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Job: Thief
Family: Quadav
Weak to: Lightning

Notorious Monster

QuadavTransporter

Quadav Transporter

Zone Level Drops Steal Spawns

Notes

Crawlers' Nest (S)

Unknown

  • Does not drop gil.

1

L, H

Grauberg (S)

Unknown

  • Does not drop gil.

1

L, H

North Gustaberg (S)

Unknown

  • Does not drop gil.

1

L, H

Pashhow Marshlands (S)

Unknown

  • Does not drop gil.

1

L, H

Rolanberry Fields (S)

Unknown

  • Does not drop gil.

1

L, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawns only when the Quadav Shieldwarriors control the area, with two Quadav Guard.
  • Used in the Campaign Operations - Search and Seizure I (Windurst), Search and Seizure I (San d'Oria), and Search and Seizure I (Bastok).
    • Killing it spawns a ??? where you can get the Beastman Confederate Crate to finish the operation.
    • When Quadav Shieldwarriors are undertaking the stalwart defense of an area, each successful run by a Transporter increases the Resources of the controlled region by a small amount. When Quadav are not present around the fortifications, Resources will not be re-supplied.
      • Killing the Transporter outside of the Campaign Operations will stop any Quadav forces in the region at the time from receiving supplies.
  • When it detects a player nearby, it will use flee-like speed to the fortifications.
  • Will not run away if attacked with Sneak on or attacked from outside its aggro range.
    • Can be very easily killed by any job by attacking from behind with Sneak (Status Effect) active. If the hit connects, the Transporter will instantly fall to the ground. The Guards will not aggro if successful. However, this method will not work with ranged attacks.
  • It is not a regular Campaign Battle mob, so it will respond to any player it encounters.
  • Traverses from the entrance to the Fortifications, where they will warp out and start again.
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