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Table of Contents
Zone Information
Area Name Promyvion - Vahzl
Type Dungeon
Maps
PromyvionVahzl
Map Acquisition Mini-Quest
Miscellaneous Able to use EscapeAble to use Tractor
Hobbies
None
Weather
None
Region Promyvion
Expansion Chains of Promathia
Requirements The Enduring Tumult of War
Restrictions Cannot call Adventuring Fellow
Background music "Faded Memories - Promyvion"
Monstrosity Not applicable
Notes None
Description

Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey. This region of Promyvion is connected to the ruins of Pso'Xja. To reach Promyvion-Vahzl, begin by entering Pso'Xja via the tower at F-7 in Beaucedine Glacier (check Talk page for exact directions). Formerly level 50 capped until 2010.

Promyvion-Vahzl-pic
Connections

Pso'Xja at (H-9)
Spire of Vahzl at (F-9) (fifth island)

Involved in Quests/Missions[]

Quest Type Starter Location
Empty Memories General Harith    Ru'Lude Gardens H-5
Mission Nation Starter Location
Desires of Emptiness Promathia --- ---

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Deviator
Trade Cerebrator Remnant to ??? at L-10 on the 3rd island
Recollection of Suffering
White Memosphere
Wanderers 1

A, L, T(S), Sc


Provoker
Trade Satiator Remnant to ??? at E-7 on the 5th island
Recollection of Anxiety
White Memosphere
Seethers 1

A, L, T(S) Sc


Wailer
Trade Coveter Remnant to ??? at L-6 on the 4th island
Recollection of Animosity
White Memosphere
Weepers 1

A, L, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Craver
52-60 Elemental Memory
Malevolent Memory
Radiant Memory
White Memosphere
Cravers 19 A, L, T(S), T(H), Sc
Gorger
52-60 Elemental Memory
Malevolent Memory
Radiant Memory
Recollection of Pain
Recollection of Guilt
White Memosphere
Gorgers 19 A, L, T(S), T(H), Sc
Seether
51-58 Elemental Memory
Malevolent Memory
Radiant Memory
Seethers 53 A, L, T(S), T(H), Sc
Thinker
52-60 Elemental Memory
Malevolent Memory
Radiant Memory
Recollection of Fear
White Memosphere
Thinkers 18 A, L, T(S), T(H), Sc
Wanderer
49-56 Elemental Memory
Malevolent Memory
Radiant Memory
Recollection of Guilt
Wanderers 110 A, L, T(S), T(H), Sc
Weeper
50-57 Elemental Memory
Malevolent Memory
Radiant Memory
Recollection of Fear
Weepers 127 A, L, T(S), T(H), Sc
Apex Idle Drifter
139-142 Elemental Memory
Recollection of Guilt
Wanderers 69 A, L, T(S), T(H), Sc
Apex Woeful Lamenter
139-142 Elemental Memory
Recollection of Guilt
Weepers 5 A, L, T(S), T(H), Sc
Apex Livid Rager
139-142 Elemental Memory
Recollection of Fear
Seethers 4 A, L, T(S), T(H), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here[]

Name Family Spawns Notes
Ponderer
Spawned for mission: Desires of Emptiness
Thinkers 1 A, T(H)
Propagator
Spawned for mission: Desires of Emptiness
Assisted by: Offspring
Gorgers 1 A, T(H)
Solicitor
Spawned for mission: Desires of Emptiness
Cravers 1 A, T(H)
Memory Receptacle
Portals
Receptacles 11
Stray
Summoned by Memory Receptacles
Wanderers 57 A, L, T(S), Sc
Stray
Summoned by Memory Receptacles
Weepers 57 A, L, T(S), Sc
Stray
Summoned by Memory Receptacles
Seethers 57 A, L, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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