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:''This is the third [[Puppetmaster]] [[Artifact Armor]] quest - otherwise known as AF3.''
 
{{Quest
 
{{Quest
 
|startnpc=[[Iruki-Waraki]] - [[Aht Urhgan Whitegate]] (K-9)
 
|startnpc=[[Iruki-Waraki]] - [[Aht Urhgan Whitegate]] (K-9)
 
|requirements=[[Puppetmaster]] 50+
 
|requirements=[[Puppetmaster]] 50+
  +
|items={{KeyItem}}[[Valkeng's Memory Chip]]<br>{{KeyItem}}[[Toggle Switch]]
|items=
 
 
|title=Paragon of Puppetmaster Excellence
 
|title=Paragon of Puppetmaster Excellence
 
|repeatable=Yes, by Erasing AF memory
 
|repeatable=Yes, by Erasing AF memory
Line 9: Line 10:
 
|next=[[Achieving True Power]]
 
|next=[[Achieving True Power]]
 
}}
 
}}
 
 
== Walkthrough ==
 
== Walkthrough ==
  +
*Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] (second floor of the Way of the Devout) for a cutscene.
 
  +
*'''You can be any job from here on.'''
You do not have to wait until after midnight in Japan after completing "[[Operation Teatime]]" to start this quest.<br>
 
 
*Speak to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] for a cutscene and {{KeyItem}}[[Valkeng's Memory Chip]].
It appears that you DO have to wait until next game day.<br>
 
 
* Go to [[Mount Zhayolm]], (L-8), and click a [[???]] near the cliff edge on a flat, circular vent to receive a {{KeyItem}}[[Toggle Switch]].
[[Puppetmaster]] must be set as your Main job to trigger the first cutscene. After that feel free to change your job for the rest of the Quest.
 
  +
**[[Mount Zhayolm]] can be accessed by using the [[Halvung Staging Point]] in [[Aht Urhgan Whitegate]].
 
* Speak to [[Iruki-Waraki]] to get a cs.
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*Go to [[Talacca Cove]] for the BCNM.
  +
**Fastest way:
* Speak to [[Shamarhaan]] F-9 in [[Bastok Markets]] for a cs.
 
  +
***Use [[Home Point]] #1 in [[Caedarva Mire]]. It is just outside the [[Talacca Cove]] entrance.
* Go to [[Mount Zhayolm]], (L-8) and click [[???]] near the cliff edge on a round manhole cover to receive the keyitem [[Toggle Switch]].
 
  +
**Second Fastest ways:
* Go to [[Talacca Cove]] for the BCNM. [[Talacca Cove]] can be reached by either going through the [[Alzadaal Undersea Ruins]] or by taking the ship to [[Nashmau]] and then taking the western exit out of [[Nashmau]]. The BCNM is at the Rock Slab at F-6, in the northwest corner of the map.
 
  +
***Teleport to either the [[Nashmau]] [[Home Point]] or [[Survival Guide]]. Take the west exit. In [[Caedarva Mire]] head West, then North. The [[Talacca Cove]] entrance is at E-9.
* After the fight is over, you will be prompted with a question, it doesn't matter which answer is chosen.
 
  +
***Use any [[Atmacite Refiner]] NPC to teleport directly to [[Caedarva Mire]]. Taking their teleport will put you in [[Caedarva Mire]] right outside of Nashmau. Enter [[Nashmau]] and take the west exit. In [[Caedarva Mire]] head West, then North. The [[Talacca Cove]] entrance is at E-9.
* Return to [[Bastok]] to talk to [[Shamarhaan]] again. A cutscene will play in which he'll ask the same question as in the previous cutscene. As before, it doesn't matter which answer is chosen.
 
  +
***Use the [[Runic Portal]] to the [[Azouph Isle Staging Point]] and head westerly to [[Nashmau]]. Enter [[Nashmau]] and take the west exit. In [[Caedarva Mire]] head West, then North. The [[Talacca Cove]] entrance is at E-9.
* Next go see [[Iruki-Waraki]] in [[Aht Urhgan Whitegate]] again. A cutscene will play.
 
  +
***Use the [[Alzadaal Undersea Ruins]] (NE portal to "D" then left side portal to "J" finally left side portal to "K" to exit 4 which is just east of [[Nashmau]]). Enter [[Nashmau]] and take the west exit. In [[Caedarva Mire]] head West, then North. The [[Talacca Cove]] entrance is at E-9.
* Go to the [[Nashmau]]. Speak with [[Sajhra]] located at the exit port of Nashmau, and a cutscene will begin.
 
  +
**Longest way:
* Return to [[Aht Urhgan Whitegate]] and speak with [[Iruki-Waraki]] to begin the final cutscene, after which the [[Puppetry Taj]] is received.
 
  +
***Take the ferry from [[Aht Urhgan Whitegate]] to [[Nashmau]]. Go upstairs and take the west exit. In [[Caedarva Mire]] head West, then North. The [[Talacca Cove]] entrance is at E-9.
 
  +
*Once in [[Talacca Cove]] follow the left wall. The entrance to the battle is the "Rock Slab" in the northwest corner of the area (at F-6 of the player-created map). [[Image:TalaccaCove.PNG|thumb|right|150px|Talacca Cove]]
  +
*Click on the "Rock Slab" to enter the battlefield "Puppetmaster Blues".
  +
**Entering the battlefield will have the [[Category:Status Effects]] [[Level Restriction]] applied. Magical Buffs will wear and Trusts disappear if applied before entering. Trusts can be called once inside.
 
*After the fight is over, you will be asked a question; your answer does not matter.
  +
**''If you don't have a way to warp or teleport out, exit the cave and keep the lake to your right. After you turn west, there is a ramp to your left. That leads to the exit cave.''
  +
**''If you fail, you maintain possession of the two Temporary Key Items so you can redo the fight.''
 
*Return to [[Bastok Markets]] for another cutscene with [[Shamarhaan]] in which he'll ask the same question as in the previous cutscene. As before, it doesn't matter which answer is chosen.
  +
*Return to [[Aht Urhgan Whitegate]] for another cutscene with [[Iruki-Waraki]].
 
*Go to [[Nashmau]] (H-9) and speak with [[Sajhra]], located at the pier entrance, for a cutscene.
  +
**You're likely have to pay the 100 gil boarding fee just to reach this NPC. I tried talking to him from behind Bellowing Scout, but kept getting the Target out of range" message. --[[User:LordChocoSlime|LordChocoSlime]] 21:04, March 9, 2012 (UTC)
 
*Finally, return to [[Aht Urhgan Whitegate]] and speak with [[Iruki-Waraki]] for the final cutscene, after which you receive your reward.
  +
'''The Remaining AF'''
  +
:After flagging [[Puppetmaster Blues]] and receiving the first cutscene you can speak to [[Dhima Polevhia]] to begin the process of having the remaining three artifact pieces crafted. Each piece requires materials and Imperial currency. When trading these items to [[Dhima Polevhia]], trade the Synthesis Materials and the Imperial curreny together. The pieces are:
  +
::[[Puppetry Babouches]]
  +
::[[Puppetry Dastanas]]
  +
::[[Puppetry Tobe]]
  +
:*Note: After trading the proper materials and fee to [[Dhima Polevhia]] you will have to wait until the next in-game day to receive your Puppetry piece. You must also wait for the previous piece to be crafted before you can start the next Puppetry piece.
   
 
== The Fight ==
 
== The Fight ==
 
''See [[Talk:Puppetmaster_Blues|Discussion]] page for strategies and notes.''
 
''See [[Talk:Puppetmaster_Blues|Discussion]] page for strategies and notes.''
 
*The fight allows a maximum of 6 party members and the time limit is 30 minutes.
 
 
*Buffs are '''not''' lost when entering the battlefield.
The fight has a maximum of 6 party members and the time limit is 30 minutes.<br>
 
Buffs are '''not''' lost when entering the battlefield.<br>
 
 
 
 
'''Harlequin'''
 
'''Harlequin'''
  +
**[[Slapstick]] takes 3 shadows.
 
:* [[Slapstick]] takes 3 shadows, does not use [[Knockout]] or [[Magic Mortar]].
+
**Does not use [[Knockout]] or [[Magic Mortar]].
:* Weak to all types of damage.
+
**Vulnerable to all types of damage.
:* Only casts [[Dia]].
+
**Only casts [[Dia]].
 
*After 30 seconds, [[Valkeng]] changes frames depending on the type of the highest cumulative damage it has received.
 
 
*If the highest damage percentage is physical, it changes into Valoredge.
After 30 seconds, [[Valkeng]] will change frames depending on the type of the highest cumulative damage it has received.
 
* If the highest damage percentage is physical, it will change into Valoredge.
+
*If the highest damage percentage is magical, it changes into Stormwaker.
* If the highest damage percentage is magical, it will change into Stormwaker.
+
*If the highest damage percentage is ranged, it changes into Sharpshot.
 
*After the change, every 30 seconds, it reevaluates the damages it has received and changes accordingly. The calculation is based on the highest cumulative damage the automaton has received throughout the course of the battle.
* If the highest damage percentage is ranged, it will change into Sharpshot.
 
 
* [[Valkeng]] keeps a running tally of damage received from the three sources and changes frames based on that tally. When he does not change, he announces the largest percentage of the damage type that has been dealt to him.
After the change, every 30 seconds, it will re-evaluate the damages it has received and change accordingly. The calculation is based on the highest cumulative damage the automaton has received throughout the course of the battle.
 
 
* If you hit [[Valkeng]] with a powerful attack (such as [[Ancient Magic]] II) and cannot produce enough cumulative damage in another type, he will be locked into the frame that corresponds to that attack for the duration of the fight. Plan accordingly.
* [[Valkeng]] keeps a running tally of damage received from the three sources and changes frames based on that tally. If he does not change, he will announce the largest percentage of the damage type that has been dealt to him.
 
  +
*All forms of [[Blue Mage|Blue Magic]] are considered magical damage towards the above calculation. However, the Stormwaker frame receives no appreciable resistances to physical [[Blue Mage|Blue Magic]].
:* If you hit [[Valkeng]] with a powerful attack (such as [[Ancient Magic]] II) and cannot produce enough cumulative damage in another type, he will effectively be locked into the frame that corresponds to that attack for the duration of the fight. Plan accordingly.
 
:* Note that all forms of [[Blue Mage|Blue Magic]] will be considered magical damage.
 
 
 
'''Valoredge'''
 
'''Valoredge'''
  +
*[[String Clipper]] consumes two shadows; [[Chimera Ripper]] consumes one.
 
:* [[String Clipper]] consumes 2 shadows, [[Chimera Ripper]] consumes 1. Does not use [[Cannibal Blade]] or [[Bone Crusher]].
+
*Does not use [[Cannibal Blade]] or [[Bone Crusher]].
:* [[Shield Bash]] ignores shadows.
+
*[[Shield Bash]] ignores shadows.
:* Extremely high defense and physical damage reduction.
+
*Extremely high defense and physical damage reduction.
  +
**Example: Valkeng in Harlequin mode took upwards of 400 damage per hit from a level 99 Beastmaster's familiar, but after switching frames it only took 50-100 damage per hit.
:* Very fast attack speed. Blink tanking not recommended.
+
*Very fast attack speed. Blink tanking not recommended.
:* Possesses a weak [[Auto Regen]] effect.
+
*Weak [[Auto Regen]] trait.
 
 
 
'''Stormwaker'''
 
'''Stormwaker'''
  +
*Casts [[Elemental Magic]], including [[Ancient Magic]], -ga spells, and elemental [[Damage Over Time]] spells, such as [[Shock]] and [[Choke]].
 
:* Will cast [[Elemental Magic]] spells, including [[Ancient Magic]], -ga spells, and elemental [[Damage Over Time]] spells (such as [[Shock]] and [[Choke]]).
+
*Also has access to White Magic spells such as [[Paralyze]] and [[Silence]].
  +
*[[Slapstick]] takes three shadows.
:* Also has access to White Magic spells such as [[Paralyze]] and [[Silence]].
 
:* [[Slapstick]] takes 3 shadows. does not use [[Knockout]] or [[Magic Mortar]].
+
*Does not use [[Knockout]] or [[Magic Mortar]].
:* Casts a spell every 10 seconds. Receives a [[Chainspell]] effect below 25% HP.
+
*Casts a spell every 10 seconds. Receives a [[Chainspell]] effect below 25% HP.
:* Has extremely high resistance to magic damage, including Skillchain damage.
+
*Extremely high resistance to magic damage, including Skillchain damage.
:* Highly susceptible to [[Stun]].
+
*Highly susceptible to [[Stun]].
:* Takes normal damage from melee and ranged attacks.
+
*Takes normal damage from melee and ranged attacks.
 
 
 
'''Sharpshot'''
 
'''Sharpshot'''
  +
*[[Arcuballista]] takes one shadow and can be used from a distance.
 
:* [[Arcuballista]] takes 1 shadow and can be used from a distance. Does not use [[Daze]] or [[Armor Piercer]].
+
*Does not use [[Daze]] or [[Armor Piercer]].
:* High accuracy and evasion.
+
*High accuracy and evasion.
:* Has lower-than-average defense.
+
*Lower-than-average defense.
:* Will fire a shot every 4-5 seconds, its ratio of melee attacks to ranged attacks is roughly 3:2.
+
*Fires a shot every 4-5 seconds; its ratio of melee attacks to ranged attacks is roughly 3:2.
 
 
 
'''Note:'''
 
'''Note:'''
*When Valkeng changes forms there seems to be a glitch where you may lose your target lock on it and so will have to do something to get it back like hitting tab or switching targets.
+
*When Valkeng changes forms, you may lose your target lock on it.
 
 
{{Quest/Description
 
{{Quest/Description
 
|client=[[Iruki-Waraki]] (Way of the Devout, [[Aht Urhgan Whitegate]])
 
|client=[[Iruki-Waraki]] (Way of the Devout, [[Aht Urhgan Whitegate]])
 
|summary=Iruki-Waraki has lost all faith in himself. Meet with his teacher and try to find a way to get Elisabeth to come around.
 
|summary=Iruki-Waraki has lost all faith in himself. Meet with his teacher and try to find a way to get Elisabeth to come around.
 
}}
 
}}
  +
{{spoiler2}}
   
 
[[de:Solokünstler]]
 
[[de:Solokünstler]]

Revision as of 23:51, 11 September 2018

This is the third Puppetmaster Artifact Armor quest - otherwise known as AF3.
Start NPC Iruki-Waraki - Aht Urhgan Whitegate (K-9)
Requirements Puppetmaster 50+
Items Needed Key ItemValkeng's Memory Chip
Key ItemToggle Switch
Title Granted Paragon of Puppetmaster Excellence
Repeatable Yes, by Erasing AF memory
Reward Puppetry Taj
← Previous Quest Next Quest →
Operation Teatime Achieving True Power


Walkthrough

The Remaining AF

After flagging Puppetmaster Blues and receiving the first cutscene you can speak to Dhima Polevhia to begin the process of having the remaining three artifact pieces crafted. Each piece requires materials and Imperial currency. When trading these items to Dhima Polevhia, trade the Synthesis Materials and the Imperial curreny together. The pieces are:
Puppetry Babouches
Puppetry Dastanas
Puppetry Tobe
  • Note: After trading the proper materials and fee to Dhima Polevhia you will have to wait until the next in-game day to receive your Puppetry piece. You must also wait for the previous piece to be crafted before you can start the next Puppetry piece.

The Fight

See Discussion page for strategies and notes.

  • The fight allows a maximum of 6 party members and the time limit is 30 minutes.
  • Buffs are not lost when entering the battlefield.

Harlequin

  • After 30 seconds, Valkeng changes frames depending on the type of the highest cumulative damage it has received.
  • If the highest damage percentage is physical, it changes into Valoredge.
  • If the highest damage percentage is magical, it changes into Stormwaker.
  • If the highest damage percentage is ranged, it changes into Sharpshot.
  • After the change, every 30 seconds, it reevaluates the damages it has received and changes accordingly. The calculation is based on the highest cumulative damage the automaton has received throughout the course of the battle.
  • Valkeng keeps a running tally of damage received from the three sources and changes frames based on that tally. When he does not change, he announces the largest percentage of the damage type that has been dealt to him.
  • If you hit Valkeng with a powerful attack (such as Ancient Magic II) and cannot produce enough cumulative damage in another type, he will be locked into the frame that corresponds to that attack for the duration of the fight. Plan accordingly.
  • All forms of Blue Magic are considered magical damage towards the above calculation. However, the Stormwaker frame receives no appreciable resistances to physical Blue Magic.

Valoredge

  • String Clipper consumes two shadows; Chimera Ripper consumes one.
  • Does not use Cannibal Blade or Bone Crusher.
  • Shield Bash ignores shadows.
  • Extremely high defense and physical damage reduction.
    • Example: Valkeng in Harlequin mode took upwards of 400 damage per hit from a level 99 Beastmaster's familiar, but after switching frames it only took 50-100 damage per hit.
  • Very fast attack speed. Blink tanking not recommended.
  • Weak Auto Regen trait.

Stormwaker

Sharpshot

  • Arcuballista takes one shadow and can be used from a distance.
  • Does not use Daze or Armor Piercer.
  • High accuracy and evasion.
  • Lower-than-average defense.
  • Fires a shot every 4-5 seconds; its ratio of melee attacks to ranged attacks is roughly 3:2.

Note:

  • When Valkeng changes forms, you may lose your target lock on it.

Game Description

Client
Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary
Iruki-Waraki has lost all faith in himself. Meet with his teacher and try to find a way to get Elisabeth to come around.