FFXIclopedia
m (Added the Spawn IDs of the Placeholder Mobs)
m (Timed re-spawn of placeholder mobs, Tremor Ram)
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*Can take up to 8 hours to pop.
 
*Can take up to 8 hours to pop.
 
*Window opens 1 hour after last time of death.
 
*Window opens 1 hour after last time of death.
*Placeholder Tremor Rams Spawn IDs are 12D and 12E
+
*Placeholder [[Tremor Rams]Tremor Rams'] Spawn IDs are 12D and 12E, re-spawn time is roughly 10 minutes. There isn't just one static spawn point for these mobs.
 
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Revision as of 19:12, 27 December 2012

Job: Warrior
Family: Ram
Crystal: Earth
Weak to: Water

Notorious Monster

Rampaging Ram

Rampaging Ram

Zone

Level

Drops

Steal

Spawns

Notes

Konschtat Highlands

27-28

1

A, S, Sc
590~2,200 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
KonschtatHighlands

Spawns in the area spanning from (H-6) to (I-8).

Notes:

Hunt Registry Elusiveness Ferocity Required Scylds Rewarded Scylds Evolith Evolith
Bastok Mines (I-9)
3 3 0 10 Hand to Hand WS: Enmity -1