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'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T(S)''' = True-sight; '''T(H)''' = True-sound
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Revision as of 18:40, April 20, 2007

Job:
Family: Elementals
Crystal: Earth
Weak to:

Notorious Monster

Polevik

Polevik as he spawned

Zone

Level

Drops

Steal

Spawns

Notes

Ordelle's Caves

45

1

A, H, M

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:


Historical Background

In Eastern Slavic folklore, the Polevik (also spelled Polewik, Polevoi), was a field spirit. It appeared as dwarf with grass in the place of hair and 2 eyes, each of a different color. He appears at noon or sunset, wearing all white or all black. He would lead anyone wandering in the fields astray or, if they fell asleep in the field, give them diseases. To appease the Polevik, an old rooster, a toad, and 2 eggs, and in some accounts, a crow also must be placed in a ditch in that field.

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