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{{tableMobLine-NM| Name=Dosetsu Tree| Spawn= | Lvl= 38-40| Drop= [[Raikiri]]| Steal= | Family=Treants| NumSpawns= {{Tooltip-NMMap|map= Qufim-island-NM.png|NM= Dosetsu Tree}} | Note= A, L}} |
{{tableMobLine-NM| Name=Dosetsu Tree| Spawn= | Lvl= 38-40| Drop= [[Raikiri]]| Steal= | Family=Treants| NumSpawns= {{Tooltip-NMMap|map= Qufim-island-NM.png|NM= Dosetsu Tree}} | Note= A, L}} |
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− | {{tableMobLine-NM| Name=Slippery Sucker| Spawn= | Lvl= | Drop= | Steal= | Family=Leeches| NumSpawns= {{Tooltip-NMMap|map= Qufim-island-NM.png|NM= Slippery Sucker}} | Note= L, H, |
+ | {{tableMobLine-NM| Name=Slippery Sucker| Spawn= | Lvl= | Drop= | Steal= | Family=Leeches| NumSpawns= {{Tooltip-NMMap|map= Qufim-island-NM.png|NM= Slippery Sucker}} | Note= L, H, Sc}} |
{{tableMobLine-NM| Name=Trickster Kinetix| Spawn= | Lvl= 35-36| Drop= [[Tabar]]| Steal= | Family=Evil Weapons| NumSpawns= {{Tooltip-NMMap|map= Qufim-island-NM.png|NM= Trickster Kinetix}} | Note= A, H, M}} |
{{tableMobLine-NM| Name=Trickster Kinetix| Spawn= | Lvl= 35-36| Drop= [[Tabar]]| Steal= | Family=Evil Weapons| NumSpawns= {{Tooltip-NMMap|map= Qufim-island-NM.png|NM= Trickster Kinetix}} | Note= A, H, M}} |
Revision as of 00:20, 10 November 2009
Table of Contents
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Zone Information
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Description
An island to the north of Jeuno, Qufim Island is home to those Gigas who are unable to survive the depths of Delkfutt's Tower. Qufim Island starts as a long, underwater tunnel under the Sea of Shu'Meyo which connects to Port Jeuno and then opens up to Qufim Island's rocky cliffs. Often crowded with adventurers during the day due to its proximity to Jeuno, at night a large number of undead roam around forcing many less experienced adventurers to seek safe cover. | |||||||||||||||||||||||||||||||||||
Connections
Port Jeuno at (I-11)
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Involved in Quests/Missions
Quest | Type | Starter | Location |
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Expeditionary Force/Qufim Island | Expeditionary Force | --- | --- |
Garrison/Qufim Island | Garrison | --- | --- |
Hook, Line, and Sinker | General | Omer | Lower Jeuno G-10 |
Regaining Trust | NPC | Luto Mewrilah | Upper Jeuno G-8 |
Save My Son | Job: Beastmaster | Dietmund | Lower Jeuno G-11 |
The Antique Collector | Map | Imasuke | Port Jeuno E-6 |
The Miraculous Dale | General | Rakuru-Rakoru | Lower Jeuno I-6 |
Mission | Nation | Starter | Location |
The Echo Awakens | A Crystalline Prophecy | --- | --- |
Gatherer of Light (I) | A Crystalline Prophecy | --- | --- |
Gatherer of Light (II) | A Crystalline Prophecy | --- | --- |
Other Information
NPCs Found Here
Name | Location | Type |
---|---|---|
Jiwon | F-6 | Outpost Vendor |
Singing Blade, I.M. | I-8 | Conquest Overseer: Bastok: Outland Guard |
Sasa, I.M. | F-6 | Conquest Overseer: Bastok: Outpost Guard |
Matica, R.K. | I-8 | Conquest Overseer: San d'Oria: Outland Guard |
Pitoire, R.K. | F-6 | Conquest Overseer: San d'Oria: Outpost Guard |
Numumu, W.W. | I-8 | Conquest Overseer: Windurst: Outland Guard |
Tsonga-Hoponga, W.W. | F-6 | Conquest Overseer: Windurst: Outpost Guard |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes
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Dosetsu Tree
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38-40 | Raikiri | Treants | A, L
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Slippery Sucker
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Leeches | L, H, Sc
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Trickster Kinetix
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35-36 | Tabar | Evil Weapons | A, H, M
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Acrophies
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32-34 | Carbuncle's Ruby Fiend Blood |
Leeches | 18 | H, L, Sc | |
Ancient Bat
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27-29 | Bat Wing Bat Fang |
Giant Bats | 6 | A, H | |
Banshee
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31-33 | Cotton Cloth Scroll of Escape Revival Tree Root |
Ghosts | 10 | A, H, HP | |
Clipper
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28-29 | Rock Salt Land Crab Meat Crab Shell |
Rock Salt | Crabs | 62 | H |
Dancing Weapon
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28-30 | Kaiser Sword | Evil Weapons | 6 | A, H, M | |
Dancing Weapon
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28-30 | Kaiser Sword | Evil Weapons | 5 | A, H, M | |
Dark Bats
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25-27 | Bat Wing Bat Fang |
Bat Trios | 18 | L, H | |
Giant Ascetic
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28-31 | Ram Leather Missive | Gigas | 13 | A, L, S | |
Giant Hunter
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28-31 | Northern Fur | Gigas | 17 | A, L, S | |
Giant Ranger
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28-31 | Northern Fur Ram Leather Missive |
Gigas | 17 | A, L, S | |
Giant Trapper
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28-31 | Ram Leather Missive | Gigas | 13 | A, L, S | |
Glow Bat
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27-29 | Bat Wing Bat Fang Fiend Blood |
Giant Bats | 12 | A, H | |
Goblin Bounty Hunter
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15-36 | Goblin Helm Goblin Mail |
Goblins | 12 | A, L, S | |
Greater Pugil
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28-30 | Pugil Scales Shall Shell |
Fish Scales | Pugils | 20 | L, H |
Greater Pugil
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25-27 | Pugils | 1 | A, H | ||
Kraken
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37-40 | Seashell Shall Shell |
Sea Monks | 1 | A, H | |
Kraken
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39-40 | Blue Rock Egret Fishing Rod Seashell Shall Shell |
Sea Monks | 1 | A, H | |
Land Worm
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25-27 | Copper Ore Flint Stone Silver Ore Zinc Ore |
Pebble | Worms | 18 | A, L, H |
Light Elemental
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35-36 | Light Cluster | Elementals | 8 | A, M | |
Qufim Pugil
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25-27 | Pugils | 1 | A, H | ||
Sea Bishop
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30-32 | Blue Rock Egret Fishing Rod Rock Salt Seashell |
Sea Monks | 1 | A, H | |
Seeker Bats
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25-27 | Bat Wing Bat Fang |
Bat Trios | 13 | L, H | |
Thunder Elemental
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35-36 | Lightning Cluster | Elementals | 4 | A, M | |
Vepar
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35-36 | Pugils | 1 | A, H | ||
Wight
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28-30 | Bone Chip Scroll of Absorb-AGI Scroll of Tractor |
Bone Chip | Skeletons | 14 | A, H, HP |
Wight
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28-30 | Bone Chip | Bone Chip | Skeletons | 14 | A, H, HP |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Garrison: Garrison/Qufim Island
Expeditionary Force: Expeditionary Force/Qufim Island
Name | Family | Spawns | Notes |
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Ingaevon
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Gigas | 1 | A, L, S |
Malefic Fencer | Evil Weapons | 1 | A, H, M |
Seed Mandragora
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Mandragora | A, L, H |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |