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|align="center" |30 |
|align="center" |30 |
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| [[Maintenance ]] |
| [[Maintenance ]] |
||
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
||
| [[Role Reversal ]] |
| [[Role Reversal ]] |
||
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
||
| [[Ventriloquy ]] |
| [[Ventriloquy ]] |
||
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|align="center" |75 |
|align="center" |75 |
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| [[Martial Arts|Martial Arts III]] |
| [[Martial Arts|Martial Arts III]] |
||
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
||
| [[Fine-Tuning ]] |
| [[Fine-Tuning ]] |
||
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
||
| [[Optimization]] |
| [[Optimization]] |
||
Line 112: | Line 112: | ||
| [[Critical Defense Bonus]] |
| [[Critical Defense Bonus]] |
||
|- valign="top" BGCOLOR="#EAF0FF" |
|- valign="top" BGCOLOR="#EAF0FF" |
||
− | |align="center" | |
+ | | align="center" |86 |
| [[Martial Arts|Martial Arts IV]] |
| [[Martial Arts|Martial Arts IV]] |
||
|- valign="top" BGCOLOR="#EAF0FF" |
|- valign="top" BGCOLOR="#EAF0FF" |
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Line 133: | Line 133: | ||
!BGCOLOR="#66CCFF" width="28%" align="center" |Level |
!BGCOLOR="#66CCFF" width="28%" align="center" |Level |
||
!BGCOLOR="#66CCFF" width="72%" align="left" | Name |
!BGCOLOR="#66CCFF" width="72%" align="left" | Name |
||
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
||
+ | | [[Repair Effect]] |
||
− | | [[Automaton Magic Skill (Merit)|Automaton Magic Skill]] |
||
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
||
− | | [[Automaton |
+ | | [[Automaton Skills]] |
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
||
+ | | [[Maintenance Recast]] |
||
− | | [[Automaton Ranged Skill (Merit)|Automaton Ranged Skill]] |
||
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
||
| [[Activate Recast]] |
| [[Activate Recast]] |
||
− | |- valign=" |
+ | |- valign="center" BGCOLOR="#EAF0FF" |
|align="center" |75 ([[Merit]]) |
|align="center" |75 ([[Merit]]) |
||
| [[Repair Recast]] |
| [[Repair Recast]] |
||
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| valign="top" width="50%" | |
| valign="top" width="50%" | |
||
==Other Notes== |
==Other Notes== |
||
− | * Each time you gain a level on Puppetmaster |
+ | * Each time you gain a level on Puppetmaster be sure you [[Deactivate]] and [[Activate]] your [[Automaton|automaton]] so its new level stats will take effect. |
* [[Deactivate|Deactivating]] your [[Automaton|automaton]] while it has full HP will reset the [[Activate]] timer to zero. This will also refill the [[Automaton|automaton's]] [[MP]]. |
* [[Deactivate|Deactivating]] your [[Automaton|automaton]] while it has full HP will reset the [[Activate]] timer to zero. This will also refill the [[Automaton|automaton's]] [[MP]]. |
||
*Your [[Automaton|automaton]] will be automatically [[Deactivate|deactivated]] when entering an area or battlefield with an imposed [[Level Restriction]] or [[Confrontation]] status, at the beginning of a [[Besieged]] battle, when renting a [[Chocobo]] or, when you join a [[Level Sync]] party if it is not already at or below the [[Level Sync|Sync]] level. |
*Your [[Automaton|automaton]] will be automatically [[Deactivate|deactivated]] when entering an area or battlefield with an imposed [[Level Restriction]] or [[Confrontation]] status, at the beginning of a [[Besieged]] battle, when renting a [[Chocobo]] or, when you join a [[Level Sync]] party if it is not already at or below the [[Level Sync|Sync]] level. |
||
Line 249: | Line 249: | ||
*In Abyssea, the [[automaton]] receives the effects of any [[atma|atmas]] on the master. However it does not receive the effects of [[cruor]] buffs. |
*In Abyssea, the [[automaton]] receives the effects of any [[atma|atmas]] on the master. However it does not receive the effects of [[cruor]] buffs. |
||
*If you log off with your [[Automaton|automaton]] active, it will still be active the next time you log-in. |
*If you log off with your [[Automaton|automaton]] active, it will still be active the next time you log-in. |
||
− | *[[Automaton]]s can now acquire the Subtle Blow trait. |
+ | *[[Automaton]]s can now acquire the Subtle Blow trait.<br> |
+ | ===Capacity Point/Job Points=== |
||
+ | Each time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of 20 increases. (For the Math freaks: It would take 210 Job Points spent to cap out any one category for 20/20) |
||
+ | * '''[[Overdrive]] Effect''' |
||
+ | ** Increases automatons' attributes while under the effects of Overdrive. |
||
+ | ** Increases attributes by 3. |
||
+ | * '''Automaton Max HP and MP Bonus''' |
||
+ | ** Increases the maximum HP and MP of automatons. |
||
+ | ** Increases maximum HP by 10 and MP by 5. |
||
+ | * '''[[Heady Artifice]] Effect''' |
||
+ | ** Increases the potency of the various head-related abilities. |
||
+ | *** Harlequin Head: Increase physical accuracy by 2. |
||
+ | *** Valoredge Head: Increase static enmity by 100. |
||
+ | *** Sharpshot Head: Increase damage by 3 percent. |
||
+ | *** Stormwaker Head: Increase magic damage by 2. |
||
+ | *** Soulsoother Head: Increase amount of MP recovered by 1 percent. |
||
+ | *** Spiritreaver Head: Increase magic damage by 5. |
||
+ | * '''[[Activate]] Effect''' |
||
+ | ** Decreases the [[Automaton]]'s burden when [[Activate]] or [[Deus Ex Automata]] is used. |
||
+ | ** Decrease Burden by 1. |
||
+ | * '''[[Repair]] Effect''' |
||
+ | ** Gradually restores [[Automaton]]'s [[MP]] when [[Repair]] is used. |
||
+ | ** Amount of [[MP]] recovered depends on the item used. |
||
+ | *** [[Automaton Oil]]: +5 |
||
+ | *** [[Automaton Oil +1]]: +10 |
||
+ | *** [[Automaton Oil +2]]: +15 |
||
+ | *** [[Automaton Oil +3]]: +20 |
||
+ | * '''[[Deus Ex Automata]] Recast''' |
||
+ | ** Reduces the recast time of [[Deus Ex Automata]]. |
||
+ | ** Reduce recast time by 1 second. |
||
+ | * '''[[Tactical Switch]]''' |
||
+ | ** Increases [[TP]] of the [[Automaton]]'s master when using [[Tactical Switch]]. |
||
+ | ** Increase [[TP]] by 20. |
||
+ | * '''[[Cooldown]] Effect''' |
||
+ | ** Reduces the [[Automaton]]'s burden when using [[Cooldown]]. |
||
+ | ** Reduce burden by 1. |
||
+ | * '''[[Deactivate]] Effect''' |
||
+ | ** Relaxes the requirement for reducing Deactivate's cooldown based on the automaton's remaining HP. |
||
+ | ** Reduce the requirement by 1 percent of remaining HP. |
||
+ | * '''[[Martial Arts]] Effect''' |
||
+ | ** Reduces attack delay for hand-to-hand attacks. |
||
+ | ** Reduce attack delay by 2. |
||
+ | |||
Line 268: | Line 310: | ||
*[[Soulsoother Head]] |
*[[Soulsoother Head]] |
||
*[[Spiritreaver Head]] |
*[[Spiritreaver Head]] |
||
+ | ===Gifts=== |
||
+ | Each time you spend [[Job Points]] on a tier improvement, you are awarded '''Gifts''' appropriately. These Gifts are meant to be bestowed on those players that dedicate their time to that job. Gifts earned on one job cannot be used by another job if they change jobs. <br> |
||
+ | *'''5:''' Physical Attack bonus :''Increases physical and ranged attack by 6'' |
||
+ | *'''5:''' Capacity Point Bonus :''Increases acquired CP by 5%.'' |
||
+ | *'''10:''' Physical Evasion Bonus :''Increases physical evasion by 8.'' |
||
+ | *'''20:''' Physical Accuracy Bonus :''Increases physical and ranged accuracy by 7.'' |
||
+ | *'''25:''' Capacity Point Bonus :''Increases acquired CP by 7%.'' |
||
+ | *'''30:''' Magic Evasion Bonus :''Increases magic evasion by 5.'' |
||
+ | *'''50:''' Superior 1 :''Enables the player to equip items marked as Superior 1 (Su1).'' |
||
+ | *'''55:''' Capacity Point Bonus :''Increases acquired CP by 9%.'' |
||
+ | *'''60:''' Automaton Phys. Atk. and Def. Bonus :''Increases automaton physical attack, ranged attack, and physical defense by 15.'' |
||
+ | *'''80:''' Automaton Phys. Acc. and Eva. Bonus :''Increases automaton physical accuracy, ranged accuracy, and physical evasion by 10.'' |
||
+ | *'''95:''' Capacity Point Bonus :''Increases acquired CP by 11%'' |
||
+ | *'''100:''' Superior 2 ''Enables the player to equip items marked as Superior 2 (Su2).'' |
||
+ | *'''100:''' Automaton Elemental Capacity Bonus ''Increases the automaton's elemental capacity for attachments by 2.'' |
||
+ | *'''125:''' Automaton Mag. Acc. and Def. Bonus ''Increases automaton magic attack and magic defense by 5.'' |
||
+ | *'''145:''' Capacity Point Bonus ''Increases acquired CP by 13%.'' |
||
+ | *'''150:''' Automaton Mag. Acc. and Eva. Bonus ''Increases automaton magic accuracy and evasion by 10.'' |
||
+ | *'''180:''' Physical Attack Bonus ''Increases physical and ranged attack by 9.'' |
||
+ | *'''205:''' Capacity Point Bonus ''Increases acquired CP by 15%'' |
||
+ | *'''210:''' Physical Evasion Bonus ''Increases physical evasion by 12.'' |
||
+ | *'''245:''' Physical Accuracy Bonus ''Increase physical and ranged accuracy by 11.'' |
||
+ | *'''275:''' Capacity Point Bonus ''Increase acquired CP by 17%.'' |
||
+ | *'''280:''' Magic Evasion Bonus |
||
+ | *'''320:''' Magic Accuracy Bonus |
||
+ | *'''355:''' Capacity Point Bonus |
||
+ | *'''360:''' Automaton Physical Attack and Defense Bonus |
||
+ | *'''405:''' Automaton Physical Accuracy and Evasion Bonus |
||
+ | *'''445:''' Capacity Point Bonus |
||
+ | *'''450:''' Automaton Magic Attack and Defense Bonus |
||
+ | *'''500:''' Automaton Magic Accuracy and Evasion Bonus |
||
+ | *'''545:''' Capacity Point Bonus |
||
+ | *'''550:''' Martial Arts Effect |
||
+ | *'''605:''' Physical Attack Bonus |
||
+ | *'''655:''' Capacity Point Bonus |
||
+ | *'''660:''' Physical Evasion Bonus |
||
+ | *'''720:''' Physical Accuracy Bonus |
||
+ | *'''775:''' Capacity Point Bonus |
||
+ | *'''780:''' Magic Evasion Bonus |
||
+ | *'''845:''' Magic Accuracy Bonus |
||
+ | *'''905:''' Capacity Point Bonus |
||
+ | *'''910:''' Automaton Physical Attack and Defense Bonus |
||
+ | *'''980:''' Automaton Physical Accuracy and Evasion Bonus |
||
+ | *'''1045:''' Capacity Point Bonus |
||
+ | *'''1050:''' Automaton Magic Attack and Defense Bonus |
||
+ | *'''1125:''' Automaton Magic Accuracy and Evasion Bonus |
||
+ | *'''1195:''' Capacity Point Bonus |
||
+ | *'''1200:''' Automaton Elemental Capacity Bonus |
||
+ | *'''1280:''' Physical Attack Bonus |
||
+ | *'''1355:''' Capacity Point Bonus |
||
+ | *'''1360:''' Physical Evasion Bonus |
||
+ | *'''1445:''' Physical Accuracy Bonus |
||
+ | *'''1530:''' Magic Evasion Bonus |
||
+ | *'''1620:''' Magic Accuracy Bonus |
||
+ | *'''1710:''' Automaton Physical Attack and Defense Bonus |
||
+ | *'''1805:''' Automaton Physical Accuracy and Evasion Bonus |
||
+ | *'''1900:''' Automaton Magic Attack and Defense Bonus |
||
+ | *'''2000:''' Automaton Magic Accuracy and Evasion Bonus |
||
+ | *'''2100:''' {{Star}}Master! |
||
+ | |||
|} |
|} |
||
− | <br> |
||
=Combat Skill Ratings= |
=Combat Skill Ratings= |
||
==Puppetmaster== |
==Puppetmaster== |
||
Line 280: | Line 381: | ||
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
||
| [[:Category:Hand-to-Hand|Hand-to-Hand]] |
| [[:Category:Hand-to-Hand|Hand-to-Hand]] |
||
− | |align="center"| |
+ | |align="center"|A+ |
− | |align="center"| |
+ | | align="center" |6 |
− | |align="center"| |
+ | | align="center" |150 |
− | |align="center"| |
+ | |align="center"|424 |
|- valign="top" style="background:#F5F5F5;" |
|- valign="top" style="background:#F5F5F5;" |
||
| [[:Category:Daggers|Dagger]] |
| [[:Category:Daggers|Dagger]] |
||
Line 334: | Line 435: | ||
|} |
|} |
||
See [[Skill Caps/Puppetmaster|Puppetmaster Skill Caps]] for a by-level breakdown of [[Weapon Skill]] limits.<br> |
See [[Skill Caps/Puppetmaster|Puppetmaster Skill Caps]] for a by-level breakdown of [[Weapon Skill]] limits.<br> |
||
+ | ===Animators=== |
||
+ | The Animator is the integral part of communication between your character and the [[Automaton]] equipped in the [[Ranged]] slot of the player, you will not be able to do any "maneuvers" nor send any new commands to your Automaton. If you have already [[Deploy]]ed the automaton and sent it a command, then somehow had the Animator removed from your equipment slot (i.e. Iron Giant or Lamia TP move), the automaton will continue to do as it was told until you re-equip it and send new commands, or until the target is gone. It will still cast spells, and do TP moves without it equipped. It just won't do any 'newer' decisions until you tell it to.<br> |
||
+ | :* Note: The /ja [[Deploy]] will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.<br> |
||
+ | [[Category:Animators]]<br> |
||
+ | [[Animator]] - ''Level 1''<br> |
||
+ | [[Turbo Animator]] - ''Level 40''<br> |
||
+ | [[Animator +1]] - ''Level 71''<br> |
||
+ | [[Deluxe Animator]] - ''Level 87'' |
||
+ | |||
+ | Starting at level 99, the Animator's [[Item Level]] also determines the Automaton's base stats. |
||
+ | |||
+ | [[Forefront Animator]] - ''[[Item Level]] 106''<br> |
||
+ | [[Alternator]] - ''[[Item Level]] 113''<br> |
||
+ | [[Eminent Animator]] - ''[[Item Level]] 115''<br> |
||
+ | [[Magneto]] - ''[[Item Level]] 117'' <br> |
||
+ | [[Animator Z]] - ''[[Item Level]] 119'' <br> |
||
+ | [[Divinator]] - ''[[Item Level]] 119''<br> |
||
+ | [[Divinator II]] - ''[[Item Level]] 119''<br> |
||
+ | [[Animator P]]<br> |
||
+ | [[Animator P +1]]<br> |
||
+ | [[Animator P II]]<br> |
||
+ | [[Animator P II +1]]<br> |
||
Line 567: | Line 690: | ||
| [[Pantin Taj]] |
| [[Pantin Taj]] |
||
|} |
|} |
||
⚫ | |||
⚫ | |||
| valign="top" width="20%" | |
| valign="top" width="20%" | |
||
{|border="1" width="100%" cellspacing="0" cellpadding="2" |
{|border="1" width="100%" cellspacing="0" cellpadding="2" |
||
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|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|} |
|} |
||
⚫ | |||
⚫ | |||
| valign="top" width="20%" | |
| valign="top" width="20%" | |
||
{|border="1" width="100%" cellspacing="0" cellpadding="2" |
{|border="1" width="100%" cellspacing="0" cellpadding="2" |
||
Line 688: | Line 811: | ||
| valign="top" width="20%" | |
| valign="top" width="20%" | |
||
{|border="1" width="100%" cellspacing="0" cellpadding="2" |
{|border="1" width="100%" cellspacing="0" cellpadding="2" |
||
− | | BGCOLOR="#E87093" align="center" colspan="3"| '''[[Reforged Armor]]''' |
+ | | BGCOLOR="#E87093" align="center" colspan="3"| '''[[Reforged Armor]] /[[Reforged Armor +1|+1]] /[[Reforged Armor +2|+2]] /[[Reforged Armor +3|+3]]''' |
|- BGCOLOR="#E87093" |
|- BGCOLOR="#E87093" |
||
! width="30%" | Level 99 |
! width="30%" | Level 99 |
||
Line 695: | Line 818: | ||
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|align="center" |99 |
|align="center" |99 |
||
− | | [[Foire Taj]] / |
+ | | [[Foire Taj]] /[[Foire Taj +1|+1]] /[[Foire Taj +2|+2]] /[[Foire Taj +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|align="center" |99 |
|align="center" |99 |
||
− | | [[Foire Tobe]] / |
+ | | [[Foire Tobe]] /[[Foire Tobe +1|+1]] /[[Foire Tobe +2|+2]] /[[Foire Tobe +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|align="center" |99 |
|align="center" |99 |
||
− | | [[Foire Dastanas]] / |
+ | | [[Foire Dastanas]] /[[Foire Dastanas +1|+1]] /[[Foire Dastanas +2|+2]] /[[Foire Dastanas +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|align="center" |99 |
|align="center" |99 |
||
− | | [[Foire Churidars]] |
+ | | [[Foire Churidars]]/[[Foire Churidars +1|+1]] /[[Foire Churidars +2|+2]] /[[Foire Churidars +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|align="center" |99 |
|align="center" |99 |
||
− | | [[Foire Babouches]] / |
+ | | [[Foire Babouches]] /[[Foire Babouches +1|+1]] /[[Foire Babouches +2|+2]] /[[Foire Babouches +3|+3]] |
|- valign="top" BGCOLOR="#FFEAF0" |
|- valign="top" BGCOLOR="#FFEAF0" |
||
|align="center" |99 |
|align="center" |99 |
||
| [[Dispersal Mantle]] |
| [[Dispersal Mantle]] |
||
+ | |} |
||
+ | | valign="top" width="20%" | |
||
+ | {|border="1" width="100%" cellspacing="0" cellpadding="2" |
||
+ | | BGCOLOR="#E87093" align="center" colspan="3"| '''[[Reforged Relic Armor]]''' |
||
+ | |- BGCOLOR="#E87093" |
||
+ | ! width="30%" | Level 99 |
||
+ | ! width="70%" | Item |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Pitre Taj]] / [[Pitre Taj +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Pitre Tobe]] / [[Pitre Tobe +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Pitre Dastanas]] / [[Pitre Dastanas +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Pitre Churidars]] / [[Pitre Churidars +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Pitre Babouches]] / [[Pitre Babouches +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Contriver's Cape]] |
||
+ | |} |
||
+ | {|border="1" width="100%" cellspacing="0" cellpadding="2" |
||
+ | | BGCOLOR="#E87093" align="center" colspan="3"| '''[[Reforged Empyrean Armor]] / [[Reforged Empyrean Armor +1|+1]]''' |
||
+ | |- BGCOLOR="#E87093" |
||
+ | ! width="25%" | Level |
||
+ | ! width="75%" | Relic |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Karagoz capello]] / [[Karagoz capello +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Karagoz farsetto]] / [[Karagoz farsetto +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Karagoz guanti]] / [[Karagoz guanti +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Karagoz pantaloni]] / [[Karagoz pantaloni +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Karagoz scarpe]] / [[Karagoz scarpe +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
+ | |align="center" |99 |
||
+ | | [[Karagoz Mantle]] / [[Karagoz Mantle +1|+1]] |
||
+ | |- valign="top" BGCOLOR="#FFEAF0" |
||
|} |
|} |
||
Line 740: | Line 914: | ||
|} |
|} |
||
{| |
{| |
||
− | '''Advanced PUP Guides |
+ | '''Advanced PUP Guides |
+ | |||
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%" |
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%" |
||
| valign="top" width="33%"| |
| valign="top" width="33%"| |
||
Line 754: | Line 929: | ||
|} |
|} |
||
{{Job Notes}} |
{{Job Notes}} |
||
− | [[ |
+ | [[Job Points]] |
Revision as of 04:08, 12 November 2017
Job Overview
|
Job Abilities
|
Job Traits
|
Group 1 Merits
|
* Additional tiers exist but need confirmation.
The Automaton
Pet Commands
Pet Emotes
See Automaton/Emotes for video demonstrations. |
Pet Maneuvers
See Maneuvers for more detail. |
Other Notes
Capacity Point/Job PointsEach time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of 20 increases. (For the Math freaks: It would take 210 Job Points spent to cap out any one category for 20/20)
|
See Also
GiftsEach time you spend Job Points on a tier improvement, you are awarded Gifts appropriately. These Gifts are meant to be bestowed on those players that dedicate their time to that job. Gifts earned on one job cannot be used by another job if they change jobs.
|
Combat Skill Ratings
Puppetmaster
Skill | Skill Ranking | Cap at Level 1 | Cap at Level 49 | Cap at Level 99 |
---|---|---|---|---|
Hand-to-Hand | A+ | 6 | 150 | 424 |
Dagger | C- | 5 | 139 | 368 |
Club | D | 4 | 133 | 334 |
Throwing | C+ | 5 | 139 | 378 |
Evasion | B | 5 | 144 | 398 |
Guard | B- | 5 | 144 | 388 |
Parrying | D | 4 | 133 | 334 |
See Puppetmaster Skill Caps for a by-level breakdown of Weapon Skill limits.
Animators
The Animator is the integral part of communication between your character and the Automaton equipped in the Ranged slot of the player, you will not be able to do any "maneuvers" nor send any new commands to your Automaton. If you have already Deployed the automaton and sent it a command, then somehow had the Animator removed from your equipment slot (i.e. Iron Giant or Lamia TP move), the automaton will continue to do as it was told until you re-equip it and send new commands, or until the target is gone. It will still cast spells, and do TP moves without it equipped. It just won't do any 'newer' decisions until you tell it to.
- Note: The /ja Deploy will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.
- Note: The /ja Deploy will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.
Animator - Level 1
Turbo Animator - Level 40
Animator +1 - Level 71
Deluxe Animator - Level 87
Starting at level 99, the Animator's Item Level also determines the Automaton's base stats.
Forefront Animator - Item Level 106
Alternator - Item Level 113
Eminent Animator - Item Level 115
Magneto - Item Level 117
Animator Z - Item Level 119
Divinator - Item Level 119
Divinator II - Item Level 119
Animator P
Animator P +1
Animator P II
Animator P II +1
Automaton
- When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank. Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B. For instance, combining the Valoredge Head with the Sharpshot Frame would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
Harlequin Automaton
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Valoredge Automaton
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Sharpshot Automaton
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Stormwaker Automaton
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Soulsoother Head/Spiritreaver Head
- The Soulsoother and Spiritreaver Head have a skill rank modifier of +2 magic skill, which when equipped with the Stormwaker Frame increases its skill cap to A+. Similarly when equipped to the Harlequin Frame the magic cap is raised from B- to B+.
Note: Automaton skills can be raised even when Puppetmaster is selected as a subjob, but will be limited to the level of the subjob as with other sub-skills.
Artifact Equipment
- To see a side by side comparison of Artifact/Relic sets visit Puppetmaster Artifact/Relic Sets Comparison.
- To see a side by side comparison of Empyrean sets visit Cirque Sets Comparison.
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Puppetmaster Guides
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