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* '''Recast Time:''' 1 minute for each charge (Can be brought down to 50 seconds with merits) |
* '''Recast Time:''' 1 minute for each charge (Can be brought down to 50 seconds with merits) |
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* '''Duration:''' Instant |
* '''Duration:''' Instant |
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+ | ==Items that Enhance this effect== |
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+ | * [[Death Penalty]] |
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==More Information== |
==More Information== |
Revision as of 12:59, 28 July 2008
Job Ability
- Shoot a bullet charged with the magical energy of an elemental card. Special items required.
- Obtained: Corsair Level 40
- Charges: 2
- Recast Time: 1 minute for each charge (Can be brought down to 50 seconds with merits)
- Duration: Instant
Items that Enhance this effect
More Information
- The corsair must equip a gun and ammunition, and be in possession of the appropriate elemental card, in order to use this ability (e.g. Fire Shot requires a Fire Card). One card is consumed with each use of the ability. Does not consume bullets.
- The effects of Enfeebling Magic that match the element of the card may be enhanced.
- Enfeebling effects to be enhanced must be applied to the mob before Quick Draw is used.
- Quick Draw does not enhance Bard enfeebling songs.
- Quick Draw accuracy is affected by +Agility
- Quick Draw Damage is affected by +Magic Attack Bonus items.
- Quick Draw damage is directly proportionate to gun + Ammo DMG. Ex: Quick Draw used with a Peacemaker will do considerably less damage than a Quick Draw used with a Martial Gun
- Elemental Staves will affect the damage output from Quick Draw. (i.e. Fire Staff + Fire Card)
- Quick Draw is multidirectional, meaning it can be shot even if not facing current monster.
- Quick Draw ignores shadows. (Tested in Conflict (PvP).)
- Quick Draw gives 0 TP. (Tested in Conflict (PvP).)
- Charges may be reset by the ability Random Deal, or by the Corsair 2 HR ability Wild Card
- Fire Shot
- Shoot a bullet charged with the magical energy of a Fire Card. Special items required. Deals damage.
- Ice Shot
- Shoot a bullet charged with the magical energy of an Ice Card. Special items required. Deals damage.
- Wind Shot
- Shoot a bullet charged with the magical energy of a Wind Card. Special items required. Deals damage.
- Earth Shot
- Shoot a bullet charged with the magical energy of an Earth Card. Special items required. Deals damage. Slow effect +10%.
- Thunder Shot
- Shoot a bullet charged with the magical energy of a Thunder Card. Special items required. Deals damage.
- Water Shot
- Shoot a bullet charged with the magical energy of a Water Card. Special items required. Deals damage.
- Light Shot
- Shoot a bullet charged with the magical energy of a Light Card. Special items required. Dia defense down +5%. Additional effect: Sleep (Status Effect)