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[[category:guides]]{{guide}}
Base En-spell ([[enfire]], [[enblizzard]], [[enthunder]], [[enwater]], [[enstone]], [[enaero]]) damage is affected by the caster's [[enhancing]] magic skill, [[day]], and [[weather]] effects. The formula for doing so is as follows:<br><br>
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Base En-spell ([[enfire]], [[enblizzard]], [[enthunder]], [[enwater]], [[enstone]], [[enaero]], [[auspice]]) damage is affected by the caster's [[enhancing]] magic skill, [[Days of the Week|day]], and [[weather]] effects. The formula for doing so is as follows:<br><br>
   
  +
The formula to calculate the base damage is:
at appox 150(?) in skill, the formula changes
 
* < 150
 
: (SQRT(enhancing_magic_skill) - 1) * (1 + weather_modifier + date_modifier)
 
* > 150
 
: (( enhancing_magic_skill / 20 ) + 5 ) * (1 + weather_modifier + date_modifier)
 
   
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<math>\text{Base Damage}=\left\{ \begin{array}{lcl} \displaystyle\left\lfloor\frac{6E}{100} \right\rfloor +3 & \text{if }E \leq 200\\\\
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\displaystyle\left\lfloor\frac{5E}{100}\right\rfloor +5 & \text{if }E>200
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\end{array}\right.</math>
 
<br>
 
<br>
  +
where <i>E</i> is your Enhancing Magic Skill.
  +
<br>
  +
It is also possible for weather to affect the base damage
  +
 
* Weather modifiers are:
 
* Weather modifiers are:
 
: Corresponding weather: 0.1 (10%)
 
: Corresponding weather: 0.1 (10%)
:Double corresponding weather: 0.2 (20%)
+
:Double corresponding weather: 0.25 (25%)
 
<br>
 
<br>
* Date modfiiers are:
+
* Day modifiers are:
: Corresponding date: 0.1 (10%)
+
: Corresponding day: 0.1 (10%)
 
<br>
 
<br>
   
Example: At enhancing magic of 171, on double ice weather, we get:
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Example: At enhancing magic of 171 we get:
 
<br><br>
 
<br><br>
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<math>
(171 / 20 + 5) * 1.2 = 16.26 ~ 16 additional dmg per hit.
 
  +
\text{Base Damage}=\left\lfloor\frac{171*6}{100}\right\rfloor +3= 13
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</math>
 
<br><br>
 
<br><br>
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If, in addition, it is double weather then the damage will be <math>\lfloor 13*1.25\rfloor = 16</math>.
Using this calculation, we can see we get 1 more dmg/hit every 20 levels of enhancing magic.
 
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Credit to Apple at [http://www.ffxionline.com/forums/showthread.php?s=&threadid=49010&highlight=enhancing En-Spells & WS: Test and Discussion] (Link Broken or Redirects to wrong page)
   
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=== Tier II enspells ===
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Tier II enspell base damage starts out at the same number as the tier I spell, but will increase its damage each time the effect procs. The damage cap lies at twice the base damage. So at 260 enhancing skill, the first hit will deal 18 damage, and increases up to 36. 280 skill will deal 19 damage at first, and caps at 38!
  +
Gear that enhances enspells (such as Enhancing Sword) will affect tier II enspells, but are not included in the base damage calculation. (Enhancing Sword with 260 enhancing skill will deal 18~36 +5 damage)
   
  +
===Maxing the effect===
credit to Apple, '''En-Spells & WS: Test and Discussion''' on ffxionline.com
 
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*341 - Cap on a 90 RDM
http://www.ffxionline.com/forums/showthread.php?s=&threadid=49010&highlight=enhancing
 
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*7 - [[Enhancing Torque]] / [[Colossus's Torque]](+10 on lightsdays)
  +
*15 - [[Duelist's Tabard +2]]
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*15 - [[Warlock's Tights]] / [[Warlock's Tights +1]]
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*18 - [[Duelist's Gloves +2]]
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*15 - [[Estoqueur's Houseaux +2]]
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*3 - [[Augmenting Earring]]
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*3 - [[Glamor Jupon]]
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*3 - [[Brocade Obi]] (Enchanted item via [[Amber Key]])
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*6 - [[Estoqueur's Cape]]
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*3 - [[Fulcio Grip]]
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*16 - [[Merits#Magic_Skills|Merits]]
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Total: 429 (without merits) / 445 (with max merits) / 455 (with max merits on lightsdays)

Revision as of 16:53, 19 November 2012

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.

Base En-spell (enfire, enblizzard, enthunder, enwater, enstone, enaero, auspice) damage is affected by the caster's enhancing magic skill, day, and weather effects. The formula for doing so is as follows:

The formula to calculate the base damage is:


where E is your Enhancing Magic Skill.
It is also possible for weather to affect the base damage

  • Weather modifiers are:
Corresponding weather: 0.1 (10%)
Double corresponding weather: 0.25 (25%)


  • Day modifiers are:
Corresponding day: 0.1 (10%)


Example: At enhancing magic of 171 we get:



If, in addition, it is double weather then the damage will be .

Credit to Apple at En-Spells & WS: Test and Discussion (Link Broken or Redirects to wrong page)

Tier II enspells

Tier II enspell base damage starts out at the same number as the tier I spell, but will increase its damage each time the effect procs. The damage cap lies at twice the base damage. So at 260 enhancing skill, the first hit will deal 18 damage, and increases up to 36. 280 skill will deal 19 damage at first, and caps at 38! Gear that enhances enspells (such as Enhancing Sword) will affect tier II enspells, but are not included in the base damage calculation. (Enhancing Sword with 260 enhancing skill will deal 18~36 +5 damage)

Maxing the effect

Total: 429 (without merits) / 445 (with max merits) / 455 (with max merits on lightsdays)