*[[Automaton]]s can now acquire the Subtle Blow trait.<br>
*[[Automaton]]s can now acquire the Subtle Blow trait.<br>
===Capacity Point/Job Points===
===Capacity Point/Job Points===
−
Each time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of 10 increases.
+
Each time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of 10 increases. ( For the Math freaks: It would take 55 Job Points spent to cap out any one category for 10/10)
* '''[[Overdrive]] Effect'''
* '''[[Overdrive]] Effect'''
** Increases automatons' attributes while under the effects of Overdrive.
** Increases automatons' attributes while under the effects of Overdrive.
Revision as of 00:26, 16 May 2015
Job Overview
Available after completing the No Strings Attached quest, these wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." This puppet uses different frames, maneuvers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on Hand-to-Hand fighting skills that utilize the flexible movements of their art.
When level restriction results in a puppetmaster's automaton being deactivated in a state of full or nearly full health, the ability Activate will become immediately usable.
Your automaton will not Deactivate if you re-sync to the same level since its level is still capped until reactivated.
Before being able to use an attachment, you must first trade the attachment to Tateeya in Aht Urhgan Whitegate to have it placed in the Automaton's inventory.
Automaton attachments must be equipped on your automaton to receive the effects of the attachments when using elemental maneuvers.
Maneuvers will grant a bonus to the Automaton's stat associated with that element.
The Soulsoother Head can cast cures, regens and status removal spells on all members of the Puppetmaster's party. (The automaton and master will always have priority over other members.)
In Salvage all pet's stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. This includes all cells- For PUP, the automaton will not be able to cast spells if your magic is locked. (However, the automaton needs no equipment to shoot and a ranged cell is not needed for ranged attacks.)
In Abyssea, the automaton receives the effects of any atmas on the master. However it does not receive the effects of cruor buffs.
If you log off with your automaton active, it will still be active the next time you log-in.
Each time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of 10 increases. ( For the Math freaks: It would take 55 Job Points spent to cap out any one category for 10/10)
Each time you spend Job Points on a tier improvement, you are awarded Gifts appropriately. These Gifts are meant to be bestowed on those players that dedicate their time to that job. Gifts earned on one job cannot be used by another job if they change jobs.
5: Physical Attack bonus
Increases physical and ranged attack by 6
5: Capacity Point Bonus
Increases acquired CP by 5%.
10: Physical Evasion Bonus
Increases physical evasion by 8.
15:(No gift yet)
20: Physical Accuracy Bonus
Increases physical and ranged accuracy by 7.
25: Capacity Point Bonus
Increases acquired CP by 7%.
30: Magic Evasion Bonus
Increases magic evasion by 5.
35:(No gift yet)
40:(No gift yet)
50: Superior 1
Enables the player to equip items marked as Superior 1 (Su1).
55: Capacity Point Bonus
Increases acquired CP by 9%.
60: Automaton Phys. Atk. and Def. Bonus
Increases automaton physical attack, ranged attack, and physical defense by 15.
65:(No gift yet)
70:(No gift yet)
75:(No gift yet)
80: Automaton Phys. Acc. and Eva. Bonus
Increases automaton physical accuracy, ranged accuracy, and physical evasion by 10.
85:(No gift yet)
90:(No gift yet)
95: Capacity Point Bonus
Increases acquired CP by 11%
100: Superior 2
Enables the player to equip items marked as Superior 2 (Su2).
100: Automaton Elemental Capacity Bonus
Increases the automaton's elemental capacity for attachments by 2.
125: Automaton Mag. Acc. and Def. Bonus
Increases automaton magic attack and magic defense by 5.
145: Capacity Point Bonus
Increases acquired CP by 13%.
150: Automaton Mag. Acc. and Eva. Bonus
Increases automaton magic accuracy and evasion by 10.
The Animator is the integral part of communication between your character and the Automaton equipped in the Ranged slot of the player, you will not be able to do any "maneuvers" nor send any new commands to your Automaton. If you have already Deployed the automaton and sent it a command, then somehow had the Animator removed from your equipment slot (i.e. Iron Giant or Lamia TP move), the automaton will continue to do as it was told until you re-equip it and send new commands, or until the target is gone. It will still cast spells, and do TP moves without it equipped. It just won't do any 'newer' decisions until you tell it to.
Note: The /ja Deploy will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.
When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank. Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B. For instance, combining the Valoredge Head with the Sharpshot Frame would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
The Soulsoother and Spiritreaver Head have a skill rank modifier of +2 magic skill, which when equipped with the Stormwaker Frame increases its skill cap to A+. Similarly when equipped to the Harlequin Frame the magic cap is raised from B- to B+.
Note:Automaton skills can be raised even when Puppetmaster is selected as a subjob, but will be limited to the level of the subjob as with other sub-skills.