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This Article is a Community Guide
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Beginning Note

Expensive items will be Italicized
Nice, but not necessary, items will be Bold

This list will give a condensed version of viable equipment available to a Red Mage from level 1 to level 75. It is in no way, shape or form a complete or absolute guide to follow. All pieces of gear here are my own personal recommendation, which may or may not clash with what you believe a Red Mage should be. I will do my best to provide as many different sets of equipment and options to the community as possible, but I can not guarantee I will get every item.



Weapons

Swords

Level 1 - Wax Sword +1 (An excellent and reasonably priced beginning sword because of the +ACC)
Level 11 - Bee Spatha +1 (Another excellent and reasonably priced sword that doesn't force you to lose the +ACC from the Wax Sword)
Level 18 - Flame Sword (Get the Fire Sword if this is too expensive on your server)
Level 19 - Auriga Xiphos (Drops from Chariotbuster Byakzak)
Level 30 - Centurion's Sword (A nice upgrade from the Flame Sword as it adds both ACC and ATK)
Level 34 - Republic Sword (An upgrade from the Centurion's if you want +MP)
Level 40 - Buzzard Tuck (A very nice sword to get as it increases the damage En- spells do)
Level 49 - Crimson Blade (A reasonable upgrade for the +MP and +INT)
NOTE: Past this point it's highly likely you'll be using only elemental staves in parties, so these swords are purely for skillup or soloing.
Level 55 - Carnage Rapier (HP Drain can be handy while soloing if you don't mind infrequent procs)
Level 55 - Royal Guard's Fleuret (Excellent for skilling Parry)
Level 55 - Wise Wizard's Anelace (A longstanding choice among Red Mages because of its +ATK)
Level 59 - Aramis's Rapier (Another excellent sword for skilling Parry)
Level 64 - Jagdplaute +1 (A nice attribute boosting sword, but probably not worth the money)
Level 64 - Rapier +1 (Yet another nice Parrying weapon)
Level 68 - Enhancing Sword (A very nice weapon for soloing because of its increases to En- spell damage)
Level 68 - Epee +1 (A nice +ACC weapon but you'd probably have to have someone synth it for you)
Level 69 - Merveilleuse (Magic Attack Bonus + 2, and when paired with Supremacy Earring, the latent effect enhances STR, Attack, Ranged Attack and Magic Attack Bonus)
Level 70 - Joyeuse (One of the best swords for Red Mage because of its high double attack proc rate)
Level 71 - Ruler (Resist Sleep/Silence/Blind/Gravity traits are nifty for reducing the duration of these effects when inflicted)
Level 72 - Martial Anelace
Level 73 - Justice Sword (Best off hand sword if you a fan of Main-handing swords, Although hard to obtain)
Level 73 - Mensur Epee (Hidden effect: Damage increases when in smaller parties and solo. DMG:47 when solo.)
Level 75 - Excalibur (A pipe dream for Red Mages, but still an amazing sword)
Swords are B for a Red Mage and cap at 250 skill at level 75. Most Red Mages choose to use sword when soloing because it's reasonably fast and hit harder than daggers do.

Daggers

Level 1 - Ceremonial Dagger (A nice starting dagger if you want a little extra MP, but since the damage is low it might not be viable)
Level 7 - Beestinger (High speed dagger with some decent dagger Weaponskill modifiers)
Level 12 - Silence Dagger (Excellent dagger for Goblin mages in Valkurm Dunes)
Level 20 - Decurion's Dagger (A nice dagger for decent damage, speed and +ACC)
Level 25 - Republic Dagger (Good upgrade from Decurion's while adding on +EVA for soloing)
Level 34 - Kingdom Dagger (More ACC and damage than Republic, but loses the +EVA)
Level 38 - Minstrel's Dagger (+EVA once again but no +ACC)
Level 40 - Corrosive Baselard (A little more damage and can weaken defense for even more damage)
Level 48 - Hornetneedle (A very fast dagger with more dagger Weaponskill modifiers)
Level 51 - Triple Dagger (Adds Triple Attack which can be very nice for tping)
Level 56 - Kidney Dagger (Increases Crit chance which is always nice)
Level 65 - Garuda's Dagger (Nice dagger overall, can be main or off handed)
Level 70 - Daylight Dagger (Excellent dagger for daylight fighting due to it adding +12 ACC)
Level 72 - Blau Dolch (An amazing dagger but extremely expensive. Don't feel the need to buy this unless you have a Thief or plan to use Dagger extensively)
Level 74 - Thanatos Baselard (A nice dagger to macro in for enfeebles)
Level 75 - Mandau (Another pipe dream for Red Mage. Not worth getting or using unless you already had it for Thief)
Daggers are also a B skill for Red Mage and cap at 250 skill at level 75. Most Red Mages avoid using Daggers because they have lower damage and can consistently hit for 0's without +ATK gear.

Clubs

Level 1 - Maple Wand +1 (+2 INT/MND)
Level 9 - Willow Wand +1 (+3 INT/MND)
Level 10 - Pilgrim's Wand (+2 HMP (only weapon to add +HMP until Dark Staff))
Level 13 - Hermit's Wand (+2 INT/MND and -25% Spell Interruption)
Level 18 - Yew Wand +1 (+4 INT/MND)
Level 32 - Solid Wand (+5 INT/MND)
Level 48 - Rose Wand +1 (+6 INT/MND)
Level 50 - Tactician Magician's Wand (+5 INT/MND/MP)
Level 52 - Tactician Magician's Wand +2 (+5 INT/MND/MP and +20 MP outside areas of nation's control)
NOTE: Past this point it's highly likely you'll be using only elemental staves in parties, so these wands are purely for additional INT/MND boosts.
Level 60 - Ebony Wand +1 (+7 INT/MND)
Level 65 - Mythic Wand +1 (+9 INT/MND)
Level 70 - Mistilteinn (+10 INT/MND but highly expensive)
NOTE: It's likely that the only reason you will use wands after level 51 is for additional modifiers to nukes and cures (Example: Very nice to macro in to raise total absorbed Stoneskin damage.)

Staves

Level 1 - Ash Staff +1 (+3 HP/MP)
Level 11 - Legionnaire's Staff (+6) HP/MP)
Level 15 - Republic Staff (+6 HP/MP and +2 ACC)
Level 32 - Whale Staff (+15 HP and +6 MP)
Level 39 - Oak Staff +1 (+9 HP/MP)
Level 51 - Elemental Staves (All NQ elemental staves add an unknown amount of MACC to all elemental spells of the same type and increase the effectiveness of same element nukes by 10%. The HQ version increase damage by 15%)
NOTE: Since Red Mage has no natural staff skill I won't list higher level staves as Red Mage can do no better than the elemental staves after 51.


Armor

Head

Level 1 - Copper Hairpin +1 (HP-2, MP+6) Decent Hairpin for level one.
Level 10 - Brass Hairpin +1 (HP-4, MP+11) Again, decent for MP+.
Level 14 - Erudite's Headband (INT+1, when MP is not an issue)
Level 20 - Silver Hairpin +1 (HP-6, MP+16)
Level 20 - Trump Crown (HP+14, MP+14, CHR+2) This hairpin is only 1 to 1.5k higher on the Asura server, If you have the extra Gil, go with this one.
Level 24 - Emperor Hairpin/Empress Hairpin (Emperor-HP-10, DEX+3, AGI+3, Evasion+10. Nice for soloing, Emperess version drops from the Valkurm Emperor)
Level 30 - Horn Hairpin +1 (HP-4, MP+13, Earth Element +9)
Level 40 - Electrum Hairpin (HP-10, MP+25)
Level 41 - Rain Hat (MP+20 MND+2 CHR+2 Rainy weather: Adds "Regen" effect) (Nice R/EX headpiece that gives MP and MND. The only problem is Noble Mold does not pop often.) --Jam jam 22:18, 8 April 2009 (UTC)
Level 43 - Walkure Mask/Valkyrie's Mask (+ATK gear)
Level 50 - Gold Hairpin +1 (HP-12, MP+33)
Level 55 - Cobra Hat (INT+2, hMP+1) (The whole set increases MP)
Level 60 - Warlock's Chapeau (AF)
Level 68 - Cobra Cloche
Level 69 - Mirror Tiara (Enmity-7, hMP+3 really expensive, or hard nm)
Level 70 - Faerie Hairpin (HP-20, MP+55)
Level 72 - Wise Cap
Level 72 - Yigit Turban (MAB+hMP)
Level 74 - Warlock's Chapeau +1
Level 75 - Morrigan's Coronal (Superior to the NQ Duelist's Chapeau for Paralyze due to +MND with +Magic Acc)
Level 75 - Duelist's Chapeau
Level 75 - Duelist's Chapeau +1

Body

Level 1 - Bronze Harness or RSE
Level 1 - Pilgrim Tunica (rMP +1)
Level 7 - Leather Vest or Leather Vest +1
Level 10 - Scale Mail
Level 15 - Kingdom Tunic (MP+6, AGI+1, INT+1)
Level 20 - Baron's Saio (INT/MND +1)
Level 33 - Elder's Surcoat (Galka RSE)
Level 33 - Magna Jerkin/Magna Bodice (Elvaan RSE)
Level 33 - Frost Robe (MP+6)
Level 35 - Bishop's Robe (MP+3, MND+2)
Level 38 - Mage's Robe Since the Baron's Saio is so expensive. (INT+2)
Level 40 - Royal Squire's Robe (MP+10)
Level 43 - Royal Squire's Robe +2 (MP+10, in areas under your nation's control INT+3)
Level 52 - Tactician Magician's Coat +2 (INT/MND/CHR +1, in areas under your nation's control MP+20)
Level 50 - Glamor Jupon (JSE Quest)
Level 53 - Silken Coat/Magi Coat Silken-MP/HP +21, Magi-MP/HP +22
Level 56 - Shaman's Cloak
Level 58 - Warlock's Tabard
Level 59 - Vermillion Cloak (MP+10, MP+1%, EVASION-10, Adds "Refresh" effect.)
Level 70 - Hydra Doublet (Dynamis - Tavnazia)
Level 72 - Chasuble
Level 72 - Errant Houppelande/Mahatma Houppelande (Macro in for resting, gives +5 mp while resting)
Level 73 - Crimson Scale Mail (Abjuration from Aspidochelone)
Level 73 - Dalmatica (Frees up your head slot while still giving Refresh)
Level 74 - Duelist's Tabard
Level 74 - Warlock's Tabard +1
Level 75 - Duelist's Tabard +1
Level 75 - Goliard Saio (Level 80 Nyzul Isle Investigation NM's)
Level 75 - Morrigan's Robe (The best all around RDM body - obtained via Salvage)

Hands

Level 1 - Bronze Mittens or RSE
Level 7 - Leather Gloves
Level 10 - Scale Finger Gauntlets
Level 11 - Zealot's Mitts(MP+5, INT-2, MND+3)
Level 15 - Republic Mittens -will work if you cannot afford the Baron's Cuffs. (HP+3, MP+3, Attack +3)
Level 20 - Baron's Cuffs (MP+4, MND+1)
Level 27 - Devotee's Mitts +1 (MP+9, INT-3, MND+6)
Level 27 - Elder's Bracers (Galka RSE(MP+32)
Level 27 - Magna Gauntlets/Magna Gloves (Elvaan RSE (MP+24, DEX+2, INT+1
Level 27 - Savage Gauntlets (Mithra RSE) (MP+16, VIT+4, MND+2)
Level 27 - Wonder Mitts (Taru RSE (HP+12, STR+3)
Level 30 - Gigas Bracelets (HP+15, STR+3, AGI-2, AGI-2)
Level 50 - Storm Gages (From Assault only... great hands, hard to obtain.
Level 53 - Silken Cuffs/Magi Cuffs (Silken= MP/HP+12) (Magi= HP/MP+13, MND+7)
Level 54 - Warlock's Gloves
Level 56 - Magical Mitts (MP/HP+20)
Level 62 - Dune Bracers (Galka RSE2) (HP-25, MP+65, INT/MND+2, VIT-5)
Level 62 - River Gauntlets (Mithra RSE2) (HP+60, VIT +6, AGI-5, MND+1)
Level 62 - Creek F Mitts/Creek M Mitts (Taru RSE)
Level 62 - Marine F Gloves/Marine M Gloves (Hume RSE2)
Level 62 - Wood Gauntlets/Wood Gloves (Elvaan RSE2)
Level 65 - Master Caster's Bracelets (Outside of Nation Controlled Area with Signet)
Level 68 - Cobra Unit Gloves (Magic attack bonus and conserve magic is a plus and rarity for rdm, if you've got WOTG and Emblems rank grab these.)
Level 72 - Duelist's Gloves
Level 72 - Errant Cuffs/Mahatma Cuffs (Errant-HP-20, MP+20, INT+5, Enmity-2)(Mahatma-HP-25, MP+25, INT+6, Enmity-3)
Level 72 - Yigit Gages
Level 73 - Crimson Finger Gauntlets
Level 73 - Zenith Mitts
Level 74 - Warlock's Gloves +1
Level 74 - Bricta's Cuffs (MND +5 and MACC +5; superb for MND based enfeebs)
Level 75 - Duelist's Gloves +1
Level 75 - Goliard Cuffs (Surprised this wasn't on the list, easier to get than morrigans and only slightly less good.-Ferth)
Level 75 - Morrigan's Cuffs

Legs

Level 1 - Bronze Subligar or RSE
Level 7 - Leather Trousers
Level 10 - Scale Cuisses
Level 15 - Federation Slops
Level 20 - Mage's Slacks
Level 31 - Custom Pants/Custom Slacks (Hume RSE)
Level 31 - Elder's Braguette (Galka RSE)
Level 31 - Savage Loincloth (Mithra RSE)
Level 31 - Magna F Chausses/Magna M Chausses (Elvaan RSE)
Level 31 - Wonder Braccae (TaruTaru RSE)
Level 42 - Frog Trousers
Level 48 - Magic Cuisses (+3 Int/Mnd and good def, plus generally dirt cheap, being a 100% drop by-product of the heavily farmed King Arthro) --Kumoji 05:50, 12 July 2009 (UTC)
Level 56 - Warlock's Tights
Level 68 - Cobra Trews (Magic attack bonus and conserve magic is a plus and rarity for rdm, if you've got WOTG and Wings rank grab these.)
Level 70 - Volunteer's Brais
Level 71 - Vendor's Slops
Level 72 - Errant Slops/Mahatma Slops
Level 72 - Jet Seraweels
Level 72 - Wise Braconi
Level 72 - Yigit Seraweels
Level 73 - Duelist's Tights
Level 73 - Crimson Cuisses/Blood Cuisses Wyrmal Abjuration: Legs drop from Kirin(Movement speed +12% for Kiting and have nice elemental resists)
Level 74 - Warlock's Tights +1
Level 75 - Duelist's Tights +1
Level 75 - Goliard Trews
Level 75 - Morrigan's Slops
Level 75 - Nashira Seraweels

Feet

Level 1 - Bronze Leggings
Level 7 - Leather Highboots
Level 10 - Scale Greaves
Level 15 - Republic Leggings
Level 18 - Garrison Boots (INT/MND+1)
Level 20 - Mage's Sandals/Baron's Pigaches (agi +1 the only difference between these)
Level 25 - Kingdom Clogs
Level 29 - Savage Gaiters (Mithra RSE)
Level 29 - Wonder Clomps (TaruTaru RSE)
Level 29 - Custom F Boots/Custom M Boots (Hume RSE)
Level 29 - Elder's Sandals (Galka RSE)
Level 29 - Magna M Ledelsens/Magna F Ledelsens (Elvaan RSE)
Level 35 - Mannequin Pumps-Can only be obtained by doing the quest Behind the Smile.
Level 41 - Inferno Sabots
Level 47 - Spirit Moccasins
Level 52 - Warlock's Boots
Level 53 - Silken Pigaches/Magi Pigaches
Level 55 - Cobra Pigaches
Level 62 - Marine F Boots/Marine M Boots (Hume RSE2)
Level 62 - Creek F Clomps/Creek M Clomps (TaruTaru RSE2)
Level 62 - Dune Sandals (Galka RSE2)
Level 62 - River Gaiters (Mithra RSE2)
Level 62 - Wood M Ledelsens/Wood F Ledelsens (Elvaan RSE2)
Level 68 - Ataractic Solea
Level 68 - Cobra Crackows (Magic attack bonus and conserve magic is a plus and rarity for rdm, if you've got WOTG and Wings rank grab these.)
Level 71 - Duelist's Boots
Level 72 - Yigit Crackows
Level 72 - Arborist Nails
Level 72 - Errant Pigaches/Mahatma Pigaches
Level 72 - Avocat Pigaches
Level 73 - Crimson Greaves
Level 74 - Warlock's Boots +1
Level 75 - Goliard Clogs
Level 75 - Duelist's Boots +1
Level 75 - Morrigan's Pigaches

Waist

Level 8 - Talisman Obi (For 12MP Enchantment)
Level 14 - Friar's Rope
Level 20 - Mohbwa Sash/Mohbwa Sash +1
Level 28 - Shaman's Belt
Level 30 - Mercenary Captain's Belt
Level 40 - Qiqirn Sash/Qiqirn Sash +1
Level 44 - Powerful Rope
Level 50 - Desert Stone (Galka)
Level 50 - Forest Stone (Elvaan)
Level 50 - Jungle Stone (Mithra)
Level 50 - Ocean Stone (Hume)
Level 50 - Steppe Stone (Tarutaru)
Level 60 - Penitent's Rope (If you have the gil for it, very nice piece to have)
Level 70 - Desert Rope (Galka)
Level 70 - Forest Rope (Elvaan)
Level 70 - Jungle Rope (Mithra)
Level 70 - Ocean Rope (Hume)
Level 70 - Steppe Rope (Tarutaru)
Level 70 - Duelist's Belt
Level 71 - Al Zahbi Sash
Level 71 - Hierarch Belt {Macro in for resting)
Level 71 - Witch Sash
Level 72 - Immortal's Sash

Back

Level 4 - Rabbit Mantle
Level 7 - Cape
Level 10 - Mist Silk Cape
Level 17 - Lizard Mantle
Level 20 - Variable Cape
Level 32 - Black Cape/Black Cape +1
Level 32 - White Cape/White Cape +1
Level 39 - Tundra Mantle
Level 42 - Lucent Cape
Level 43 - Red Cape/Red Cape +1
Level 44 - Aurora Mantle/Aurora Mantle +1
Level 50 - Esoteric Mantle
Level 50 - Storm Cape
Level 55 - Federal Army Mantle
Level 60 - Intensifying Cape
Level 60 - Invigorating Cape
Level 60 - Miraculous Cape
Level 65 - Lamia Mantle/Lamia Mantle +1
Level 67 - Empowering Mantle/Empowering Mantle +1
Level 70 - Aslan Cape
Level 71 - Rainbow Cape/Prism Cape
Level 73 - Altruistic Cape
Level 73 - Errant Cape/Mahatma Cape

Neck

Level 7 - Justice Badge
Level 10 - Republican Bronze Medal
Level 20 - Black Silk Neckerchief
Level 26 - Holy Phial
Level 38 - Spirit Torque
Level 40 - Mohbwa Scarf/Mohbwa Scarf +1
Level 48 - Promise Badge
Level 50 - Beak Necklace/Beak Necklace +1
Level 60 - Grandiose Chain
Level 60 - Enlightened Chain
Level 61 - Philomath Stole
Level 64 - Spider Torque (Great for Maat fight and cheaper then Enfeebling Torque}
Level 65 - Enfeebling Torque (+2 more Enfeebling then Spider Torque, but rather expensive)
Level 65 - Republican Gold Medal (Bastokan only)
Level 70 - Uggalepih Pendant
Level 70 - Morgana's Choker
Level 73 - Fortitude Torque *this neck piece has nothing to do with RDM's, sorry

Ring

Level 1 - Hermit's Ring
Level 1 - San d'Orian Ring
Level 1 - Windurstian Ring
Level 10 - Astral Ring
Level 10 - Eremite's Ring
Level 10 - Saintly Ring
Level 30 - Tamas Ring
Level 36 - Solace Ring
Level 36 - Wisdom Ring
Level 40 - Ether Ring
Level 40 - Electrum Ring
Level 40 - Mana Ring
Level 40 - Vilma's Ring
Level 50 - Hale Ring
Level 50 - Balrahn's Ring
Level 51 - Serket Ring
Level 54 - Genius Ring
Level 54 - Serenity Ring
Level 61 - Vivian Ring
Level 63 - Jelly Ring
Level 69 - Serene Ring
Level 72 - Communion Ring
Level 72 - Omniscient Ring
Level 74 - Snow Ring
Level 74 - Aqua Ring
Level 75 - Omega Ring (+MND, +INT, +Magic Acc)

Earring

Level 10 - Energy Earring
Level 30 - Morion Earring
Level 38 - Geist Earring
Level 47 - Moldavite Earring
Level 50 - Antivenom Earring
Level 50 - Insomnia Earring
Level 60 - Phantom Earring
Level 60 - Cassandra's Earring + Helenus's Earring Set: MAB+ 5 and MACC +5
Level 69 - Supremacy Earring (when paired with Merveilleuse, latent effect of "enhances STR, Attack, Ranged Attack and Magic Attack Bonus" is received)
Level 72 - Magnetic Earring
Level 72 - Hollow Earring
Level 75 - Loquacious Earring
Level 75 - Novio Earring (The highest +MAB earring available; obtained from Jailer of Love)

Ammo

Level 1 - Fortune Egg (Event item; MP +1% VIT +1)
Level 25 - Morion Tathlum (MP +3 INT +1)
Level 30 - Sweet Sachet Taru RSE (INT +2)
Level 60 - Sturm's Report (Magic Accuracy +2 - Campaign: Magic Accuracy +10)
Level 66 - Phantom Tathlum (MP +10 INT +2)
Level 70 - Hedgehog Bomb (MP+30 enmity-1) Very nice for convert

Grip

Level 55 - Raptor Strap/Raptor Strap +1 HP+10 MP+5 MND+1 (HQ version: HP+15 MP+10 MND+2)
Level 60 - Bugard Strap/Bugard Strap +1 MP+5 MND+1 CHR+1 (HQ version : MP+10 INT+1 MND+1 CHR+1)
Level 65 - Staff Strap MP +20 Enmity -2
Level 70 - Ice Grip Converts 20 HP to MP - Ice Elemental Magic Accuracy+2 (Good for Bind and Paralyze)
Level 70 - Wind Grip Converts 20 HP to MP - Wind Elemental Magic Accuracy+2 (Good for Gravity and Silence)
Level 70 - Earth Grip Converts 20 HP to MP - Earth Elemental Magic Accuracy+2 (Good for Slow)
NOTE: Straps work great since RDM generally have staves (elemental staves) equipped most of the time.
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