Players starting the game as a Red Mage receive an Onion Dagger and a scroll of Dia.
Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Red Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one.
Job Abilities[]
- Lv. 01 (SP 1): Chainspell
- Lv. 40: Convert
- Lv. 50: Composure
- Lv. 83: Saboteur
- Lv. 95: Spontaneity
- Lv. 96 (SP 2): Stymie
Job Traits[]
Levels 01~49[]
- Lv. 10: Resist Petrify
- Lv. 15: Fast Cast
- Lv. 20: Magic Attack Bonus
- Lv. 25: Magic Defense Bonus
- Lv. 26: Tranquil Heart
- Lv. 30: Resist Petrify II
- Lv. 31: Clear Mind
- Lv. 35: Fast Cast II
- Lv. 40: Magic Attack Bonus II
- Lv. 45: Magic Defense Bonus II
Levels 50~99[]
- Lv. 50: Resist Petrify III
- Lv. 53: Clear Mind II
- Lv. 55: Fast Cast III
- Lv. 60: Damage Limit+
- Lv. 70: Resist Petrify IV
- Lv. 75: Clear Mind III
- Lv. 76: Fast Cast IV
- Lv. 81: Resist Petrify V
- Lv. 85: Magic Burst Bonus
- Lv. 86: Magic Attack Bonus III
- Lv. 87: Shield Mastery
- Lv. 89: Fast Cast V
- Lv. 95: Magic Burst Bonus II
- Lv. 96: Magic Defense Bonus III
- Lv. 97: Shield Mastery II
Merit Point Categories[]
Group 1[]
- Convert Recast: Decreases the recast timer of Convert by 20 seconds per level.
- Fire Magic Accuracy: Increases the Magic Accuracy of Fire-aligned spells by 3 per level.
- Ice Magic Accuracy: Increases the Magic Accuracy of Ice-aligned spells by 3 per level.
- Wind Magic Accuracy: Increases the Magic Accuracy of Wind-aligned spells by 3 per level.
- Earth Magic Accuracy: Increases the Magic Accuracy of Earth-aligned spells by 3 per level.
- Lightning Magic Accuracy: Increases the Magic Accuracy of Lightning-aligned spells by 3 per level.
- Water Magic Accuracy: Increases the Magic Accuracy of Water-aligned spells by 3 per level.
Group 2[]
- Enfeebling Magic Duration: Increases the base duration of Enfeebling Magic by 6 seconds per level.
- Magic Accuracy: Increases Magic Accuracy by 5 per level.
- Enhancing Magic Duration: Increases the base duration of Enhancing Magic by 6 seconds per level.
- Immunobreak Chance: Increases the activation rate of Immunobreak by 3% per level.
- Enspell Damage: Increases the base damage of the additional effect granted by Enspells. Tier I Enspells get +3 damage per level. Tier II Enspells get +6 damage per level.
- Accuracy: Increases Accuracy by 5 per level.
Red Mage Spells[]
See Red Mage Spell List for where to find spells as well as other information.
Levels 01~49[]
- Lv. 01: Dia
- Lv. 03: Cure
- Lv. 04: Stone
- Lv. 05: Barstone
- Lv. 05: Poison
- Lv. 06: Paralyze
- Lv. 07: Barsleep
- Lv. 07: Protect
- Lv. 08: Blind
- Lv. 09: Barwater
- Lv. 09: Water
- Lv. 10: Barpoison
- Lv. 10: Bio
- Lv. 11: Bind
- Lv. 12: Aquaveil
- Lv. 12: Barparalyze
- Lv. 13: Baraero
- Lv. 13: Slow
- Lv. 14: Aero
- Lv. 14: Cure II
- Lv. 15: Deodorize
- Lv. 15: Diaga
- Lv. 16: Enthunder
- Lv. 17: Barfire
- Lv. 17: Shell
- Lv. 18: Barblind
- Lv. 18: Enstone
- Lv. 18: Silence
- Lv. 19: Fire
- Lv. 20: Blaze Spikes
- Lv. 20: Enaero
- Lv. 20: Sneak
- Lv. 21: Barblizzard
- Lv. 21: Gravity
- Lv. 21: Regen
- Lv. 22: Enblizzard
- Lv. 23: Barsilence
- Lv. 23: Blink
- Lv. 24: Blizzard
- Lv. 24: Enfire
- Lv. 25: Barthunder
- Lv. 25: Invisible
- Lv. 25: Sleep
- Lv. 26: Cure III
- Lv. 27: Enwater
- Lv. 27: Protect II
- Lv. 29: Thunder
- Lv. 31: Dia II
- Lv. 32: Dispel
- Lv. 33: Phalanx
- Lv. 34: Stoneskin
- Lv. 35: Stone II
- Lv. 35: Distract
- Lv. 36: Bio II
- Lv. 37: Shell II
- Lv. 38: Raise
- Lv. 39: Barvirus
- Lv. 40: Ice Spikes
- Lv. 40: Water II
- Lv. 41: Refresh
- Lv. 42: Frazzle
- Lv. 43: Barpetrify
- Lv. 45: Aero II
- Lv. 46: Poison II
- Lv. 46: Sleep II
- Lv. 47: Protect III
- Lv. 48: Cure IV
- Lv. 48: Haste
- Lv. 48: Flurry
Levels 50~99[]
- Lv. 50: Fire II
- Lv. 50: Enthunder II
- Lv. 52: Enstone II
- Lv. 54: Enaero II
- Lv. 55: Blizzard II
- Lv. 56: Enblizzard II
- Lv. 57: Shell III
- Lv. 58: Enfire II
- Lv. 60: Shock Spikes
- Lv. 60: Thunder II
- Lv. 60: Enwater II
- Lv. 63: Protect IV
- Lv. 64: Inundation
- Lv. 65: Stone III
- Lv. 67: Water III
- Lv. 68: Shell IV
- Lv. 69: Aero III
- Lv. 71: Fire III
- Lv. 73: Blizzard III
- Lv. 75: Thunder III
- Lv. 75: Bio III
- Lv. 75: Blind II
- Lv. 75: Dia III
- Lv. 75: Paralyze II
- Lv. 75: Phalanx II
- Lv. 75: Slow II
- Lv. 76: Regen II
- Lv. 77: Stone IV
- Lv. 77: Protect V
- Lv. 78: Baramnesia
- Lv. 80: Water IV
- Lv. 81: Gain-VIT
- Lv. 82: Refresh II
- Lv. 83: Addle
- Lv. 83: Aero IV
- Lv. 84: Gain-MND
- Lv. 85: Distract II
- Lv. 86: Fire IV
- Lv. 87: Gain-CHR
- Lv. 87: Shell V
- Lv. 87: Break
- Lv. 89: Blizzard IV
- Lv. 90: Gain-AGI
- Lv. 92: Thunder IV
- Lv. 92: Frazzle II
- Lv. 93: Gain-STR
- Lv. 95: Raise II
- Lv. 95: Temper
- Lv. 96: Gain-INT
- Lv. 96: Flurry II
- Lv. 96: Haste II
- Lv. 98: Gravity II
- Lv. 99: Gain-DEX
- Lv. 99 (100 JP Gift): Stone V
- Lv. 99 (100 JP Gift): Water V
- Lv. 99 (100 JP Gift): Aero V
- Lv. 99 (100 JP Gift): Fire V
- Lv. 99 (100 JP Gift): Blizzard V
- Lv. 99 (100 JP Gift): Thunder V
- Lv. 99 (550 JP Gift): Addle II
- Lv. 99 (550 JP Gift): Distract III
- Lv. 99 (550 JP Gift): Frazzle III
- Lv. 99 (1,200 JP Gift): Refresh III
- Lv. 99 (1,200 JP Gift): Temper II
Job Points[]
Main article: Job Points
Categories[]
- Chainspell Effect: Increases elemental magic damage by 2 per rank while under the effects of Chainspell
- Stymie Effect: Increases the effect duration of enfeebling magic spells by 1 second per rank while under the effects of Stymie.
- Convert Effect: Reduces the amount of HP consumed by 1% per rank when using Convert.
- Magic Accuracy Bonus: Increases magic accuracy by 1 per rank.
- Composure Effect: Increases physical accuracy by 1 per rank while under the effects of Composure.
- Magic Atk. Bonus: Enhances Magic Atk. Bonus by 1 per rank.
- Saboteur Effect: Increases magic accuracy by 2 per rank while under the effects of Saboteur.
- Enfeebling Magic Duration: Increases enfeebling magic effect duration by 1 per rank.
- Quick Magic Effect: Reduces MP consumption by 2% per rank while under the effects of Quick Magic, including Chainspell and Spontaneity.
- Enhancing Magic Duration: Increases enhancing magic effect duration by 1 second per rank.
Gifts[]
| Job Points Needed | Name / Effect |
|---|---|
| 5 | Magic Defense Bonus Increases magic defense by 4. |
| Capacity Point Bonus Increases acquired capacity points by 5%. | |
| 10 | Magic Attack Bonus Increases magic attack by 4. |
| 20 | Magic Evasion Bonus Increases magic evasion by 8. |
| 25 | Capacity Point Bonus Increases acquired capacity points by 7%. |
| 30 | Magic Accuracy Bonus Increases magic accuracy by 10. |
| 45 | Physical Accuracy Bonus Increases physical accuracy by 3. Also enhances ranged accuracy. |
| 50 | Superior 1 Enables the player to equip items marked as Superior 1 (Su1). |
| 55 | Capacity Point Bonus Increases acquired capacity points by 9%. |
| 60 | Enfeebling Magic Skill Bonus Increases enfeebling magic skill by 5. |
| 80 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 5. |
| 95 | Capacity Point Bonus Increases acquired capacity points by 11%. |
| 100 | New Spells Grants six new magic spells. Deals corresponding elemental damage to an enemy. |
| Superior 2 Enables the player to equip items marked as Superior 2 (Su2). | |
| 125 | Enhanced Weapon Enchantment Damage Increases weapon enhancement damage by 5. |
| 145 | Capacity Point Bonus Increases acquired capacity points by 13%. |
| 150 | Enhanced Fast Cast Effect Reduces casting time of magic by 2%. Reduces recast time of magic by 1%. |
| 180 | Magic Defense Bonus Increases magic defense by 6. |
| 205 | Capacity Point Bonus Increases acquired capacity points by 15%. |
| 210 | Magic Attack Bonus Increases magic attack by 6. |
| 245 | Magic Evasion Bonus Increases magic evasion by 12. |
| 275 | Capacity Point Bonus Increases acquired capacity points by 17%. |
| 280 | Magic Accuracy Bonus Increases magic accuracy by 15. |
| 320 | Physical Accuracy Bonus Increases physical accuracy by 5. Also increases ranged accuracy. |
| 355 | Capacity Point Bonus Increases acquired capacity points by 19%. |
| 360 | Enfeebling Magic Skill Bonus Increases enfeebling magic skill by 8. |
| 405 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 8. |
| 445 | Capacity Point Bonus Increases acquired capacity points by 21%. |
| 450 | Enhanced Weapon Enchantment Damage Increases weapon enhancement damage by 5. |
| 500 | Enhanced Fast Cast Effect Reduces cast time of magic by 2%. Reduces recast time of magic by 1%. |
| Superior 3 Enables the player to equip items marked as Superior 3 (Su3). | |
| 545 | Capacity Point Bonus Increases acquired capacity points by 23%. |
| 550 | New Spell Grants a new magic spells. Steals an enemy's MP. Ineffective against undead. Reduces enemy’s physical evasion. Reduces enemy’s magic evasion. |
| 605 | Magic Defense Bonus Increases magic defense by 8. |
| 655 | Capacity Point Bonus Increases acquired capacity points by 25%. |
| 660 | Magic Attack Bonus Increases magic attack by 8. |
| 720 | Magic Evasion Bonus Increases magic evasion by 16. |
| 775 | Capacity Point Bonus Increases acquired capacity points by 27%. |
| 780 | Magic Accuracy Bonus Increases magic accuracy by 20. |
| 845 | Physical Accuracy Bonus Increases physical and ranged accuracy by 6. |
| 905 | Capacity Point Bonus Increases acquired capacity points by 29%. |
| 910 | Enfeebling Magic Skill Bonus Increases enfeebling magic skill by 10. |
| 980 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 10. |
| 1045 | Capacity Point Bonus Increases acquired capacity points by 31%. |
| 1050 | Enspell Damage Increases the damage of "En"-type spells by 6. |
| 1125 | Fast Cast Effect Reduces cast time by 2% and recast time by 1%. |
| 1195 | Capacity Point Bonus Increases acquired capacity points by 33%. |
| 1200 | New Spells Grants two new spells. Gradually restores a target's MP. Grants the ability to occasionally attack thrice. |
| Superior 4 Enables the player to equip items marked as Superior 4 (Su4). | |
| 1280 | Magic Defense Bonus Increases magic defense by 10. |
| 1355 | Capacity Point Bonus Increases acquired capacity points by 35%. |
| 1360 | Magic Attack Bonus Increases magic attack by 10. |
| 1445 | Magic Evasion Bonus Increases magic evasion by 20. |
| 1530 | Magic Accuracy Bonus Increases magic accuracy by 25. |
| 1620 | Physical Accuracy Bonus Increases physical and ranged accuracy by 8. |
| 1710 | Enfeebling Magic Skill Bonus Increases enfeebling magic skill by 13. |
| 1805 | Enhancing Magic Skill Bonus Increases enhancing magic skill by 13. |
| 1900 | Enspell Damage Increases the damage of "En"-type spells by 8. |
| 2000 | Fast Cast Effect Reduces cast time by 2% and recast time by 1%. |
| 2100 | ★Master! Grants a job-specific designation. Decreases the recast time of one-hour abilities by 15 minutes. |
| Superior 5 Enables the player to equip items marked as Superior 5 (Su5). |
Combat Skills[]
Master Levels increase player combat skill caps by +1 every level.
| Skill | Rank | Caps | ||
|---|---|---|---|---|
| Lv. 1 | Lv. 49 | Lv. 99 | ||
| Dagger | B | 5 | 144 | 398 |
| Sword | B | 5 | 144 | 398 |
| Club | D | 4 | 133 | 334 |
| Archery | D | 4 | 133 | 334 |
| Throwing | F | 4 | 114 | 265 |
| Evasion | D | 4 | 133 | 334 |
| Parrying | E | 4 | 124 | 300 |
| Shield | F | 4 | 114 | 265 |
See Red Mage Skill Caps for a by-level breakdown of Weapon Skill limits.
Magic Skill Ratings[]
Master Levels increase player magic skill caps by +1 every level.
| Skill | Rank | Caps | ||
|---|---|---|---|---|
| Lv. 1 | Lv. 49 | Lv. 99 | ||
| Enfeebling Magic | A+ | 6 | 150 | 424 |
| Enhancing Magic | B+ | 5 | 144 | 404 |
| Elemental Magic | C+ | 5 | 139 | 378 |
| Healing Magic | C- | 5 | 139 | 368 |
| Dark Magic | E | 4 | 124 | 300 |
| Divine Magic | E | 4 | 124 | 300 |
Job-Specific Equipment[]
- To see a side-by-side comparison of Artifact/Relic sets visit Red Mage Artifact/Relic Sets Comparison.
- To see a side-by-side comparison of the Estoqueur's Sayon sets visit Estoqueur's Sets Comparison.
- To see a side-by-side comparison of the Item Level 109 Reforged sets visit Red Mage Reforged Armor Sets
- To see a side-by-side comparison of the Item Level 119 Reforged sets visit Red Mage Reforged Armor Sets +1
Artifact Equipment[]
See Also: The Crimson Trial
Atrophy Armor Set
Item Level 109
Atrophy Armor +1 Set
Item Level 119
Atrophy Armor +2 Set
Item Level 119
Atrophy Armor +3 Set
Item Level 119
Relic Armor[]
Duelist's Armor +1 Set
Lv. 75
Vitiation Armor Set
Item Level 109
Vitiation Armor +1 Set
Item Level 119
Vitiation Armor +2 Set
Item Level 119
Vitiation Armor +3 Set
Item Level 119
Empyrean Armor[]
Estoqueur's Armor Set
Lv. 81~89
- Estoqueur's Chappel
- Estoqueur's Sayon
- Estoqueur's Gantherots
- Estoqueur's Fuseau
- Estoqueur's Houseaux
Empyrean Accessories
Lv. 80~90
Estoqueur's Armor +1 Set
Lv. 81~89
Lethargy Armor Set
Item Level 109
Lethargy Armor +1 Set
Item Level 119
Lethargy Armor +2 Set
Item Level 119
Other JSE[]
| Slot | Armor | Level |
|---|---|---|
| Neck | Warlock's Torque | 30 |
| Legs | War Hose | 50 |
| Ring | Fencer's Ring | 50 |
| Ring | Sanation Ring | 61 |
| Ear | Fencer's Earring | 70 |
| Head | Wise Cap / +1 | 72 |
| Body | Chasuble / +1 | 72 |
| Hands | Wise Gloves / +1 | 72 |
| Legs | Wise Braconi / +1 | 72 |
| Feet | Wise Pigaches / +1 | 72 |
| Neck | Duelist's Torque / +1 / +2 | 99 |
| Ear | Lethargy Earring / +1 / +2 | 99 |
| Ear | Snotra Earring | 99 |
| Back | Ghostfyre Cape | 99 |
| Back | Sucellos's Cape | 99 |
Ultimate Weaponry[]
- Superior 4/5: Duelist's Sword / Vitiation Sword / Crocea Mors
- Relic: Mandau, Excalibur
- Mythic: Murgleis
- Empyrean: Almace
- Aeonic: Sequence
- Prime: Mpu Gandring, Caliburnus
Job Guides[]
Outdated Guides[]
- How-To Guide: Red Mage
- Red Mage: Guide to Playing the Job
- ML's RDM 101 v2.0 Guide
- Red Mage Guide by Feauce
- Red Mage Guide by Chingon
- Red Mage Solo Guide by Kurokatana 1-20
- The Mithran Red Mage: A Guide to Red Mage
- Red Mage: Everyone's Little Beyotch by Magnus
- Red Mage: Endgame Gear Guide
- Red Mage: An Endgame Perspective
- Red Mage Besieged Skill up Guide
- Guide to Dispelling Effects
- Red Mage: En-Spell Damage Calculations
- Red Mage: Endgame Melee Equipment Guide by Tashan
- Red Mage Equipment Guide by Moonpirate
- Red Mage/Equipment Guide
- Red Mage Empyrean equipment guide by Kraftlos
| Starting | |
|---|---|
| Extra |
|
| Rise of the Zilart | |
| Treasures of Aht Urhgan | |
| Wings of the Goddess | |
| Seekers of Adoulin |
|