FFXIclopedia
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Job:
Family: Sandworms
Crystal: Earth
Weak to: Wind

Notorious Monster
Title Obtained: Sandworm Wrangler

Sandworm

Sandworm

Zone Level Drops Steal Spawns

Notes

Batallia Downs (S)
East Ronfaure (S)
Meriphataud Mountains (S)
North Gustaberg (S)
Rolanberry Fields (S)
Sauromugue Champaign (S)
West Sarutabaruta (S)

~88

1

A, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Sandworm respawns 20-25 hours after using Doomvoid.
  • Seems to spawn at or near the Campaign Outposts and Cavernous Maws in the various zones.
  • Will despawn if left unengaged for 1hr, in which returns to the usual random repop (does not have a static repop time).
  • Roughly 70,000 HP.
  • Killable by: 6 characters level 75 (depending on set up). (see testimonials)
  • Drops over 2,000 gil (516 each with 4 characters).
  • Mug for approx. 2,000 Gil.

Special Abilities:

  • Note if someone Stuns Sandworm (by any means) while it readies Doomvoid, this will prevent Sandworm from teleporting the alliance to the battlefield. However, given time, it is possible for Sandworm to use Doomvoid again.
  • Note: Because the teleport only has a range of 25', it is possible if you are kiting a Sandworm that a portion of your party may not be within range. Doomvoid is almost instant cast and the teleport may fail on players outside an AoE of 25' or greater. It is reccommended for your party to gather together at around 40% mob HP, before it attempts to cast Doomvoid. This will save people a lot of frustration in manaburns.
  • Note: Tends to be glitchy that it doesn't warp every member every time (usually the one with most hate is left out). However, SE has stated 'As far as they know Sandworm is working as designed". GM's are aware of the glitch and are working on the problem.
  • Note: If Sandworm is in a Call for Help Status, it can, and will still use Doomvoid, transporting at least the original claimed alliance, and perhaps more to the Doomvoid encounter. This however, is not recomended.

Strategy Notes

  • Susceptible to Poison, Stun, Paralyze, and Shadowbind.
  • Weakest to wind. (800+ dmg Aero IV's and 1300+ Tornado II's when unresisted).
  • Resistant to Bind and repeated use of Gravity (but never becomes immune).
  • Highly Resistant to Slow.
  • Highly Resistant to Elegy.
  • Can use multiple special abilities directly after each other.
  • Can attack in any direction.
  • High base damage (Paladin's received ~400dmg/hit and ~180dmg when blocking)

Sightings

ZNM

  • Soul plates of Sandworm will award between 60-90 Zeni points. 70-80% HP will give 70-75 points.
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