FFXIclopedia
No edit summary
m (added link to new guide)
Line 540: Line 540:
 
*[[Achieving True Power Guide by Elras]]
 
*[[Achieving True Power Guide by Elras]]
 
*[[Achieving True Power: Guide by Cordareo]]
 
*[[Achieving True Power: Guide by Cordareo]]
  +
*[[Soloing With Your Spiritreaver Frame]]
 
 
|}
 
|}
 
{{Job Notes}}
 
{{Job Notes}}

Revision as of 11:42, 30 January 2010


Job Overview

Puppetmaster and Automaton


Available after completing the No Strings Attached quest, these wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." This puppet uses different frames, maneuvers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on Hand-to-Hand fighting skills that utilize the flexible movements of their art.




Job Abilities

Level  Name
01  Overdrive
01  Activate
15  Repair
75 (Merit)  Role Reversal
75 (Merit)  Ventriloquy


Job Traits

Level  Name
10  Resist Slow
20  Evasion Bonus
25  Martial Arts
40  Evasion Bonus II
50  Martial Arts II
50  Resist Slow II
60  Evasion Bonus III
70  Resist Slow III
75  Martial Arts III
75 (Merit)  Fine-Tuning
75 (Merit)  Optimization

Group 1 Merits

Level  Name
75 (Merit)  Automaton Magic Skill
75 (Merit)  Automaton Melee Skill
75 (Merit)  Automaton Ranged Skill
75 (Merit)  Activate Recast
75 (Merit)  Repair Recast


The Automaton

Pet Commands

Level  Command
01  Deploy
01  Deactivate
10  Retrieve


Pet Emotes

/bow /hurray /point /goodbye /shocked
/joy /panic /blush /surprised /cheer
/clap /salute /wave
/dance /dance1 /dance2 /dance3 /dance4

See Automaton/Emotes for video demonstrations.

Pet Maneuvers

Level  Command
01  Dark Maneuver
01  Earth Maneuver
01  Fire Maneuver
01  Ice Maneuver
01  Light Maneuver
01  Thunder Maneuver
01  Water Maneuver
01  Wind Maneuver

See Maneuvers for more detail.

Other Notes

  • Each time you gain a level on Puppetmaster, ensure you Deactivate and Activate your automaton so its new level stats will take effect.
  • If you Deactivate your automaton while it has full HP the Activate timer is reset and you can reactivate right away. This will also refill the automaton's MP.
  • Your automaton will be automatically deactivated when entering an area or battlefield with an imposed Level Restriction or Confrontation status, at the beginning of a Besieged battle, when renting a Chocobo or, when you join a Level Sync party if it is not already at or below the Sync level. Be sure to Deactivate your automaton beforehand. The Activate timer will not reset if your automaton is at full health but is forced to Deactivate.
  • Your automaton will not Deactivate if you re-sync to the same level that you were in (because the level sync should have already adjusted the automaton's level, and the automaton will remain synced to this level until re-activated).
  • If you drop your starting Animator, Iruki-Waraki will sell you a new one for 10,000 gil.
  • Animator must be equipped to perform Maneuvers.
  • Before being able to use an attachment, you must first trade the attachment to Tateeya in Aht Urhgan Whitegate to have it placed in the Automaton's inventory.
  • Automaton attachments must be equipped on your automaton to receive the effects of the attachments when using elemental maneuvers. However, if no attachments are equipped, the automaton will still receive a small stat boost corresponding to the number and type of maneuvers used.
  • Automatons with the Soulsoother Head have the ability to cast cures, regens and status removal spells on all members of the Puppetmaster's party. (The automaton and master will always have priority over other members.)
  • In Salvage all pet's stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. This includes all cells- For PUP, the automaton will not be able to cast spells if your magic is locked. (However, the automaton needs no equipment to shoot and a ranged cell is not needed for ranged attacks.)
  • If you log-off with your automaton activated, it will appear next to you the next time you log-in.



See Also


Combat Skill Ratings

Puppetmaster

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Hand-to-Hand C 5 105 225
 Dagger C- 5 105 220
 Club D 4 101 210
 Throwing C+ 5 105 230
 Evasion B 5 109 250
 Guard B- 5 109 240
 Parrying D 4 101 210

See Puppetmaster Skill Caps for a by-level breakdown of Weapon Skill limits.

Harlequin Frame

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Melee B- 5 109 240
 Magic B- 5 109 240
 Ranged B- 5 109 240

Valoredge Frame

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Melee A- 6 114 269
 Magic N/A 0 0 0
 Ranged N/A 0 0 0

Sharpshot Frame

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Melee C+ 5 105 230
 Magic N/A 0 0 0
 Ranged A- 6 114 269

Stormwaker Frame

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Melee C+/C- 5 105 230/225
 Magic A-/A+ 6 114 269/276
 Ranged N/A 0 0 0


Note: Automaton skills can be raised even when Puppetmaster is selected as a subjob., but will be limited to the level of the subjob as with other sub-skills.

Artifact Equipment

To see a side by side comparison of Artifact/Relic sets visit Puppetmaster Artifact/Relic Sets Comparison.
Artifact Set
Level Artifact
40  Turbo Animator
52  Puppetry Churidars
54  Puppetry Babouches
56  Puppetry Dastanas
58  Puppetry Tobe
60  Puppetry Taj
Artifact Set +1
Level Artifact
74  Puppetry Taj +1
74  Puppetry Tobe +1
74  Puppetry Dastanas +1
74  Puppetry Churidars +1
74  Pup. Babouches +1
Relic Set
Level Relic
70  Pantin Cape
71  Pantin Churidars
72  Pantin Babouches
73  Pantin Dastanas
74  Pantin Tobe
75  Pantin Taj
Relic Set +1
Level Relic
75  Pantin Taj +1
75  Pantin Tobe +1
75  Pantin Dastanas +1
75  Pantin Churidars +1
75  Pantin Babouches +1
Relic/Mythic Weapons
Level Weapon
75  Kenkonken (Mythic)

Puppetmaster Guides

Advanced PUP Guides