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Table of Contents
Zone Information
Area Name Promyvion - Dem
Type Dungeon
Maps

PromyvionDem.png

Map Acquisition Mini-Quest
Miscellaneous Able to use Escape Able to use Tractor Able to call Adventuring Fellow*
Hobbies
None
Weather
None
Region Promyvion
Expansion Chains of Promathia
Requirements Below the Arks
Restrictions Cannot call Adventuring Fellow with Signal Pearl or Tactics Pearl, but your fellow can be called via the Rendezvous Point if you have the Key ItemEmptiness Investigation Note.
Background music "Faded Memories - Promyvion"
Monstrosity Not applicable
Notes Not a multilevel dungeon. There are five islands. To reach the Spire of Dem, you must travel through four of the islands. There are two possible islands that can be reached when entering a memory stream on the second island. Whichever third island you end up on will take you to the final island, bypassing the alternate third island.
Description

Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey. This region of emptiness is somehow connected to the Crag of Dem on the Konschtat Highlands.

Promyvion-Dem-pic
Connections

Hall of Transference at (J-9)
Spire of Dem at (H-8) (Final island)

Involved in Quests/Missions

Quest Type Starter Location
Empty Memories General Harith    Ru'Lude Gardens H-5
Shadows of the Departed General Esha'ntarl    Ru'Lude Gardens
Tactics Pearl Quest Fellow Rendezvous Point    Promyvion - Dem
Mission Nation Starter Location
Below the Arks Promathia 1-2 --- ---
The Mothercrystals Promathia 1-3 --- ---

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Satiator
38 Beryl Memosphere
Satiator Remnant
Gorgers 1

A, L, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Gorger
29-40 Elemental Memory
Beryl Memosphere
Recollection of Pain
Recollection of Guilt
Gorgers 21 A, L, T(S), T(H), Sc
Seether
31-38 Elemental Memory
Recollection of Fear
Seethers 49 A, L, T(S), T(H), Sc
Livid Seether
80+ Elemental Memory Seethers 6 A, T(S), T(H), Sc
Wanderer
24-36 Elemental Memory
Recollection of Pain
Wanderers 48 A, L, T(S), T(H), Sc
Idle Wanderer
80+ Elemental Memory Wanderers 45 A, T(S), T(H), Sc
Weeper
25-37 Elemental Memory
Recollection of Guilt
Weepers 123 A, L, T(S), T(H), Sc
Woeful Weeper
80+ Information Needed Weepers 2 Information Needed
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Memory Receptacle
Portals
Receptacles 11
Stray
Summoned by Memory Receptacles
Wanderers 65 A, L, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

See Also

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