Table of Contents
Quests/Missions ā¢ Fishing ā¢ Weather ā¢ Notorious Monsters ā¢ Event Monsters ā¢ Regular Monsters |
Zone Information
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Description
These expansive aqueducts are a fitting architectural achievement for Tavnazia, which was known as the "City of Water". Before the war, most of the city's major facilities drew their waters from the aqueducts, but now few canals remain. The Phomiuna Aqueducts are connected to the underground sacrarium of the fallen cathedral. However, due to the powerful wards erected by a certain cardinal, the state of the sacrarium's interior is known to but a few. And there is also the question of the holy artifact said to be enshrined within the sacrarium's walls... | ||||||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Quest | Type | Starter | Location |
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Brygid the Stylist Returns | General | Brygid | Bastok Markets K-9 |
Knocking on Forbidden Doors | General | Enaremand | Tavnazian Safehold J-7 |
Secrets of Ovens Lost | General | Jonette | Tavnazian Safehold G-9 |
Tuning In | General | Leepe-Hoppe | Windurst Waters J-9 |
X Marks the Spot | General | Despachiaire | Tavnazian Safehold K-10 |
Mission | Nation | Starter | Location |
Distant Beliefs | Promathia | --- | --- |
Other Information[]
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Fish | Cap | Body of Water |
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Crayfish |
7 | All |
Lik |
110 | (K-5) Map 2 |
[ edit ]
Possible Weather | Weather Reporter |
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Gennoue - Tavnazian Safehold (H-8) | |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
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Tres Duendes
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Chiroptera Dagger Niokiyotsuna Vampiric Claws |
Bat Trios | A
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Eba
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48 | Fomor Tunic | Fomors | A, L, H, HP
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Mahisha
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50 | Sinister Mask | Tauri | A, L, T(S)
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Name | Family | Spawns | Notes |
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Minotaur
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Tauri | 1 | A, L, T(S) |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |