Description[]
Roll Effects are beneficial status effects that are bestowed by the luck of a Corsair until they wear off, or are removed. Benefiting characters can have a number of different positive effects depending upon the specific dice rolled; their potency determined by the running total for each roll. Multiple Roll Effects can be active at once; subbed Phantom Roll effects are less potent than a Main Corsairs.The unconfirmed maximum number is four. For every COR main you have, 2 roll effects can be present for that character. Every COR sub adds 1 roll effect for that Character.
For example:
- COR1 rolls Chaos Roll and Hunter's Roll. COR2 rolls Corsair's Roll and Fighter's Roll. XXX/COR rolls Samurai Roll. If COR1 then rolls Rogue's Roll, the Chaos Roll is overwritten. If COR2 rolls Dancer's Roll, the Corsair's Roll is overwritten. If XXX/COR rolls Ninja Roll, the Samurai Roll is overwritten.
- COR1 rolls Chaos Roll and Hunter's Roll. COR2 rolls Corsair's Roll and Fighter's Roll. XXX/COR rolls Samurai Roll. If COR1 then rolls Rogue's Roll, the Chaos Roll is overwritten. If COR2 rolls Dancer's Roll, the Corsair's Roll is overwritten. If XXX/COR rolls Ninja Roll, the Samurai Roll is overwritten.
How to remove the effect[]
- Zoning removes this effect from only the player that zoned.
- Being K.O.'d (only removed from the player who is K.O.'d)
- Various monster abilities that have Dispel effects, such as Nihility Song.