Joint battle exercises are to be carried out between the Immortals (blue) and the Inexorables (red). You have been assigned to assist the red team. The first side to defeat the leader of the other will be declared victor.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Speaking to the Shailham begins the Assault, causing the enemy mobs to pop.
Mobs may aggro you at start, if all of them attack you, they will kill you before you are able to respond.
When you begin the fight, the Elvaans will run off and start attacking blue mage NPCs that will pop in various places around the map.
If Shailham is attacked and dies, you lose the Assault.
If Elvaans die, you lose points. They have around 2500 HP.
The blue mage groups can pop in different places each time this Assault is run.
The enemies spawn in one of these four configurations:
Configuration 1: All spawn near the start G-8. 6 will spawn, then another 6 after a set amount of time. The remaining "allies" will not assist you with Raubahn.
Configuration 2: Both groups of allies move out at the start and split at H-8, one going east and one going north. Both groups will first come to 3 enemies each. After the northbound group defeats their 3 enemies, they will continue north towards Raubahn and find another set of 3 enemies. The eastbound group of allies eventually heads back to H-8 and north to assist the northbound group.
Configuration 3: 1 group of allies leaves G-9 and heads north down the cliff at H-8. Only 3 enemies are waiting at H-7 (if there are 6, see configuration 4). If so, then another group of enemies will spawn back near the start. Allies will assist with Raubahn.
Configuration 4: 1 group of allies leaves G-9 and heads north down the cliff at H-8. 6 enemies are waiting at H-7. 3 more enemies will spawn back at the start after some time. Allies will assist with Raubahn.
Raubahn spawns at the top of (I-6) in a group of blue mage NPCs.
Raubahn hits DDs very hard, for approximately 300dmg a swing.
Next to Raubahn is a large pillar, the boss can easily be kited here while you pick off the BLU's.
Raubahn, unlike the other BLUs, is not immune to sleep.
The Assault is won when Raubahn has been slain,approx. 3000 HP (2977). Killing him also depops remaining enemies.