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Beginning Note
This list will give a condensed version of viable equipment available to a Red Mage from level 1 to level 75. It is in no way, shape or form a complete or absolute guide to follow. All pieces of gear here are my own personal recommendation, which may or may not clash with what you believe a Red Mage should be. I will do my best to provide as many different sets of equipment and options to the community as possible, but I can not guarantee I will get every item. It is my belief that a Red Mage should first Enfeeble, then Heal and then, if absolutely necessary, nuke in a party setting. Included in the Healing portion of that is refreshing and hasting yourself and party members. As a career Ninja I have seen too many Red Mages not enfeebling the mobs that desperately need enfeebling even though it's their strongest skill and only purpose in the party was to enfeeble. Keep a close watch on your recast timers and make macros with equipment swaps and you will be a favorite of any party you join. ..::Schaedelschaden::.. |
Weapons
Swords
- Level 1 - Wax Sword +1 (An excellent and reasonably priced beginning sword because of the +ACC)
- Level 11 - Bee Spatha +1 (Another excellent and reasonably priced sword that doesn't force you to lose the +ACC from the Wax Sword)
- Level 18 - Flame Sword (Get the Fire Sword if this is too expensive on your server)
- Level 19 - Auriga Xiphos (Drops from Chariotbuster Byakzak)
- Level 30 - Centurion's Sword (A nice upgrade from the Flame Sword as it adds both ACC and ATK)
- Level 34 - Republic Sword (An upgrade from the Centurion's if you want +MP)
- Level 40 - Buzzard Tuck (A very nice sword to get as it increases the damage En- spells do)
- Level 49 - Crimson Blade (A reasonable upgrade for the +MP and +INT)
- NOTE: Past this point it's highly likely you'll be using only elemental staves in parties, so these swords are purely for skillup or soloing.
- Level 55 - Carnage Rapier (HP Drain can be handy while soloing if you don't mind infrequent procs)
- Level 55 - Royal Guard's Fleuret (Excellent for skilling Parry)
- Level 55 - Wise Wizard's Anelace (A longstanding choice among Red Mages because of its +ATK)
- Level 59 - Aramis's Rapier (Another excellent sword for skilling Parry)
- Level 64 - Jagdplaute +1 (A nice attribute boosting sword, but probably not worth the money)
- Level 64 - Rapier +1 (Yet another nice Parrying weapon)
- Level 68 - Enhancing Sword (A very nice weapon for soloing because of its increases to En- spell damage)
- Level 68 - Epee +1 (A nice +ACC weapon but you'd probably have to have someone synth it for you)
- Level 70 - Joyeuse (One of the best swords for Red Mage because of its high double attack proc rate)
- Level 72 - Martial Anelace
- Level 75 - Excalibur (A pipe dream for Red Mages, but still an amazing sword)
- Swords are B for a Red Mage and cap at 250 skill at level 75. Most Red Mages choose to use sword when soloing because it's reasonably fast and hit harder than daggers do.
Daggers
- Level 1 - Ceremonial Dagger (A nice starting dagger if you want a little extra MP, but since the damage is low it might not be viable)
- Level 7 - Beestinger (High speed dagger with some decent dagger Weaponskill modifiers)
- Level 12 - Silence Dagger (Excellent dagger for Goblin mages in Valkurm Dunes)
- Level 20 - Decurion's Dagger (A nice dagger for decent damage, speed and +ACC)
- Level 25 - Republic Dagger (Good upgrade from Decurion's while adding on +EVA for soloing)
- Level 34 - Kingdom Dagger (More ACC and damage than Republic, but loses the +EVA)
- Level 38 - Minstrel's Dagger (+EVA once again but no +ACC)
- Level 40 - Corrosive Baselard (A little more damage and can weaken defense for even more damage)
- Level 48 - Hornetneedle (A very fast dagger with more dagger Weaponskill modifiers)
- Level 51 - Triple Dagger (Adds Triple Attack which can be very nice for tping)
- Level 56 - Kidney Dagger (Increases Crit chance which is always nice)
- Level 65 - Garuda's Dagger (Nice dagger overall, can be main or off handed)
- Level 70 - Daylight Dagger (Excellent dagger for daylight fighting due to it adding +12 ACC)
- Level 72 - Blau Dolch (An amazing dagger but extremely expensive. Don't feel the need to buy this unless you have a Thief or plan to use Dagger extensively)
- Level 74 - Thanatos Baselard (A nice dagger to macro in for enfeebles)
- Level 75 - Mandau (Another pipe dream for Red Mage. Not worth getting or using unless you already had it for Thief)
- Daggers are also a B skill for Red Mage and cap at 250 skill at level 75. Most Red Mages avoid using Daggers because they have lower damage and can consistently hit for 0's without +ATK gear.
Clubs
- Level 1 - Maple Wand +1 (+2 INT/MND)
- Level 9 - Willow Wand +1 (+3 INT/MND)
- Level 10 - Pilgrim's Wand (+2 HMP (only weapon to add +HMP until Dark Staff))
- Level 13 - Hermit's Wand (+2 INT/MND and -25% Spell Interruption)
- Level 18 - Yew Wand +1 (+4 INT/MND)
- Level 32 - Solid Wand (+5 INT/MND)
- Level 48 - Rose Wand +1 (+6 INT/MND)
- Level 50 - Tactician Magician's Wand (+5 INT/MND/MP)
- Level 52 - Tactician Magician's Wand +2 (+5 INT/MND/MP and +20 MP outside areas of nation's control)
- NOTE: Past this point it's highly likely you'll be using only elemental staves in parties, so these wands are purely for additional INT/MND boosts.
- Level 60 - Ebony Wand +1 (+7 INT/MND)
- Level 65 - Mythic Wand +1 (+9 INT/MND)
- Level 70 - Mistilteinn (+10 INT/MND but highly expensive)
- NOTE: It's likely that the only reason you will use wands after level 51 is for additional modifiers to nukes and cures (Example: Very nice to macro in to make Stoneskin longer )
Staves
- Level 1 - Ash Staff +1 (+3 HP/MP)
- Level 11 - Legionnaire's Staff (+6) HP/MP)
- Level 15 - Republic Staff (+6 HP/MP and +2 ACC)
- Level 32 - Whale Staff (+15 HP and +6 MP)
- Level 39 - Oak Staff +1 (+9 HP/MP)
- Level 51 - Elemental Staves (All NQ elemental staves add an unknown amount of MACC to all elemental spells of the same type and increase the effectiveness of same element nukes by 10%. The HQ version increase damage by 15%)
- NOTE: Since Red Mage has no natural staff skill I won't list higher level staves as Red Mage can do no better than the elemental staves after 51.
Armor
Head
- Level 1 - Copper Hairpin +1
- Level 10 - Brass Hairpin +1
- Level 20 - Silver Hairpin +1
- Level 20 - Trump Crown
- Level 24 - Emperor Hairpin/Empress Hairpin (Nice for soloing, R/EX version drops from the Valkurm Emperor)
- Level 40 - Electrum Hairpin
- Level 43 - Walkure Mask/Valkyrie's Mask (+ATK gear)
- Level 50 - Gold Hairpin +1
- Level 60 - Warlock's Chapeau (AF)
- Level 70 - Faerie Hairpin
- Level 74 - Warlock's Chapeau +1
- Level 75 - Duelist's Chapeau
- Level 75 - Duelist's Chapeau +1
Another suitable item for a RDM head until AF is the level 20 Trump Crown. Soulpirate 06:40, 17 April 2008 (UTC)
Body
- Level 1 - Bronze Harness or RSE
- Level 7 - Leather Vest
- Level 10 - Scale Mail
- Level 15 - Kingdom Tunic
- Level 33 - Elder's Surcoat (Galka RSE)
- Level 33 - Magna Jerkin/Magna Bodice (Elvaan RSE)
- Level 33 - Frost Robe
- Level 40 - Royal Squire's Robe
- Level 43 - Royal Squire's Robe +2
- Level 52 - Tactician Magician's Coat +2
- Level 53 - Silken Coat/Magi Coat
- Level 56 - Shaman's Cloak
- Level 58 - Warlock's Tabard
- Level 59 - Vermillion Cloak
- Level 70 - Hydra Doublet (Dynamis - Tavnazia)
- Level 72 - Chasuble
- Level 73 - Crimson Scale Mail (Abjuration from Aspidochelone)
- Level 74 - Duelist's Tabard
- Level 74 - Warlock's Tabard +1
- Level 75 - Duelist's Tabard +1
- Level 75 - Goliard Saio (Level 80 Nyzul Isle Investigation NM's)
Hands
- Level 1 - Bronze Mittens or RSE
- Level 7 - Leather Gloves
- Level 10 - Scale Finger Gauntlets
- Level 11 - Zealot's Mitts
- Level 27 - Devotee's Mitts +1
- Level 27 - Elder's Bracers (Galka RSE)
- Level 27 - Magna Gauntlets/Magna Gloves (Elvaan RSE)
- Level 27 - Savage Gauntlets (Mithra RSE)
- Level 50 - Storm Gages
- Level 53 - Silken Cuffs/Magi Cuffs
- Level 54 - Warlock's Gloves
- Level 56 - Magical Mitts
- Level 62 - Dune Bracers (Galka RSE2)
- Level 62 - Marine F Gloves/Marine M Gloves (Hume RSE2)
- Level 62 - Wood Gauntlets/Wood Gloves (Elvaan RSE2)
- Level 72 - Duelist's Gloves
- Level 72 - Errant Cuffs/Mahatma Cuffs
- Level 73 - Crimson Finger Gauntlets
- Level 74 - Warlock's Gloves +1
- Level 75 - Duelist's Gloves +1
- Level 75 - Morrigan's Cuffs
Legs
- Level 1 - Bronze Subligar or RSE
- Level 7 - Leather Trousers
- Level 10 - Scale Cuisses
- Level 15 - Federation Slops
- Level 31 - Custom Pants/Custom Slacks (Hume RSE)
- Level 31 - Elder's Braguette (Galka RSE)
- Level 31 - Savage Loincloth (Mithra RSE)
- Level 31 - Magna F Chausses/Magna M Chausses (Elvaan RSE)
- Level 42 - Frog Trousers
- Level 70 - Volunteer's Brais
- Level 71 - Vendor's Slops
- Level 72 - Jet Seraweels
- Level 72 - Wise Braconi
- Level 72 - Yigit Seraweels
- Level 73 - Duelist's Tights
- Level 74 - Warlock's Tights +1
- Level 75 - Duelist's Tights +1
- Level 75 - Goliard Trews
- Level 75 - Morrigan's Slops
Feet
- Level 1 - Bronze Leggings
- Level 7 - Leather Highboots
- Level 10 - Scale Greaves
- Level 15 - Republic Leggings
- Level 20 - Baron's Pigaches
- Level 25 - Kingdom Clogs
- Level 29 - Custom F Boots/Custom M Boots (Hume RSE)
- Level 29 - Elder's Sandals (Galka RSE)
- Level 29 - Magna M Ledelsens/Magna F Ledelsens (Elvaan RSE)
- Level 35 - Mannequin Pumps
- Level 41 - Inferno Sabots
- Level 47 - Spirit Moccasins
- Level 52 - Warlock's Boots
- Level 53 - Pigaches/Magi Pigaches
- Level 62 - Dune Sandals (Galka RSE2)
- Level 62 - River Gaiters (Mithra RSE2)
- Level 62 - Wood M Ledelsens/Wood F Ledelsens (Elvaan RSE2)
- Level 68 - Ataractic Solea
- Level 71 - Duelist's Boots
- Level 72 - Arborist Nails
- Level 72 - Errant Pigaches/Mahatma Pigaches
- Level 73 - Crimson Greaves
- Level 74 - Warlock's Boots +1
- Level 75 - Duelist's Boots +1
- Level 75 - Morrigan's Pigaches
Waist
- Level 14 - Friar's Rope
- Level 20 - Mohbwa Sash/Mohbwa Sash +1
- Level 28 - Shaman's Belt
- Level 40 - Qiqirn Sash/Qiqirn Sash +1
- Level 44 - Powerful Rope
- Level 50 - Desert Stone (Galka)
- Level 50 - Forest Stone (Elvaan)
- Level 50 - Jungle Stone (Mithra)
- Level 50 - Ocean Stone (Hume)
- Level 50 - Steppe Stone (Tarutaru)
- Level 70 - Desert Rope (Galka)
- Level 70 - Forest Rope (Elvaan)
- Level 70 - Jungle Rope (Mithra)
- Level 70 - Ocean Rope (Hume)
- Level 70 - Steppe Rope (Tarutaru)
- Level 71 - Al Zahbi Sash
- Level 71 - Hierarch Belt
- Level 72 - Immortal's Sash
Back
- Level 4 - Rabbit Mantle
- Level 7 - Cape
- Level 10 - Mist Silk Cape
- Level 17 - Lizard Mantle
- Level 20 - Variable Cape
- Level 32 - Black Cape/Black Cape +1
- Level 32 - White Cape/White Cape +1
- Level 39 - Tundra Mantle
- Level 42 - Lucent Cape
- Level 43 - Red Cape/Red Cape +1
- Level 44 - Aurora Mantle/Aurora Mantle +1
- Level 50 - Esoteric Mantle
- Level 50 - Storm Cape
- Level 55 - Federal Army Mantle
- Level 60 - Intensifying Cape
- Level 60 - Invigorating Cape
- Level 60 - Miraculous Cape
- Level 65 - Lamia Mantle/Lamia Mantle +1
- Level 67 - Empowering Mantle/Empowering Mantle +1
- Level 68 - Blue Cape/Blue Cape +1
- Level 71 - Rainbow Cape/Prism Cape
- Level 73 - Altruistic Cape
- Level 73 - Errant Cape/Mahatma Cape
Neck
- Level 7 - Justice Badge
- Level 10 - Republican Bronze Medal
- Level 20 - Black Silk Neckerchief
- Level 26 - Holy Phial
- Level 38 - Spirit Torque
- Level 40 - Mohbwa Scarf/Mohbwa Scarf +1
- Level 48 - Promise Badge
- Level 50 - Beak Necklace/Beak Necklace +1
- Level 60 - Grandiose Chain
- Level 60 - Enlightened Chain
- Level 61 - Philomath Stole
- Level 65 - Republican Gold Medal
- Level 70 - Uggalepih Pendant
- Level 70 - Morgana's Choker
Ring
- Level 1 - Hermit's Ring
- Level 1 - San d'Orian Ring
- Level 1 - Windurstian Ring
- Level 10 - Astral Ring
- Level 10 - Eremite's Ring
- Level 10 - Saintly Ring
- Level 30 - Tamas Ring
- Level 36 - Solace Ring
- Level 36 - Wisdom Ring
- Level 40 - Ether Ring
- Level 40 - Electrum Ring
- Level 40 - Mana Ring
- Level 40 - Vilma's Ring
- Level 51 - Serket Ring
- Level 54 - Genius Ring
- Level 54 - Serenity Ring
- Level 61 - Vivian Ring
- Level 63 - Jelly Ring
- Level 69 - Serene Ring
- Level 72 - Communion Ring
- Level 72 - Omniscient Ring
- Level 74 - Snow Ring
- Level 74 - Aqua Ring
Earring
- Level 10 - Energy Earring
- Level 30 - Morion Earring
- Level 50 - Antivenom Earring
- Level 50 - Insomnia Earring
- Level 60 - Phantom Earring
- Level 72 - Magnetic Earring
- Level 75 - Loquacious Earring