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Family: Information
Crystal: None
 
Weak against: Ice,Wind,EarthLightning,Water,Fire
Absorbs: Ice,Wind,EarthLightning,Water,Fire
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Zone Level Drops Spawns Notes
Outer Ra'Kaznar (U) <99> <1> <notes>
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

Special Abilities Passive Traits
  • Blast of Reticence: deals damage and applies silence.
  • Frozen Blood: deals damage and applies paralyze.
  • Eternal Misery: deals damage and applies zombie.
  • Ensepulcher: deals damage and applies petrification.
  • Vivisection: damage, full dispell
  • Bane of Tartarus: strips all buffs, including food, and applies weakness. Weakness lasts about 60s.
  • N/A
Further Notes

To spawn in Duskbrood Gate:

  • Kill elementals with tier IV and V spells according to their weakness five times.
  • Perform a 4-step skillchain.
  • e.g. A Samurai with Soboro Sukehiro can do Tachi: Jinpu four times.
  • Kill elementals with magic bursts five times.

Warps away if any player dies before popping or during the fight.

Extends the time limit by 15 minutes upon defeat. At 90% and lower HP, Perfidien changes elemental weakness every 10~15%, marked with a blue or red trigger !!s.

Emote texts announcing the weakness element after somebody correctly hits it. Hitting the wrong element will cause Encumbrance with duration based on the damage dealt.

Absorbs elemental damage of the element weak to the element Perfidien is weak to. (e.g. with Fire elemental weakness, hitting it with Ice damage cures it). (see testimonials)

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