FFXIclopedia
(gave MAB it's own line, otherwise looked like MAB effects accuracy)
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* '''Recast Time:''' 1 minute for each charge (Can be brought down to 50 seconds with merits)
 
* '''Recast Time:''' 1 minute for each charge (Can be brought down to 50 seconds with merits)
 
* '''Duration:''' Instant
 
* '''Duration:''' Instant
  +
==Items that Enhance this effect==
  +
* [[Death Penalty]]
   
 
==More Information==
 
==More Information==

Revision as of 12:59, 28 July 2008


Job Ability

  • Shoot a bullet charged with the magical energy of an elemental card. Special items required.
  • Obtained: Corsair Level 40
  • Charges: 2
  • Recast Time: 1 minute for each charge (Can be brought down to 50 seconds with merits)
  • Duration: Instant

Items that Enhance this effect

More Information

  • The corsair must equip a gun and ammunition, and be in possession of the appropriate elemental card, in order to use this ability (e.g. Fire Shot requires a Fire Card). One card is consumed with each use of the ability. Does not consume bullets.
  • The effects of Enfeebling Magic that match the element of the card may be enhanced.
  • Enfeebling effects to be enhanced must be applied to the mob before Quick Draw is used.
  • Quick Draw does not enhance Bard enfeebling songs.
  • Quick Draw accuracy is affected by +Agility
  • Quick Draw Damage is affected by +Magic Attack Bonus items.
  • Quick Draw damage is directly proportionate to gun + Ammo DMG. Ex: Quick Draw used with a Peacemaker will do considerably less damage than a Quick Draw used with a Martial Gun
  • Elemental Staves will affect the damage output from Quick Draw. (i.e. Fire Staff + Fire Card)
  • Quick Draw is multidirectional, meaning it can be shot even if not facing current monster.
  • Quick Draw ignores shadows. (Tested in Conflict (PvP).)
  • Quick Draw gives 0 TP. (Tested in Conflict (PvP).)
  • Charges may be reset by the ability Random Deal, or by the Corsair 2 HR ability Wild Card
Fire Shot
Shoot a bullet charged with the magical energy of a Fire Card. Special items required. Deals damage.
Ice Shot
Shoot a bullet charged with the magical energy of an Ice Card. Special items required. Deals damage.
Wind Shot
Shoot a bullet charged with the magical energy of a Wind Card. Special items required. Deals damage.
Earth Shot
Shoot a bullet charged with the magical energy of an Earth Card. Special items required. Deals damage. Slow effect +10%.
Thunder Shot
Shoot a bullet charged with the magical energy of a Thunder Card. Special items required. Deals damage.
Water Shot
Shoot a bullet charged with the magical energy of a Water Card. Special items required. Deals damage.
Light Shot
Shoot a bullet charged with the magical energy of a Light Card. Special items required. Dia defense down +5%. Additional effect: Sleep (Status Effect)
Dark Shot
Shoot a bullet charged with the magical energy of a Dark Card. Special items required. Bio attack down +5%. Additional effect: Dispel.