Quick with a blade as well as an incantation, the Rune Fencer is a versatile duelist that employs the power of arcane runes to sway the tide of battle both offensively and defensively. This fighter excels in magical defense and elemental resistance, allowing this stalwart defender to protect his or her allies.
Job Abilities[]
- Lv. 01 (SP 1): Elemental Sforzo
- Lv. 05: Rune Enchantment
- Lv. 10: Ward
- Lv. 20: Swordplay
- Lv. 25: Effusion
- Lv. 60: Embolden
- Lv. 65: Vivacious Pulse
- Lv. 75 (Merit): Battuta
- Lv. 75 (Merit): Rayke
- Lv. 95: One for All
- Lv. 96 (SP 2): Odyllic Subterfuge
Rune Applications[]
A Rune Fencer can unleash either offensive or defensive energies depending on the abilities they use. These abilities are affected by the runes they've harbored using Rune Enchantment. The number of runes a Rune Fencer may harbor increases as they level.
- Wards are abilities that reduce elemental damage, increase the rune fencer's defensive prowess, and do not require the expenditure of harbored runes to activate.
- Effusions are abilities that add elemental damage to attacks and increase the rune fencer's offensive prowess, but harbored runes must be expended to activate them.
Maximum Harbored Runes Per Level
- Lv. 05: 1
- Lv. 35: 2
- Lv. 65: 3
Rune Enchantment[]
- Lv. 05: Ignis
- Lv. 05: Gelus
- Lv. 05: Flabra
- Lv. 05: Tellus
- Lv. 05: Sulpor
- Lv. 05: Unda
- Lv. 05: Lux
- Lv. 05: Tenebrae
Job Traits[]
Levels 01~49[]
- Lv. 05: Tenacity
- Lv. 10: Magic Defense Bonus
- Lv. 15: Inquartata
- Lv. 20: Max HP Boost
- Lv. 35: Auto Regen
- Lv. 40: Max HP Boost II
- Lv. 40: Tactical Parry
Levels 50~99[]
- Lv. 50: Accuracy Bonus
- Lv. 60: Max HP Boost III
- Lv. 60: Tactical Parry II
- Lv. 65: Auto Regen II
- Lv. 75 (Merit): Inspiration
- Lv. 75 (Merit): Sleight of Sword
- Lv. 80: Max HP Boost IV
- Lv. 95: Auto Regen III
- Lv. 97: Tactical Parry III
- Lv. 99: Max HP Boost V
Merit Point Categories[]
Group 1[]
- Rune Enhancement Effect: Increases potency of harbored runes by 2 per level.
- Vallation Effect: Vallation and Valiance now provide 1 Magic Defense Bonus per harbored rune per level.
- Lunge Effect: Increases the accuracy of Lunge by 3 points per harbored rune per level.
- Pflug Effect: Increases the activation rate of resistance under the effect of Pflug by 1 per harbored rune per level.
- Gambit Effect: Reduces the recast of Gambit by 10 seconds per level.
Group 2[]
- Battuta: This Job Ability increases your parry rate and deals counter damage on parry, depending on harbored runes. Each additional level increases parry rate by 4% and counter damage by for per harbored rune.
- Rayke: This Job Ability decreases the magic evasion and resistance ranks of its target depending on harbored runes. Each additional level increases the duration of this effect by 3 seconds.
- Inspiration: Adds 10% Fast Cast effect to Vallation and Valiance per level.
- Sleight of Sword: Grants a maximum 5 Subtle Blow per level during the effects of Swordplay.
Rune Fencer Spell List[]
Levels 01~49[]
- Lv. 04: Barstone
- Lv. 06: Barsleep
- Lv. 08: Barwater
- Lv. 09: Barpoison
- Lv. 10: Shell
- Lv. 11: Barparalyze
- Lv. 12: Baraero
- Lv. 15: Aquaveil
- Lv. 16: Barfire
- Lv. 17: Barblind
- Lv. 20: Barblizzard
- Lv. 20: Protect
- Lv. 22: Barsilence
- Lv. 23: Regen
- Lv. 24: Barthunder
- Lv. 30: Shell II
- Lv. 35: Blink
- Lv. 38: Barvirus
- Lv. 40: Protect II
- Lv. 42: Barpetrify
- Lv. 45: Blaze Spikes
- Lv. 45: Flash
- Lv. 48: Regen II
Levels 50~99[]
- Lv. 50: Shell III
- Lv. 55: Stoneskin
- Lv. 58: Foil
- Lv. 60: Protect III
- Lv. 62: Refresh
- Lv. 65: Ice Spikes
- Lv. 68: Phalanx
- Lv. 70: Regen III
- Lv. 70: Shell IV
- Lv. 76: Baramnesia
- Lv. 80: Protect IV
- Lv. 85: Shock Spikes
- Lv. 88: Crusade
- Lv. 90: Shell V
- Lv. 99: Regen IV
- Lv. 99 (550 JP Gift): Temper
Job Points[]
Main article: Job Points
Categories[]
- Elemental Sforzo Effect: Elemental Sforzo now absorbs 1% of elemental damage received per rank.
- Rune Enchantment: Increase potency of runes harbored by 1 point per rank.
- Odyllic Subterfuge Effect: Reduces Magic Atk. Bonus of target by 2 per rank while under the effects of Odyllic Subterfuge.
- Vallation Duration: Increases the effect duration of Vallation and Valiance by 1 second per rank.
- Swordplay Effect: Increases the maximum amount physical accuracy and physical evasion may be raised by Swordplay by 1 per rank.
- Swipe Effect: Increases damage dealt with Swipe and Lunge by 1% per rank.
- Embolden Effect: Increases the effect of enhancing magic gained via Embolden by 1% per rank.
- Vivacious Pulse: Increase the amount of HP restored through the divine magic skill when Vivacious Pulse is used by 1% per rank.
- One For All Duration: Increases the effect duration of One for All by 1 second per rank.
- Gambit Duration: Increases the effect duration of Gambit by 1 second per rank.
Gifts[]
| Job Points Needed | Name / Effect |
|---|---|
| 5 | Physical Defense Bonus Increases physical defense by 5. |
| Capacity Point Bonus Increases acquired capacity points by 5%. | |
| 10 | Physical Attack Bonus Increases physical and ranged attack by 7. |
| 20 | Physical Evasion Bonus Increases physical evasion by 8. |
| 25 | Capacity Point Bonus Increases acquired capacity points by 7%. |
| 30 | Physical Accuracy Bonus Increases physical and ranged accuracy by 8. |
| 45 | Magic Defense Bonus Increases magic defense by 8. |
| 50 | Superior 1 Enables the player to equip items marked as Superior 1 (Su1). |
| 55 | Capacity Point Bonus Increases acquired capacity points by 9%. |
| 60 | Magic Evasion Bonus Increases magic evasion by 10. |
| 80 | Magic Accuracy Bonus Increases magic accuracy by 5. |
| 95 | Capacity Point Bonus Increases acquired capacity points by 11%. |
| 100 | Enh. Magic Received Duration Increases the duration of enhancing magic effects received by 10%. |
| Superior 2 Enables the player to equip items marked as Superior 2 (Su2). | |
| 125 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 5. |
| 145 | Capacity Point Bonus Increases acquired capacity points by 13%. |
| 150 | Inquartata Effect Increases parrying chance by 2%. |
| 180 | Physical Defense Bonus Increases physical defense by 8. |
| 205 | Capacity Point Bonus Increases acquired capacity points by 15%. |
| 210 | Physical Attack Bonus Increases physical and ranged attack by 11. |
| 245 | Physical Evasion Bonus Increases physical evasion by 12. |
| 275 | Capacity Point Bonus Increases acquired capacity points by 17%. |
| 280 | Physical Accuracy Bonus Increases physical and ranged accuracy by 12. |
| 320 | Magic Defense Bonus Increases magic defense by 12. |
| 355 | Capacity Point Bonus Increases acquired capacity points by 19%. |
| 360 | Magic Evasion Bonus Increases magic evasion by 15. |
| 405 | Magic Accuracy Bonus Increases magic accuracy by 8. |
| 445 | Capacity Point Bonus Increases acquired capacity points by 21%. |
| 450 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 8. |
| 500 | Inquartata Effect Increases parrying chance by 2%. |
| Superior 3 Enables the player to equip items marked as Superior 3 (Su3). | |
| 545 | Capacity Point Bonus Increases acquired capacity points by 23%. |
| 550 | New Spell Grants a new spell. Grants the ability to occasionally attack twice. |
| 605 | Physical Defense Bonus Increases physical defense by 10. |
| 655 | Capacity Point Bonus Increases acquired capacity points by 25%. |
| 660 | Physical Attack Bonus Increases physical and ranged attack by 14. |
| 720 | Physical Evasion Bonus Increases physical evasion by 16. |
| 775 | Capacity Point Bonus Increases acquired capacity points by 27%. |
| 780 | Physical Accuracy Bonus Increases physical and ranged accuracy by 16. |
| 845 | Magic Defense Bonus Increases magic defense by 16. |
| 905 | Capacity Point Bonus Increases acquired capacity points by 29%. |
| 910 | Magic Evasion Bonus Increases magic evasion by 20. |
| 980 | Magic Accuracy Bonus Increases magic accuracy by 10. |
| 1045 | Capacity Point Bonus Increases acquired capacity points by 31%. |
| 1050 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 10. |
| 1125 | Inquartata Effect Increases parrying chance by 2%. |
| 1195 | Capacity Point Bonus Increases acquired capacity points by 33%. |
| 1200 | Enh. Magic Received Duration Increases the duration of enhancing magic effects received by 10%. |
| Superior 4 Enables the player to equip items marked as Superior 4 (Su4). | |
| 1280 | Physical Defense Bonus Increases physical defense by 13. |
| 1355 | Capacity Point Bonus Increases acquired capacity points by 35%. |
| 1360 | Physical Attack Bonus Increases physical and ranged attack by 18. |
| 1445 | Physical Evasion Bonus Increases physical evasion by 20. |
| 1530 | Physical Accuracy Bonus Increases physical and ranged accuracy by 20. |
| 1620 | Magic Defense Bonus Increases magic defense by 20. |
| 1710 | Magic Evasion Bonus Increases magic evasion by 25. |
| 1805 | Magic Accuracy Bonus Increases magic accuracy by 13. |
| 1900 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 13. |
| 2000 | Inquartata Effect Increases parrying chance by 2%. |
| 2100 | ★Master! Grants a job-specific designation. Decreases the recast time of one-hour abilities by 15 minutes. |
| Superior 5 Enables the player to equip items marked as Superior 5 (Su5). |
Combat Skills[]
Master Levels increase player combat skill caps by +1 every level.
| Skill | Rank | Caps | ||
|---|---|---|---|---|
| Lv. 1 | Lv. 49 | Lv. 99 | ||
| Great Sword | A+ | 6 | 150 | 424 |
| Sword | A- | 6 | 150 | 417 |
| Great Axe | B | 5 | 144 | 398 |
| Axe | B- | 5 | 144 | 388 |
| Club | C- | 5 | 142 | 368 |
| Parrying | A+ | 6 | 150 | 424 |
| Evasion | B+ | 5 | 144 | 404 |
See Rune Fencer Skill Caps for a by-level breakdown of Weapon Skill limits.
Job-Specific Equipment[]
Unlike most jobs, Rune Fencer's base JSE gearsets aren't equippable until level 99. All NQ sets are Item Level 109, all HQ sets are Item Level 119.
Artifact Equipment[]
See Also: Forging New Bonds
Runeist Attire Set
Item Level 109
Runeist Attire +1 Set
Item Level 119
Runeist Attire +2 Set
Item Level 119
Runeist Attire +3 Set
Item Level 119
Relic Armor[]
See Also: Rune Fencer Relic Armor Quests
Futhark Attire Set
Lv. 109
Futhark Attire +1 Set
Item Level 119
Futhark Attire +2 Set
Item Level 119
Futhark Attire +3 Set
Item Level 119
Empyrean Armor[]
See Also: Epiphany
Erilaz Attire Set
Item Level 109
Erilaz Attire +1 Set
Item Level 119
Erilaz Attire +2 Set
Item Level 119
Other JSE[]
| Slot | Armor | Level |
|---|---|---|
| Neck | Futhark Torque / +1 / +2 | 99 |
| Ear | Erilaz Earring / +1 / +2 | 99 |
| Back | Evasionist's Cape | 99 |
| Back | Ogma's Cape | 99 |
Ultimate Weaponry[]
- Superior 4/5: Futhark Claymore / Peord Claymore / Morgelai
- Ergon: Epeolatry
- Aeonic: Lionheart
- Prime: Helheim
Job Guides[]
Outdated Guides[]
| Starting | |
|---|---|
| Extra |
|
| Rise of the Zilart | |
| Treasures of Aht Urhgan | |
| Wings of the Goddess | |
| Seekers of Adoulin | |