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'''Weak to:'''
 
'''Weak to:'''
   
<font color="red">'''Notorious Monster'''</font>
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{{Color|NM|Notorious Monster}}
   
 
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|width="50%" align="center"|
[[Image:Polevik.JPG|thumb|Polevik]]
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[[File:Polevik.JPG|thumb|Polevik]]
 
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'''Notes:'''
 
'''Notes:'''
 
:*Spawned by Quest: [[Sharpening the Sword ]]
 
:*Spawned by Quest: [[Sharpening the Sword ]]
:*Appears to have instant cast.
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:*Appears to have a very potent [[Fast Cast]].
:*Deals averagely 100 damage a hit to a 69 mnk/pld.
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:*Can hit a high-level mage for 100-125 when in no/very poor def gear and when Polevik has enstone up.
:*Deals minimal damage to a 75 DRG/WHM, and is soloable by most level 75 jobs.
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:*Like all elementals, very resistant to melee attacks. It also has a high magic defense.
:*Extremly resistant to any earth based enfeebles, eg. slow.
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:*Highly resistant or immune to [[Requiem]] and [[Elegy]].
::*High defense with most attacks 10-20 damage.
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:*DoT kiting is the most effective way to defeat it.
::*High magic defense, Aero III from a RDM75 did 101 damage consistently.
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:*Another effective method (more than the above method I'd argue) is to make use of the [[Sword]] Weapon Skill, [[Spirits Within]]. Its damage cannot be blocked or resisted, even by Polevik; damage is based on your current HP, so keep your HP up at all costs and WS quickly. Charge TP to 300% before fight, and begin fight using Spirits Within straightaway. With 1000+ HP, you'll easily take out 70-85% of Polevik's hp (Unconfirmed, I did this solo as 63 PLD/DNC, see testimonials). Combine with [[Icarus Wing]] + 2nd Spirits Within (or keep your HP up long enough to charge a 2nd time), or a 2nd Spirits Within from another party member, and Polevik is a joke.
::*Has very low HP, DoT/kiting is a fast and efficient method.
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:*Susceptible to [[Silence]], though not recommended as its melee attacks are far worse than its spells.
::*Continually resisted Requiem and Elegy even with Soul Voice from a 69 bard.
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:*Very susceptible to [[Paralyze]]
::*Soloable by 72 WHM/BLM without much trouble. Keeping silence, bio/dia and paralyze on him and stoneskin, blink and barstona on yourself.
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:*Soloable by most level 75 jobs.
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:*The PLD that goes with you should be very careful not to get hit by his Stonega II too much, as it will do ~300 damage to it.
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:*PLDs attempting to tank this also have to watch out for [[Enstone]] when near death. While [[Invincible]] and [[Sentinel]] can save you from physical damage, magic damage from Enstone will go through.
   
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(''see [[Talk:Polevik|testimonials]]'')
   
 
=== Historical Background ===
 
=== Historical Background ===
In Eastern Slavic folklore, the Polevik (also spelled Polewik, Polevoi), was a field spirit. It appeared as dwarf with grass in the place of hair and 2 eyes, each of a different color. He appears at noon or sunset, wearing all white or all black. He would lead anyone wandering in the fields astray or, if they fell asleep in the field, give them diseases. To appease the Polevik, an old rooster, a toad, and 2 eggs, and in some accounts, a crow also must be placed in a ditch in that field.
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In Eastern Slavic folklore, the Polevik (also spelled Polewik, Polevoi), was a field spirit. It appeared as a dwarf with grass in the place of hair and with eyes of different colors. He appears at noon or sunset, wearing all white or all black. He would lead anyone wandering in the fields astray or, if they fell asleep in the field, give them diseases. To appease the Polevik, an old rooster, a toad, and 2 eggs, and, in some accounts, a crow must be placed in a ditch in that field.
   
 
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Elementals]]
 
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Elementals]]

Latest revision as of 17:53, June 12, 2010

Job:
Family: Elementals
Crystal: Earth
Weak to:

Notorious Monster

Polevik

Polevik

Zone

Level

Drops

Steal

Spawns

Notes

Ordelle's Caves

45

1

A, H, M

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned by Quest: Sharpening the Sword
  • Appears to have a very potent Fast Cast.
  • Can hit a high-level mage for 100-125 when in no/very poor def gear and when Polevik has enstone up.
  • Like all elementals, very resistant to melee attacks. It also has a high magic defense.
  • Highly resistant or immune to Requiem and Elegy.
  • DoT kiting is the most effective way to defeat it.
  • Another effective method (more than the above method I'd argue) is to make use of the Sword Weapon Skill, Spirits Within. Its damage cannot be blocked or resisted, even by Polevik; damage is based on your current HP, so keep your HP up at all costs and WS quickly. Charge TP to 300% before fight, and begin fight using Spirits Within straightaway. With 1000+ HP, you'll easily take out 70-85% of Polevik's hp (Unconfirmed, I did this solo as 63 PLD/DNC, see testimonials). Combine with Icarus Wing + 2nd Spirits Within (or keep your HP up long enough to charge a 2nd time), or a 2nd Spirits Within from another party member, and Polevik is a joke.
  • Susceptible to Silence, though not recommended as its melee attacks are far worse than its spells.
  • Very susceptible to Paralyze
  • Soloable by most level 75 jobs.
  • The PLD that goes with you should be very careful not to get hit by his Stonega II too much, as it will do ~300 damage to it.
  • PLDs attempting to tank this also have to watch out for Enstone when near death. While Invincible and Sentinel can save you from physical damage, magic damage from Enstone will go through.

(see testimonials)

Historical Background Edit

In Eastern Slavic folklore, the Polevik (also spelled Polewik, Polevoi), was a field spirit. It appeared as a dwarf with grass in the place of hair and with eyes of different colors. He appears at noon or sunset, wearing all white or all black. He would lead anyone wandering in the fields astray or, if they fell asleep in the field, give them diseases. To appease the Polevik, an old rooster, a toad, and 2 eggs, and, in some accounts, a crow must be placed in a ditch in that field.

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