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Revision as of 15:54, 6 August 2016

Table of Contents
Zone Information
Area Name Pashhow Marshlands [S]
Type Outdoor
Maps

Pashhow Marshlands-S-.png

Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to use Tractor
Hobbies

Ffxi gld 01

Weather

Trans Lightning

Trans Water

Region The Derfland Front
Expansion Wings of the Goddess
Requirements None
Restrictions None
Background music
Monstrosity Not applicable
Notes None
Description

In direct contrast to the highlands that surround it, the Pashhow Marshlands are located near sea level, resulting in a wet, swampy landscape. It was this landscape that drew the attention of the Quadav who settled deep within the wetlands in an area they named Beadeaux. During the era of the Great War this choice location provided the Quadav Shieldwarriors with an excellent defence againts the might of the Republican Army of Bastok.

Pashow Marshlands S
Connections

Rolanberry Fields (S) at (L-4)
Grauberg (S) at (G-11), (H-11)
Pashhow Marshlands via Cavernous Maw at (K-8)
Beadeaux (S) at (L-11)
Walk of Echoes via the Verdical Conflux at (J-9)

Alternate Arrival Method: Recall-Pashh to Telepoint at (J-9)

Involved in Quests/Missions

Quest Type Starter Location
Bonds That Never Die Storyline Cyranuce    ---
Light in the Darkness General Gentle Tiger (S)    Bastok Markets (S) H-6
On Sabbatical SCH AF1 Erlene    The Eldieme Necropolis (S) J-8
Seeing Blood-red SCH AF3 Erlene    The Eldieme Necropolis (S) J-8
Succor to the Sidhe Augment Callisto    Grauberg (S) F-6
The Price of Valor General Rholont    Southern San d'Oria (S) E-7

Other Information

Fish Cap Body of Water
Copper Frog
16 Marsh
Giant Catfish
31
Red Terrapin
53
Gerrothorax
100
Rusty Cap
0

Fishing Map
PashhowMarshlandsSFishing


Possible Weather Weather Reporter
Resist Vs

Information Needed

Resist Vs

Elemental Maps

Item Abundance
Crystal 42.6%Very Common(42.6%)
Agaricus 2%Very Rare(2%)
Little Worm 6.1%Rare(6.1%)
Herb Seeds 0.6%Extremely Rare(0.6%)
Willow Log 2%Very Rare(2%)
Silver Ore 4.2%Very Rare(4.2%)
Black Rock 3.6%Very Rare(3.6%)
Malboro Fiber 0.3%Extremely Rare(0.3%)
Insect Wing 6.7%Rare(6.7%)
High-Quality Crab Shell 0.6%Extremely Rare(0.6%)
Cactus Stems 0.5%Extremely Rare(0.5%)
Tree Cuttings 1.8%Very Rare(1.8%)
1 Byne Bill 0.1%Extremely Rare(0.1%)
Wildgrass Seeds 4%Very Rare(4%)
Yellow Ginseng 20.8%Very Common(20.8%)
Peiste Skin 2.9%Very Rare(2.9%)
Bottled Pixie 0.6%Extremely Rare(0.6%)
Coin of Birth 0.2%Extremely Rare(0.2%)
Heavy Metal Plate 0.2%Extremely Rare(0.2%)
Allied Notes (580-883) 0.2%Extremely Rare(0.2%)

= Requires Burrow  = Requires Egg Helm
= Requires Bore   = Obtainable only at Night

NPCs Found Here

Name Location Type
Barnett, C.A. K-4 Campaign Arbiter
Stray Boar, L.C. K-6 Campaign Arbiter
Gate Sentry H-11 Gate Sentry
Milloure J-9 Chocobo Renter

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Croque-mitaine
Aptant: Tachus Goobbues 1

A, L, H


Kinepikwa
??? G-10
Poison Taster's Cape Template:Rare2Template:Exclusive2 Peiste 1

A, L, S


Melancholic Moira
@Planar Rift while in posession of a Voidstone
Unknown Morbols 1


Nommo
88 Lyft Lance Template:Rare2Template:Exclusive2 Slugs 1

A, L, H


Sugaar
Lottery Spawn E/F-11
Aoide's Pumps Template:Rare2Template:Exclusive2 Peiste 1

A, L, S


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Ancient Quadav
76-78 Heavy Quadav Backplate Platinum Beastcoin Quadav 2 A, H
Bog Bunny
62-64 Rabbits 12 L, H
Bogy
Spawns: Nighttime
71-73 Ghosts 3 A, H, HP
Elder Quadav
71-74 Heavy Quadav Backplate
Heavy Quadav Chestplate
Quadav 7 A, L, H
Electrumcap
68-70 Funguars 11 A, L, H
Gadfly
64-68 Flies 55 L, H
Garnet Quadav
71-74 Obsidian
Platinum Beastcoin
Quadav 5 A, L, H
Ghoul
During 20:00 - 4:00
67-69 Skeletons 3 A, H, HP
Goblin Flagman
66-69 Gold Beastcoin Goblins 4 A, L, S
Goblin Grenadier
66-69 Bottled Pixie Gold Beastcoin Goblins 3 A, L, S
Goblin Guerrilla
Assisted by: Goblin's Dragonfly
66-69 Gold Beastcoin Goblins 2 A, L, S
Goblin Toxophilite
66-69 Goblin Mess Tin Gold Beastcoin Goblins 2 A, L, S
Goblin's Dragonfly
Assists: Goblin Guerrilla
61-63 Flies 2 L, H
Gold Quadav
76-78 Obsidian Platinum Beastcoin Quadav 2 A, L, H
Goobbue
71-73 Goobbues 8 A, H
Lou Carcolh
69-71 Slug Eye Slugs 28 A, H, Sc
Malboro
71-74 Morbols 3 A, H
Moor Hound
During 20:00 - 4:00
69-71 Hounds 2 A, H, HP
Mousse
69-71 Slimes 4 A, H
Mythril Quadav
71-74 Heavy Quadav Backplate
Heavy Quadav Chestplate
Obsidian
Platinum Beastcoin
Quadav 7 A, L, H
Nickel Quadav
70-74 Heavy Quadav Backplate
Heavy Quadav Chestplate
Obsidian Quadav 6 A, L, H
Night Bats
During 18:00 - 6:00
65-67 Bat Trios 7 A, H
Peiste
73-76 Peiste Skin Peiste 20 A, S
Ruby Quadav
71-74 Bottled Pixie
Obsidian
Obsidian
Platinum Beastcoin
Quadav 7 A, L, H
Sanguine Bat
During 18:00 - 6:00
65-67 Giant Bats 4 H
Silver Quadav
71-74 Bottled Pixie
Obsidian
Obsidian
Platinum Beastcoin
Quadav 8 A, L, H
Snipper
Also fished up
62-65 Crab Shell
Land Crab Meat
Crabs 20 H
Sprite
61-64 Pixies 3 S, HP
Stag Crab
Fished up
Unknown Crabs 1 A, H
Swamp Leech
Fished up
Unknown Leeches 1 A, H, Sc
Swamp Pugil
Fished up
Unknown 58 Pugils 1 A, H
Thread Leech
Also fished up
65-68 Beastman Blood
Fiend Blood
Leeches 13 L, H, Sc
Thunder Elemental
During lightning weather
70 Lightning Cluster Elementals 2 A, M
Vajra Quadav
76-78 Platinum Beastcoin Quadav 2 A, L, H
Virulent Peiste
78-81 Peiste 12 A, S
Water Elemental
During rainy weather
70 Water Cluster Elementals 3 A, M
Zircon Quadav
71-74 Scroll of Bind
Bottled Pixie
Platinum Beastcoin Quadav 7 A, L, H
Zombie
During 20:00 - 4:00
67-69 Skeletons 3 A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Campaign: Republican Army of Bastok, Quadav Shieldwarriors, Dark Kindred

Name Family Spawns Notes
Go'Rha Sludgewater
Spawned for quest: Succor to the Sidhe
Assisted by: Swamp Muck x10
Quadav 1 A, L, H
Groot Slang
ANNM Confrontation
Assisted by: Poison Peiste x6
Peiste 1 A, S
Quadav Transporter
Only when area is controlled by Beastman Confederate
Assisted by: Quadav Guard x2
Quadav 1 A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants