These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." This puppet uses different frames, maneuvers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on Hand-to-Hand fighting skills that utilize the flexible movements of their art.
Job Abilities[]
- Lv. 01 (SP 1): Overdrive
- Lv. 01: Activate
- Lv. 05: Deus Ex Automata
- Lv. 15: Repair
- Lv. 30: Maintenance
- Lv. 75 (Merit): Role Reversal
- Lv. 75 (Merit): Ventriloquy
- Lv. 79: Tactical Switch
- Lv. 95: Cooldown
- Lv. 96 (SP 1): Heady Artifice
Job Traits[]
Levels 01~49[]
- Lv. 10: Resist Slow
- Lv. 15: Resist Amnesia
- Lv. 20: Evasion Bonus
- Lv. 25: Martial Arts
- Lv. 35: Resist Amnesia II
- Lv. 40: Evasion Bonus II
- Lv. 45: Damage Limit +
Levels 50~99[]
- Lv. 50: Martial Arts II
- Lv. 50: Resist Slow II
- Lv. 55: Resist Amnesia III
- Lv. 60: Evasion Bonus III
- Lv. 70: Resist Slow III
- Lv. 75: Resist Amnesia IV
- Lv. 75: Martial Arts III
- Lv. 75 (Merit): Fine-Tuning
- Lv. 75 (Merit): Optimization
- Lv. 78: Stout Servant
- Lv. 80: Evasion Bonus IV
- Lv. 80: Tactical Guard
- Lv. 85: Critical Defense Bonus
- Lv. 86: Martial Arts IV
- Lv. 88: Stout Servant II
- Lv. 90: Tactical Guard II
- Lv. 90: Damage Limit + II
- Lv. 95: Resist Amnesia V
- Lv. 97: Martial Arts V
- Lv. 98: Stout Servant III
The Automaton[]
Main Article: Automaton
The Puppetmaster's definining trait is their command over a mechanical companion configured with a variety of Heads and Frames. They obey sets of Maneuvers and filter a PUP's commands through Automaton Attachments that govern their overall behavior in combat. An Animator must be equipped to perform Maneuvers, and these unique tools may only be equipped when your main job is set to Puppetmaster. If you drop your starting Animator, Iruki-Waraki will sell you a new one for 10,000 gil.
Before being able to use an attachment, you must first trade the attachment to Tateeya in Aht Urhgan Whitegate to have it placed in the Automaton's inventory. Automaton attachments must be equipped on your automaton to receive the effects of the attachments when using elemental maneuvers. Maneuvers will grant a bonus to the Automaton's stat associated with that element.
Automatons gain power alongside their master. If a Puppetmaster gains a level, they must use the Deactivate and Activate commands to receive the effective level on their pet. Deactivating your automaton while it has full HP will reset the Activate timer to zero and refill the automaton's MP. If you log off with your automaton active, it will still be active the next time you log-in.
Your automaton will be automatically deactivated when entering an area or battlefield with an imposed Level Restriction or Confrontation status, at the beginning of a Besieged battle, when renting a Chocobo or, when you join a Level Sync party if it is not already at or below the Sync level. When level restriction results in a puppetmaster's automaton being deactivated in a state of full or nearly full health, the ability Activate will become immediately usable. Your automaton will not Deactivate if you re-sync to the same level since its level is still capped until reactivated.
In Salvage all pet's stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. This includes all cells- For PUP, the automaton will not be able to cast spells if your magic is locked. (However, the automaton needs no equipment to shoot and a ranged cell is not needed for ranged attacks.) In Abyssea, the automaton receives the effects of any atmas on the master. However it does not receive the effects of cruor buffs.
Automatons will also mimic any of the following Emotes: /bow, /hurray, /point, /goodbye, /shocked, /joy, /panic, /blush, /surprised, /cheer, /clap, /salute, /wave, /dance, /dance1, /dance2, /dance3, /dance4
Animators[]
Main Article Animators
The Animator is the integral part of communication between your character and the Automaton equipped in the Ranged slot of the player, you will not be able to do any "maneuvers" nor send any new commands to your Automaton. If you have already Deployed the automaton and sent it a command, then somehow had the Animator removed from your equipment slot (i.e. Iron Giant or Lamia TP move), the automaton will continue to do as it was told until you re-equip it and send new commands, or until the target is gone. It will still cast spells, and do TP moves without it equipped. It just won't do any 'newer' decisions until you tell it to. Note: The /ja Deploy will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.
Starting at level 99, the Animator's Item Level also determines the Automaton's base stats.
List of Animators:
- Lv. 01: Animator
- Lv. 40: Turbo Animator
- Lv. 71: Animator +1
- Lv. 87: Deluxe Animator
- Item Lv. 106: Forefront Animator
- Item Lv. 113: Alternator
- Item Lv. 115: Eminent Animator
- Item Lv. 117: Magneto
- Item Lv. 119: Animator Z
- Item Lv. 119: Divinator
- Item Lv. 119: Divinator II
- Item Lv. 119: Animator P
- Item Lv. 119: Animator P +1
- Item Lv. 119: Animator P II
- Item Lv. 119: Animator P II +1
- Item Lv. 119: Neo Animator
Pet Commands[]
- Lv. 01: Deploy
- Lv. 01: Deactivate
- Lv. 10: Retrieve
Maneuvers[]
See Also: Maneuvers
- Lv. 01: Dark Maneuver
- Lv. 01: Earth Maneuver
- Lv. 01: Fire Maneuver
- Lv. 01: Ice Maneuver
- Lv. 01: Light Maneuver
- Lv. 01: Thunder Maneuver
- Lv. 01: Water Maneuver
- Lv. 01: Wind Maneuver
Merit Point Categories[]
Group 1[]
- Repair Effect: Increases Repair potency by 2% per level.
- Automaton Skills: Increases your Automaton's effective combat skills by 2 per level.
- Maintenance Recast: Reduces the recast of Maintenance by 3 seconds per level.
- Activate Recast: Reduces the recast of Activate by 40 seconds per level.
- Repair Recast: Reduces the recast of Repair by 3 seconds per level.
Group 2[]
- Role Reversal: This Job Ability swaps the PUP's HP with their Automaton. Each additional merit increases the HP gain by 5%.
- Ventriloquy: This Job Ability swaps the current enmity of the PUP with their Automaton. Each additional merit increases the Enmity gained/lost by 5% per level.
- Fine-Tuning: Increases Automaton Accuracy, Ranged Accuracy, Evasion, and Magic Defense by 5 per level.
- Optimization: Increases Automaton Attack and Defense by 5% per level. Increases Automaton Magic Attack by 5 per level.
Job Points[]
Main article: Job Points
Categories[]
- Overdrive Effect: Increases automatons' attributes by 3 per rank while under the effects of Overdrive.
- Automaton Max HP and MP Bonus: Increases automaton maximum HP by 10 and MP by 5 per rank.
- Heady Artifice Effect: Increases the potency of the various head-related abilities.
- Harlequin Head: +2 physical accuracy per rank.
- Valoredge Head: +100 static enmity per rank.
- Sharpshot Head: +3% damage per rank.
- Stormwaker Head: +2 magic damage per rank.
- Soulsoother Head: +1% MP recovery per rank.
- Spiritreaver Head: +5 magic damage per rank.
- Activate Effect: Decreases the Automaton's burden when Activate or Deus Ex Automata is used by 1 per rank.
- Repair Effect: Gradually restores Automaton's MP when Repair is used. Amount of MP recovered depends on the item used.
- Automaton Oil: +5 per rank
- Automaton Oil +1: +10 per rank
- Automaton Oil +2: +15 per rank
- Automaton Oil +3: +20 per rank
- Deus Ex Automata Recast: Reduces the recast time of Deus Ex Automata by 1 second per rank.
- Tactical Switch: Increases TP of the Automaton's master by 20 per rank when using Tactical Switch.
- Cooldown Effect: Reduces the Automaton's burden by 1 per rank when using Cooldown.
- Deactivate Effect: Relaxes the automaton's remianing HP requirement by 1% per rank for reducing Deactivate's cooldown on use.
- Martial Arts Effect: Reduces attack delay for hand-to-hand attacks by 2 per rank.
Gifts[]
| Job Points Needed | Name / Effect |
|---|---|
| 5 | Physical Attack Bonus Increases physical and ranged attack by 6. |
| Capacity Point Bonus Increases acquired capacity points by 5%. | |
| 10 | Physical Evasion Bonus Increases physical evasion by 8. |
| 20 | Physical Accuracy Bonus Increases physical and ranged accuracy by 7. |
| 25 | Capacity Point Bonus Increases acquired capacity points by 7%. |
| 30 | Magic Evasion Bonus Increases magic evasion by 5. |
| 45 | Magic Accuracy Bonus Increases magic accuracy by 5. |
| 50 | Superior 1 Enables the player to equip items marked as Superior 1 (Su1). |
| 55 | Capacity Point Bonus Increases acquired capacity points by 9%. |
| 60 | Automaton Physical Attack and Defense Bonus Increases automaton physical attack, ranged attack, and physical defense by 15. |
| 80 | Automaton Physical Accuracy and Physical Evasion Bonus Increases automaton physical accuracy, ranged accuracy, and physical evasion by 10. |
| 95 | Capacity Point Bonus Increases acquired capacity points by 11%. |
| 100 | Automaton Elemental Capacity Bonus Increases the automaton's elemental capacity for attachments by 2. |
| Superior 2 Enables the player to equip items marked as Superior 2 (Su2). | |
| 125 | Automaton Mag. Atk. and Def. Bonus Increases automaton magic attack and magic defense by 5. |
| 145 | Capacity Point Bonus Increases acquired capacity points by 13%. |
| 150 | Automaton Mag. Acc. and Eva. Bonus Increases automaton magic accuracy and evasion by 10. |
| 180 | Physical Attack Bonus Increases physical and ranged attack by 9. |
| 205 | Capacity Point Bonus Increases acquired capacity points by 15%. |
| 210 | Physical Evasion Bonus Increases physical evasion by 12. |
| 245 | Physical Accuracy Bonus Increases physical and ranged accuracy by 11. |
| 275 | Capacity Point Bonus Increases acquired capacity points by 17%. |
| 280 | Magic Evasion Bonus Increases magic evasion by 8. |
| 320 | Magic Accuracy Bonus Increases magic accuracy by 8. |
| 355 | Capacity Point Bonus Increases acquired capacity points by 19%. |
| 360 | Automaton Phys. Atk. and Def. Bonus Increases automaton physical attack, ranged attack, and physical defense by 23. |
| 405 | Automaton Phys. Acc. and Eva. Bonus Increases automaton physical accuracy, ranged accuracy, and physical evasion by 15. |
| 445 | Capacity Point Bonus Increases acquired capacity points by 21%. |
| 450 | Automaton Mag. Atk. and Def. Bonus Increases automaton magic attack and magic defense by 8. |
| 500 | Automaton Mag. Acc. and Eva. Bonus Increases automaton magic accuracy and evasion by 15. |
| Superior 3 Enables the player to equip items marked as Superior 3 (Su3). | |
| 545 | Capacity Point Bonus Increases acquired capacity points by 23%. |
| 550 | Martial Arts Effect Decreases hand-to-hand delay by 5. |
| 605 | Physical Attack Bonus Increases physical and ranged attack by 12. |
| 655 | Capacity Point Bonus Increases acquired capacity points by 25%. |
| 660 | Physical Evasion Bonus Increases physical evasion by 16. |
| 720 | Physical Accuracy Bonus Increases physical and ranged accuracy by 14. |
| 775 | Capacity Point Bonus Increases acquired capacity points by 27%. |
| 780 | Magic Evasion Bonus Increases magic evasion by 10. |
| 845 | Magic Accuracy Bonus Increases magic accuracy by 10. |
| 905 | Capacity Point Bonus Increases acquired capacity points by 29%. |
| 910 | Automaton Phys. Atk. and Def. Bonus Increases automaton physical attack, ranged attack, and physical defense by 30. |
| 980 | Automaton Phys. Acc. and Eva. Bonus Increases automaton physical accuracy, ranged accuracy, and physical evasion by 20. |
| 1045 | Capacity Point Bonus Increases acquired capacity points by 31%. |
| 1050 | Automaton Mag. Atk. and Def. Bonus Increases automaton magic attack and magic defense by 10. |
| 1125 | Automaton Mag. Acc. and Eva. Bonus Increases automaton magic accuracy and evasion by 20. |
| 1195 | Capacity Point Bonus Increases acquired capacity points by 33%. |
| 1200 | Automaton Elemental Capacity Bonus Increases the automaton's elemental capacity for attachments by 2. |
| Superior 4 Enables the player to equip items marked as Superior 4 (Su4). | |
| 1280 | Physical Attack Bonus Increases physical and ranged attack by 15. |
| 1355 | Capacity Point Bonus Increases acquired capacity points by 35%. |
| 1360 | Physical Evasion Bonus Increases physical evasion by 20. |
| 1445 | Physical Accuracy Bonus Increases physical and ranged accuracy by 18. |
| 1530 | Magic Evasion Bonus Increases magic evasion by 13. |
| 1620 | Magic Accuracy Bonus Increases magic accuracy by 13. |
| 1710 | Automaton Phys. Atk. and Def. Bonus Increases automaton physical attack, ranged attack, and physical defense by 38. |
| 1805 | Automaton Phys. Acc. and Eva. Bonus Increases automaton physical accuracy, ranged accuracy, and physical evasion by 25. |
| 1900 | Automaton Mag. Atk. and Def. Bonus Increases automaton magic attack and magic defense by 13. |
| 2000 | Automaton Mag. Acc. and Eva. Bonus Increases automaton magic accuracy and evasion by 25. |
| 2100 | ★Master! Grants a job-specific designation. Decreases the recast time of one-hour abilities by 15 minutes. |
| Superior 5 Enables the player to equip items marked as Superior 5 (Su5). |
Combat Skills[]
Master Levels increase player combat skill caps by +1 every level.
See Automaton Skill Ratings for a breakdown on how Automaton skills work.
| Skill | Rank | Caps | ||
|---|---|---|---|---|
| Lv. 1 | Lv. 49 | Lv. 99 | ||
| Hand-to-Hand | A+ | 6 | 150 | 424 |
| Dagger | C- | 5 | 139 | 368 |
| Club | D | 4 | 133 | 334 |
| Throwing | C+ | 5 | 139 | 378 |
| Evasion | B | 5 | 144 | 398 |
| Guard | B- | 5 | 144 | 388 |
| Parrying | D | 4 | 133 | 334 |
See Puppetmaster Skill Caps for a by-level breakdown of Weapon Skill limits.
Job-Specific Equipment[]
To see a side by side comparison of Artifact/Relic sets visit Puppetmaster Artifact/Relic Sets Comparison.
To see a side by side comparison of Empyrean sets visit Cirque Sets Comparison.
Artifact Equipment[]
See Also: The Wayward Automaton
Foire Attire +1 Set
Item Level 119
Foire Attire +2 Set
Item Level 119
Foire Attire +3 Set
Item Level 119
Relic Armor[]
Pantin Attire +1 Set
Lv. 75
Pitre Attire +1 Set
Item Level 119
Pitre Attire +2 Set
Item Level 119
Pitre Attire +3 Set
Item Level 119
Empyrean Armor[]
Cirque Attire +1 Set
Lv. 81~89
Karagoz Attire Set
Item Level 109
Karagoz Attire +1 Set
Item Level 119
Karagoz Attire +2 Set
Item Level 119
Other JSE[]
| Slot | Armor | Level |
|---|---|---|
| Neck | Buffoon's Collar / +1 | 5 |
| Neck | Puppetry Torque | 30 |
| Feet | Promptitude Solea | 60 |
| Ear | Guignol Earring | 69 |
| Back | Wayang Kulit Mantle | 74 |
| Back | Karagoz Mantle | 80 |
| Feet | Punchinellos | 99 |
| Neck | Puppetmaster's Collar / +1 / +2 | 99 |
| Ear | Burana Earring | 99 |
| Ear | Charivari Earring | 99 |
| Ear | Karagoz Earring / +1 / +2 | 99 |
| Back | Dispersal Mantle | 99 |
| Back | Visucius's Mantle | 99 |
| Back | Karagoz Mantle +1 | 99 |
| Back | Contriver's Cape | 99 |
| Waist | Ukko Sash | 99 |
Ultimate Weaponry[]
- Superior 4/5: Pantin Fists / Pitre Fists / Xiucoatl
- Mythic: Kenkonken
- Empyrean: Verethragna
- Aeonic: Godhands
- Prime: Varga Purnikawa
Job Guides[]
- Achieving True Power Limit Break 5
- Achieving True Power Guide by Elras
- Achieving True Power: Guide by Cordareo
- Achieving True Power Guide by Mega
- Puppetmaster: Upgrading Your Automaton
- Automaton Magic Skill
- Automaton Weapon Skills
Outdated Guides[]
- Job Specific Equipment/Puppetmaster
- Puppet Master Solo guide by Stigmar of Asura (last updated 11/10/2011)
- Puppetmasters Guide to Vanadiel
- Puppetmaster: A History
- Puppetmaster guide by Zathone
- Puppetmaster: Support Jobs
- Puppetmaster: Macros Ideas
- Puppetmaster: Equipment
- Puppetmaster: Stormwaker Frame
- PUP Solo Skillchains
- Puppetmaster: Guide by Guwhenivar for Solo Players
- Puppetmaster: Guide by Poof
- Puppetmaster: Guide by Scoda
- Puppetmaster: Guide by Zhecks - ON A BUDGET
- Puppetmaster: Understanding PUP
- Puppetmaster: EZ Automaton Guide
- How-to_Guide:_Puppetmaster
- How to keep Sharpshot frame skilled solo: Guide by Inouethebard
- Puppetmaster:Easy Magic Skill Up
- Resheph's Golden Salvage Guide for Puppetmasters
- Puppetmaster: Numbers Behind The Job by Auraeon
- Guarding with Tetsu - A Puppetmaster's Guide
- Soloing With Your Spiritreaver Frame
| Starting | |
|---|---|
| Extra |
|
| Rise of the Zilart | |
| Treasures of Aht Urhgan | |
| Wings of the Goddess | |
| Seekers of Adoulin |
|