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|align="center" |30 |
|align="center" |30 |
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| [[Maintenance ]] |
| [[Maintenance ]] |
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− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
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| [[Role Reversal ]] |
| [[Role Reversal ]] |
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− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
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| [[Ventriloquy ]] |
| [[Ventriloquy ]] |
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|align="center" |75 |
|align="center" |75 |
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| [[Martial Arts|Martial Arts III]] |
| [[Martial Arts|Martial Arts III]] |
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− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
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| [[Fine-Tuning ]] |
| [[Fine-Tuning ]] |
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− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
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| [[Optimization]] |
| [[Optimization]] |
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!BGCOLOR="#66CCFF" width="28%" align="center" |Level |
!BGCOLOR="#66CCFF" width="28%" align="center" |Level |
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!BGCOLOR="#66CCFF" width="72%" align="left" | Name |
!BGCOLOR="#66CCFF" width="72%" align="left" | Name |
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− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
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+ | | [[Repair Effect]] |
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− | | [[Automaton Magic Skill (Merit)|Automaton Magic Skill]] |
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− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
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− | | [[Automaton |
+ | | [[Automaton Skills]] |
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
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+ | | [[Maintenance Recast]] |
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− | | [[Automaton Ranged Skill (Merit)|Automaton Ranged Skill]] |
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− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
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| [[Activate Recast]] |
| [[Activate Recast]] |
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− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
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| [[Repair Recast]] |
| [[Repair Recast]] |
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*[[Automaton]]s can now acquire the Subtle Blow trait.<br> |
*[[Automaton]]s can now acquire the Subtle Blow trait.<br> |
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===Capacity Point/Job Points=== |
===Capacity Point/Job Points=== |
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− | Each time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of |
+ | Each time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of 20 increases. (For the Math freaks: It would take 210 Job Points spent to cap out any one category for 20/20) |
* '''[[Overdrive]] Effect''' |
* '''[[Overdrive]] Effect''' |
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** Increases automatons' attributes while under the effects of Overdrive. |
** Increases automatons' attributes while under the effects of Overdrive. |
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===Gifts=== |
===Gifts=== |
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Each time you spend [[Job Points]] on a tier improvement, you are awarded '''Gifts''' appropriately. These Gifts are meant to be bestowed on those players that dedicate their time to that job. Gifts earned on one job cannot be used by another job if they change jobs. <br> |
Each time you spend [[Job Points]] on a tier improvement, you are awarded '''Gifts''' appropriately. These Gifts are meant to be bestowed on those players that dedicate their time to that job. Gifts earned on one job cannot be used by another job if they change jobs. <br> |
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− | *'''5:''' Physical Attack bonus |
+ | *'''5:''' Physical Attack bonus :''Increases physical and ranged attack by 6'' |
⚫ | |||
− | **''Increases physical and ranged attack by 6'' |
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− | *''' |
+ | *'''10:''' Physical Evasion Bonus :''Increases physical evasion by 8.'' |
− | + | *'''20:''' Physical Accuracy Bonus :''Increases physical and ranged accuracy by 7.'' |
|
− | *''' |
+ | *'''25:''' Capacity Point Bonus :''Increases acquired CP by 7%.'' |
− | + | *'''30:''' Magic Evasion Bonus :''Increases magic evasion by 5.'' |
|
⚫ | |||
⚫ | |||
⚫ | |||
− | **''Increases physical and ranged accuracy by 7.'' |
||
⚫ | |||
⚫ | |||
+ | *'''80:''' Automaton Phys. Acc. and Eva. Bonus :''Increases automaton physical accuracy, ranged accuracy, and physical evasion by 10.'' |
||
⚫ | |||
− | *''' |
+ | *'''95:''' Capacity Point Bonus :''Increases acquired CP by 11%'' |
⚫ | |||
− | **''Increases magic evasion by 5.'' |
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⚫ | |||
− | *'''50:''' Superior 1 |
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⚫ | |||
⚫ | |||
− | *''' |
+ | *'''145:''' Capacity Point Bonus ''Increases acquired CP by 13%.'' |
⚫ | |||
⚫ | |||
− | *''' |
+ | *'''180:''' Physical Attack Bonus ''Increases physical and ranged attack by 9.'' |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | + | *'''245:''' Physical Accuracy Bonus ''Increase physical and ranged accuracy by 11.'' |
|
− | *''' |
+ | *'''275:''' Capacity Point Bonus ''Increase acquired CP by 17%.'' |
+ | *'''280:''' Magic Evasion Bonus |
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− | **''Increases acquired CP by 11%'' |
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− | *''' |
+ | *'''320:''' Magic Accuracy Bonus |
⚫ | |||
⚫ | |||
− | *''' |
+ | *'''360:''' Automaton Physical Attack and Defense Bonus |
+ | *'''405:''' Automaton Physical Accuracy and Evasion Bonus |
||
⚫ | |||
− | *''' |
+ | *'''445:''' Capacity Point Bonus |
⚫ | |||
⚫ | |||
− | *''' |
+ | *'''500:''' Automaton Magic Accuracy and Evasion Bonus |
+ | *'''545:''' Capacity Point Bonus |
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− | **''Increases acquired CP by 13%.'' |
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− | *''' |
+ | *'''550:''' Martial Arts Effect |
+ | *'''605:''' Physical Attack Bonus |
||
⚫ | |||
− | *''' |
+ | *'''655:''' Capacity Point Bonus |
+ | *'''660:''' Physical Evasion Bonus |
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− | **''Increases physical and ranged attack by 9.'' |
||
− | *''' |
+ | *'''720:''' Physical Accuracy Bonus |
+ | *'''775:''' Capacity Point Bonus |
||
⚫ | |||
− | *''' |
+ | *'''780:''' Magic Evasion Bonus |
+ | *'''845:''' Magic Accuracy Bonus |
||
⚫ | |||
+ | *'''905:''' Capacity Point Bonus |
||
+ | *'''910:''' Automaton Physical Attack and Defense Bonus |
||
+ | *'''980:''' Automaton Physical Accuracy and Evasion Bonus |
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+ | *'''1045:''' Capacity Point Bonus |
||
+ | *'''1050:''' Automaton Magic Attack and Defense Bonus |
||
+ | *'''1125:''' Automaton Magic Accuracy and Evasion Bonus |
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+ | *'''1195:''' Capacity Point Bonus |
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+ | *'''1200:''' Automaton Elemental Capacity Bonus |
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+ | *'''1280:''' Physical Attack Bonus |
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+ | *'''1355:''' Capacity Point Bonus |
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+ | *'''1360:''' Physical Evasion Bonus |
||
⚫ | |||
+ | *'''1530:''' Magic Evasion Bonus |
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+ | *'''1620:''' Magic Accuracy Bonus |
||
+ | *'''1710:''' Automaton Physical Attack and Defense Bonus |
||
+ | *'''1805:''' Automaton Physical Accuracy and Evasion Bonus |
||
+ | *'''1900:''' Automaton Magic Attack and Defense Bonus |
||
+ | *'''2000:''' Automaton Magic Accuracy and Evasion Bonus |
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+ | *'''2100:''' {{Star}}Master! |
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+ | |||
|} |
|} |
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=Combat Skill Ratings= |
=Combat Skill Ratings= |
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[[Eminent Animator]] - ''[[Item Level]] 115''<br> |
[[Eminent Animator]] - ''[[Item Level]] 115''<br> |
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[[Magneto]] - ''[[Item Level]] 117'' <br> |
[[Magneto]] - ''[[Item Level]] 117'' <br> |
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− | [[ |
+ | [[Animator Z]] - ''[[Item Level]] 119'' <br> |
+ | [[Divinator]] - ''[[Item Level]] 119''<br> |
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+ | [[Divinator II]] - ''[[Item Level]] 119''<br> |
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+ | [[Animator P]]<br> |
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+ | [[Animator P +1]]<br> |
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+ | [[Animator P II]]<br> |
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+ | [[Animator P II +1]]<br> |
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| valign="top" width="20%" | |
| valign="top" width="20%" | |
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{|border="1" width="100%" cellspacing="0" cellpadding="2" |
{|border="1" width="100%" cellspacing="0" cellpadding="2" |
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− | | BGCOLOR="#E87093" align="center" colspan="3"| '''[[Reforged Armor]]''' |
+ | | BGCOLOR="#E87093" align="center" colspan="3"| '''[[Reforged Armor]] /[[Reforged Armor +1|+1]] /[[Reforged Armor +2|+2]] /[[Reforged Armor +3|+3]]''' |
|- BGCOLOR="#E87093" |
|- BGCOLOR="#E87093" |
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! width="30%" | Level 99 |
! width="30%" | Level 99 |
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|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
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|align="center" |99 |
|align="center" |99 |
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− | | [[Foire Taj]] / |
+ | | [[Foire Taj]] /[[Foire Taj +1|+1]] /[[Foire Taj +2|+2]] /[[Foire Taj +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|align="center" |99 |
|align="center" |99 |
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− | | [[Foire Tobe]] / |
+ | | [[Foire Tobe]] /[[Foire Tobe +1|+1]] /[[Foire Tobe +2|+2]] /[[Foire Tobe +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|align="center" |99 |
|align="center" |99 |
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− | | [[Foire Dastanas]] / |
+ | | [[Foire Dastanas]] /[[Foire Dastanas +1|+1]] /[[Foire Dastanas +2|+2]] /[[Foire Dastanas +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
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|align="center" |99 |
|align="center" |99 |
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− | | [[Foire Churidars]] |
+ | | [[Foire Churidars]]/[[Foire Churidars +1|+1]] /[[Foire Churidars +2|+2]] /[[Foire Churidars +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|align="center" |99 |
|align="center" |99 |
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− | | [[Foire Babouches]] / |
+ | | [[Foire Babouches]] /[[Foire Babouches +1|+1]] /[[Foire Babouches +2|+2]] /[[Foire Babouches +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
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|align="center" |99 |
|align="center" |99 |
Revision as of 04:08, 12 November 2017
Job Overview
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Job Abilities
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Job Traits
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Group 1 Merits
|
* Additional tiers exist but need confirmation.
The Automaton
Pet Commands
Pet Emotes
See Automaton/Emotes for video demonstrations. |
Pet Maneuvers
See Maneuvers for more detail. |
Other Notes
Capacity Point/Job PointsEach time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of 20 increases. (For the Math freaks: It would take 210 Job Points spent to cap out any one category for 20/20)
|
See Also
GiftsEach time you spend Job Points on a tier improvement, you are awarded Gifts appropriately. These Gifts are meant to be bestowed on those players that dedicate their time to that job. Gifts earned on one job cannot be used by another job if they change jobs.
|
Combat Skill Ratings
Puppetmaster
Skill | Skill Ranking | Cap at Level 1 | Cap at Level 49 | Cap at Level 99 |
---|---|---|---|---|
Hand-to-Hand | A+ | 6 | 150 | 424 |
Dagger | C- | 5 | 139 | 368 |
Club | D | 4 | 133 | 334 |
Throwing | C+ | 5 | 139 | 378 |
Evasion | B | 5 | 144 | 398 |
Guard | B- | 5 | 144 | 388 |
Parrying | D | 4 | 133 | 334 |
See Puppetmaster Skill Caps for a by-level breakdown of Weapon Skill limits.
Animators
The Animator is the integral part of communication between your character and the Automaton equipped in the Ranged slot of the player, you will not be able to do any "maneuvers" nor send any new commands to your Automaton. If you have already Deployed the automaton and sent it a command, then somehow had the Animator removed from your equipment slot (i.e. Iron Giant or Lamia TP move), the automaton will continue to do as it was told until you re-equip it and send new commands, or until the target is gone. It will still cast spells, and do TP moves without it equipped. It just won't do any 'newer' decisions until you tell it to.
- Note: The /ja Deploy will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.
- Note: The /ja Deploy will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.
Animator - Level 1
Turbo Animator - Level 40
Animator +1 - Level 71
Deluxe Animator - Level 87
Starting at level 99, the Animator's Item Level also determines the Automaton's base stats.
Forefront Animator - Item Level 106
Alternator - Item Level 113
Eminent Animator - Item Level 115
Magneto - Item Level 117
Animator Z - Item Level 119
Divinator - Item Level 119
Divinator II - Item Level 119
Animator P
Animator P +1
Animator P II
Animator P II +1
Automaton
- When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank. Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B. For instance, combining the Valoredge Head with the Sharpshot Frame would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
Harlequin Automaton
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Valoredge Automaton
|
Sharpshot Automaton
|
Stormwaker Automaton
|
Soulsoother Head/Spiritreaver Head
- The Soulsoother and Spiritreaver Head have a skill rank modifier of +2 magic skill, which when equipped with the Stormwaker Frame increases its skill cap to A+. Similarly when equipped to the Harlequin Frame the magic cap is raised from B- to B+.
Note: Automaton skills can be raised even when Puppetmaster is selected as a subjob, but will be limited to the level of the subjob as with other sub-skills.
Artifact Equipment
- To see a side by side comparison of Artifact/Relic sets visit Puppetmaster Artifact/Relic Sets Comparison.
- To see a side by side comparison of Empyrean sets visit Cirque Sets Comparison.
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Puppetmaster Guides
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Jobs | |
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