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Contents |
Enemies
Monster | Level | Strengths | Weaknesses | Spawns |
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Immortals (Ghayaraan, Krinahal, Habraheem, Hkadouf, Afrhaad, Varajahl, Qudeen, Salyhaar, Mareyamad, Ubdeen, Sharayaan, Nareema, Udhaaman, Yhalbin, Shayaam, Bashdeel) |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Drops
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Walkthrough
Objective: Defeat Raubahn. Protect the Elvaan and Hume NPCs.
- The starting point is at (G-9).
- There are 8 Elvaan NPCs (Ganmuul, Rahdjab, Ghahnis, Rhushouf, Jalyaat, Tahbmar, Zhadjaraf, Dhiadjhar) and Shailham.
- Speaking to the Shailham begins the Assault, causing the enemy mobs to pop.
- Mobs may aggro you at start, if all of them attack you, they will kill you before you are able to respond.
- When you begin the fight, the Elvaans will run off and start attacking blue mage NPCs that will pop in various places around the map.
- If Shailham is attacked and dies, you lose the Assault.
- If Elvaans die, you lose points. They have around 2500 HP.
- The blue mage groups can pop in different places each time this Assault is run.
- The enemies spawn in one of these four configurations:
- Configuration 1: All spawn near the start G-8. 6 will spawn, then another 6 after a set amount of time. The remaining "allies" will not assist you with Raubahn.
- Configuration 2: Both groups of allies move out at the start and split at H-8, one going east and one going north. Both groups will first come to 3 enemies each. After the northbound group defeats their 3 enemies, they will continue north towards Raubahn and find another set of 3 enemies. The eastbound group of allies eventually heads back to H-8 and north to assist the northbound group.
- Configuration 3: 1 group of allies leaves G-9 and heads north down the cliff at H-8. Only 3 enemies are waiting at H-7 (if there are 6, see configuration 4). If so, then another group of enemies will spawn back near the start. Allies will assist with Raubahn.
- Configuration 4: 1 group of allies leaves G-9 and heads north down the cliff at H-8. 6 enemies are waiting at H-7. 3 more enemies will spawn back at the start after some time. Allies will assist with Raubahn.
- Raubahn spawns at the top of (I-6) in a group of blue mage NPCs.
- Raubahn hits DDs very hard, for approximately 300dmg a swing.
- Next to Raubahn is a large pillar, the boss can easily be kited here while you pick off the BLU's.
- Raubahn, unlike the other BLUs, is not immune to sleep.
- The Assault is won when Raubahn has been slain,approx. 3000 HP (2977). Killing him also depops remaining enemies.
- The Rune of Release spawns at the starting point at (G-9).
Strategy
See Strategies.
Notes
- As of 07/01/2007, the NPC behavior may be broken, requiring the players to move around the map, leaving the NPCs at the start.
- Be careful, because enemies may attack from behind.
- The blue mage NPCs all have very low HP and can be solo'd easily. Immune to sleep.
- Raubahn can be carby-pulled, without aggroing the other BLUs, making it easy to kill him alone. (Take care with this strategy, because enemies aggro range is slight smaller than Assault range)
- Carby pull strategy WORKS GREAT.
Map
Assault | |
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Leujaoam Missions: PSC | PFC | SP | LC | C | S | SM | CS | SL | FL |
Periqia Missions: PSC | PFC | SP | LC | C | S | SM | CS | SL | FL |
Assault Point Rewards: Amir Armor | Pahluwan Armor | Yigit Armor | Other |