FFXIclopedia
(After testing, I feel the clain made about being resistant false.)
No edit summary
 
(22 intermediate revisions by 13 users not shown)
Line 1: Line 1:
[[category:Bestiary]][[category:Murex]][[Category:Abyssea]]
+
[[category:Bestiary]][[category:Murex]][[Category:Abyssea]][[de:Rock Murex]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
Line 5: Line 5:
 
'''Family:''' [[:Category:Murex|Murex]]'''<br>
 
'''Family:''' [[:Category:Murex|Murex]]'''<br>
 
'''Crystal:''' None<br>
 
'''Crystal:''' None<br>
'''Weak to:''' {{Question}}
+
'''Weak to:''' {{element|Ice}}
 
|width="50%" align="center"|
 
|width="50%" align="center"|
 
[[Image:Rock_Murex.jpg|thumb|Rock Murex]]
 
[[Image:Rock_Murex.jpg|thumb|Rock Murex]]
Line 15: Line 15:
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|style="padding-left:1ex"|[[Abyssea - Attohwa]]
 
|style="padding-left:1ex"|[[Abyssea - Attohwa]]
 
|align="center"|80+
 
|
  +
*[[Murex Spicule]] {{Drop Rate|79|1013}}
  +
*[[Sanguinet]] {{Drop Rate|26|1013}}
  +
|[[Despoil]]:
  +
*[[Murex Spicule]]
 
|align="center"|{{Question}}
 
|align="center"|{{Question}}
 
|align="center"|A*, JA, WS<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
|
 
*{{Information Needed}}
 
|
 
*{{Information Needed}}
 
|align="center"|{{Information Needed}}
 
|align="center"|{{Information Needed}}<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
 
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
  +
===Notes:===
  +
:*Only detects JA at night. <br>

Latest revision as of 23:46, 29 January 2013

Job:
Family: Murex
Crystal: None
Weak to: Ice Ice

Rock Murex

Rock Murex

Zone Level Drops Steal Spawns Notes
Abyssea - Attohwa 80+ Despoil: Unknown A*, JA, WS
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Only detects JA at night.