at 89%, 69%, 49%, 29% and 9%.
    • Sarameya's Chainspell effect allows it to instantly use TP moves along with spells.
    • Starting at 29%, if Sarameya's HP drops below 25% during or before Chainspell starts, Gates of Hades will be used in the sequence.
  • Sulfurous Breath - Fire breath attack.
  • Lava Spit - Area of effect fire damage attack.
  • Ululation - 20' radius paralyze effect.
  • Scorching Lash - Rear conal attack. Used when hate is on a target behind Sarameya.
  • Magma Hoplon - Grants Sarameya a stoneskin effect that absorbs 1000 damage, and Blaze Spikes. Blaze Spikes can be dispelled normally, but the stoneskin effect cannot.
  • Gates of Hades - At 25%, Sarameya gains access to Gates of Hades: as a TP move, during Howl sequence, and Chainspell. Gates of Hades inflicts a high amount of fire damage along with a potent Burn effect of 40/tick.
  • Howl - Throughout the battle (but not during Chainspell), Sarameya will let out a Howl, then use Ululation, Firaga III and Magma Hoplon. It will then Howl again and ignore the target with enmity until they act on it again.
    • At 25% or less HP, Sarameya will replace Firaga III with Gates of Hades.
    • Sarameya becomes immune to Stun during a Howl sequence.

Whenever Sarameya gains a Blaze Spikes effect, it also gains a potent regeneration effect of 1% HP/tick as long as the spikes remain.

  • Immune to Slow and Elegy.
  • Dispel works normally on Sarameya, but it will build resistance over time.
  • Stun works on Sarameya, but it will build resistance over time.
    • Stun will always be resisted during the Howl sequence.
  • Sarameya possesses Alliance hate. If a party is dying, Sarameya will attack anyone alive until it defeats all players in the alliance, before becoming unclaimed and non-aggressive. If you activate reraise while Sarameya is still attacking another party/alliance member, it will still come after anyone else that is alive.
  • Rages after 60 minutes. If the party is defeated before the 60-minute mark, and re-engages Sarameya, the Rage timer will start where it left off.
  • If Sarameya becomes unclaimed and left alone, it will despawn after 3 minutes.
  • Physical attack can inflict poison.
  • Sarameya takes reduced magical damage from all sources.
  • Casts Fire III, Fire IV, Firaga II, Firaga III, Flare, Flare II, Blaze Spikes

See Discussion.

Video[]

 	Sarameya_ZNM_Tier_4_(Win) 	 			  

Historical Background[]

In Hindu mythology, the Sarameya are the sons of Sarama (a dog belonging to Indra and other devas), who serve as watch dogs for Yama (the lord of death). They are a pair of four-eyed brindled hounds who guard the pathway leading to the Realm of the Dead, and conduct the souls of the dead to their destination.

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