Cards can be stored in a Card Case like Ninja Tool Bags or Ammo Quivers. See Nokkhi Jinjahl for details.
Quick Draw uses 1 card, but does not use the bullet.
When Corsair is set as a support job, Quick Draw can be used with any Marksmanship weapon, including cannons and crossbows, provided that appropriate ammunition is equipped. It does not work with Archery weapons.
Quick Draw can be used from a max distance of 22'.
Quick Draw can be used even when facing away from the target.
Quick Draw's recharge time can be reduced to 50sec with full merits into Quick Draw Recast. Another 5 sec can be reduced with an augmented Mirke Wardecors to bring the recharge time down to 45 sec.
Dark Shot dispels 1 beneficial effect from the target.
Light and Dark Shot produce considerably less Enmity than their magical equivalents.
Quick Draw augments enfeebling effects active on the target when the corresponding elemental shot is used. See below for information.
It is possible to earn Marksmanship skill increases when using Quick Draw.
Quick Draw Effects
Using the Elemental Shot corresponding to the element of an enfeebling effect will increase the potency of that enfeebling effect. For example, using Earth Shot after the spell Slow (an Earth-based spell) will enhance the Slow effect past its presumed cap. Quick Draw's augmentation effect occurs even if Quick Draw has been resisted. See below for a list of the effects.
(Note that many of these values are speculated. See talk page.)
Special Note about Dia/Bio: Quick Draw will upgrade Bio and Dia to their next spell tier. E.g. Dia II augmented by Light Shot becomes equivalent to Dia III and thus is not overwritten by Bio II. Presumably, Bio III and Dia III augmented by Quick Draw become equivalent to "Bio IV" and "Dia IV."
Regardless of tier, the bonus provides a flat +3 DoT bonus.