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Table of Contents
Zone Information
Area Name Rala Waterways (U)
Type Dungeon
Maps
Map Acquisition Not obtainable
Miscellaneous
Hobbies
None
Weather
None
Region The Adoulin Islands
Expansion Seekers of Adoulin
Requirements Level 96+
KeyItemAdoulinian charter permit
Alliance leader only:
KeyItemRala simulacrum
Restrictions Time limit
Background music
Monstrosity Not applicable
Notes None
Description

Located in an "Otherwordly" version of Vana'diel, Rala Waterways [U] is a parallel and significantly expanded version of Rala Waterways in which Skirmishes take place. Entry into Rala Waterways [U] skirmishes is accomplished by having the party leader utilize a Rala simulacrum (assembled from three Simulacrum Segments including a Rala Visage) at the Augural Conveyor located in Rala Waterways in the southeast corner of (B-6). All players in the party will be immediately transported to the Skirmish area once entry has been confirmed by the party leader.

Rala Waterways Skirmish
Connections

Rala Waterways

Rala Waterways -U-

Rala Waterways [U]

Rala Skirmishes

There are five Skirmishes that occur within Rala Waterways [U], dependent on the tier of Faithful's Torso used in assembling the simulacrum. Each Skirmish will begin at the same location on the overall map, but take place on progressively larger versions of the map (current Skirmishes utilize the Eastern half of the composite map linked above). The largest map (on a tier V body run) contains 15 notorious monsters and many more normal monsters. Smaller maps contain fewer notorious monsters and normal monsters, from the same overall pool of monsters. In map sections that are common to different size Skirmishes, enemies will be located in the same positions.

Faithful's Torso Tier/Objective Requirements (NMs Defeated)

I II III IV V
Time Limit 30 minutes 40 minutes 50 minutes 60 minutes 60 minutes
Primary Objective 6 7 8 9Exclamation 10
Secondary Objective 8 10 11 13Exclamation 15

Notorious Monsters

15 unique Notorious Monsters are present in Rala Waterways (U):

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Anklebiter Slug
Slugs
Aquifer Leech
Leeches
Bufobrawler
Toads
Bonesoaked Bandit
Skeletons
Coreborn Spider
Spiders
Deft Eft
Efts
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Mistdagger
Behind the Sluices
Humanoids 1
A, L, T(S)
Sverdhried ???
Endeavoring to Awaken
Humanoids 1
The Briars (Elvaan)
Behind the Sluices
Humanoids 1
A, L, T(S)
The Briars (Galka)
Behind the Sluices
Humanoids 1
A, L, T(S)
The Keeper
Behind the Sluices
Humanoids 1
A, L, T(S)
Zurko-Bazurko
Endeavoring to Awaken
Humanoids 1
A, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants