Red Mages (RDM) learn both White Magic (with a focus on self-enhancing spells) and Black Magic (with a focus on enfeebling spells). Their melee skills with swords and daggers are offset by a dearth of the most powerful spells, though the spells available to them are cast with an enhanced speed. This enables them to push the odds further in their favour during a solo melee, or fill any role that may be underrepresented as a member of a party.
- Content
Quests, Records of Eminence, Titles. - Equipment
Starting Gear, Ultimate Weapons, Quintessential Armor, Job-specific Equipment and master lists. - Statistics
Basic Stats, Combat and Magic Skill Caps. - Abilities
Job Abilities, Traits, Weapon Skills, Spells, Merit Points and Job Points. - Guides
How to play as a Red Mage, including information on support jobs, macros and gearsets.
Unlocking Red Mage
- Good news! Red Mage is one of the six jobs that starting characters can select when beginning the game. Because of this, players can change their job to Red Mage simply by speaking with the Moogle in their Mog House, or one of the many Nomad Moogles situated around the world.
Quests
The Crimson Trial (Lv.40)
Enveloped in Darkness (Lv.50)
Peace for the Spirit (Lv.50)
Borghertz's Vermillion Hands (Lv.50)
Shattering Stars (Lv.66)
Unlocking a Myth (Red Mage) (Lv.75)
Trial of the Magians
Trial 4428 (Lv.30) >>>
Warlock's Torque
Trial 4200 (Lv.81) >>>
Estoqueur's Houseaux +1
Trial 4260 (Lv.81) >>>
Estoqueur's Houseaux +2
Trial 4180 (Lv.83) >>>
Estoqueur's Fuseau +1
Trial 4240 (Lv.83) >>>
Estoqueur's Fuseau +2
Trial 4160 (Lv.85) >>>
Estoqueur's Chappel +1
Trial 4220 (Lv.85) >>>
Estoqueur's Chappel +2
Trial 4320 (Lv.87) >>>
Estoqueur's Gantherots +1
Trial 4360 (Lv.87) >>>
Estoqueur's Gantherots +2
Trial 4340 (Lv.89) >>>
Estoqueur's Sayon +1
Trial 4380 (Lv.89) >>>
Estoqueur's Sayon +2
Trial 4694 or
Trial 4695 (Lv.90) >>>
Duelist's Chapeau +2
Trial 4974 (Lv.90) >>>
Duelist's Chapeau +2
Trial 4696 or
Trial 4697 (Lv.90) >>>
Duelist's Tabard +2
Trial 4975 (Lv.90) >>>
Duelist's Tabard +2
Trial 4698 or
Trial 4699 (Lv.90) >>>
Duelist's Gloves +2
Trial 4976 (Lv.90) >>>
Duelist's Gloves +2
Trial 4700 or
Trial 4701 (Lv.90) >>>
Duelist's Tights +2
Trial 4977 (Lv.90) >>>
Duelist's Tights +2
Trial 4702 or
Trial 4703 (Lv.90) >>>
Duelist's Boots +2
Trial 4978 (Lv.90) >>>
Duelist's Boots +2
Trial 1015 then
Trial 1016 then
Trial 1834 then
Trial 1835 (Lv.75) >>>
Murgleis (80)
Trial 2257 (Lv.80) >>>
Murgleis (85)
Trial 2668 (Lv.85) >>>
Murgleis (90)
Trial 3101 (Lv.90) >>>
Murgleis (95)
Trial 3564 (Lv.95) >>>
Murgleis (99)
Trial 3614 (Lv.99) >>>
Murgleis (99-2)
Records of Eminence
- Tutorial > Quests (Artifact 1)
- RDM Artifact Quest I
- RDM Artifact Quest II
- RDM Artifact Quest III
- Achievements > Job Levels 1
- Level 30 Red Mage
- Level 50 Red Mage
- Level 75 Red Mage
- Level 99 Red Mage
Titles
- Paragon of Red Mage Excellence
- Master Warlock
Emote
- /jobemote - <name> revels in a moment of stylish elegance.
Your character does the white magic casting emotion and several roses fade in and out over your character. The roses will leave traces behind your character if you move.
Starting Equipment
- Lv.1
Onion Dagger
This is by no means a good weapon. - Lv.1
Dia
A light-element enfeebling magic spell that deals damage over time.
Ultimate Weapons
Daggers
- Lv.75-iLv.119
Mandau
/ (80) / (85) / (90) / (95) / (99) / (99-2) / (119) / (119-2) / (119-3)
The Dagger Relic Weapon. Initially obtained via Dynamis, upgraded via Trials of the Magians, further upgraded by Oboro, then finally augmented through Dynamis-Divergence.
Swords
- Lv.75-iLv.119
Excalibur
/ (80) / (85) / (90) / (95) / (99) / (99-2) / (119) / (119-2) / (119-3)
The Sword Relic Weapon. Initially obtained via Dynamis, upgraded via Trials of the Magians, further upgraded by Oboro, then finally augmented through Dynamis-Divergence. - Lv.75-iLv.119
Murgleis
/ (80) / (85) / (90) / (95) / (99) / (99-2) / (119) / (119-2) / (119-3)
The Red Mage's Mythic Weapon. Initially obtained via Nyzul Isle Investigation, Assault, Salvage, Einherjar, and ZNMs, upgraded via Trials of the Magians, further upgraded by Oboro, then finally augmented through Dynamis-Divergence. - Lv.75-iLv.119
Almace
/ (85) / (90) / (95) / (99) / (99-2) / (119) / (119-2) / (119-3)
The Sword Empyrean Weapon. Initially obtained via Trials of the Magians in Abyssea and Voidwatch, upgraded by Oboro, then finally augmented through Dynamis-Divergence. - Lv.119
Sequence
The Sword Aeonic Weapon. Initially obtained via Geas Fete and Dynamis, upgraded by Oboro, then finally augmented through Dynamis-Divergence.
Quintessential Armor Sets
Artifact
- Lv.52-60 Warlock's Armor Set
Obtained via quests and coffers. - Lv.74 Warlock's Armor +1 Set
Upgraded from the above via Limbus. - iLv.109 Atrophy Armor Set
Upgraded from the above with Rem's Tales. - iLv.119 Atrophy Armor +1 Set
Upgraded from the above with Rem's Tales. - iLv.119 Atrophy Armor +2 Set
Upgraded from the above via Omen and Unity Concord Wanted NMs. - iLv.119 Atrophy Armor +3 Set
Upgraded from the above via Omen.
Relic
- Lv.70-75 Duelist's Armor Set
Obtained via Dynamis. - Lv.75 Duelist's Armor +1 Set
Upgraded from the above via Dynamis. - Lv.90 Duelist's Armor +2 Set
Upgraded from the above via Trials of the Magians in Dynamis and augmentable. - iLv.109 Vitiation Armor Set
Upgraded from the above with Rem's Tales. - iLv.119 Vitiation Armor +1 Set
Upgraded from the above with Rem's Tales, Voidwatch and Delve. - iLv.119 Vitiation Armor +2 Set
Upgraded from the above via Dynamis-Divergence. - iLv.119 Vitiation Armor +3 Set
Upgraded from the above via Dynamis-Divergence.
Empyrean
- Lv.80-90 Estoqueur's Armor Set
Obtained via Abyssea. - Lv.81-89 Estoqueur's Armor +1 Set
Upgraded from the above via Trials of the Magians in Abyssea. - Lv.81-89 Estoqueur's Armor +2 Set
Upgraded from the above via Trials of the Magians in Abyssea. - iLv.109 Lethargy Armor Set
Upgraded from the above with Rem's Tales and Abyssea. - iLv.119 Lethargy Armor +1 Set
Upgraded from the above with Rem's Tales and Vagary.
Job-specific Equipment
Equipment exclusive to Red Mages.
Weapons
Daggers
Item | Level | DPS | Stats |
---|---|---|---|
![]() ![]() |
109 | 24 | DMG:82 Delay:205 Evasion +10 Dagger skill +108 Parrying skill +108 Magic Accuracy skill +84 Enhancing Magic skill +10 Sword enhancement spell damage +8 |
Swords
Armor
Head
Item | Level | Stats |
---|---|---|
![]() |
72 | DEF: 24 MP +13 Accuracy +2 Ranged Accuracy +3 Magic Accuracy +5 |
![]() |
72 | DEF: 25 MP +15 Accuracy +3 Ranged Accuracy +4 Magic Accuracy +6 |
Body
Item | Level | Stats |
---|---|---|
![]() |
72 | DEF: 43 MP +20 Accuracy +5 Magic Accuracy +5 Enmity -2 |
![]() |
72 | DEF: 44 MP +25 Accuracy +6 Magic Accuracy +6 Enmity -3 |
Hands
Item | Level | Stats |
---|---|---|
![]() |
72 | DEF: 16 MND +4 Accuracy +3 Ranged Accuracy +2 Enmity -2 |
![]() |
72 | DEF: 17 MND +5 Accuracy +4 Ranged Accuracy +3 Enmity -3 |
Legs
Item | Level | Stats |
---|---|---|
![]() |
50 | DEF: 20 Accuracy +1 Attack +2 Evasion +2 |
![]() |
72 | DEF: 32 MP +17 Accuracy +1 Magic Accuracy +2 Enmity -4 |
![]() |
72 | DEF: 33 MP +20 Accuracy +2 Magic Accuracy +3 Enmity -5 |
Feet
Item | Level | Stats |
---|---|---|
![]() |
72 | DEF: 14 INT +4 Accuracy +2 Ranged Accuracy +3 Enmity -1 |
![]() |
72 | DEF: 15 INT +5 Accuracy +3 Ranged Accuracy +4 Enmity -2 |
Accessories
Trinkets
Item | Level | Stats |
---|---|---|
![]() ![]() ![]() |
99 | MND +7 Magic Accuracy +15 Enfeebling magic effect +10 |
Neck
Item | Level | Stats |
---|---|---|
![]() ![]() Can be augmented. See item page for details.
|
30 | |
![]() ![]() ![]() |
80 | HP +20 MP +20 MND +8 |
![]() Can be augmented. See item page for details.
|
99 | Magic Accuracy +20 Enfeebling Magic effect +5 "Dispel" +1 |
![]() Can be augmented. See item page for details.
|
99 | Magic Accuracy +25 Enfeebling Magic effect +7 "Dispel" +1 |
![]() Can be augmented. See item page for details.
|
99 | Magic Accuracy +30 Enfeebling Magic effect +10 "Dispel" +1 |
Ears
Item | Level | Stats |
---|---|---|
![]() ![]() |
70 | Latent effect: Magic damage taken -30% |
![]() ![]() ![]() |
90 | Magic Accuracy +3 Enhances "Fast Cast" effect |
![]() ![]() ![]() |
99 | MND +8 Magic Accuracy +10 Enfeebling magic duration +10% |
Rings
Item | Level | Stats |
---|---|---|
![]() ![]() |
50 | Latent effect: Sword enhancement spell damage +5 |
![]() ![]() ![]() |
61 | Enchantment: MP recovered while healing +3 |
Back
Item | Level | Stats |
---|---|---|
![]() ![]() ![]() |
84 | DEF: 8 MND +5 Enhancing magic skill +6 Increases enhancing magic effect duration |
![]() ![]() Can be augmented. See item page for details.
|
99 | DEF: 15 Enfeebling Magic effect +10 Enhancing Magic duration +20% |
![]() ![]() Can be augmented. See item page for details.
|
99 | DEF: 13 "Cure" potency +6% Magic Damage +6 Sword enhancement spell damage +5 |
Waist
Item | Level | Stats |
---|---|---|
![]() ![]() ![]() |
70 | DEF: 4 INT +4 MND +4 HP recovered while healing +4 MP recovered while healing +4 |
Master Lists
All equipment usable by Red Mages.
Weapons
- Hand-to-Hand
- Daggers
- Swords
- Great Swords
- Axes
- Great Axes
- Scythes
- Polearms
- Katana
- Great Katana
- Clubs
- Staves
- Archery
- Marksmanship
- Throwing
Armor
- Shields
- Head
- Body
- Hands
- Legs
- Feet
- Neck
- Ears
- Rings
- Back
- Waist
Accessories
- Grips
- Ammunition
- Charged Ammunition
- Trinkets
- Fishing Tackle
- Animators
- Soultrappers
Attributes
A character's base attributes result from a combination of Race, Job and Support Job.
Attribute | RDM Rank |
---|---|
STR | D |
DEX | D |
AGI | E |
VIT | E |
INT | C |
WIS | C |
CHA | C |
HP | D |
MP | D |
Combat Skills
Lv. | Rank B Dagger, Sword |
Rank D Club, Archery, Evasion |
Rank E Parrying |
Rank F Throwing, Shield |
---|---|---|---|---|
1 | 5 | 4 | 4 | 4 |
49 | 144 | 133 | 124 | 114 |
99 | 398 | 334 | 300 | 265 |
Weapon Skill Availability
- Weapon Skills noted by a single asterisk require certain subjobs to gain access to the skill. See that particular skill's page for details.
- Weapon Skills noted by a double asterisk require completion of a quest before use, the required level for which may be different than the Weapon Skill's level. See that particular skill's page for details.
Lv. | Rank B Dagger, Sword |
Rank D Club, Archery |
Weapon Skills |
---|---|---|---|
1 | 5 | 4 | ![]() ![]() |
2 | 7 | 6 | ![]() ![]() |
10 | 31 | 28 | ![]() |
14 | 42 | 39 | ![]() |
15 | 45 | 41 | ![]() ![]() |
17 | 51 | 47 | ![]() |
24 | 71 | 66 | ![]() |
26 | 77 | 71 | ![]() ![]() |
30 | 89 | 82 | ![]() |
34 | 100 | 93 | ![]() ![]() |
37 | 109 | 101 | ![]() |
43 | 126 | 117 | ![]() ![]() |
46 | 135 | 125 | ![]() |
51 | 151 | 140 | ![]() ![]() |
53 | 161 | 150 | ![]() |
56 | 175 | 164 | ![]() ![]() |
59 | 191 | 178 | ![]() ![]() |
62 | 202 | 186 | ![]() |
70 | 228 | 201 | ![]() |
71 | 232 | 203 | ![]() |
73 | 240 | 207 | ![]() ![]() ![]() |
75 | 250 | 210 | ![]() ![]() ![]() |
83 | 293 | 245 | ![]() |
85 | 305 | 255 | ![]() |
92 | 349 | 292 | ![]() |
96 | 377 | 316 | ![]() ![]() |
99 | 398 | 334 | ![]() |
Magic Skills
Lv. | Rank A+ Enfeebling |
Rank B+ Enhancing |
Rank C+ Elemental |
Rank C- Healing |
Rank E Dark, Divine |
---|---|---|---|---|---|
1 | 6 | 5 | 5 | 5 | 4 |
49 | 150 | 144 | 139 | 139 | 124 |
99 | 424 | 404 | 378 | 368 | 300 |
Abilities
Lv. 1 Chainspell
Allows rapid spellcasting.
Lv. 40 Convert
Swaps current HP with MP.
Lv. 50 Composure
Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer. Also increases the damage of enchanted weapons.
Lv. 83 Saboteur
Increases magic accuracy, as well as the effect and duration of enfeebling magic. Also increases the chance of Immunobreak occurring.
Lv. 95 Spontaneity
Reduces casting time for the next magic spell the target casts.
Lv. 96 Stymie
Greatly increases the accuracy of the next enfeebling magic spell.
Traits
Lv. 10 Resist Petrify
Gives you a slight resistance against petrification.
Lv. 15 Fast Cast
Quickens spellcasting.
Lv. 20 Magic Attack Bonus
Improves power of magic spells.
Lv. 25 Magic Defense Bonus
Improves defense against magic spells.
Lv. 26 Tranquil Heart
Reduces enmity gain when casting healing magic.
Lv. 30 Resist Petrify II
Gives you a slight resistance against petrification.
Lv. 31 Clear Mind
Raises the amount of MP recovered while resting.
Lv. 35 Fast Cast II
Quickens spellcasting.
Lv. 40 Magic Attack Bonus II
Improves power of magic spells.
Lv. 45 Magic Defense Bonus II
Improves defense against magic spells.
Lv. 50 Resist Petrify III
Gives you a slight resistance against petrification.
Lv. 53 Clear Mind II
Raises the amount of MP recovered while resting.
Lv. 55 Fast Cast III
Quickens spellcasting.
Lv. 70 Resist Petrify IV
Gives you a slight resistance against petrification.
Lv. 75 Clear Mind III
Raises the amount of MP recovered while resting.
Lv. 76 Fast Cast IV
Quickens spellcasting.
Lv. 81 Resist Petrify V
Gives you a slight resistance against petrification.
Lv. 85 Magic Burst Bonus
Improves magic burst damage.
Lv. 86 Magic Attack Bonus III
Improves power of magic spells.
Lv. 87 Shield Mastery
Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption.
Lv. 89 Fast Cast V
Quickens spellcasting.
Lv. 95 Magic Burst Bonus II
Improves magic burst damage.
Lv. 96 Magic Defense Bonus III
Improves defense against magic spells.
Lv. 97 Shield Mastery II
Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption.
Weapon Skills
Daggers
Lv. 1 Wasp Sting
Dagger Skill: 5 - Poisons target. Duration of effect varies with TP.
Skillchain attribute:Scission
Lv. 14 Gust Slash
Dagger Skill: 40 - Deals wind elemental damage. Damage varies with TP.
Skillchain attribute:Detonation
Lv. 24 Shadowstitch
Dagger Skill: 70 - Binds target. Chance of binding varies with TP.
Skillchain attribute:Reverberation
Lv. 34 Viper Bite
Dagger Skill: 100 - Deals double damage and Poisons target. Duration of poison varies with TP.
Skillchain attribute:Scission
Lv. 43 Cyclone
Dagger Skill: 125 - Delivers an area attack that deals wind elemental damage. Damage varies with TP.
Skillchain attribute:Detonation,
Impaction
Lv. 51 Energy Steal
Dagger Skill: 150 - Steals MP. Amount stolen varies with TP.
Skillchain attribute: None
Lv. 56 Energy Drain
Dagger Skill: 175 - Steals MP. Amount stolen varies with TP.
Skillchain attribute: None
Lv. 71 Evisceration
Dagger Skill: 230 -
Skillchain attribute:Gravitation,
Transfixion
Lv. 75 Mercy Stroke
Dagger Skill: N/A - Batardeau/Mandau: Temporarily improves critical hit rate.
Skillchain attribute:Darkness,
Gravitation
Lv. 83 Aeolian Edge
Dagger Skill: 290 - Delivers an area attack that deals wind elemental damage. Damage varies with TP.
Skillchain attribute:Impaction,
Scission,
Detonation
Lv. 96 Exenterator
Dagger Skill: 357 - Delivers a fourfold attack that lowers enemy's accuracy. Effect duration varies with TP.
Skillchain attribute:Fragmentation,
Scission
Swords
Lv. 1 Fast Blade
Sword Skill: 5 - Delivers a two-hit attack. Damage varies with TP.
Skillchain attribute:Scission
Lv. 10 Burning Blade
Sword Skill: 30 - Desription: Deals Fire elemental damage to enemy. Damage varies with TP.
Skillchain attribute:Liquefaction
Lv. 17 Red Lotus Blade
Sword Skill: 50 - Deals fire elemental damage to enemy. Damage varies with TP.
Skillchain attribute:Liquefaction,
Detonation
Lv. 26 Flat Blade
Sword Skill: 75 - Stuns enemy. Chance of stunning varies with TP.
Skillchain attribute:Impaction
Lv. 34 Shining Blade
Sword Skill: 100 - Deals light elemental damage to enemy. Damage varies with TP.
Skillchain attribute:Scission
Lv. 43 Seraph Blade
Sword Skill: 125 - Deals light elemental damage to enemy. Damage varies with TP.
Skillchain attribute:Scission
Lv. 51 Circle Blade
Sword Skill: 150 - Delivers an area of effect attack. Attack radius varies with TP.
Skillchain attribute:Reverberation,
Impaction
Lv. 56 Spirits Within
Sword Skill: 175 - Delivers an unavoidable attack. Damage varies with HP and TP.
Skillchain attribute: None
Lv. 62 Vorpal Blade
Sword Skill: 200 - Delivers a four-hit attack. Chance of critical varies with TP.
Skillchain attribute:Scission,
Impaction
Lv. 73 Savage Blade
Sword Skill: 240 - Delivers a twofold attack. Damage varies with TP.
Skillchain attribute:Fragmentation,
Scission
Lv. 73 Glory Slash
Sword Skill: N/A - Delivers an area attack that deals triple damage. Damage varies with TP. Additional effect Stun.
Skillchain attribute:Light,
Fusion
Lv. 73 Uriel Blade
Sword Skill: N/A - Delivers an area attack that deals light elemental damage. Damage varies with TP. Additional effect Flash.
Skillchain attribute:Light,
Fragmentation
Lv. 75 Knights of Round
Sword Skill: N/A - Caliburn/Excalibur: Additional Effect: Regen.
Skillchain attribute:Light,
Fusion
Lv. 75 Death Blossom
Sword Skill: N/A - Delivers a threefold attack that lowers target's magic evasion. Chance of lowering target's magic evasion varies with TP. Murgleis: Aftermath effect varies with TP.
Skillchain attribute:Fragmentation,
Distortion
Lv. 85 Sanguine Blade
Sword Skill: 300 - Drains a percentage of damage dealt to HP varying with TP.
Skillchain attribute: None
Lv. 96 Requiescat
Sword Skill: 357 - Delivers a fivefold attack of nonelemental damage. Attack strength varies with TP.
Skillchain attribute:Gravitation,
Scission
Lv. 99 Chant du Cygne
Sword Skill: N/A - Delivers a threefold attack. Chance of critical hit varies with TP. Almace: Aftermath.
Skillchain attribute:Light,
Distortion
Clubs
Lv. 2 Shining Strike
Club Skill: 5 - Deals light elemental damage to enemy. Damage varies with TP.
Skillchain attribute:Impaction
Lv. 15 Seraph Strike (only with WAR/WHM/PLD/DRK/SAM/BLU/GEO support job)
Club Skill: 40 - Deals light elemental damage to enemy. Damage varies with TP.
Skillchain attribute:Impaction
Lv. 26 Brainshaker
Club Skill: 70 - Stuns enemy. Duration of stun varies with TP.
Skillchain attribute:Reverberation
Lv. 37 Starlight
Club Skill: 100 - Restores user's MP. Amount restored varies with TP.
Skillchain attribute: None
Lv. 46 Moonlight (only with WAR/WHM/PLD/DRK/SAM/BLU/SCH/GEO support job)
Club Skill: 125 - Restores party members' MP within the area of effect. Amount restored varies with TP.
Skillchain attribute: None
Lv. 53 Skullbreaker
Club Skill: 150 - Lowers enemy's INT. Chance of lowering INT varies with TP.
Skillchain attribute:Induration,
Reverberation
Lv. 59 True Strike
Club Skill: 175 - Deals critical damage. Accuracy varies with TP.
Skillchain attribute:Detonation,
Impaction
Lv. 70 Judgment (only with WAR/WHM/PLD/DRK/SAM/BLU/SCH/GEO/RUN support job)
Club Skill: 200 - Delivers a single-hit attack. Damage varies with TP.
Skillchain attribute:Impaction
Archery
Lv. 2 Flaming Arrow (only with RNG support job)
Archery Skill: 5 - Deals fire elemental damage. Damage varies with TP.
Skillchain attribute:Liquefaction,
Transfixion
Lv. 15 Piercing Arrow (only with RNG support job)
Archery Skill: 40 - Ignores enemy's defense. Amount ignored varies with TP.
Skillchain attribute:Induration,
Transfixion
Lv. 30 Dulling Arrow (only with RNG support job)
Archery Skill: 80 - Lowers enemy's INT. Chance of critical varies with TP.
Skillchain attribute:Liquefaction,
Transfixion
Lv. 59 Sidewinder (only with RNG support job)
Archery Skill: 175 - Delivers an inaccurate attack that deals quintuple damage. Accuracy varies with TP.
Skillchain attribute:Reverberation,
Transfixion,
Detonation
Lv. 92 Refulgent Arrow (only with RNG support job)
Archery Skill: 290 - Delivers a twofold attack. Damage varies with TP.
Skillchain attribute:Reverberation,
Transfixion
Spells
Enfeebling Magic
Lv. 1 Dia
Lowers an enemy's defense and gradually deals light elemental damage.
Obtained viaMerchants.
Lv. 15 Diaga
Lowers defense of enemies within area of effect and gradually deals light elemental damage
Obtained viaMerchants.
Lv. 21 Gravity
Weighs an enemy down and lowers its movement speed.
Obtained viaDrop.
Lv. 31 Dia II
Lowers an enemy's defense and gradually deals light elemental damage.
Obtained viaMerchants.
Lv. 32 Dispel
Removes one beneficial magic effect from an enemy.
Obtained viaMerchants,
BCNM,
Tenshodo Coffer.
Lv. 35 Distract
Reduces target's physical evasion
Obtained viaMerchants.
Lv. 42 Frazzle
Reduces target's magic evasion.
Obtained viaMerchants.
Lv. 64 Inundation
Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target
Obtained viaMerchants.
Lv. 75 Dia III
Lowers an enemy's defense and gradually deals light elemental damage.
Obtained viaMerchants.
Lv. 75 Paralyze II
Paralyzes an enemy.
Obtained viaMerchants.
Lv. 83 Addle
Decreases an enemy's magic accuracy and increases its spellcasting time.
Obtained viaMerchants,
Gold Sturdy Pyxis,
SKCNM,
Unity Concord.
Lv. 85 Distract II
Reduces target's physical evasion
Obtained viaMerchants,
HTMB.
Lv. 87 Break
Petrifies an enemy, preventing it from acting.
Obtained viaMerchants,
Gold Sturdy Pyxis.
Lv. 92 Frazzle II
Reduces target's magic evasion.
Obtained viaMerchants,
HTMB.
Lv. 98 Gravity II
Weighs an enemy down and lowers its movement speed.
Obtained viaMeeble Burrows,
Walk of Echoes,
Legion.
Lv. 99 Addle II
Decreases an enemy's magic accuracy and increases its spellcasting time.
Obtained with 550 total Job Points.
Lv. 99 Distract III
Reduces target's physical evasion
Obtained with 550 total Job Points.
Lv. 99 Frazzle III
Reduces target's magic evasion
Obtained with 550 total Job Points.
Enhancing Magic
Lv. 7 Barsleep
Enhances your resistance against sleep.
Obtained viaMerchants,
Drop.
Lv. 7 Protect
Enhances target's defense.
Obtained viaMerchants.
Lv. 10 Barpoison
Enhances your resistance against poison.
Obtained viaMerchants,
Drop.
Lv. 12 Aquaveil
Reduces chance of having a spell interrupted.
Obtained viaMerchants.
Lv. 12 Barparalyze
Enhances your resistance against paralysis.
Obtained viaMerchants.
Lv. 15 Deodorize
Lessens chance of being detected by smell.
Obtained viaMerchants,
Drop,
BCNM.
Lv. 16 Enthunder
Adds lightning damage to your attacks.
Obtained viaMerchants.
Lv. 17 Shell
Enhances target's magic defense.
Obtained viaMerchants
Lv. 18 Barblind
Enhances your resistance against blindness.
Obtained viaMerchants
Lv. 18 Enstone
Adds earth damage to your attacks.
Obtained viaMerchants
Lv. 20 Blaze Spikes
Covers you with magical fire spikes. Enemies that hit you take fire damage.
Obtained viaMerchants,
Quest.
Lv. 20 Enaero
Adds wind damage to your attacks.
Obtained viaMerchants.
Lv. 20 Sneak
Lessens chance of being detected by sound.
Obtained viaMerchants,
Drop,
BCNM.
Lv. 21 Barblizzard
Increases your resistance against ice.
Obtained viaMerchants.
Lv. 21 Regen
Gradually restores target's HP.
Obtained viaMerchants,
Drop,
BCNM.
Lv. 22 Enblizzard
Adds ice damage to your attacks.
Obtained viaMerchants.
Lv. 23 Barsilence
Enhances your resistance against silence.
Obtained viaMerchants.
Lv. 23 Blink
Creates shadow images that each absorb a single attack directed at you..
Obtained viaMerchants.
Lv. 24 Enfire
Adds fire damage to your attacks.
Obtained viaMerchants.
Lv. 25 Barthunder
Increases your resistance against lightning.
Obtained viaMerchants.
Lv. 25 Invisible
Lessens chance of being detected by sight.
Obtained viaMerchants,
Drop,
BCNM.
Lv. 27 Enwater
Adds water damage to your attacks.
Obtained viaMerchants.
Lv. 27 Protect II
Enhances target's defense.
Obtained viaMerchants.
Lv. 34 Stoneskin
Absorbs a certain amount of damage from physical and magical attacks.
Obtained viaMerchants.
Lv. 37 Shell II
Enhances target's magic defense.
Obtained viaMerchants.
Lv. 39 Barvirus
Enhances your resistance against disease.
Obtained viaMerchants.
Lv. 40 Ice Spikes
Covers you with magical ice spikes. Enemies that hit you take ice damage.
Obtained viaQuest,
Drop,
BCNM.
Lv. 41 Refresh
Gradually restores target's MP.
Obtained viaDrop,
BCNM.
Lv. 43 Barpetrify
Enhances your resistance against petrification.
Obtained viaMerchants.
Lv. 47 Protect III
Enhances target's defense.
Obtained viaMerchants.
Lv. 48 Haste
Increases target's attack speed.
Obtained viaMerchants.
Lv. 48 Flurry
Increases target's ranged attack speed.
Obtained viaMerchants.
Lv. 50 Enthunder II
Adds Lightning damage to your initial attacks and lowers the target's resistance against earth.
Obtained viaMerchants,
Drop.
Lv. 52 Enstone II
Adds Earth damage to your initial attacks. Reduces your targets resistance to wind.
Obtained viaMerchants,
Drop,
Campaign.
Lv. 54 Enaero II
Adds Wind damage to your initial attacks and lowers the target's resistance against ice.
Obtained viaMerchants,
Drop.
Lv. 56 Enblizzard II
Adds ice damage to your initial attacks and lowers the target's resistance against fire.
Obtained viaMerchants,
Drop.
Lv. 57 Shell III
Enhances target's magic defense.
Obtained viaMerchants.
Lv. 58 Enfire II
Adds fire damage to your initial attacks and lowers the target's resistance against water.
Obtained viaMerchants,
Drop.
Lv. 60 Shock Spikes
Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
Obtained viaMerchants.
Lv. 60 Enwater II
Adds Water damage to your initial attacks. Reduces your targets resistance to lightning.
Obtained viaMerchants,
Drop,
Campaign.
Lv. 63 Protect IV
Enhances target's defense.
Obtained viaMerchants,
Quest,
ISNM.
Lv. 68 Shell IV
Enhances target's magic defense.
Obtained viaDrop,
BCNM,
Tenshodo Coffer.
Lv. 75 Phalanx II
Gives you a certain amount of damage resistance.
Obtained viaMerchants.
Lv. 76 Regen II
Gradually restores target's HP.
Obtained viaMerchants,
Drop.
Lv. 77 Protect V
Enhances target's defense.
Obtained viaMerchants,
Drop,
Gold Sturdy Pyxis,
Voidwatch.
Lv. 78 Baramnesia
Enhances your resistance against amnesia.
Obtained viaMerchants,
BCNM,
Gold Sturdy Pyxis.
Lv. 82 Refresh II
Gradually restores target's HP.
Obtained viaMerchants,
Drop,
Gold Sturdy Pyxis,
Voidwatch,
HTMB.
Lv. 84 Gain-MND
Enhances Mind.
Obtained viaMerchants,
Drop,
Gold Sturdy Pyxis,
Walk of Echoes,
HTMB.
Lv. 87 Shell V
Enhances target's magic defense.
Obtained viaMerchants,
Drop,
Gold Sturdy Pyxis,
Walk of Echoes,
Voidwatch.
Lv. 90 Gain-AGI
Enhances Agility.
Obtained viaMerchants,
Drop,
Gold Sturdy Pyxis,
Walk of Echoes.
Lv. 95 Temper
Grants the ability to occasionally attack twice.
Obtained viaWalk of Echoes,
Voidwatch,
HKCNM,
Legion,
Meeble Burrows.
Lv. 96 Gain-INT
Enhances Intelligence.
Obtained viaMerchants,
Walk of Echoes,
Voidwatch.
Lv. 96 Flurry II
Increases target's ranged attack speed.
Obtained viaMerchants,
HTMB,
Escha.
Lv. 96 Haste II
Increases target's attack speed.
Obtained viaMerchants,
HTMB.
Lv. 99 Refresh III
Gradually restores target's MP.
Obtained with 1,200 total Job Points.
Lv. 99 Temper II
Grants the ability to occasionally attack twice.
Obtained with 1,200 total Job Points.
Elemental Magic
Lv. 4 Stone
Deals Earth damage to an enemy.
Obtained viaMerchants,
Mog Garden.
Lv. 35 Stone II
Deals Earth damage to an enemy.
Obtained viaMerchants,
Mog Garden.
Lv. 55 Blizzard II
Deals Ice damage to an enemy.
Obtained viaMerchants.
Lv. 60 Thunder II
Deals Lightning damage to an enemy.
Obtained viaMerchants.
Lv. 73 Blizzard III
Deals Ice damage to an enemy.
Obtained viaMerchants,
Drop.
Lv. 75 Thunder III
Deals Lightning damage to an enemy.
Obtained viaMerchants,
Drop,
BCNM,
Tenshodo Coffer.
Lv. 92 Thunder IV
Deals Lightning damage to an enemy.
Obtained viaMerchants,
Drop.
Lv. 99 Stone V
Deals Earth damage to an enemy.
Obtained with 100 total Job Points.
Lv. 99 Water V
Deals Water damage to an enemy.
Obtained with 100 total Job Points.
Lv. 99 Aero V
Deals Wind damage to an enemy.
Obtained with 100 total Job Points.
Lv. 99 Fire V
Deals Fire damage to an enemy.
Obtained with 100 total Job Points.
Lv. 99 Blizzard V
Deals Ice damage to an enemy.
Obtained with 100 total Job Points.
Lv. 99 Thunder V
Deals Lightning damage to an enemy.
Obtained with 100 total Job Points.
Healing Magic
Lv. 95 Raise II
Revives target from KO.
Obtained viaDrop,
BCNM,
Tenshodo Coffer.
Dark Magic
Lv. 10 Bio
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Obtained viaMerchants.
Lv. 36 Bio II
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Obtained viaMerchants.
Lv. 75 Bio III
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Obtained viaMerchants.
Merits
Group 1
- Convert Recast
Shorten recast time by 20 seconds.
- Fire Magic Accuracy
Increases the accuracy of Fire spells by 3.
- Ice Magic Accuracy
Increases the accuracy of Ice spells by 3.
- Wind Magic Accuracy
Increases the accuracy of Wind spells by 3.
- Earth Magic Accuracy
Increases the accuracy of Earth spells by 3.
- Lightning Magic Accuracy
Increases the accuracy of Lightning spells by 3.
- Water Magic Accuracy
Increases the accuracy of Water spells by 3.
Group 2
- Enfeebling Magic Duration
Increase enfeebling magic duration by 6 seconds.
- Magic Accuracy
Increase magic accuracy by 5.
- Enhancing Magic Duration
Increase enhancing magic duration by 6 seconds.
- Immunobreak Chance
Increase chance of Immunobreak occurring by 3 percent.
- Enspell Damage
Increase damage of Enspell effects by 3, and Enspell II effects by 6.
- Accuracy
Increase accuracy by 5.
Job Points
Enhancements
- Chainspell Effect - Increases elemental magic damage while under the effects of Chainspell.
Increase elemental magic damage by 2.
- Stymie Effect - Increases the effect duration of enfeebling magic spells while under the effects of Stymie.
Increase the effect duration by 1 second.
- Convert Effect - Reduces the amount of HP consumed when using Convert.
Reduce the amount of HP consumed by 1 percent.
- Magic Accuracy Bonus - Increases magic accuracy.
Increase magic accuracy by 1.
- Composure Effect - Increases physical accuracy while under the effects of Composure.
Increase physical accuracy by 1.
- Magic Atk. Bonus - Enhances Magic Atk. Bonus.
Enhance Magic Atk. Bonus by 1.
- Saboteur Effect - Increases magic accuracy while under the effects of Saboteur.
Increase magic accuracy by 2.
- Enfeebling Magic Duration - Increases enfeebling magic effect duration.
Increase effect duration by 1.
- Quick Magic Effect - Reduces MP consumption while under the effects of Quick Magic.
Reduce MP consumption by 2 percent.
- Enhancing Magic Duration - Increases enhancing magic effect duration.
Increases effect duration by 1 second.
Gifts
- 5 - Magic Defense Bonus
Increases magic defense by 4.
- 5 - Capacity Point Bonus
Increases acquired capacity points by 5%.
- 10 - Magic Attack Bonus
Increases magic attack by 4.
- 20 - Magic Evasion Bonus
Increases magic evasion by 8.
- 25 - Capacity Point Bonus
Increases acquired capacity points by 7%.
- 30 - Magic Accuracy Bonus
Increases magic accuracy by 10.
- 45 - Physical Accuracy Bonus
Increases physical accuracy by 3. Also enhances ranged accuracy.
- 50 - Superior 1
Enables the player to equip items marked as Superior 1 (Su1).
- 55 - Capacity Point Bonus
Increases acquired capacity points by 9%.
- 60 - Enfeebling Magic Skill Bonus
Increases enfeebling magic skill by 5.
- 80 - Enhancing Magic Skill Bonus
Increases enhancing magic skill by 5.
- 95 - Capacity Point Bonus
Increases acquired capacity points by 11%.
- 100 - New Spells
Grants six new magic spells; Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water V - Deals corresponding elemental damage to an enemy.
- 100 - Superior 2
Enables the player to equip items marked as Superior 2 (Su2).
- 125 - Enhanced Weapon Enchantment Damage
Increases weapon enhancement damage by 5.
- 145 - Capacity Point Bonus
Increases acquired capacity points by 13%.
- 150 - Enhanced Fast Cast Effect
Reduces casting time of magic by 2%.
Reduces recast time of magic by 1%.
- 180 - Magic Defense Bonus
Increases magic defense by 6.
- 205 - Capacity Point Bonus
Increases acquired capacity points by 15%.
- 210 - Magic Attack Bonus
Increases magic attack by 6.
- 245 - Magic Evasion Bonus
Increases magic evasion by 12.
- 275 - Capacity Point Bonus
Increases acquired capacity points by 17%.
- 280 - Magic Accuracy Bonus
Increases magic accuracy by 15.
- 320 - Physical Accuracy Bonus
Increases physical accuracy by 5. Also increases ranged accuracy.
- 355 - Capacity Point Bonus
Increases acquired capacity points by 19%.
- 360 - Enfeebling Magic Skill Bonus
Increases enfeebling magic skill by 8.
- 405 - Enhancing Magic Skill Bonus
Increases enhancing magic skill by 8.
- 445 - Capacity Point Bonus
Increases acquired capacity points by 21%.
- 450 - Enhanced Weapon Enchantment Damage
Increases weapon enhancement damage by 5.
- 500 - Enhanced Fast Cast Effect
Reduces cast time of magic by 2%. Reduces recast time of magic by 1%.
- 500 - Superior 3
Enables the player to equip items marked as Superior 3 (Su3).
- 545 - Capacity Point Bonus
Increases acquired capacity points by 23%.
- 550 - New Spell
Grants three new magic spells; Addle II - Steals an enemy's MP. Ineffective against undead; Distract III - Reduces enemy’s physical evasion; Frazzle III - Reduces enemy’s magic evasion.
- 605 - Magic Defense Bonus
Increases magic defense by 8.
- 655 - Capacity Point Bonus
Increases acquired capacity points by 25%.
- 660 - Magic Attack Bonus
Increases magic attack by 8.
- 720 - Magic Evasion Bonus
Increases magic evasion by 16.
- 775 - Capacity Point Bonus
Increases acquired capacity points by 27%.
- 780 - Magic Accuracy Bonus
Increases magic accuracy by 20.
- 845 - Physical Accuracy Bonus
Increases physical and ranged accuracy by 6.
- 905 - Capacity Point Bonus
Increases acquired capacity points by 29%.
- 910 - Enfeebling Magic Skill Bonus
Increases enfeebling magic skill by 10.
- 980 - Enhancing Magic Skill Bonus
Increases enhancing magic skill by 10.
- 1045 - Capacity Point Bonus
Increases acquired capacity points by 31%.
- 1050 - Enspell Damage
Increases the damage of "En"-type spells by 6.
- 1125 - Fast Cast Effect
Reduces cast time by 2% and recast time by 1%.
- 1195 - Capacity Point Bonus
Increases acquired capacity points by 33%.
- 1200 - New Spells
Grants two new spells; Refresh III - Gradually restores a target's MP; Temper II - Grants the ability to occasionally attack thrice.
- 1200 - Superior 4
Enables the player to equip items marked as Superior 4 (Su4).
- 1280 - Magic Defense Bonus
Increases magic defense by 10.
- 1355 - Capacity Point Bonus
Increases acquired capacity points by 35%.
- 1360 - Magic Attack Bonus
Increases magic attack by 10.
- 1445 - Magic Evasion Bonus
Increases magic evasion by 20.
- 1530 - Magic Accuracy Bonus
Increases magic accuracy by 25.
- 1620 - Physical Accuracy Bonus
Increases physical and ranged accuracy by 8.
- 1710 - Enfeebling Magic Skill Bonus
Increases enfeebling magic skill by 13.
- 1805 - Enhancing Magic Skill Bonus
Increases enhancing magic skill by 13.
- 1900 - Enspell Damage
Increases the damage of "En"-type spells by 8.
- 2000 - Fast Cast Effect
Reduces cast time by 2% and recast time by 1%.
- 2100 - ★Master!
Grants a job-specific designation.
Decreases the recast time of one-hour abilities by 15 minutes.
- 2100 - Superior 5
Enables the player to equip items marked as Superior 5 (Su5).
Guides
Until this project is updated, please visit the Red Mage forum at ffxiah.com for up-to-date information on playing Red Mage.
Please note; all of these guides are now out-of-date. An updated 'How-To' guide should be created to incorporate relevant information from the guides below before these guides are removed entirely from the site.
- 2018 - Shattering Stars/Red Mage
- 2015 - The Mithran Red Mage: A Guide to Red Mage
- 2011 - Red Mage Empyrean equipment guide by Kraftlos
- 2010 - How-To Guide: Red Mage
- 2010 - Red Mage/Equipment Guide
- 2010 - Red Mage: En-Spell Damage Calculations
- 2010 - Red Mage - Everyone's Little Beyotch by Magnus
- 2010 - Red Mage Equipment Guide by Moonpirate
- 2009 - Red Mage Besieged Skill up Guide
- 2009 - Guide to Dispelling Effects
- 2009 - Red Mage Guide by Chingon
- 2009 - Red Mage Solo Guide by Kurokatana 1-20
- 2008 - Red Mage: Guide to Playing the Job
- 2008 - Red Mage Guide by Feauce
- 2008 - Red Mage: Endgame Gear Guide
- 2008 - Red Mage: An Endgame Perspective
- 2008 - Red Mage: Endgame Melee Equipment Guide by Tashan
- 2006 - ML's RDM 101 v2.0 Guide
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