Job: |
![]() Puk |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Mamool Ja Training Grounds - The Double Agent | 62 - 67 | 6 Respawn: 3 minutes |
A, S, H ??? HP | ||
Nyzul Isle | 66 - 68 | 10 Layout 7 |
A, S, H ??? HP | ||
Wajaom Woodlands | 68 - 70 | 32 Respawn: 5 minutes |
A, S, H ??? HP | ||
Mamook | 70 - 72 | 14 Respawn: 16 minutes |
A, S, H ??? HP | ||
Zhayolm Remnants | 16 | A, S, H ??? HP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:[]
- Casting elemental magic corresponding to the element's day has a great chance to give the Puk instant TP. In turn, the Puk will immediately use a special move when the spell lands.
- For example, casting Water III on the Puk on Watersday will cause it to use a special TP move.
- Should also be noted that En-spells corresponding to the day trigger this effect as well. I.E. Enblizzard on Iceday will give the Puk TP.
- Spike type spells Ice Spikes, Shock Spikes, Blaze Spikes and Repraisal will also trigger TP retaliation when the Puk strikes the player on the corresponding day.
- Puks are dragons; therefore, they will be intimidated by Dragon Killer.
- They can be charmed by beastmasters.
- All wind elemental damage will cure the Puk, and Wind enfeebles are completely resisted.
- Wind Shear does not reset hate
Historical Background[]
In Frisian mythology (Friesland is a part of the Netherlands and Germany), Puk was a mischievous nature spirit. It was the equivalent of the English Puck. It derives from the Puk, which was a thieving small dragon in Germany and the Baltic states (see Pukis).