Total damage reflected is 200% of maximum HP before the spell wears off. The damage is considered Light-elemental magic damage.
Does not overwrite spike spells. Overwritten by spike spells.
Bigger shields reflect more damage. Damage reflected appears to be 1/3 of the amount by which damage was reduced; further testing is still needed to corroborate. Does not reflect damage from blocking physical-type TP moves. Under the effects of Sentinel, reflected damage seems to range from 95%-300%. Noted while using Iron Ram Shield. May require more experimentation with different shield sizes.Possible MND mod, like other Damage Spikes spells which have an INT mod on the proc. rate of the additional effect.
How to Obtain
|Auction House Category: Scrolls > White Magic (||)|
Can be obtained as a random reward from the Gobbie Mystery Box Special Dial and similar sources.
|Magic of Vana'diel: Enhancing Magic|
|Magic of Vana'diel|