FFXIclopedia
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*Very Easily Duoed by a 75RDM/WHM and a 75DRG/SAM - RDM had no problem with Paralyze, Dia, Gravity etc...Light Blade hit the DRG for about 60 without Third Eye up.
 
*Very Easily Duoed by a 75RDM/WHM and a 75DRG/SAM - RDM had no problem with Paralyze, Dia, Gravity etc...Light Blade hit the DRG for about 60 without Third Eye up.
 
:*Easily duoed by a [[BLU]]/[[NIN]], and [[DRG]]/[[WHM]].
 
:*Easily duoed by a [[BLU]]/[[NIN]], and [[DRG]]/[[WHM]].
Very tough duo by RDM/WHM and NIN/WAR, requiring use of both Chainspell and Mijin Gakure. Only items used were Echo Drops.
+
*Very tough duo by RDM/WHM and NIN/WAR, requiring use of both Chainspell and Mijin Gakure. Only items used were Echo Drops.
   
 
===Game Description===
 
===Game Description===

Revision as of 05:50, 4 October 2009

  Mission Name:   Return to Delkfutt's Tower
  Start NPC:   None
  Requirements:   Zilart Mission 7 Completed
  Suggested Level:   65+
  Title:   Destroyer of Antiquity
  Repeatable:   Yes
  Reward:   Zilart Mission 9
     
  Previous Mission:   Zilart Mission 7: The Chamber of Oracles
  Next Mission:   Zilart Mission 9: Ro'Maeve

Walkthrough

  • Talk to Aldo in the Tenshodo, inside the Neptune Spire Inn in Lower Jeuno.(This step is optional and is not required to enter the BCNM)


Having a Delkfutt Key will considerably lower the travel time up Delkfutt's Tower.
  • Once inside Delkfutt's Tower, if you have a Delkfutt Key, make a left at the first fork and go through the Cermet Door at (E-8) by trading it your key. Hug the left wall until you come to another Cermet Door at (H-8), click on the door, it will ask you if you want to open the door. Opening the door will transport you to Upper Delkfutt's Tower. Once through the door, walk forever and you'll see a ??? at the bottom of the stairs, click it to be taken to the 10th floor.
  • In Upper Delkfutt's Tower, go through the Cermet Door and hug the left wall till you come to another Cermet door at (F-8). Head up the stairs to the 11th floor.
Remember to sneak/invisible as you can get aggro from bats and giants. Watch out for dolls and pots that aggro to magic.
  • On the 11th floor, go North-East across the room to J-6 to the stairs that lead to the 12th floor.
  • On the 12th floor, go South-West to F-10. Go through the portal to Stellar Fulcrum. You will receive a cutscene.
Watch out for the holes, don't want to fall to the lower floor.
  • When ready, examine the door at other end of the chamber to enter the battlefield.
    • Buffs will wear upon entering fight, There is no exp loss if you die.
  • Fight and kill Archduke Kam'lanaut.
  • Kam'lanaut casts Dispelga, Silencega, and Slowga. Slowga takes priority over Haste.
  • His Elemental Blade ability gives him an En-Spell of that element and absorbs all damage of that element. He uses the ability often and changes the element.
For example, if he has Lightning Blade up, and you cast Thunder IV on him, he will gain 1,300 HP instead of losing it.
  • Uses Great Wheel (~200 damage AOE and Hate Reset).
  • Uses Light Blade (700-1,200 physical damage, single target). Can be absorbed by Utsusemi and Third Eye.
  • Kam'lanaut is immune to Silence and Sleep.
  • Has about 10,000 HP
  • Can be successfully paralyzed by a well equipped RDM or BLM.
  • Very Easily Duoed by a 75RDM/WHM and a 75DRG/SAM - RDM had no problem with Paralyze, Dia, Gravity etc...Light Blade hit the DRG for about 60 without Third Eye up.
  • Very tough duo by RDM/WHM and NIN/WAR, requiring use of both Chainspell and Mijin Gakure. Only items used were Echo Drops.

Game Description

Mission Orders
Hurry to Delkfutt's Tower and stop the Zilartian princes from completing their plan to open the Gate of the Gods.


Video


~ProjectDETH's Video Guide~


SAM+BRD duo, this is a joke.

Chilloa's Video Guide

<youtube>u0LgPBotFM8

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SMN, RDM, THF, PLD setup.