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Table of Contents
Zone Information
Area Name Ra'Kaznar Inner Court
Type Dungeon
Maps
InnerCourt1
InnerCourt2
Map Acquisition Purchase from Sifa Alani for 2,000 bayld
Miscellaneous
Hobbies
Ra'Kaznar Inner Court/HELM
Weather
Information Needed
Region Ra'Kaznar
Expansion Seekers of Adoulin
Requirements Key ItemWatercraft
Key Item"Watercrafting"
(Yorcia Weald access)
Restrictions
Background music
Monstrosity Not applicable
Notes
Description

A certain passage exists in a famous Adoulinian fairytale regarding an architectural relic from ages past. Should this brief allusion be true, it would mean that a culturally advanced civilization had inhabited the Adoulin Islands long before the supposed founder king ever stepped foot on their soil.

Though its origins are mysterious, its appearance is downright mystifying. Accessible only via a vertical transport device from Outer Ra'Kaznar, it consists of a few connected pathways—sans balustrades—suspended above a gaping abyss. Its bizarre construction has lead researchers to suggest that the court serves as nothing more than a causeway for some inexplicable force of darkness. Or perhaps its eerily geometrical corridors lead to an even more sinister realm deep below.

Inner Ra'Kaznar
Connections

Enter/exit this zone from:

Escape to F-8 Kamihr Drifts

Involved in Quests/Missions[]

Quest Type Starter Location
The Key to the Turris Seekers of Adoulin
Blood for Blood Seekers of Adoulin

NPCs Found Here[]

Name Location Type
? ? ?


Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Suspended Sculpture
Structures A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Bilespouting Acuex
118 - 122 Acuex Poison Acuex Poison (Despoil) Acuexes NA, H, L
Boilridden Umbril
120 - 123 Umbril Ooze Umbrils A, S
Conniving Unseelie
122 - 124 Pixies
Deserter Draugar
118 - 121 Bone Chip Bone Chip (Despoil) Skeletons A, H, HP
Dolorous Cyhiraeth
Corpselights A, H, HP
Draftdance Fluturini
117 - 120 Twitherym Wing Fluturinis
Dullahan Axegrinder
120 - 124 Dullahans Unknown
Enigmatic Vampyr
125 Vampyrs A, H, HP
Inimical Corse
125 Corses A, H, HP
Ironclad Animus
124 Iron Giants A, H, S
Ironclad Wrecker
125 Iron Giants A, H, S
Powercrazed Dvergr
125 Dvergar Unknown
Poxhound
118 - 121 Wolf Hide Wolf Hide (Despoil) Hounds A, H, HP
Scowling Vodoriga
120 - 123 Gargouille Eye
Gargouille Shank
Gargouille Horn Gargouilles Unknown
Slimeskin Obdella
118 - 121 Fiend Blood Bird Blood (Despoil) Leeches NA, L
Spurned Deeparrow
120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Elementalist
120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Engraver
120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Fluteslinger
120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Hexer
120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Nightstalker
120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Saboteur
120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Valiant
120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Unrepentant Byrgen
121 - 123 Elementals A, M
Wayward Bhoot
119 - 120 Ghosts 2 A, H, HP
Whitenoise Bats
Bat Trios A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here[]

Name Family Spawns Notes
Heliotrope Barrier
Colonization Reive
Obstacles 3 per Reive
Indomitable Spurned
Colonization Reive
Fomors 4 per Reive
S
Spurned Deeparrow
Lair Reive
Obstacles 1 per Reive
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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