FFXIclopedia
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{{title|Project: Shantottofication}}
 
{{title|Project: Shantottofication}}
[[category:Missions]][[Category:A Shantotto Ascension Missions]]
+
[[category:Missions]][[Category:A Shantotto Ascension Missions]][[fr:Un monde délicieusement maudit]][[de:Battle Royale]]
 
{{Mission
{|cellpadding="5" width="100%"
 
  +
| name = Project: Shantottofication
|width="70%" valign="top"|
 
  +
| number = 13
{|border="0" width="80%" cellpadding="0" cellspacing="3"
 
 
| npc = Mahogany Door in [[Sacrificial Chamber]]
|valign="top" style="padding-left:1ex; background:#ceffc7" width=30%|'''Mission Name:'''
 
  +
| requirements =
|valign="top" style="padding-left:1ex; background:#deffd9"| Project: Shantottofication
 
  +
| level =
|-
 
  +
| title =
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Start NPC:'''
 
 
| reward = 750EXP, [[Tonberry Key (ASA)|Tonberry Key]] (not to be confused with [[Tonberry Key]])
|valign="top" style="padding-left:1ex; background:#deffd9"| Aldo
 
  +
| items =
|-
 
  +
| repeatable = Yes
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Requirements:'''
 
  +
| parent =
|valign="top" style="padding-left:1ex; background:#deffd9"| [[A Shantotto Ascension]] Add-On
 
  +
| children =
|-
 
  +
| previous = [[Sisters in Arms]]
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Suggested Level:'''
 
  +
| next = [[An Uneasy Peace]]
|valign="top" style="padding-left:1ex; background:#deffd9"|None
 
  +
| cutscenes =
|-
 
 
}}
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Title:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"|None
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Items Needed:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"| None
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Repeatable:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"| Yes
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Reward'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"| 750EXP, [[Tonberry Key (ASA)|Tonberry Key]] (not to be confused with [[Tonberry Key]])
 
|-
 
|valign="top" BGCOLOR="white" colspan=2|<br>
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Previous Mission:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"| [[Sisters in Arms]]
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Next Mission:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"| [[An Uneasy Peace]]
 
|-
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|-
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;'''Replay Cutscene'''
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|-
 
   
 
== Walkthrough ==
|}
 
  +
*After getting the cs in the previous mission Sisters in Arms check the Mahogany Door in the [[Sacrificial Chamber]] a second time to enter the battlefield.
|width="30%" valign="top"|
 
 
**Any player can help with this fight, regardless of add-on progress or even if they have the add-on at all. If the player first entering the battlefield receives buffs from Tablets of Hexes he's collected, the same buffs will be applied to all alliance members upon entry.
__TOC__
 
 
--
|}
 
----
 
=== Walkthrough ===
 
   
  +
'''Sacrifical Chamber Note:'''
*Check the Mahogany Door in the [[Sacrificial Chamber]] for a cutscene.
 
*Check it again to enter the battlefield.
 
**Any player can help with this fight, regardless of add-on progress or even if they have the add-on at all. Any player with 0 Hexes in their possession will receive all the buffs equivalent to having all 16 Hexes. Please note that if at least 1 Hex is collected, you must collect the other 15 to receive full buffs.
 
*After the fight, head to [[Windurst Walls]].
 
   
  +
If your planning to access the "Sacrificial Chamber" via "Den of Rancor" (map #2) located at E-5 then please know that you can ONLY use the "Rancor Flame" located on "Den of Rancor" (map #1) located at D-5/E-5. Yes you will need an "Unlit Lantern" which is farmable from the various "Tonberry Imprecator" on both maps. The fastest way to these areas is via the Den of Rancor Home Point #2 if you have it. Using the "Survival Guide" will just put you inside the temple.. so it's best to use the Home Point "teleport" instead.
   
 
--
=== Tablet of Hexes ===
 
  +
 
== Tablet of Hexes ==
 
*Any Hexes you possess upon entry are consumed. If all 16 are collected, you will be bestowed the following enhancements:
 
*Any Hexes you possess upon entry are consumed. If all 16 are collected, you will be bestowed the following enhancements:
 
**Primary stats (STR, DEX, etc) and six elemental resistances (all except Light and Darkness) will be increased by 150.
 
**Primary stats (STR, DEX, etc) and six elemental resistances (all except Light and Darkness) will be increased by 150.
***This is '''not''' a typo. However, note that for practical purposes (particularly melee damage), you will still be inflicting relatively normal damage.
 
 
**Maximum HP/MP will be multiplied by 3. This will also affect HP/MP granted by gear and food, so plan accordingly.
 
**Maximum HP/MP will be multiplied by 3. This will also affect HP/MP granted by gear and food, so plan accordingly.
 
***HP and MP recovered while healing is '''not''' enhanced. In case of a wipe, mages should plan to bring MP restorative medicines and/or hMP food to help speed up MP recovery. %HP/MP recovery items will naturally be more effective than fixed value recovery medicines.
 
***HP and MP recovered while healing is '''not''' enhanced. In case of a wipe, mages should plan to bring MP restorative medicines and/or hMP food to help speed up MP recovery. %HP/MP recovery items will naturally be more effective than fixed value recovery medicines.
 
***Enhanced HP will affect Job Abilities that are HP-dependent. For example, [[Devotion]] can restore over 800 MP. For [[Scholar]]s, [[Sublimation]] may be too time-consuming to charge for this fight.
 
***Enhanced HP will affect Job Abilities that are HP-dependent. For example, [[Devotion]] can restore over 800 MP. For [[Scholar]]s, [[Sublimation]] may be too time-consuming to charge for this fight.
**The potency of most spells is enhanced. For example, [[Magic Fruit]] can cure 550 HP. However, [[Cura]] is not affected.
+
**Due to stat boosts, potency of most spells is enhanced. For example, [[Magic Fruit]] can cure over 550 HP. However, spells not affected heavily by stats, such as [[Cura]] are not affected.
 
**Blood Pact power will be enhanced. For example, [[Healing Ruby II]] can cure 800 HP. Note that [[Elemental Siphon]] is ''not'' enhanced.
 
**Blood Pact power will be enhanced. For example, [[Healing Ruby II]] can cure 800 HP. Note that [[Elemental Siphon]] is ''not'' enhanced.
 
**A special [[Reraise]] is applied that does not inflict [[weakness]] upon use. Note that it does not fully restore HP and MP upon use and will only function once.
 
**A special [[Reraise]] is applied that does not inflict [[weakness]] upon use. Note that it does not fully restore HP and MP upon use and will only function once.
 
***This [[Reraise]] will not be removed if you are ejected from the battlefield.
 
***This [[Reraise]] will not be removed if you are ejected from the battlefield.
*As stated above, players without any Hexes in their possession will receive all the above buffs, regardless of their progress in the add-on.
+
*As stated above, players without any Hexes in their possession will receive all the above buffs, regardless of their progress in the add-on. However, your HP and MP will *not* be set to full, as it is for players with all 16 hexes.
   
 
== The Battle ==
 
=== The Battle ===
 
 
''See [[Talk:Project_-_Shantottofication|Discussion]] page for strategy information.''
 
''See [[Talk:Project_-_Shantottofication|Discussion]] page for strategy information.''
   
This is a 30-minute, uncapped battle (Buffs and TP will wear upon entry) against [[D. Shantotto]] ([[Black Mage]] - [[Shadow Coat Set]]) and [[Shantotto]] ([[Black Mage]] - [[Errant Houppelande Set]]).
+
'''*This is a 30-minute, uncapped battle against [[D. Shantotto]] ([[Black Mage]] - [[Shadow Coat Set]]) and [[Shantotto]] ([[Black Mage]] - [[Errant Houppelande Set]]).'''
  +
*Buffs and TP will wear upon entry, and EXP is not lost upon death.
 
* [[D. Shantotto]] and [[Shantotto]] appear to have access to all standard [[Scythe]] and [[Staff]] [[Weapon Skills]] respectively.
 
* [[D. Shantotto]] and [[Shantotto]] appear to have access to all standard [[Scythe]] and [[Staff]] [[Weapon Skills]] respectively.
 
* [[Shantotto]] will cast Light-based spells including, but not limited to: Holy/II, Protect/Shell V, Thunder, Aero and Fire III and IV, as well as [[Burst]], [[Flare]] and [[Tornado]]. Below 10%, [[Shantotto]] gains access to [[Meteor]] and may use it at ''any time'' after that (even after a wipe).
 
* [[Shantotto]] will cast Light-based spells including, but not limited to: Holy/II, Protect/Shell V, Thunder, Aero and Fire III and IV, as well as [[Burst]], [[Flare]] and [[Tornado]]. Below 10%, [[Shantotto]] gains access to [[Meteor]] and may use it at ''any time'' after that (even after a wipe).
 
** [[Shantotto]] is completely immune to all Light-based enfeebling effects such as [[Flash]], [[Stun]], [[Dia]], etc. She is also immune to all forms of [[Sleep]]. Note that [[Shantotto]] is '''not''' immune to Darkness-based enfeebling effects such as [[Poison]] and [[Bio]]. She also appears to be susceptible to [[Shield Bash]] and [[Weapon Bash]].{{Verification}}
 
** [[Shantotto]] is completely immune to all Light-based enfeebling effects such as [[Flash]], [[Stun]], [[Dia]], etc. She is also immune to all forms of [[Sleep]]. Note that [[Shantotto]] is '''not''' immune to Darkness-based enfeebling effects such as [[Poison]] and [[Bio]]. She also appears to be susceptible to [[Shield Bash]] and [[Weapon Bash]].{{Verification}}
** [[Protectra V|Protect V]] ''dramatically'' decreases melee/[[Weapon Skill]] damage. If a [[Blue Mage]], [[Scholar]], [[Red Mage]], [[Corsair]] or [[Bard]] is present, this effect should be [[Dispel]]ed immediately. (Note that [[Shantotto]] is resistant, if not immune, to Light-based [[Dispel]] and vice versa for [[D. Shantotto]])
+
** [[Protectra V|Protect V]] ''dramatically'' decreases melee/[[Weapon Skill]] damage. If a [[Blue Mage]], [[Scholar]], [[Red Mage]], [[Corsair]] or [[Bard]] is present, this effect should be [[Dispel]]led immediately. (Note that [[Shantotto]] is resistant, if not immune, to Light-based [[Dispel]] and vice versa for [[D. Shantotto]])
 
** [[Meteor]] is extremely powerful ([[Area of Effect]] 1,500-2,000 damage) and can be used at any time below 10%. She also may not use it at all.
 
** [[Meteor]] is extremely powerful ([[Area of Effect]] 1,500-2,000 damage) and can be used at any time below 10%. She also may not use it at all.
 
* [[D. Shantotto]] will cast Darkness-based spells including, but not limited to: [[Dispelga]], [[Drain]], [[Aspir]], Water, Stone and Blizzard III/IV/-ga III, as well as [[Freeze]], [[Quake]] and [[Flood]].
 
* [[D. Shantotto]] will cast Darkness-based spells including, but not limited to: [[Dispelga]], [[Drain]], [[Aspir]], Water, Stone and Blizzard III/IV/-ga III, as well as [[Freeze]], [[Quake]] and [[Flood]].
 
** [[D. Shantotto]] is completely immune to all Darkness-based enfeebling effects such as [[Bio]], [[Slow]], [[Poison]], etc. She is also immune to all forms of [[Sleep]]. Note that [[D. Shantotto]] is '''not''' immune to Light-based enfeebling effects such as [[Flash]] and [[Stun]]. She also appears to be susceptible to [[Shield Bash]] and [[Weapon Bash]].{{Verification}}
 
** [[D. Shantotto]] is completely immune to all Darkness-based enfeebling effects such as [[Bio]], [[Slow]], [[Poison]], etc. She is also immune to all forms of [[Sleep]]. Note that [[D. Shantotto]] is '''not''' immune to Light-based enfeebling effects such as [[Flash]] and [[Stun]]. She also appears to be susceptible to [[Shield Bash]] and [[Weapon Bash]].{{Verification}}
 
*When either [[Shantotto]] reaches 75%, 50%, 25%, and 10% HP, she appears to enter a temporary "rage" in which she calls the other (regardless of hate and HP level) to her to chain powerful weapon skills together, resulting in Level 3 [[skillchain]]s, massive AoE damage and many negative status effects. While in this state, the raged [[Shantotto]] gains a very powerful defense increase, some form of [[Regain (Status Effect)|Regain]] or [[Store TP]]{{Verification}}, and cannot be defeated (she can be reduced to 1% HP but will take 0 damage until the rage status ends).
 
*When either [[Shantotto]] reaches 75%, 50%, 25%, and 10% HP, she appears to enter a temporary "rage" in which she calls the other (regardless of hate and HP level) to her to chain powerful weapon skills together, resulting in Level 3 [[skillchain]]s, massive AoE damage and many negative status effects. While in this state, the raged [[Shantotto]] gains a very powerful defense increase, some form of [[Regain (Status Effect)|Regain]] or [[Store TP]]{{Verification}}, and cannot be defeated (she can be reduced to 1% HP but will take 0 damage until the rage status ends).
'''Each [[Shantotto]] rages separately.'''
+
'''Each Shantotto rages separately.'''
 
:*Each [[Shantotto]] will only rage once at each HP interval, meaning if you wipe and [[Reraise]], the raged [[Shantotto]] will not rage again at 75%, 50%, etc.
 
:*Each [[Shantotto]] will only rage once at each HP interval, meaning if you wipe and [[Reraise]], the raged [[Shantotto]] will not rage again at 75%, 50%, etc.
 
:* When raged, [[Shantotto]] will only nuke with Tier I spells, but at a much faster rate.
 
:* When raged, [[Shantotto]] will only nuke with Tier I spells, but at a much faster rate.
Line 92: Line 64:
 
*Both [[Shantotto]]s must be defeated in order to win.
 
*Both [[Shantotto]]s must be defeated in order to win.
   
=== Tips ===
+
== Tips ==
*Everyone participating in the fight for credit should collect all 16 Hexes and receive full buffs.
+
*Everyone participating in the fight for credit should collect all 16 Hexes.
 
*All mages should bring a stack or more of [[Echo Drops]] and some form of MP recovery food and/or medicine.
*Everyone should have 2-hour abilities ready for use.
 
*All Mages should bring a stack or more of [[Echo Drops]] and some form of MP recovery food and/or medicine.
 
*Damage dealers should bring ATK-based foods, and, while not strictly necessary, an [[Icarus Wing]] is helpful.
 
 
*[[Remedy|Remedies]] are useful, but not necessary, for this fight.
 
*[[Remedy|Remedies]] are useful, but not necessary, for this fight.
 
*The [[Blue Magic]] spell [[Saline Coat]] and the [[Corsair]] roll [[Magus's Roll]] greatly reduce damage taken from magic and are useful for this fight if they are available.
*For melee-burns, 2 [[White Mage]]s are extremely helpful, if not essential. It is possible to clear this fight with [[Red Mage]]s and [[Scholar]]s instead, but beware that lower healing potency and lack of [[Area of Effect]] healing magic will make the fight considerably more difficult.
 
*Heavier damage dealers should come /WAR, /SAM, or /THF to this fight. Lighter damage dealers and kiters should still come /NIN. [[Shadow Images]] '''will''' absorb single-target spells and melee strikes, but not [[Area of Effect]] [[Weapon Skill]] damage.
 
*A [[Bard]] or [[Corsair]] is helpful, but not essential, both for buffs and kiting one of the [[Shantotto]]s.
 
*Neither [[Shantotto]] appears to resist [[Souleater]].
 
*The [[Blue Mage|Blue Magic]] spell, [[Saline Coat]], and the [[Corsair]] roll, [[Magus's Roll]], greatly reduce damage taken from magic and are highly useful for this fight if they are available.
 
 
*A common winning strategy is to have one member hold [[Shantotto]] in the circle while the rest of the party defeats [[D. Shantotto]] by the entrance.
 
*A common winning strategy is to have one member hold [[Shantotto]] in the circle while the rest of the party defeats [[D. Shantotto]] by the entrance.
  +
*[[Alexander]]'s [[Perfect Defense (Blood Pact)|Perfect Defense]] '''dramatically''' decreases all damage taken and greatly increases the party's resistance to enfeebling effects.
*Parties with 4+ [[Summoner]]s can clear this with relative ease, but also are at high risk of wiping. Beware of [[Silence]], enmity generation, and [[Weapon Skill]] damage when attempting to use [[Blood Pact]]s.
 
*Unfortunately, [[Elemental Magic]] is ineffective for this fight.
+
*[[Elemental Magic]] is ineffective for this fight.
 
=== Note for XBox Users ===
 
XBox users may experience a glitch, causing a system freeze to occur on either an enemy [[Weapon Skill|weapon skill]] or on the cutscene after a win. This problem MAY be alleviated by using the original disk and not an expansion.{{Verification}} Also be aware, your expansion disk will temporarily become unreadable by your XBox. To correct this, simply turn off the XBox and reboot POL with the original disc. <Infidelity 04:37, November 20, 2009 (UTC)>
 
<br>
 
   
----
 
   
===Game Description===
+
{{Mission/Description
 
| orders = The inimitably fiendish Shantottofication curse, if allowed to wreak havoc on the land, would spell the end of the world as we know it. Only you can prevent an unimaginable fate from befalling Vana'diel!
:;Mission Orders:
 
 
}}
The inimitably fiendish Shantottofication curse, if allowed to wreak havoc on the land, would spell the end of
 
the world as we know it. Only you can prevent an unimaginable fate from befalling Vana'diel!
 
----
 
   
===Game Script===
 
 
{{spoiler2}}
 
{{spoiler2}}

Revision as of 05:54, 30 January 2020


Mission Name Project: Shantottofication
Number 13
Start NPC Mahogany Door in Sacrificial Chamber
Reward 750EXP, Tonberry Key (not to be confused with Tonberry Key)
Repeatable Yes
← Previous Mission Next Mission →
Sisters in Arms An Uneasy Peace


Walkthrough

  • After getting the cs in the previous mission Sisters in Arms check the Mahogany Door in the Sacrificial Chamber a second time to enter the battlefield.
    • Any player can help with this fight, regardless of add-on progress or even if they have the add-on at all. If the player first entering the battlefield receives buffs from Tablets of Hexes he's collected, the same buffs will be applied to all alliance members upon entry.

--

Sacrifical Chamber Note:

If your planning to access the "Sacrificial Chamber" via "Den of Rancor" (map #2) located at E-5 then please know that you can ONLY use the "Rancor Flame" located on "Den of Rancor" (map #1) located at D-5/E-5. Yes you will need an "Unlit Lantern" which is farmable from the various "Tonberry Imprecator" on both maps. The fastest way to these areas is via the Den of Rancor Home Point #2 if you have it. Using the "Survival Guide" will just put you inside the temple.. so it's best to use the Home Point "teleport" instead.

--

Tablet of Hexes

  • Any Hexes you possess upon entry are consumed. If all 16 are collected, you will be bestowed the following enhancements:
    • Primary stats (STR, DEX, etc) and six elemental resistances (all except Light and Darkness) will be increased by 150.
    • Maximum HP/MP will be multiplied by 3. This will also affect HP/MP granted by gear and food, so plan accordingly.
      • HP and MP recovered while healing is not enhanced. In case of a wipe, mages should plan to bring MP restorative medicines and/or hMP food to help speed up MP recovery. %HP/MP recovery items will naturally be more effective than fixed value recovery medicines.
      • Enhanced HP will affect Job Abilities that are HP-dependent. For example, Devotion can restore over 800 MP. For Scholars, Sublimation may be too time-consuming to charge for this fight.
    • Due to stat boosts, potency of most spells is enhanced. For example, Magic Fruit can cure over 550 HP. However, spells not affected heavily by stats, such as Cura are not affected.
    • Blood Pact power will be enhanced. For example, Healing Ruby II can cure 800 HP. Note that Elemental Siphon is not enhanced.
    • A special Reraise is applied that does not inflict weakness upon use. Note that it does not fully restore HP and MP upon use and will only function once.
      • This Reraise will not be removed if you are ejected from the battlefield.
  • As stated above, players without any Hexes in their possession will receive all the above buffs, regardless of their progress in the add-on. However, your HP and MP will *not* be set to full, as it is for players with all 16 hexes.

The Battle

See Discussion page for strategy information.

*This is a 30-minute, uncapped battle against D. Shantotto (Black Mage - Shadow Coat Set) and Shantotto (Black Mage - Errant Houppelande Set).

  • Buffs and TP will wear upon entry, and EXP is not lost upon death.
  • D. Shantotto and Shantotto appear to have access to all standard Scythe and Staff Weapon Skills respectively.
  • Shantotto will cast Light-based spells including, but not limited to: Holy/II, Protect/Shell V, Thunder, Aero and Fire III and IV, as well as Burst, Flare and Tornado. Below 10%, Shantotto gains access to Meteor and may use it at any time after that (even after a wipe).
  • D. Shantotto will cast Darkness-based spells including, but not limited to: Dispelga, Drain, Aspir, Water, Stone and Blizzard III/IV/-ga III, as well as Freeze, Quake and Flood.
  • When either Shantotto reaches 75%, 50%, 25%, and 10% HP, she appears to enter a temporary "rage" in which she calls the other (regardless of hate and HP level) to her to chain powerful weapon skills together, resulting in Level 3 skillchains, massive AoE damage and many negative status effects. While in this state, the raged Shantotto gains a very powerful defense increase, some form of Regain or Store TPVerification Needed, and cannot be defeated (she can be reduced to 1% HP but will take 0 damage until the rage status ends).

Each Shantotto rages separately.

  • Each Shantotto will only rage once at each HP interval, meaning if you wipe and Reraise, the raged Shantotto will not rage again at 75%, 50%, etc.
  • When raged, Shantotto will only nuke with Tier I spells, but at a much faster rate.
  • Slow is less than 10% and is overwritten by Haste and Refueling.
  • Paralyze is extremely potent (70-80% proc rate). It should be removed as soon as possible.

Tips

  • Everyone participating in the fight for credit should collect all 16 Hexes.
  • All mages should bring a stack or more of Echo Drops and some form of MP recovery food and/or medicine.
  • Remedies are useful, but not necessary, for this fight.
  • The Blue Magic spell Saline Coat and the Corsair roll Magus's Roll greatly reduce damage taken from magic and are useful for this fight if they are available.
  • A common winning strategy is to have one member hold Shantotto in the circle while the rest of the party defeats D. Shantotto by the entrance.
  • Alexander's Perfect Defense dramatically decreases all damage taken and greatly increases the party's resistance to enfeebling effects.
  • Elemental Magic is ineffective for this fight.


Game Description

Mission Orders
The inimitably fiendish Shantottofication curse, if allowed to wreak havoc on the land, would spell the end of the world as we know it. Only you can prevent an unimaginable fate from befalling Vana'diel!