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Red Mage.png

Red Mages (RDM) learn both White Magic (with a focus on self-enhancing spells) and Black Magic (with a focus on enfeebling spells). Their melee skills with swords and daggers are offset by a dearth of the most powerful spells, though the spells available to them are cast with an enhanced speed. This enables them to push the odds further in their favour during a solo melee, or fill any role that may be underrepresented as a member of a party.

  • Content
    Quests, Records of Eminence, Titles.
  • Equipment
    Starting Gear, Ultimate Weapons, Quintessential Armor, Job-specific Equipment and master lists.
  • Statistics
    Basic Stats, Combat and Magic Skill Caps.
  • Abilities
    Job Abilities, Traits, Weapon Skills, Spells, Merit Points and Job Points.
  • Guides
    How to play as a Red Mage, including information on support jobs, macros and gearsets.

Unlocking Red Mage

  • Good news! Red Mage is one of the six jobs that starting characters can select when beginning the game. Because of this, players can change their job to Red Mage simply by speaking with the Moogle in their Mog House, or one of the many Nomad Moogles situated around the world.

Quests

Trial of the Magians

Records of Eminence

Titles

Emote

  • /jobemote - <name> revels in a moment of stylish elegance.
    Your character does the white magic casting emotion and several roses fade in and out over your character. The roses will leave traces behind your character if you move.

Starting Equipment

  • Lv.1 16482.png Onion Dagger
    This is by no means a good weapon.
  • Lv.1 04606.png Dia
    A light-element enfeebling magic spell that deals damage over time.

Ultimate Weapons

Daggers

Swords


Quintessential Armor Sets

Artifact

Warlock's Armor Set.png

Relic

Duelist's Armor Set.png

Empyrean

Estoqueur's Armor Set.png

Job-specific Equipment

Equipment exclusive to Red Mages.

Weapons

Daggers

Item Level DPS Stats
20625.png Secespita Rare 109 24 DMG:82 Delay:205 Evasion +10
Dagger skill +108
Parrying skill +108
Magic Accuracy skill +84
Enhancing Magic skill +10
Sword enhancement spell damage +8

Swords

Item Level DPS Stats
17696.png Buzzard Tuck Rare 40 6.16 DMG:23 Delay:224 DEX +1
Sword enhancement spell damage +2
Sword enhancement spell duration +5
16829.png Fencing Degen RareExclusive 41 5.89 DMG:22 Delay:224 MP +10 INT +1 MND +1
17647.png Aramis's Rapier Rare 59 8.91 DMG:30 Delay:202 Accuracy +3
Parrying skill +5
16605.png Enhancing Sword Rare 68 10 DMG:40 Delay:240
Sword enhancement spell damage +5
Latent effect: Accuracy +8 Attack +16
17694.png Guespiere Rare 73 10.09 DMG:38 Delay:226 STR +1 MND +6
Additional effect: Weakens defense
17742.png Vorpal Sword RareExclusive 75 10.45 DMG:39 Delay:224
17761.png Oberon's Rapier
Can be augmented. See item page for details.
75 8.04 DMG:30 Delay:224 Main hand: DMG: 36
18895.png Chimeric Fleuret RareExclusive 89 14.04 DMG:51 Delay:218 Accuracy +5
Sword enhancement spell damage +7
Latent effect: "Double Attack" +4%
20702.png Emissary Exclusive
Can be augmented. See item page for details.
119 30.75 DMG:123 Delay:240 Accuracy +15
"Magic Atk. Bonus" +14
Magic Damage +130
Magic Accuracy Skill +201
Sword skill +242
Parrying skill +242
"Fast Cast" +10%
Physical damage taken -3%
20720.png Egeking RareExclusive
Can be augmented. See item page for details.
119 31.53 DMG:124 Delay:236 Magic Damage +70
Sword skill +242 Parrying skill +242
Magic Accuracy skill +188
Enmity -10
"Phalanx" damage reduction +2
Sword enhancement spell damage +10
21606.png Enriching Sword 119 (Su2) 39 DMG:156 Delay:240
"Magic Atk. Bonus" +14
Magic Damage +108
Sword skill +242
Parrying skill +242
Magic Accuracy skill +201
Sword enhancement spell damage +30
Sword enhancement spells: Accuracy +23
Attack +23 Magic Accuracy +23
21607.png Enriching Sword +1 119 (Su2) 40.43 DMG:157 Delay:233
"Magic Atk. Bonus" +14
Magic Damage +108
Sword skill +242
Parrying skill +242
Magic Accuracy skill +201
Sword enhancement spell damage +35
Sword enhancement spells: Accuracy +28
Attack +28 Magic Accuracy +28
21625.png Duelist's Sword
Can be augmented. See item page for details.
119 (Su4) 39.85 DMG:178 Delay:268 HP +100
MP +50 Accuracy +30
Magic Accuracy +30
Magic Damage +186
Sword skill +242
Parrying skill +242
Magic Accuracy skill +228
"Fast Cast" +10%
Dynamis (D): Accuracy +10
Magic Accuracy +10
21626.png Vitiation Sword
Can be augmented. See item page for details.
119 (Su4) 41.31 DMG:179 Delay:260 HP +120
MP +60 Accuracy +40
Magic Accuracy +40
Magic Damage +201
Sword skill +255
Parrying skill +255
Magic Accuracy skill +242
"Fast Cast" +15%
Dynamis (D): Accuracy +10
Magic Accuracy +10
21627.png Crocea Mors
Can be augmented. See item page for details.
119 (Su5) 41.54 DMG:180 Delay:260 HP +130
MP +70 Accuracy +50
Magic Accuracy +50
Magic Damage +269
Sword skill +269
Parrying skill +269
Magic Accuracy skill +255
"Fast Cast" +20%

Armor

Head

Item Level Stats
15190.png Wise Cap 72 DEF: 24 MP +13 Accuracy +2
Ranged Accuracy +3
Magic Accuracy +5
15191.png Wise Cap +1 72 DEF: 25 MP +15 Accuracy +3
Ranged Accuracy +4
Magic Accuracy +6

Body

Item Level Stats
14440.png Chasuble 72 DEF: 43 MP +20 Accuracy +5
Magic Accuracy +5
Enmity -2
14441.png Chasuble +1 72 DEF: 44 MP +25 Accuracy +6
Magic Accuracy +6
Enmity -3

Hands

Item Level Stats
14880.png Wise Gloves 72 DEF: 16 MND +4 Accuracy +3
Ranged Accuracy +2 Enmity -2
14881.png Wise Gloves +1 72 DEF: 17 MND +5 Accuracy +4
Ranged Accuracy +3 Enmity -3

Legs

Item Level Stats
15368.png War Hose 50 DEF: 20 Accuracy +1 Attack +2
Evasion +2
15396.png Wise Braconi 72 DEF: 32 MP +17 Accuracy +1
Magic Accuracy +2
Enmity -4
15397.png Wise Braconi +1 72 DEF: 33 MP +20 Accuracy +2
Magic Accuracy +3
Enmity -5

Feet

Item Level Stats
15334.png Wise Pigaches 72 DEF: 14 INT +4 Accuracy +2
Ranged Accuracy +3 Enmity -1
15335.png Wise Pigaches +1 72 DEF: 15 INT +5 Accuracy +3
Ranged Accuracy +4 Enmity -2

Accessories

Trinkets

Item Level Stats
21396.png Regal Gem RareExclusive 99 MND +7 Magic Accuracy +15
Enfeebling magic effect +10

Neck

Item Level Stats
11992.png Warlock's Torque Exclusive
Can be augmented. See item page for details.
30
11594.png Estoqueur's Collar RareExclusive 80 HP +20 MP +20 MND +8
25441.png Duelist's Torque
Can be augmented. See item page for details.
99 Magic Accuracy +20
Enfeebling Magic effect +5
"Dispel" +1
25442.png Duelist's Torque +1
Can be augmented. See item page for details.
99 Magic Accuracy +25
Enfeebling Magic effect +7
"Dispel" +1
25443.png Duelist's Torque +2
Can be augmented. See item page for details.
99 Magic Accuracy +30
Enfeebling Magic effect +10
"Dispel" +1

Ears

Item Level Stats
13423.png Fencer's Earring Rare 70 Latent effect:
Magic damage taken
-30%
11707.png Estoqueur's Earring RareExclusive 90 Magic Accuracy +3
Enhances "Fast Cast" effect
26109.png Snotra Earring RareExclusive 99 MND +8 Magic Accuracy +10
Enfeebling magic duration +10%

Rings

Item Level Stats
13290.png Fencer's Ring Rare 50 Latent effect:
Sword enhancement spell damage
+5
14677.png Sanation Ring RareExclusive 61 Enchantment:
MP recovered while healing
+3

Back

Item Level Stats
16204.png Estoqueur's Cape RareExclusive 84 DEF: 8 MND +5
Enhancing magic skill +6
Increases enhancing magic effect
duration
26250.png Sucellos's Cape Exclusive
Can be augmented. See item page for details.
99 DEF: 15
Enfeebling Magic effect +10
Enhancing Magic duration +20%
28621.png Ghostfyre Cape Exclusive
Can be augmented. See item page for details.
99 DEF: 13 "Cure" potency +6%
Magic Damage +6
Sword enhancement spell damage +5

Waist

Item Level Stats
15873.png Duelist's Belt RareExclusive 70 DEF: 4 INT +4 MND +4
HP recovered while healing +4
MP recovered while healing +4

Master Lists

All equipment usable by Red Mages.

Weapons

  • Hand-to-Hand
  • Daggers
  • Swords
  • Great Swords
  • Axes
  • Great Axes
  • Scythes
  • Polearms
  • Katana
  • Great Katana
  • Clubs
  • Staves
  • Archery
  • Marksmanship
  • Throwing

Armor

  • Shields
  • Head
  • Body
  • Hands
  • Legs
  • Feet
  • Neck
  • Ears
  • Rings
  • Back
  • Waist

Accessories

Attributes

A character's base attributes result from a combination of Race, Job and Support Job.

Attribute RDM Rank
STR D
DEX D
AGI E
VIT E
INT C
WIS C
CHA C
HP D
MP D

Combat Skills

Lv. Rank B
Dagger, Sword
Rank D
Club, Archery, Evasion
Rank E
Parrying
Rank F
Throwing, Shield
1 5 4 4 4
49 144 133 124 114
99 398 334 300 265

Weapon Skill Availability

  • Weapon Skills noted by a single asterisk require certain subjobs to gain access to the skill. See that particular skill's page for details.
  • Weapon Skills noted by a double asterisk require completion of a quest before use, the required level for which may be different than the Weapon Skill's level. See that particular skill's page for details.
Lv. Rank B
Dagger, Sword
Rank D
Club, Archery
Weapon Skills
1 5 4 Icon ws dagger water.png Wasp Sting , Icon ws sword light.png Fast Blade
2 7 6 Icon ws club light.png Shining Strike , Icon ws archery fire.png Flaming Arrow *
10 31 28 Icon ws sword fire.png Burning Blade
14 42 39 Icon ws dagger wind.png Gust Slash
15 45 41 Icon ws club light.png Seraph Strike *, Icon ws archery wind.png Piercing Arrow *
17 51 47 Icon ws sword fire.png Red Lotus Blade
24 71 66 Icon ws dagger ice.png Shadowstitch
26 77 71 Icon ws sword lightning.png Flat Blade , Icon ws club lightning.png Brainshaker
30 89 82 Icon ws archery fire.png Dulling Arrow *
34 100 93 Icon ws dagger water.png Viper Bite , Icon ws sword light.png Shining Blade
37 109 101 Icon ws club light.png Starlight
43 126 117 Icon ws dagger wind.png Cyclone , Icon ws sword light.png Seraph Blade
46 135 125 Icon ws club light.png Moonlight *
51 151 140 Icon ws dagger dark.png Energy Steal , Icon ws sword light.png Circle Blade
53 161 150 Icon ws club fire.png Skullbreaker
56 175 164 Icon ws dagger dark.png Energy Drain , Icon ws sword light.png Spirits Within
59 191 178 Icon ws club light.png True Strike , Icon ws archery wind.png Sidewinder *
62 202 186 Icon ws sword light.png Vorpal Blade
70 228 201 Icon ws club light.png Judgment *
71 232 203 Icon ws dagger dark.png Evisceration **
73 240 207 Icon ws sword light.png Savage Blade **, Icon ws sword light.png Glory Slash **, Icon ws sword light.png Uriel Blade **
75 250 210 Icon ws dagger dark.png Mercy Stroke **, Icon ws sword light.png Knights of Round **, Icon ws sword light.png Death Blossom **
83 293 245 Icon ws dagger wind.png Aeolian Edge
85 305 255 Icon ws sword light.png Sanguine Blade
92 349 292 Icon ws archery wind.png Refulgent Arrow *
96 377 316 Icon ws dagger earth.png Exenterator **, Icon ws sword light.png Requiescat **
99 398 334 Icon ws sword light.png Chant du Cygne **

Magic Skills

Lv. Rank A+
Enfeebling
Rank B+
Enhancing
Rank C+
Elemental
Rank C-
Healing
Rank E
Dark, Divine
1 6 5 5 5 4
49 150 144 139 139 124
99 424 404 378 368 300

Abilities


  • Icon abi convert.png Lv. 40 Convert
    Swaps current HP with MP.

  • Icon abi composure.png Lv. 50 Composure
    Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer. Also increases the damage of enchanted weapons.

  • Icon abi saboteur.png Lv. 83 Saboteur
    Increases magic accuracy, as well as the effect and duration of enfeebling magic. Also increases the chance of Immunobreak occurring.

  • Icon abi spontaneity.png Lv. 95 Spontaneity
    Reduces casting time for the next magic spell the target casts.

  • Icon abi stymie.png Lv. 96 Stymie
    Greatly increases the accuracy of the next enfeebling magic spell.

Traits

  • Icon trait green.png Lv. 10 Resist Petrify
    Gives you a slight resistance against petrification.




  • Icon trait white.png Lv. 26 Tranquil Heart
    Reduces enmity gain when casting healing magic.

  • Icon trait green.png Lv. 30 Resist Petrify II
    Gives you a slight resistance against petrification.

  • Icon trait cyan.png Lv. 31 Clear Mind
    Raises the amount of MP recovered while resting.




  • Icon trait green.png Lv. 50 Resist Petrify III
    Gives you a slight resistance against petrification.

  • Icon trait cyan.png Lv. 53 Clear Mind II
    Raises the amount of MP recovered while resting.


  • Icon trait green.png Lv. 70 Resist Petrify IV
    Gives you a slight resistance against petrification.

  • Icon trait cyan.png Lv. 75 Clear Mind III
    Raises the amount of MP recovered while resting.


  • Icon trait green.png Lv. 81 Resist Petrify V
    Gives you a slight resistance against petrification.



  • Icon trait white.png Lv. 87 Shield Mastery
    Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption.




  • Icon trait white.png Lv. 97 Shield Mastery II
    Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption.

Weapon Skills

Daggers












Swords


















Clubs





  • Icon ws club light.png Lv. 46 Moonlight (only with WAR/WHM/PLD/DRK/SAM/BLU/SCH/GEO support job)
    Club Skill: 125 - Restores party members' MP within the area of effect. Amount restored varies with TP.
    Skillchain attribute: None



  • Icon ws club light.png Lv. 70 Judgment (only with WAR/WHM/PLD/DRK/SAM/BLU/SCH/GEO/RUN support job)
    Club Skill: 200 - Delivers a single-hit attack. Damage varies with TP.
    Skillchain attribute: Impaction-Icon.gifImpaction

Archery






Spells

Enfeebling Magic

  • Icon spell dia.png Lv. 1 Dia
    Lowers an enemy's defense and gradually deals light elemental damage.
    Obtained via Purchase Merchants.




  • Icon spell bind.png Lv. 11 Bind
    Binds an enemy in place, immobilizing it.
    Obtained via Drop Drop.

  • Icon spell slow.png Lv. 13 Slow
    Reduces an enemy's attack speed.
    Obtained via Purchase Merchants.











  • Icon spell inundation.png Lv. 64 Inundation
    Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target
    Obtained via Purchase Merchants.










  • Icon spell addle ii.png Lv. 99 Addle II
    Decreases an enemy's magic accuracy and increases its spellcasting time.
    Obtained with 550 total Job Points.



Enhancing Magic




























  • Icon spell phalanx.png Lv. 33 Phalanx
    Gives you a certain amount of damage resistance.
    Obtained via BCNM BCNM.





































  • Icon spell temper ii.png Lv. 99 Temper II
    Grants the ability to occasionally attack twice.
    Obtained with 1,200 total Job Points.

Elemental Magic































Healing Magic







Dark Magic




Merits

Group 1








Group 2





  • Enspell Damage
    Increase damage of Enspell effects by 3, and Enspell II effects by 6.


Job Points

Enhancements

  • Chainspell Effect - Increases elemental magic damage while under the effects of Chainspell.
    Increase elemental magic damage by 2.

  • Stymie Effect - Increases the effect duration of enfeebling magic spells while under the effects of Stymie.
    Increase the effect duration by 1 second.

  • Convert Effect - Reduces the amount of HP consumed when using Convert.
    Reduce the amount of HP consumed by 1 percent.

  • Magic Accuracy Bonus - Increases magic accuracy.
    Increase magic accuracy by 1.

  • Composure Effect - Increases physical accuracy while under the effects of Composure.
    Increase physical accuracy by 1.


  • Saboteur Effect - Increases magic accuracy while under the effects of Saboteur.
    Increase magic accuracy by 2.

  • Enfeebling Magic Duration - Increases enfeebling magic effect duration.
    Increase effect duration by 1.

  • Quick Magic Effect - Reduces MP consumption while under the effects of Quick Magic.
    Reduce MP consumption by 2 percent.

  • Enhancing Magic Duration - Increases enhancing magic effect duration.
    Increases effect duration by 1 second.

Gifts

  • 5 - Magic Defense Bonus
    Increases magic defense by 4.

  • 5 - Capacity Point Bonus
    Increases acquired capacity points by 5%.

  • 10 - Magic Attack Bonus
    Increases magic attack by 4.

  • 20 - Magic Evasion Bonus
    Increases magic evasion by 8.

  • 25 - Capacity Point Bonus
    Increases acquired capacity points by 7%.

  • 30 - Magic Accuracy Bonus
    Increases magic accuracy by 10.

  • 45 - Physical Accuracy Bonus
    Increases physical accuracy by 3. Also enhances ranged accuracy.

  • 50 - Superior 1
    Enables the player to equip items marked as Superior 1 (Su1).

  • 55 - Capacity Point Bonus
    Increases acquired capacity points by 9%.

  • 60 - Enfeebling Magic Skill Bonus
    Increases enfeebling magic skill by 5.

  • 80 - Enhancing Magic Skill Bonus
    Increases enhancing magic skill by 5.

  • 95 - Capacity Point Bonus
    Increases acquired capacity points by 11%.


  • 100 - Superior 2
    Enables the player to equip items marked as Superior 2 (Su2).

  • 125 - Enhanced Weapon Enchantment Damage
    Increases weapon enhancement damage by 5.

  • 145 - Capacity Point Bonus
    Increases acquired capacity points by 13%.

  • 150 - Enhanced Fast Cast Effect
    Reduces casting time of magic by 2%.
    Reduces recast time of magic by 1%.

  • 180 - Magic Defense Bonus
    Increases magic defense by 6.

  • 205 - Capacity Point Bonus
    Increases acquired capacity points by 15%.

  • 210 - Magic Attack Bonus
    Increases magic attack by 6.

  • 245 - Magic Evasion Bonus
    Increases magic evasion by 12.

  • 275 - Capacity Point Bonus
    Increases acquired capacity points by 17%.

  • 280 - Magic Accuracy Bonus
    Increases magic accuracy by 15.

  • 320 - Physical Accuracy Bonus
    Increases physical accuracy by 5. Also increases ranged accuracy.

  • 355 - Capacity Point Bonus
    Increases acquired capacity points by 19%.

  • 360 - Enfeebling Magic Skill Bonus
    Increases enfeebling magic skill by 8.

  • 405 - Enhancing Magic Skill Bonus
    Increases enhancing magic skill by 8.

  • 445 - Capacity Point Bonus
    Increases acquired capacity points by 21%.

  • 450 - Enhanced Weapon Enchantment Damage
    Increases weapon enhancement damage by 5.

  • 500 - Enhanced Fast Cast Effect
    Reduces cast time of magic by 2%. Reduces recast time of magic by 1%.

  • 500 - Superior 3
    Enables the player to equip items marked as Superior 3 (Su3).

  • 545 - Capacity Point Bonus
    Increases acquired capacity points by 23%.

  • 550 - New Spell
    Grants three new magic spells; Addle II - Steals an enemy's MP. Ineffective against undead; Distract III - Reduces enemy’s physical evasion; Frazzle III - Reduces enemy’s magic evasion.

  • 605 - Magic Defense Bonus
    Increases magic defense by 8.

  • 655 - Capacity Point Bonus
    Increases acquired capacity points by 25%.

  • 660 - Magic Attack Bonus
    Increases magic attack by 8.

  • 720 - Magic Evasion Bonus
    Increases magic evasion by 16.

  • 775 - Capacity Point Bonus
    Increases acquired capacity points by 27%.

  • 780 - Magic Accuracy Bonus
    Increases magic accuracy by 20.

  • 845 - Physical Accuracy Bonus
    Increases physical and ranged accuracy by 6.

  • 905 - Capacity Point Bonus
    Increases acquired capacity points by 29%.

  • 910 - Enfeebling Magic Skill Bonus
    Increases enfeebling magic skill by 10.

  • 980 - Enhancing Magic Skill Bonus
    Increases enhancing magic skill by 10.

  • 1045 - Capacity Point Bonus
    Increases acquired capacity points by 31%.

  • 1050 - Enspell Damage
    Increases the damage of "En"-type spells by 6.

  • 1125 - Fast Cast Effect
    Reduces cast time by 2% and recast time by 1%.

  • 1195 - Capacity Point Bonus
    Increases acquired capacity points by 33%.

  • 1200 - New Spells
    Grants two new spells; Refresh III - Gradually restores a target's MP; Temper II - Grants the ability to occasionally attack thrice.

  • 1200 - Superior 4
    Enables the player to equip items marked as Superior 4 (Su4).

  • 1280 - Magic Defense Bonus
    Increases magic defense by 10.

  • 1355 - Capacity Point Bonus
    Increases acquired capacity points by 35%.

  • 1360 - Magic Attack Bonus
    Increases magic attack by 10.

  • 1445 - Magic Evasion Bonus
    Increases magic evasion by 20.

  • 1530 - Magic Accuracy Bonus
    Increases magic accuracy by 25.

  • 1620 - Physical Accuracy Bonus
    Increases physical and ranged accuracy by 8.

  • 1710 - Enfeebling Magic Skill Bonus
    Increases enfeebling magic skill by 13.

  • 1805 - Enhancing Magic Skill Bonus
    Increases enhancing magic skill by 13.

  • 1900 - Enspell Damage
    Increases the damage of "En"-type spells by 8.

  • 2000 - Fast Cast Effect
    Reduces cast time by 2% and recast time by 1%.

  • 2100 - ★Master!
    Grants a job-specific designation.
    Decreases the recast time of one-hour abilities by 15 minutes.

  • 2100 - Superior 5
    Enables the player to equip items marked as Superior 5 (Su5).

Guides

Until this project is updated, please visit the Red Mage forum at ffxiah.com for up-to-date information on playing Red Mage.
Please note; all of these guides are now out-of-date. An updated 'How-To' guide should be created to incorporate relevant information from the guides below before these guides are removed entirely from the site.

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