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Type: ENM
Zone: Spire of Vahzl
Restrictions:
          Level: 50
          Members: Recommended: 6 | Maximum: 18
          Time: 30 minutes
Key Item: Censer of Acrimony

Mobs

Name

Level

Family

Memory Receptacle (Red) x 1

??

Receptacles

Memory Receptacle (Green) x 1

??

Receptacles

Memory Receptacle (Yellow) x 1

??

Receptacles

Memory Receptacle (Blue) x 1

??

Receptacles

Contemplator x 1

??

Thinkers

Ingurgitator x 1

??

Gorgers

Neoingurgitator x 1

??

Gorgers

Repiner x 1

??

Cravers

Experience

3000xp

Treasure


Ex Drop Exchanged for
Ancient Image (55.6%) Oversized Fang
Beatific Image (21.8%) Tiger Eye
Grave Image (38.7%) Habu Skin
Valorous Image (37.1%) Rheiyoh Leather
Virgin Image (46%) Super Cermet
Impetuous Vision (8.1%) Toreador's Ring
Snide Vision (12.1%) Safety Mantle
Tenuous Vision (4%) Astral Rope

Notes

Memory Receptacles

  • Venessa in Ru'Lude Gardens (H-10) will offer you the option into Promyvion - Vahzl if you have completed the Chains of Promathia missions and reached chapter 5 or above.
  • If you select the 'Spire of Vahzl' she will give you the Censer of Acrimony key item.
  • Fifth Floor accessed by warping to Ponderer NM.
  • Upon entering the Spire of Vahzl, you will have the option of entering the ENM battle at the battlefield.
  • To win this ENM, Memory Receptacle (Red) must be defeated.
  • Memory Receptacle (Red) is the only NM at the start. When it is approached, the other three colored Memory Receptacle NMs spawn. One of the three Memory Receptacles has to be defeated before any damage can be done to Memory Receptacle (Red). They appear either in 3 of the 4 corners of the room or in a row next to Memory Receptacle (Red), and periodically rotate to the next corner or to a different side of Memory Receptacle (Red).
    • When Memory Receptacle (Deep Blue) is defeated, Repiner spawns.
      • Killing Memory Receptacle (Deep Blue) makes Memory Receptacle (Red) vulnerable to ranged damage.
    • When Memory Receptacle (Teal/Aqua) is defeated, Contemplator spawns.
      • Killing Memory Receptacle (Teal/Aqua) makes Memory Receptacle (Red) vulnerable to melee damage.
    • When Memory Receptacle (Yellow/Green) is defeated, Ingurgitator spawns and can summon Neoingurgitator.
      • The Neoingurgitator disappears when the Ingurgitator is defeated.
      • Killing Memory Receptacle (Yellow/Green) makes Memory Receptacle (Red) vulnerable to magic damage.
  • Be aware that the colors of the Memory Receptacles on your screen may not match up with this description. You will likely have to find out for yourself which color of Memory Receptacle as seen on your screen spawns which NM. While some people see this Blue/Green/Yellow color scheme, others see Blue/Green/Aqua
    • If faced with Blue, Green, and Aqua (or light blue), the Blue Memory Receptacle will spawn Repiner, the Green will spawn Ingurgitator and Neoingurgitator, and the Aqua will spawn Contemplator.
  • The spawned monsters (Repiner, Ingurgitator, Contemplator) do not need to be killed to win the ENM or to remove the damage resistances of Memory Receptacle (Red).
  • All Memory Receptacles use Empty Seed.
  • Memory Receptacle (Red) draws a random player into the center approximately every 20 seconds. This will interrupt any spells that are being cast by that player.
  • The bosses that spawn from the MRs are susceptible to the Divine Magic spell Repose.

Strategy

Pulling the Plug Strategies

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