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{{TableQuestLine |Name= Empty Memories| Type= General| Starter= [[Harith]]| Zone= [[Ru'Lude Gardens]]| Coordinates= H-5}}
 
{{TableQuestLine |Name= Empty Memories| Type= General| Starter= [[Harith]]| Zone= [[Ru'Lude Gardens]]| Coordinates= H-5}}
 
{{TableQuestLine |Name= Shadows of the Departed| Type= General| Starter= [[Esha'ntarl]]| Zone= [[Ru'Lude Gardens]]| Coordinates= }}
 
{{TableQuestLine |Name= Shadows of the Departed| Type= General| Starter= [[Esha'ntarl]]| Zone= [[Ru'Lude Gardens]]| Coordinates= }}
{{TableQuestLine |Name=Tactics Pearl| Type= [[Fellow]]| Starter= [[Rendezvous Point]]| Zone= | Coordinates= }}
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{{TableQuestLine |Name=Tactics Pearl| Type= [[Fellow]]| Starter= [[Rendezvous Point]]| Zone=[[Promyvion - Holla]]| Coordinates= }}
 
{{TableMissionHeader}}
 
{{TableMissionHeader}}
{{TableMissionLine |Name = Below the Arks|Promathia Mission 1-2: Below the Arks| Nation= [[Chains of Promathia Missions|Promathia]]| Starter= ---| Zone= ---| Coordinates= }}
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{{TableMissionLine |Name = Below the Arks| Nation= [[Chains of Promathia Missions|Promathia 1-2]]| Starter= ---| Zone= ---| Coordinates= }}
{{TableMissionLine |Name = The Mothercrystals|Promathia Mission 1-3: The Mothercrystals| Nation= [[Chains of Promathia Missions|Promathia]]| Starter= ---| Zone= ---| Coordinates= }}
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{{TableMissionLine |Name = The Mothercrystals| Nation= [[Chains of Promathia Missions|Promathia 1-3]]| Starter= ---| Zone= ---| Coordinates= }}
 
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{{TableQuestFooter}}
   

Revision as of 15:12, 23 November 2009

Table of Contents
Zone Information
Area Name Promyvion - Holla
Type Dungeon
Maps

PromyvionHolla.png

Map Acquisition Mini-Quest
Miscellaneous Able to use Escape Able to use Tractor Able to call Adventuring Fellow
Hobbies
None
Weather
None
Region Promyvion
Expansion Chains of Promathia
Requirements Below the Arks
Restrictions Level 30
Background music "Faded Memories - Promyvion"
Monstrosity Not applicable
Notes None
Description

Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey.

Promyvion-Holla-pic
Connections

Hall of Transference, Holla at ( - ) to La Theine Plateau
Spire of Holla at (K-8) on 4th Floor

Involved in Quests/Missions

Quest Type Starter Location
Empty Memories General Harith    Ru'Lude Gardens H-5
Shadows of the Departed General Esha'ntarl    Ru'Lude Gardens
Tactics Pearl Fellow Rendezvous Point    Promyvion - Holla
Mission Nation Starter Location
Below the Arks Promathia 1-2 --- ---
The Mothercrystals Promathia 1-3 --- ---

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Cerebrator
38 Cerebrator Remnant
Teal Memosphere
Thinkers 1

A, L, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Seether
31-38 Elemental Memory
Recollection of Guilt
Seethers 40 A, L, T(S), T(H), Sc
Thinker
29-40 Elemental Memory
Recollection of Fear
Recollection of Pain
Teal Memosphere
Thinkers 18 A, L, T(S), T(H), Sc
Wanderer
24-36 Elemental Memory
Recollection of Fear
Wanderers 66 A, L, T(S), T(H), Sc
Weeper
25-37 Elemental Memory
Recollection of Pain
Weepers 122 A, L, T(S), T(H), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Memory Receptacle
Portals
Receptacles 11
Stray
Summoned by Memory Receptacles
Wanderers 65 A, L, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants