| Mission Name | Preemptive Strike |
|---|---|
| Mercenary Rank | Private First Class |
| Mission NPC | Isdebaaq - Aht Urhgan Whitegate (L-10) |
| Staging Point | Mamool Ja Staging Point |
| Objective | Destroy the Assassins |
| Recruitment | Lv.60, 1-6 mercenaries |
| Mission Orders | A unit of Mamool Ja soldiers is training in assassination techniques. Destroy them before they can become a threat to the Empress. |
| Time Limit | 30 minutes |
| Reward | Mamool Ja Training Grounds Assault Points
|
Enemies[]
| Monster | Level | Strengths | Weaknesses | Spawns | Notes |
|---|---|---|---|---|---|
| Mamool Ja Executioner (BLU, WHM, NIN) | 76 - 77 |
|
13 | Aggressive, Links, Detects by sight | |
| Puk Executioner | ~75 |
|
7 | Aggressive, Links, Detects by sight, Detects by sound |
Drops[]
Ancient Lockbox
- Hi-Potion +2 (???%)
- Hi-Potion Tank (up to x2) (???%)
- Reraiser (???%)
- Date (???%)
- Eggplant (???%)
- Imperial Tea Leaves (???%)
- Mamool Ja Collar (???%)
- Kaolin (???%)
- Poroggo Hat (???%)
- Red Grass Thread (???%)
- Sage (???%)
- Toolbag (Jusa) (???%)
- Toolbag (Kodo) (???%)
- Toolbag (Maki) (???%)
- Toolbag (Sai) (???%)
- Toolbag (Shihei) (???%)
- Toolbag (Shino) (???%)
- Toolbag (Uchi) (???%)
- Wild Onion (???%)
Walkthrough[]
Kill all the Mamool Ja Executioners.
- You enter at (I-6).
- The Mamool Ja Executioners have around 4500 HP.
- You can stay on the ledges and pull the Mamool Ja from below to avoid Puk aggro.
- There is one section of ledge in north (G-7) that does not connect to the rest; this section also has the only ramp.
- All the enemies are in the large room; the area to the south is empty.
- Provided no one falls off the upper ledge prematurely, the Mamool Ja Executioners are typically pulled in the following order:
- 1. There is a BLU where you come out of the tunnel in (I-6).
- 2-3. BLU and WHM on the ground east of the central island (can be pulled from there or the east ledge).
- 4. NIN on the ground north of the central island (can be pulled from there or the north ledge).
- 5. WHM on the ground south of the central island.
- 6-7. BLU and WHM west of the central island.
- 8. Cross the bridge and pull the BLU from the south on the upper level in (G-8).
- 9. Head west to a NIN on the upper level in (F-7).
- 10-11. Drop down and go north up the ramp for a NIN and WHM.
- 12. Head around the corner to the east and north for a BLU.
- 13. Head across the ground to the Rune in (I-7). When you're almost there, pull the BLU on the upper level in (I-8).
- When all the Mamool Ja are dead, the Rune of Release appears in (I-7) (at ground level).
WARNING: If you drop to the ground before killing all Mamool Ja on the ledges, the mission is as good as failed, as there is no way of getting back up (with the exception of the disconnected north-western part). Mobs can be pulled form the ground level up to the top using ranged attacks or magic, but not the other way around. There are only 3 Mamool Ja that cannot be pulled before dropping (all on the disconnected northwestern ledge, which has a ramp). You can use the repeatable RoE quest "Vanquish Multiple Enemies I" to keep track of kills.
Notes[]
- Trivially soloable at item level, provided you don't drop prematurely (see warning above).
- Can be Trio'd by Nin, Rdm and any other DD, as long as you know the pulls
- A BRD with knowledge of mob locations chain pulling will make this mission easy.
- 3-man group will need to move quickly in order to make time - RDM, THF, NIN worked
- Recommend making simple skillchain to speed up kills
- RDM/BLM can Aspir the BLU Mamool Ja Executioners for decent MP to maintain debuffs and bursting
- Easily done with small BLM party consisting of three BLM and a Refresher as long as there is at least one person that can remove Shell.
- Can be trio'd with two BLM and a BRD with Storm Fife.
- Easily done with BLU x2 and a RDM. BLU skillchains, Frenetic Rip, Hysteric Barrage, and Disseverment make quick work of the Mamool Ja Executioners. We usually finished 2 or 3 minutes before time ran out.
- Be careful when walking across bridges as the Puk Executioner seem to be able to aggro from the bottom floor.
- The Puk Executioners are susceptible to charm but have some resistance. A BST with proper charm gear can use them against the Mamool Ja Executioners.
- Since all of the Mamool Ja Executioners are spellcasters, it is a good idea to bring a mage who can Silence.
- Can be trioed easy with SAM/DNC, DRG/WHM and another DD. Finished with 5-10 minutes to spare.
- Easily trioed with NIN/WAR, WAR/NIN, and BST/WHM (Main Healer) BST charms puk to fight alongside PT. Finished every time with 5-10 mins. to spare.
- Combinations I've tried and succeeded with are: MNK/NIN, MNK/NIN, BRD/WHM and a RDM/WHM. MNK/NIN, SAM/NIN, BRD/WHM and RDM/WHM. MNK/NIN, MNK/NIN, BRD/WHM, WHM/BLM. With these combos usually finish with 5-15 mins to spare depending on if someone falls off the cliffs too early.
- SAM/DNC, MNK/NIN, RDM/WHM triod easily with 10+ mins to spare, max. 1x convert use needed.
Strategy[]
See Strategies.
Map[]


| Leujaoam Missions | |
|---|---|
| Mamool Ja Missions | |
| Lebros Missions | |
| Periqia Missions | |
| Ilrusi Missions | |
| Nyzul Isle Missions | |
| Assault Point Rewards | |
| Nyzul Isle Rewards | |