FFXIclopedia
(→‎Fourth Floor: Added info per Talk page comments.)
Tag: Visual edit
 
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__NOTOC__
 
__NOTOC__
 
*SW Apollyon is a subsection of the [[Apollyon]] zone in the [[Limbus]] region.
 
*SW Apollyon is a subsection of the [[Apollyon]] zone in the [[Limbus]] region.
*It is reached via the Teleport-Dem crag entrance to Al'Taieu.
+
*Reached via the [[Teleport-Dem]] crag entrance to [[Al'Taieu]].
*Can be cleared with a full alliance only taking the Time chest on the 3rd floor.
 
**A group of 12 typically only needs to take one Time chest on the 1st or 2nd floor.
 
**A group of 7 typically needs to take an extra Time chest on the 1st and 2nd floors, but a melee heavy group can get by with only taking one time chest on the first floor.
 
**A group of 4 can clear this by taking 0 time chests and skipping floors 1 and 2 by opening vortex ASAP and going up. The third floor will depend on luck with mimics vs. item/time chests and how much time you have remaining. Keep at least 5 minutes for the final floor if you have 2+ BLM DD or 10 minutes if you have 0 magic DD (to be safe).
 
*Duoed by RDM and BLM, both skilled and quite lucky - the first mimic chest killed opened the portal, and was killed using Chainspell.
 
*The Time chests give an additional 10 minutes.
 
 
*Drops [[:Category:Artifact Armor +1|AF+1]] materials for '''All Jobs'''
 
*Drops [[:Category:Artifact Armor +1|AF+1]] materials for '''All Jobs'''
*Typical [[Ancient Beastcoin]] yield: 40
+
*Typical [[Ancient Beastcoin]] yield: ~40
  +
**''(see [[Talk:SW Apollyon|testimonials]])''
*'''Reward for completion:''' [[Charcoal Chip]]
 
   
 
===Drop Chart===
 
===Drop Chart===
{| border=0 cellpadding=4 cellspacing=2 width=45%
+
{| border=0 cellpadding=4 cellspacing=2 width=90%
 
|- BGCOLOR=#ffdead
 
|- BGCOLOR=#ffdead
 
|width=5% align=center|'''Item (Job)'''
 
|width=5% align=center|'''Item (Job)'''
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|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Ancient Brass]] ([[Monk|MNK]])
 
|align=left width=5%|[[Ancient Brass]] ([[Monk|MNK]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|7|23}}
+
|{{Abundance|14|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Argyro Rivet]] ([[Warrior|WAR]])
 
|align=left width=5%|[[Argyro Rivet]] ([[Warrior|WAR]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 2|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 1|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Astral Leather]] ([[Summoner|SMN]])
 
|align=left width=5%|[[Astral Leather]] ([[Summoner|SMN]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|4|10}}
+
|{{Abundance| 7|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Benedict Yarn]] ([[White Mage|WHM]])
 
|align=left width=5%|[[Benedict Yarn]] ([[White Mage|WHM]])
|{{Abundance|1|6}}
+
|{{Abundance| 3|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 1|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Black Rivet]] ([[Dark Knight|DRK]])
 
|align=left width=5%|[[Black Rivet]] ([[Dark Knight|DRK]])
|{{Abundance|2|8}}
+
|{{Abundance| 8|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Blue Rivet]] ([[Dragoon|DRG]])
 
|align=left width=5%|[[Blue Rivet]] ([[Dragoon|DRG]])
|{{Abundance|0|6}}
+
|{{Abundance| 3|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Brown Doeskin]] ([[Bard|BRD]])
 
|align=left width=5%|[[Brown Doeskin]] ([[Bard|BRD]])
|{{Abundance|8|10}}
+
|{{Abundance|13|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Canvas Toile]] ([[Corsair|COR]])
 
|align=left width=5%|[[Canvas Toile]] ([[Corsair|COR]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|6|10}}
+
|{{Abundance|12|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Cardinal Cloth]] ([[Red Mage|RDM]])
 
|align=left width=5%|[[Cardinal Cloth]] ([[Red Mage|RDM]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|0|9}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|6|23}}
+
|{{Abundance| 10|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Charcoal Cotton]] ([[Ranger|RNG]])
 
|align=left width=5%|[[Charcoal Cotton]] ([[Ranger|RNG]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|1|10}}
+
|{{Abundance| 5|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|49}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Corduroy Cloth]] ([[Puppetmaster|PUP]])
 
|align=left width=5%|[[Corduroy Cloth]] ([[Puppetmaster|PUP]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|3|23}}
+
|{{Abundance|17|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Diabolic Yarn]] ([[Black Mage|BLM]])
 
|align=left width=5%|[[Diabolic Yarn]] ([[Black Mage|BLM]])
|{{Abundance|0|6}}
+
|{{Abundance| 3|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|1|21}}
+
|{{Abundance| 1|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Ebony Lacquer]] ([[Ninja|NIN]])
 
|align=left width=5%|[[Ebony Lacquer]] ([[Ninja|NIN]])
|{{Abundance| 0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance| 1|11}}
+
|{{Abundance| 1|28}}
|{{Abundance|14|21}}
+
|{{Abundance|26|45}}
|{{Abundance| 0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Electrum Stud]] ([[Scholar|SCH]])
 
|align=left width=5%|[[Electrum Stud]] ([[Scholar|SCH]])
|{{Abundance|0|6}}
+
|{{Abundance| 2|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 3|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Fetid Lanolin]] ([[Beastmaster|BST]])
 
|align=left width=5%|[[Fetid Lanolin]] ([[Beastmaster|BST]])
|{{Abundance| 0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance| 0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance| 1|21}}
+
|{{Abundance| 1|45}}
|{{Abundance|10|23}}
+
|{{Abundance|16|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Flameshun Cloth]] ([[Blue Mage|BLU]])
 
|align=left width=5%|[[Flameshun Cloth]] ([[Blue Mage|BLU]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|1|11}}
+
|{{Abundance| 1|28}}
|{{Abundance|1|21}}
+
|{{Abundance| 1|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Gold Stud]] ([[Dancer|DNC]])
 
|align=left width=5%|[[Gold Stud]] ([[Dancer|DNC]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|5|23}}
+
|{{Abundance| 8|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Kurogane]] ([[Samurai|SAM]])
 
|align=left width=5%|[[Kurogane]] ([[Samurai|SAM]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 1|28}}
|{{Abundance|1|21}}
+
|{{Abundance| 2|45}}
|{{Abundance|0|23}}
+
|{{Abundance| 0|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Light Filament]] ([[Thief|THF]])
 
|align=left width=5%|[[Light Filament]] ([[Thief|THF]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|10|23}}
+
|{{Abundance|23|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[White Rivet]] ([[Paladin|PLD]])
 
|align=left width=5%|[[White Rivet]] ([[Paladin|PLD]])
|{{Abundance|0|6}}
+
|{{Abundance| 0|29}}
|{{Abundance|0|10}}
+
|{{Abundance| 0|28}}
|{{Abundance|0|21}}
+
|{{Abundance| 0|45}}
|{{Abundance|3|23}}
+
|{{Abundance| 8|50}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Adaman Ore]]
 
|align=left width=5%|[[Adaman Ore]]
 
| -
 
| -
 
| -
 
| -
|{{Abundance|1|7}}
+
|{{Abundance|1|33}}
 
| -
 
| -
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
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| -
 
| -
 
| -
 
| -
|{{Abundance|0|7}}
+
|{{Abundance|3|33}}
 
| -
 
| -
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
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| -
 
| -
 
| -
 
| -
|{{Abundance|1|7}}
+
|{{Abundance|1|33}}
 
| -
 
| -
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
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| -
 
| -
 
| -
 
| -
|{{Abundance|1|7}}
+
|{{Abundance|3|33}}
 
| -
 
| -
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
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| -
 
| -
 
| -
 
| -
|{{Abundance|0|7}}
+
|{{Abundance|1|33}}
 
| -
 
| -
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
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| -
 
| -
 
| -
 
| -
|{{Abundance|1|7}}
+
|{{Abundance|2|33}}
 
| -
 
| -
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
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| -
 
| -
 
| -
 
| -
|{{Abundance|1|7}}
+
|{{Abundance|2|33}}
 
| -
 
| -
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
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| -
 
| -
 
| -
 
| -
|{{Abundance|0|7}}
+
|{{Abundance|0|33}}
 
| -
 
| -
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
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| -
 
| -
 
| -
 
| -
|{{Abundance|0|14}}
+
|{{Abundance| 0|39}}
 
|- BGCOLOR=#e6e6ef
 
|- BGCOLOR=#e6e6ef
 
|align=left width=5%|[[Charcoal Chip]]
 
|align=left width=5%|[[Charcoal Chip]]
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*Enemies: [[Fir Bholg]] x10 ([[:category:Fomors|Fomor]])
 
*Enemies: [[Fir Bholg]] x10 ([[:category:Fomors|Fomor]])
 
**About 4250 HP
 
**About 4250 HP
**[[Galka]] = [[PLD]], [[Elvaan]] = [[THF]], [[Hume]] = [[SAM]], [[Tarutaru]] = [[BLM]], [[Mithra]] = [[RDM]]
+
**[[Galka]] = [[PLD]],<br> [[Elvaan]] = [[THF]],<br> [[Hume]] = [[SAM]],<br> [[Tarutaru]] = [[BLM]],<br> [[Mithra]] = [[RDM]]
 
**The Mage [[Fir Bholg]] are highly resistant to magic damage.
 
**The Mage [[Fir Bholg]] are highly resistant to magic damage.
 
**Each has a chance of dropping an [[Ancient Beastcoin]].
 
**Each has a chance of dropping an [[Ancient Beastcoin]].
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**Like all Limbus mobs, these have party hate: once aggroed, everyone in the alliance will have hate on the ones that aggro, so a sac puller must drop from the party before pulling.
 
**Like all Limbus mobs, these have party hate: once aggroed, everyone in the alliance will have hate on the ones that aggro, so a sac puller must drop from the party before pulling.
 
*You can open only one of the three chests.
 
*You can open only one of the three chests.
*The Vortex and Chests come from the same race of Fomor, the same race as the person who first entered the zone.
+
*The restore chest is on the left(brown), time in the middle(blue), and item on the right(gold).
  +
*The Vortex and Chests come from the same race of Fomor, the same race as the person who first entered the zone.
  +
*To pop the boxes, ALL fomors of the corresponding race must be defeated.
 
*The Items chest has 4 [[Ancient Beastcoin]]s and 1-2 AF+1 material ([[BRD]], [[DRK]], [[SAM]], [[BLM]], [[WAR]], [[BLU]], [[SCH]], [[WHM]], ?).
 
*The Items chest has 4 [[Ancient Beastcoin]]s and 1-2 AF+1 material ([[BRD]], [[DRK]], [[SAM]], [[BLM]], [[WAR]], [[BLU]], [[SCH]], [[WHM]], ?).
 
<br clear=all>
 
<br clear=all>
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*Killing a [[Jidra]] causes one of the other monsters to spawn.
 
*Killing a [[Jidra]] causes one of the other monsters to spawn.
 
*Defeating the large, leafless [[Jidra]] opens the vortex (and doesn't spawn a kid).
 
*Defeating the large, leafless [[Jidra]] opens the vortex (and doesn't spawn a kid).
  +
*Boss is immune to Bind but susceptible to gravity and sleep.
 
**The large [[Jidra]] has the same special attack changes as [[Cemetery Cherry]]
 
**The large [[Jidra]] has the same special attack changes as [[Cemetery Cherry]]
 
**[[Leafstorm]] dispels all effects including food and gives [[Slow]] instead of damage.
 
**[[Leafstorm]] dispels all effects including food and gives [[Slow]] instead of damage.
Line 239: Line 236:
 
*When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
 
*When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
 
**They actually appear farther south than shown on the map.
 
**They actually appear farther south than shown on the map.
*The Items chest has 4 [[Ancient Beastcoin]]s and an AF+1 material ([[RNG]], [[WHM]], [[SMN]], [[BLM]], [[WAR]], [[COR]], [[DRG]]).
+
*The Items chest has 4 [[Ancient Beastcoin]]s and 1-2 AF+1 material ([[RNG]], [[WHM]], [[SMN]], [[BLM]], [[WAR]], [[COR]], [[DRG]]).
 
<br clear=all>
 
<br clear=all>
   
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**They are randomly distributed--they are not in the places marked on the map.
 
**They are randomly distributed--they are not in the places marked on the map.
 
**You can't tell which chest it is which without opening it; they all look like Items chests.
 
**You can't tell which chest it is which without opening it; they all look like Items chests.
*Note: Mimics have the Draw In ability, so trying to use a [[SMN]] and a pet to find the real chests won't work. {{verification}}
+
*Note: As soon as an Avatar gets hate its hate is reset, making the SMN trick used in the mimic assault unable to work here.
  +
*Note: You CAN, however, have one person with ranged attack shoot the chest from a distance greater than 21 yalms after someone attempts to open it. This will cause hate to shift, but draw-in will not process at that distance. Keep in mind though, they stay in aggro'd form, so take care not to run back within range of draw-in.
**It has been reported that [[Draw In]] only works within [[Distance|20']].
 
* [[Death Trap]] (AoE Stun and Poison) has a huge range (>31'). This ability has a somewhat lengthy activation time, so it is easy to stun it.
+
*[[Death Trap]] (AoE Stun and Poison) has a huge range (>31'). This ability has a somewhat lengthy activation time, so it is easy to stun it.
   
*The Items chest has 4 [[Ancient Beastcoin]]s, 0-2 AF+1 materials ([[WAR]], [[NIN]], [[DRG]], [[BLM]], [[SAM]], [[WHM]], [[BLU]], [[SCH]]) and a synthesis material ([[Oxblood]], [[Shell Powder]], [[Light Steel]], [[Clot Plasma]], [[Darksteel Ore]], [[Darksteel Sheet]], [[Adaman Ore]], [[Rainbow Thread]]).
+
*The Items chest has 4 [[Ancient Beastcoin]]s, 0-2 AF+1 materials ([[WAR]], [[NIN]], [[DRG]], [[BLM]], [[SAM]], [[WHM]], [[BLU]], [[SCH]]) and 0-1 synthesis materials ([[Oxblood]], [[Shell Powder]], [[Light Steel]], [[Clot Plasma]], [[Darksteel Ore]], [[Darksteel Sheet]], [[Adaman Ore]], [[Rainbow Thread]]).
 
<br clear=all>
 
<br clear=all>
   
Line 270: Line 267:
 
:*Often drop an [[Ancient Beastcoin]]
 
:*Often drop an [[Ancient Beastcoin]]
 
:*They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
 
:*They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
:*Elementals of the same type link, and will link from a very large distance. They also aggro to magic and have shared party hate.
+
:*Elementals of the same type link from anywhere in the zone. Elementals of different types do not link. All elementals aggro to magic and have shared party hate.
 
:*A safe place to camp is the northeast corner near the exit portal where the final chest spawns.
 
:*A safe place to camp is the northeast corner near the exit portal where the final chest spawns.
 
:*The [[Dark Elemental]]s are resistant to [[Lullaby]] and [[Repose]], and immune to [[Sleep]].
 
:*The [[Dark Elemental]]s are resistant to [[Lullaby]] and [[Repose]], and immune to [[Sleep]].
 
:*The [[Light Elemental]]s are immune to [[Lullaby]] and [[Repose]], but susceptible to [[Sleep]].
 
:*The [[Light Elemental]]s are immune to [[Lullaby]] and [[Repose]], but susceptible to [[Sleep]].
*Defeating the Elementals corresponding to the in-game day that you entered this floor on (tested on 07/19/09 by killing [[Dark Elemental]]s after day changed to Fire) causes the final chest to spawn at the exit.
+
*Defeating the Elementals corresponding to the in-game day that you entered this floor will spawn the final chest (i.e., if you entered the floor on Ice Day, kill [[Ice Elemental]]). You must defeat them all before the day changes. If not, you must kill the next day's Elementals also.
 
*The final chest has 4-5 [[Ancient Beastcoin]]s, ~2 AF+1 materials ([[THF]], [[BST]], [[MNK]], [[RDM]], [[PLD]], [[PUP]], [[DNC]]), a [[Charcoal Chip]] and a possibility of a [[Metal Chip]].
 
*The final chest has 4-5 [[Ancient Beastcoin]]s, ~2 AF+1 materials ([[THF]], [[BST]], [[MNK]], [[RDM]], [[PLD]], [[PUP]], [[DNC]]), a [[Charcoal Chip]] and a possibility of a [[Metal Chip]].
   

Latest revision as of 17:43, 29 August 2018


Drop Chart

Item (Job) Floor 1 Floor 2 Floor 3 Floor 4
Ancient Brass (MNK) 0%More data needed.(0%) 0%More data needed.(0%) 0%More data needed.(0%) 28%More data needed.(28%)
Argyro Rivet (WAR) 0%More data needed.(0%) 7.1%More data needed.(7.1%) 2.2%More data needed.(2.2%) 0%More data needed.(0%)
Astral Leather (SMN) 0%More data needed.(0%) 25%More data needed.(25%) 0%More data needed.(0%) 0%More data needed.(0%)
Benedict Yarn (WHM) 10.3%More data needed.(10.3%) 0%More data needed.(0%) 2.2%More data needed.(2.2%) 0%More data needed.(0%)
Black Rivet (DRK) 27.6%More data needed.(27.6%) 0%More data needed.(0%) 0%More data needed.(0%) 0%More data needed.(0%)
Blue Rivet (DRG) 10.3%More data needed.(10.3%) 0%More data needed.(0%) 0%More data needed.(0%) 0%More data needed.(0%)
Brown Doeskin (BRD) 44.8%More data needed.(44.8%) 0%More data needed.(0%) 0%More data needed.(0%) 0%More data needed.(0%)
Canvas Toile (COR) 0%More data needed.(0%) 42.9%More data needed.(42.9%) 0%More data needed.(0%) 0%More data needed.(0%)
Cardinal Cloth (RDM) 0%More data needed.(0%) 0%More data needed.(0%) 0%More data needed.(0%) 20%More data needed.(20%)
Charcoal Cotton (RNG) 0%More data needed.(0%) 17.9%More data needed.(17.9%) 0%More data needed.(0%) 0%More data needed.(0%)
Corduroy Cloth (PUP) 0%More data needed.(0%) 0%More data needed.(0%) 0%More data needed.(0%) 34%More data needed.(34%)
Diabolic Yarn (BLM) 10.3%More data needed.(10.3%) 0%More data needed.(0%) 2.2%More data needed.(2.2%) 0%More data needed.(0%)
Ebony Lacquer (NIN) 0%More data needed.(0%) 3.6%More data needed.(3.6%) 57.8%More data needed.(57.8%) 0%More data needed.(0%)
Electrum Stud (SCH) 6.9%More data needed.(6.9%) 0%More data needed.(0%) 6.7%More data needed.(6.7%) 0%More data needed.(0%)
Fetid Lanolin (BST) 0%More data needed.(0%) 0%More data needed.(0%) 2.2%More data needed.(2.2%) 32%More data needed.(32%)
Flameshun Cloth (BLU) 0%More data needed.(0%) 3.6%More data needed.(3.6%) 2.2%More data needed.(2.2%) 0%More data needed.(0%)
Gold Stud (DNC) 0%More data needed.(0%) 0%More data needed.(0%) 0%More data needed.(0%) 16%More data needed.(16%)
Kurogane (SAM) 0%More data needed.(0%) 3.6%More data needed.(3.6%) 4.4%More data needed.(4.4%) 0%More data needed.(0%)
Light Filament (THF) 0%More data needed.(0%) 0%More data needed.(0%) 0%More data needed.(0%) 46%More data needed.(46%)
White Rivet (PLD) 0%More data needed.(0%) 0%More data needed.(0%) 0%More data needed.(0%) 16%More data needed.(16%)
Adaman Ore - - 3%More data needed.(3%) -
Clot Plasma - - 9.1%More data needed.(9.1%) -
Darksteel Ore - - 3%More data needed.(3%) -
Darksteel Sheet - - 9.1%More data needed.(9.1%) -
Light Steel - - 3%More data needed.(3%) -
Oxblood - - 6.1%More data needed.(6.1%) -
Rainbow Thread - - 6.1%More data needed.(6.1%) -
Shell Powder - - 0%More data needed.(0%) -
Metal Chip - - - 0%More data needed.(0%)
Charcoal Chip - - - (100%)



First Floor

Apollyon-SW1
  • Enemies: Fir Bholg x10 (Fomor)
    • About 4250 HP
    • Galka = PLD,
      Elvaan = THF,
      Hume = SAM,
      Tarutaru = BLM,
      Mithra = RDM
    • The Mage Fir Bholg are highly resistant to magic damage.
    • Each has a chance of dropping an Ancient Beastcoin.
    • Linking by sound.
    • Uses their respective two-hour abilities once each.
    • Susceptible to Lullaby, Sleep, and Repose
    • Summoner pullers need to be very careful, they will link and stay linked at times on pet pulls
    • Like all Limbus mobs, these have party hate: once aggroed, everyone in the alliance will have hate on the ones that aggro, so a sac puller must drop from the party before pulling.
  • You can open only one of the three chests.
  • The restore chest is on the left(brown), time in the middle(blue), and item on the right(gold).
  • The Vortex and Chests come from the same race of Fomor, the same race as the person who first entered the zone.
  • To pop the boxes, ALL fomors of the corresponding race must be defeated.
  • The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material (BRD, DRK, SAM, BLM, WAR, BLU, SCH, WHM, ?).


Second Floor

Apollyon-SW2
Arboricole Beetle
Arboricole Crawler
Arboricole Hornet
Arboricole Opo-opo
Arboricole Raven
Arboricole Spider
Apollyon Sapling
  • Killing a Jidra causes one of the other monsters to spawn.
  • Defeating the large, leafless Jidra opens the vortex (and doesn't spawn a kid).
  • Boss is immune to Bind but susceptible to gravity and sleep.
  • The Jidra never drop Ancient Beastcoins, but the others have a high chance to.
  • When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
    • They actually appear farther south than shown on the map.
  • The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material (RNG, WHM, SMN, BLM, WAR, COR, DRG).


Third Floor

Apollyon-SW3
  • Enemies: Armoury Crate x8 (Mimics)
    • Often drop an Ancient Beastcoin.
    • They only aggro when someone clicks on them to determine whether they are mimics or real chests. They are passive otherwise.
  • Defeating one of the Mimics opens the vortex.
  • The Time, Items and Restore chests are hidden among the Mimics. You can open all three.
    • They are randomly distributed--they are not in the places marked on the map.
    • You can't tell which chest it is which without opening it; they all look like Items chests.
  • Note: As soon as an Avatar gets hate its hate is reset, making the SMN trick used in the mimic assault unable to work here.
  • Note: You CAN, however, have one person with ranged attack shoot the chest from a distance greater than 21 yalms after someone attempts to open it. This will cause hate to shift, but draw-in will not process at that distance. Keep in mind though, they stay in aggro'd form, so take care not to run back within range of draw-in.
  • Death Trap (AoE Stun and Poison) has a huge range (>31'). This ability has a somewhat lengthy activation time, so it is easy to stun it.


Fourth Floor

Apollyon-SW4
Dark Elemental x3
Earth Elemental x3
Fire Elemental x3
Ice Elemental x3
Light Elemental x3
Thunder Elemental x3
Water Elemental x3
  • Often drop an Ancient Beastcoin
  • They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
  • Elementals of the same type link from anywhere in the zone. Elementals of different types do not link. All elementals aggro to magic and have shared party hate.
  • A safe place to camp is the northeast corner near the exit portal where the final chest spawns.
  • The Dark Elementals are resistant to Lullaby and Repose, and immune to Sleep.
  • The Light Elementals are immune to Lullaby and Repose, but susceptible to Sleep.
  • Defeating the Elementals corresponding to the in-game day that you entered this floor will spawn the final chest (i.e., if you entered the floor on Ice Day, kill Ice Elemental). You must defeat them all before the day changes. If not, you must kill the next day's Elementals also.
  • The final chest has 4-5 Ancient Beastcoins, ~2 AF+1 materials (THF, BST, MNK, RDM, PLD, PUP, DNC), a Charcoal Chip and a possibility of a Metal Chip.