FFXIclopedia
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==General Treasure==
 
==General Treasure==
*[[Worm Mulch]] {{Drop Rate|1|7}}
+
*[[Worm Mulch]] {{Drop Rate|8|30}}
   
 
==Treasure by Job==
 
==Treasure by Job==
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*[[Pacifist Ring]] {{Drop Rate|0|0}}
 
*[[Pacifist Ring]] {{Drop Rate|0|0}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Black Mage]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Black Mage]]'''<br>
*[[Spirit Lantern]] {{Drop Rate|1|1}}
+
*[[Spirit Lantern]] {{Drop Rate|2|9}}
 
|-
 
|-
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Blue Mage]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Blue Mage]]'''<br>
 
*[[Death Chakram]] {{Drop Rate|1|1}}
 
*[[Death Chakram]] {{Drop Rate|1|1}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Corsair]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Corsair]]'''<br>
*[[Corsair Bullet Pouch]] {{Drop Rate|1|2}}
+
*[[Corsair Bullet Pouch]] {{Drop Rate|3|14}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Dark Knight]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Dark Knight]]'''<br>
 
*[[Tactical Ring]] {{Drop Rate|0|0}}
 
*[[Tactical Ring]] {{Drop Rate|0|0}}
 
|-
 
|-
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Dragoon]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Dragoon]]'''<br>
*[[Wyvern Feed]] {{Drop Rate|0|0}}
+
*[[Wyvern Feed]] {{Drop Rate|1|1}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Monk]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Monk]]'''<br>
*[[Counter Earring]] {{Drop Rate|0|0}}
+
*[[Counter Earring]] {{Drop Rate|0|1}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Ninja]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Ninja]]'''<br>
*[[Naruko Earring]] {{Drop Rate|0|0}}
+
*[[Naruko Earring]] {{Drop Rate|0|1}}
 
|-
 
|-
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Paladin]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Paladin]]'''<br>
*[[Refresh Musk]] {{Drop Rate|0|0}}
+
*[[Refresh Musk]] {{Drop Rate|1|1}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Puppetmaster]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Puppetmaster]]'''<br>
*[[Attuner]] {{Drop Rate|0|0}}
+
*[[Attuner]] {{Drop Rate|2|5}}
*[[Tactical Processor]] {{Drop Rate|0|0}}
+
*[[Tactical Processor]] {{Drop Rate|0|5}}
*[[Drum Magazine]] {{Drop Rate|0|0}}
+
*[[Drum Magazine]] {{Drop Rate|0|5}}
*[[Equalizer]] {{Drop Rate|0|0}}
+
*[[Equalizer]] {{Drop Rate|2|5}}
*[[Target Marker]] {{Drop Rate|0|0}}
+
*[[Target Marker]] {{Drop Rate|0|5}}
*[[Mana Channeler]] {{Drop Rate|0|0}}
+
*[[Mana Channeler]] {{Drop Rate|0|5}}
*[[Eraser]] {{Drop Rate|0|0}}
+
*[[Eraser]] {{Drop Rate|2|5}}
*[[Smoke Screen]] {{Drop Rate|0|0}}
+
*[[Smoke Screen]] {{Drop Rate|1|5}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Ranger]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Ranger]]'''<br>
*[[Deadeye Earring]] {{Drop Rate|0|0}}
+
*[[Deadeye Earring]] {{Drop Rate|0|1}}
 
|-
 
|-
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Red Mage]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Red Mage]]'''<br>
*[[Sanation Ring]] {{Drop Rate|0|0}}
+
*[[Sanation Ring]] {{Drop Rate|0|1}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Samurai]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Samurai]]'''<br>
*[[Gamushara Earring]] {{Drop Rate|0|0}}
+
*[[Gamushara Earring]] {{Drop Rate|0|5}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Summoner]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Summoner]]'''<br>
*[[Astral Pot]] {{Drop Rate|0|0}}
+
*[[Astral Pot]] {{Drop Rate|2|4}}
 
|-
 
|-
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Thief]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Thief]]'''<br>
 
*[[Assassin's Ring]] {{Drop Rate|0|0}}
 
*[[Assassin's Ring]] {{Drop Rate|0|0}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Warrior]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[Warrior]]'''<br>
*[[Janizary Earring]] {{Drop Rate|0|0}}
+
*[[Janizary Earring]] {{Drop Rate|0|1}}
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[White Mage]]'''<br>
 
|BGCOLOR="#E3E6FF" align="left" valign="top" width="25%" |'''[[White Mage]]'''<br>
*[[Healing Feather]] {{Drop Rate|0|0}}
+
*[[Healing Feather]] {{Drop Rate|1|3}}
 
|}
 
|}
   
 
==Notes==
 
==Notes==
 
*'''This ENM cannot be done with [[Dancer]], [[Scholar]], [[Geomancer]], or [[Rune Fencer]].'''
 
*To enter the battlefield, talk to [[Twinkbrix]] in [[Oldton Movalpolos]] (E-13).
 
*To enter the battlefield, talk to [[Twinkbrix]] in [[Oldton Movalpolos]] (E-13).
*Trade [[Twinkbrix]] between 1 and 10,000 gil to have a chance at getting the key item [[Shaft Gate Operating Dial]], required to enter the fight. When given gil, he will roll two 50-sided dice, and you must beat him by rolling between 2 and X. X is based on how much you trade him; trading 2,000 gil will roll between 2 and 10; trading him 10,000 gil will roll between 2 and 50. If you do not get the key item the first time, you will have to keep paying him gil until you roll between 2 and X. SE unveiled that trading a specific amount of gil on a specific day will improve chances of a win.
+
*Trade [[Twinkbrix]] between 1 and 10,000 gil to have a chance at getting the key item [[Shaft Gate Operating Dial]], required to enter the fight. When given gil, he will roll two 50-sided dice, and you must beat him by rolling between 2 and X. X is determined by the formula X = Gil / 200: for example trading 2,000 gil will roll between 2 and 10; trading him 10,000 gil will roll between 2 and 50. If you do not get the key item the first time, you will have to keep paying him gil until you roll between 2 and X. SE unveiled that trading a specific amount of gil on a specific day will improve chances of a win.
:*This number has been proven to be 2,716 (referring to [[Mine Shaft|Mine Shaft #2716]]), as the dialogue will change, and the correct day is Lightsday.
+
**This number has been proven to be 2,716 (referring to [[Mine Shaft|Mine Shaft #2716]]), as the dialogue will change, and the correct day is Lightsday.
 
*Once you have the [[Shaft Gate Operating Dial]], you can go to [[Mine Shaft|Mine Shaft #2716]] yourself, using the furnace hatches in [[Newton Movalpolos]] and the three levers in [[Oldton Movalpolos]], or you can pay him another 2,000 gil, and he will teleport you directly to the battlefield.
 
*Once you have the [[Shaft Gate Operating Dial]], you can go to [[Mine Shaft|Mine Shaft #2716]] yourself, using the furnace hatches in [[Newton Movalpolos]] and the three levers in [[Oldton Movalpolos]], or you can pay him another 2,000 gil, and he will teleport you directly to the battlefield.
*You will have the option of entering [[Automaton Assault]] or [[Pulling the Strings]] at the battlefield. Only one of these two battlefields can be completed every 5 Earth days.
+
*You will have the option of entering [[Automaton Assault]] or [[Pulling the Strings]] at the battlefield. Only one of these two battlefields can be attempted once every 5 Earth days regardless of win or lose.
 
*If you have the key item for [[Bionic Bug]], you can obtain the key item for [[Automaton Assault]] and [[Pulling the Strings]]; however, you will lose the key item for [[Bionic Bug]] when you use [[Twinkbrix]] to transport you to [[Mine Shaft|Mine Shaft #2716]].
 
*If you have the key item for [[Bionic Bug]], you can obtain the key item for [[Automaton Assault]] and [[Pulling the Strings]]; however, you will lose the key item for [[Bionic Bug]] when you use [[Twinkbrix]] to transport you to [[Mine Shaft|Mine Shaft #2716]].
 
*The Fantoccini NM must be defeated to win this ENM.
 
*The Fantoccini NM must be defeated to win this ENM.
 
*It is a mannequin monster that takes the same job as the player character who enters the ENM, and can use spells and skills, and occasionally the 2 hour ability.
 
*It is a mannequin monster that takes the same job as the player character who enters the ENM, and can use spells and skills, and occasionally the 2 hour ability.
 
*The Fantoccini NM as a Beastmaster, Dragoon, Summoner, or Puppetmaster will call up their respective pets.
 
*The Fantoccini NM as a Beastmaster, Dragoon, Summoner, or Puppetmaster will call up their respective pets.
  +
*The Fantoccini is either highly resistant or possibly immune to Sleep.
 
*The [[Blue Mage]] Fantoccini will only use Blue Magic the player has equipped, with one exception: it always has [[Frypan]].
 
*The [[Blue Mage]] Fantoccini will only use Blue Magic the player has equipped, with one exception: it always has [[Frypan]].
 
*This is a solo ENM, and the character's subjob is removed for the fight.
 
*This is a solo ENM, and the character's subjob is removed for the fight.
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*The Worm Mulch is the only item that regularly drops. All the other items have a smaller chance of loading based on the job of the character who wins the ENM; all these other items are job-specific and are only awarded to the job that can use them. *Note: Puppetmaster will not get a Rare/Ex equippable item, but instead 1-2 attachments (with 2 being a rare occurrence). These attachments are not Rare/Ex, unlike the rewards for the other jobs, and can be sold on the AH.*
 
*The Worm Mulch is the only item that regularly drops. All the other items have a smaller chance of loading based on the job of the character who wins the ENM; all these other items are job-specific and are only awarded to the job that can use them. *Note: Puppetmaster will not get a Rare/Ex equippable item, but instead 1-2 attachments (with 2 being a rare occurrence). These attachments are not Rare/Ex, unlike the rewards for the other jobs, and can be sold on the AH.*
 
*In the June 2007 update, drop rate of attachments for Puppetmaster was increased.
 
*In the June 2007 update, drop rate of attachments for Puppetmaster was increased.
*This ENM cannot be done with Dancer or Scholar yet.
 
   
 
==Job Specific Guides==
 
==Job Specific Guides==
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<br />
 
<br />
 
[[Pulling the Strings/Black Mage|Pulling the Strings: Black Mage]]<br>
 
[[Pulling the Strings/Black Mage|Pulling the Strings: Black Mage]]<br>
  +
[[Pulling the Strings/Blue Mage|Pulling the Strings: Blue Mage]]<br>
 
[[Pulling the Strings/Corsair|Pulling the Strings: Corsair]]<br>
 
[[Pulling the Strings/Corsair|Pulling the Strings: Corsair]]<br>
[[Pulling the Strings/Dragoon|Pulling the Strings: Dragoon - by Techno]]<br />
+
[[Pulling the Strings/Dragoon|Pulling the Strings: Dragoon]]<br>
 
[[Pulling the Strings/Ninja|Pulling the Strings: Ninja]]<br>
 
[[Pulling the Strings/Ninja|Pulling the Strings: Ninja]]<br>
 
[[Pulling the Strings/White Mage|Pulling the Strings: White Mage]]<br>
 
[[Pulling the Strings/White Mage|Pulling the Strings: White Mage]]<br>
 
[[Pulling the Strings/Samurai|Pulling the Strings: Samurai]] <br>
 
[[Pulling the Strings/Samurai|Pulling the Strings: Samurai]] <br>
 
[[Pulling the Strings/Bard|Pulling the Strings: Bard]] <br>
 
[[Pulling the Strings/Bard|Pulling the Strings: Bard]] <br>
[[Pulling the Strings/Monk|Pulling the Strings: Monk]]
+
[[Pulling the Strings/Monk|Pulling the Strings: Monk]] <br>
  +
[[Pulling the Strings/Puppetmaster|Pulling the Strings: Puppetmaster]] <br>
  +
[[Pulling the Strings: Dark Knight]]
 
----
 
----
   

Revision as of 20:26, 14 June 2013

Type: ENM
Zone: Mine Shaft #2716
Restrictions:
          Level: 60
          Members: Recommended: 1 | Maximum: 1
          Time: 15 minutes
Key Item: Shaft Gate Operating Dial

Mobs

Name

Level

Type

Fantoccini x 1

??

Humanoid

Moblin Fantocciniman x 1

??

Moblin

Experience

2000xp or 2000 Limit points if set on limit mode. Note that you don't lose Experience points upon defeat.

General Treasure

Treasure by Job

Bard
Beastmaster
Black Mage
Blue Mage
Corsair
Dark Knight
Dragoon
Monk
Ninja
Paladin
Puppetmaster
Ranger
Red Mage
Samurai
Summoner
Thief
Warrior
White Mage

Notes

  • This ENM cannot be done with Dancer, Scholar, Geomancer, or Rune Fencer.
  • To enter the battlefield, talk to Twinkbrix in Oldton Movalpolos (E-13).
  • Trade Twinkbrix between 1 and 10,000 gil to have a chance at getting the key item Shaft Gate Operating Dial, required to enter the fight. When given gil, he will roll two 50-sided dice, and you must beat him by rolling between 2 and X. X is determined by the formula X = Gil / 200: for example trading 2,000 gil will roll between 2 and 10; trading him 10,000 gil will roll between 2 and 50. If you do not get the key item the first time, you will have to keep paying him gil until you roll between 2 and X. SE unveiled that trading a specific amount of gil on a specific day will improve chances of a win.
    • This number has been proven to be 2,716 (referring to Mine Shaft #2716), as the dialogue will change, and the correct day is Lightsday.
  • Once you have the Shaft Gate Operating Dial, you can go to Mine Shaft #2716 yourself, using the furnace hatches in Newton Movalpolos and the three levers in Oldton Movalpolos, or you can pay him another 2,000 gil, and he will teleport you directly to the battlefield.
  • You will have the option of entering Automaton Assault or Pulling the Strings at the battlefield. Only one of these two battlefields can be attempted once every 5 Earth days regardless of win or lose.
  • If you have the key item for Bionic Bug, you can obtain the key item for Automaton Assault and Pulling the Strings; however, you will lose the key item for Bionic Bug when you use Twinkbrix to transport you to Mine Shaft #2716.
  • The Fantoccini NM must be defeated to win this ENM.
  • It is a mannequin monster that takes the same job as the player character who enters the ENM, and can use spells and skills, and occasionally the 2 hour ability.
  • The Fantoccini NM as a Beastmaster, Dragoon, Summoner, or Puppetmaster will call up their respective pets.
  • The Fantoccini is either highly resistant or possibly immune to Sleep.
  • The Blue Mage Fantoccini will only use Blue Magic the player has equipped, with one exception: it always has Frypan.
  • This is a solo ENM, and the character's subjob is removed for the fight.
  • The Moblin Fantocciniman is a Moblin that does not attack by default; instead it sits there and rolls a marionette die (does a special) that can do a random buff on either the player character, the Fantoccini or its pets (if present). This ability can also do some nasty things like activate the Fantoccini's 2 hour ability, or fully replenish the Fantoccini's HP and MP. *Note: If attacked, he will attack you. Additionally, he is much stronger than Fantoccini.*
  • If the Moblin Fantocciniman is defeated, the Fantoccini and its petVerification Needed will receive a permanent Terror effect for the duration of the battle.
  • The Worm Mulch is the only item that regularly drops. All the other items have a smaller chance of loading based on the job of the character who wins the ENM; all these other items are job-specific and are only awarded to the job that can use them. *Note: Puppetmaster will not get a Rare/Ex equippable item, but instead 1-2 attachments (with 2 being a rare occurrence). These attachments are not Rare/Ex, unlike the rewards for the other jobs, and can be sold on the AH.*
  • In the June 2007 update, drop rate of attachments for Puppetmaster was increased.

Job Specific Guides

Pulling the Strings: Beastmaster
Pulling the Strings: Black Mage
Pulling the Strings: Blue Mage
Pulling the Strings: Corsair
Pulling the Strings: Dragoon
Pulling the Strings: Ninja
Pulling the Strings: White Mage
Pulling the Strings: Samurai
Pulling the Strings: Bard
Pulling the Strings: Monk
Pulling the Strings: Puppetmaster
Pulling the Strings: Dark Knight