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Family: Information
Crystal: None
 
Weak against: Ice,Wind,EarthLightning,Water,Fire
Absorbs: Ice,Wind,EarthLightning,Water,Fire
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Zone Level Drops Spawns Notes
Outer Ra'Kaznar (U) <99> <notes>
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

Further Notes
  • On elementals, perform skillchains and magic burst without killing them five times.
  • Perform a 6-step skillchain.
  • e.g. A Samurai with Soboro Sukehiro can do Tachi: Jinpu six times.
  • Kill five or more elementals with magic damage.

Warps away if any player dies before popping or during the fight. Extends the time limit by 15 minutes upon defeat. At 90% and lower HP, Perfidien changes elemental weakness every 10~15%, marked with a blue or red trigger !!s.

Emote texts announcing the weakness element after somebody correctly hits it. Hitting the wrong element will cause Encumbrance with duration based on the damage dealt. Absorbs elemental damage of the element weak to the element Perfidien is weak to. (e.g. with Fire elemental weakness, hitting it with Ice damage cures it). (see testimonials)

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