Table of Contents
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Zone Information
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Description
Called the City of Water, these expansive aqueducts were constructed by the Tavnazian Marquisate. Before the war, the waters were drawn on by most of the city's main facilities, but now only a small percentage of the canals remains. The Phomiuna Aqueducts are connected to the underground sacrarium of the fallen cathedral. However, due to the powerful wards erected by a certain cardinal, the state of the sacrarium's interior is known to but a few. And there is also the question of the holy artifact said to be enshrined within its walls.... | ||||||||||||||||||||||||||||||||||
Connections
Tavnazian Safehold at (E-10, E-8) |
Involved in Quests/Missions
Quest | Type | Starter | Location |
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Brygid the Stylist Returns | General | Brygid | Bastok Markets K-9 |
Knocking on Forbidden Doors | General | Enaremand | Tavnazian Safehold J-7 |
Tuning In | General | Leepe-Hoppe | Windurst Waters J-9 |
X Marks the Spot | General | Despachiaire | Tavnazian Safehold K-10 |
Mission | Nation | Starter | Location |
Promathia Mission 2-3 | Promathia | --- | --- |
Other Information
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Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes
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Tres Duendes
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Chiroptera Dagger Niokiyotsuna Vampiric Claws |
Bat Trios | 1 |
A
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Eba
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48 | Fomor Tunic | Fomors | 1 |
A, L, HP
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Mahisha
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Sinister Mask | Taurus | 1 |
A, L, T(S)
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Name | Family | Spawns | Notes |
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Minotaur
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Taurus | 1 | A, L, T(S) |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |