FFXIclopedia
(*sigh* forgot ALL items)
(Updated drop rate for SSG.)
 
(9 intermediate revisions by 6 users not shown)
Line 7: Line 7:
 
'''Weak to:''' {{Light|Light}}
 
'''Weak to:''' {{Light|Light}}
 
|width="50%" align="center"|
 
|width="50%" align="center"|
[[Image:Royal Leech.gif|thumb|Royal Leech]]
+
[[File:Royal Leech.gif|thumb|Royal Leech]]
 
|}
 
|}
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
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35 - 38
 
35 - 38
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
* [[Carbuncle's Ruby]] {{Drop Rate| 7|377}}
+
* [[Carbuncle's Ruby]] {{Drop Rate| 11|515}}
* [[Leech Saliva]] (up to x2) {{Drop Rate|346|381}}
+
* [[Leech Saliva]] (up to x2) {{Drop Rate|458|515}}
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
   
 
|align="center"|
 
|align="center"|
  +
24<br>''Respawn: 12 minutes''
24
 
 
|align="center"|
 
|align="center"|
 
L, H, Sc
 
L, H, Sc
   
|- BGCOLOR="#d5d9ff"
+
|- BGCOLOR="#e3e6ff"
 
|style="padding-left:1ex"|
 
|style="padding-left:1ex"|
 
[[Vunkerl Inlet (S)]]
 
[[Vunkerl Inlet (S)]]
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37 - 40
 
37 - 40
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
*[[Beastman Blood]] {{Drop Rate| 3|12}}
+
*[[Beastman Blood]] {{Drop Rate|3|15}}
*[[Carbuncle's Ruby]] {{Drop Rate| 0| 4}}
+
*[[Carbuncle's Ruby]] {{Drop Rate|0|7}}
*[[Leech Saliva]] {{Drop Rate| 0| 4}}
+
*[[Leech Saliva]] {{Drop Rate|0|7}}
*[[Fiend Blood]] {{Drop Rate| 6|12}}
+
*[[Fiend Blood]] {{Drop Rate|6|15}}
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
   

Latest revision as of 15:40, 15 January 2010

Job:
Family: Leech
Crystal: Water
Weak to: Light

Royal Leech

Royal Leech

Zone Level Drops Steal Spawns

Notes

Sea Serpent Grotto

35 - 38

24
Respawn: 12 minutes

L, H, Sc

Vunkerl Inlet (S)

37 - 40

10

L, H, Sc

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants