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:*Spotted near [[East Ronfaure (S)]] [[Fortification]], south-west side between the mountain and the fort itself.
 
:*Spotted near [[East Ronfaure (S)]] [[Fortification]], south-west side between the mountain and the fort itself.
 
:*Spotted all the way south in [[East Ronfaure (S)]] out side of the present's [[King Ranperre's Tomb]] (H-11).
 
:*Spotted all the way south in [[East Ronfaure (S)]] out side of the present's [[King Ranperre's Tomb]] (H-11).
:*Spotted a bit North of the Fort in [[Rolanberry Fields (S)]] at (G-10) on opposite side of the mountain were maw is.
+
:*Spotted a bit North of the Fort in [[Rolanberry Fields (S)]] at (G-10)
 
:*Spotted in [[Batallia Downs (S)]] roaming in (H-7) & (J-7).
 
:*Spotted in [[Batallia Downs (S)]] roaming in (H-7) & (J-7).
 
:*Spotted in [[North Gustaberg (S)]] in the (D-10) area
 
:*Spotted in [[North Gustaberg (S)]] in the (D-10) area

Revision as of 01:27, 3 October 2010

Job:
Family: Sandworms
Crystal: Earth
Weak to: Wind

Notorious Monster
Title Obtained: Sandworm Wrangler

Sandworm

Sandworm

Zone Level Drops Steal Spawns

Notes

Batallia Downs (S)
East Ronfaure (S)
Meriphataud Mountains (S)
North Gustaberg (S)
Rolanberry Fields (S)
Sauromugue Champaign (S)
West Sarutabaruta (S)

~88
  • ???~??? gil
  • ???~??? gil

1

A, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Sandworm respawns 20-25 hours after using Doomvoid.
  • Seems to spawn at or near the Campaign Outposts and Cavernous Maws in the various zones.
  • Will despawn if left unengaged for 1hr, in which returns to the usual random repop (does not have a static repop time).
  • Roughly 70,000 HP.
  • Killable by: 6 characters level 75 (depending on set up). (see testimonials)
  • Drops over 2,000 gil (516 each with 4 characters).
  • Mug for approx. 2,000 Gil.

Special Abilities:

  • Note if someone Stuns Sandworm (by any means) while it readies Doomvoid, this will prevent Sandworm from teleporting the alliance to the battlefield. However, given time, it is possible for Sandworm to use Doomvoid again.
  • Note: Because the teleport only has a range of 25', it is possible if you are kiting a Sandworm that a portion of your party may not be within range. Doomvoid is almost instant cast and the teleport may fail on players outside an AoE of 25' or greater. It is recommended for your party to gather together at around 40% mob HP, before it attempts to cast Doomvoid. This will save people a lot of frustration in manaburns.
  • Note: If Sandworm is in Call For Help Status, it is still possible to enter the doomvoid encounter. Current evidence suggests that the party and/or alliance of the person on the top of Sandworms Enmity list will be teleported into the encounter regardless of claim status. It is possible to have Sandworm "Stolen" in this manner by a outside alliance spamming cures and other high-enmity abilities and spells. As with all Notorious Monsters, /blockaid is recommended during the fight.
  • Note: You won't get the title Sandworm Wrangler if you get teleported when it uses Doomvoid.
  • Note: If Sandworm pops in a King Arthro zone, there is a chance Doomvoid will not take effect. This will only happen if Everbloom Hollow has reached its capped limit for players allowed in the zone. (Assuming it to be the same with Ghoyu's Reverie and Ruhotz Silvermines, but Everbloom Hollow would seem to be more common due to Moblin Maze Mongers sharing that zone.)
  • Note: If you are currently accessing the menu of a "Trial Log" via Magian Spectacles, at the time Doomvoid is used, it will not take effect upon the character.

Strategy Notes


  • Susceptible to Poison, Stun, Paralyze, and Shadowbind.
  • Weakest to wind. (800+ dmg Aero IV's and 1300+ Tornado II's without resist).
  • Resistant to Bind and repeated use of Gravity (but never becomes immune).
  • Immune to Slow.
  • Immune to Elegy.
  • Double attacks
  • Can attack in any direction.
  • High base damage (Paladin's received ~300dmg/hit and ~180dmg when blocking)
  • Rages after 90 minutes.

Sightings

ZNM

  • Soul plates of Sandworm will award between 60-90 Zeni points. 70-80% HP will give 70-75 points.

Historical Background

Appears to be based off the Mongolian Death Worm. Reported to be between two and five feet long, the deep-red coloured worm is said to resemble the intestines of a cow and sprays a yellow acidic saliva substance at its victims, who if they’re unlucky enough to be within touching distance also receive an electric shock powerful enough to kill a camel or human. Given the latin name Allghoi khorkhoi, the Mongolian Death Worm was first referred to by American paleontologist Professor Roy Chapman Andrews (apparently the inspiration for the Indiana Jones character) in his book On the Trail of Ancient Man, in 1926 but he didn’t appear to be entirely convinced about the whole idea. Even though locals were desperate to relay events of when the dreaded worm struck, Andrews writes: “None of those present ever had seen the creature, but they all firmly believed in its existence and described it minutely.” See http://en.wikipedia.org/wiki/Mongolian_death_worm for more information.