m (→[[Chocobo Digging]]: (alphabetical ordering)) |
mNo edit summary |
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Line 197: | Line 197: | ||
[[Svana]] - [[Bastok Markets]] (H-10)<br /> |
[[Svana]] - [[Bastok Markets]] (H-10)<br /> |
||
[[Mariadok]] - [[Bastok Mines]] (I-9)<br /> |
[[Mariadok]] - [[Bastok Mines]] (I-9)<br /> |
||
− | [[Fo Mocorho]] - [[ |
+ | [[Fo Mocorho]] - [[Port Bastok]] (J-11)<br /> |
− | [[Shashan-Mishan]] - [[ |
+ | [[Shashan-Mishan]] - [[Lower Jeuno]] (F-11)<br /> |
− | [[Leffquen]] - [[ |
+ | [[Leffquen]] - [[Port Jeuno]] (J-8)<br /> |
− | [[Appollonia]] - [[ |
+ | [[Appollonia]] - [[Upper Jeuno]] (G-6)<br /> |
[[Wachiwi]] - [[Selbina]] (H-9)<br /> |
[[Wachiwi]] - [[Selbina]] (H-9)<br /> |
||
| style="padding-left:1em;" |<font color="purple">'''Lightning'''</font> |
| style="padding-left:1em;" |<font color="purple">'''Lightning'''</font> |
Revision as of 00:29, 24 May 2007
In direct contrast to the highlands that surround it, the Pashhow Marshlands are located near sea level, resulting in a wet, swampy landscape. The countless bogs and floating islands of vegetation make the area extremely difficult to traverse. However, the presence of the Quadav is what causes many travelers to shun this dangerous territory. |
Connecting Areas
Involved in Quests/Missions
Quest |
Type |
Starter |
Location |
A Chocobo's Tale | General | Nevela | Upper Jeuno (G-7) |
An Explorer's Footsteps | Maps | ||
EF: Pashhow Marshlands | Expeditionary Force | -- | -- |
Garrison: Pashhow Marshlands | Garrison | -- | -- |
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
24-25 |
1 |
L, H, Sc | |||||||||||
27-28 |
1 |
A, H | |||||||||||
1 |
A, L | ||||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Garrison: Garrison: Pashhow Marshlands
Expeditionary Force: EF: Pashhow Marshlands
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Black Bat
|
15-18 | Giant Bat | 37 | L, H | |||||||||
Bog Bunny | 13-16 | Rabbit | 35 | L, S, Sc | |||||||||
Bog Dog
|
18-25 | Hound | 9 | A, H, HP | |||||||||
Bogy
|
25-29 | Ghost | 6 | A, H, HP | |||||||||
Carnivorous Crawler | 20-23 | Crawler | 25 | L, H, Sc | |||||||||
Clipper
|
25-27 | Crab | Fished up | A, H | |||||||||
Thunder Elemental
|
27-29 | Elemental | 6 | M | |||||||||
Water Elemental
|
27-29 | Elemental | 5 | M | |||||||||
Fox Fire
|
24-25 | Bomb | 3 | A, S, M | |||||||||
Gadfly | 18-21 | Fly | 52 | L, H | |||||||||
Ghoul
|
18-25 | Skeleton | 6 | A, H, HP | |||||||||
Goblin Ambusher | 16-20 | Goblin | 5 | A, L, S | |||||||||
Goblin Butcher | 16-20 | Goblin | 5 | A, L, S | |||||||||
Goblin Digger | 18-21 | Goblin | 1 | A, L, S | |||||||||
Goblin Gambler | 21-25 | Goblin | 5 | A, L, S | |||||||||
Goblin Leecher | 21-25 | Goblin | 5 | A, L, S | |||||||||
Goblin Mugger | 21-25 | Goblin | 5 | A, L, S | |||||||||
Goblin Tinkerer | 16-20 | Goblin | 5 | A, L, S | |||||||||
Goobbue | 22-25 | Goobbue | 10 | A, H | |||||||||
Land Pugil | 17-20 | Pugil | 13 | H | |||||||||
Malboro | 25-28 |
|
Morbol | 8 | A, H | ||||||||
Marsh Funguar | 21-25 | Funguar | 27 | A, L, H | |||||||||
Night Bats
|
13-16 | Bat Triplets | 66 | L, H | |||||||||
Brass Quadav | 20-26 | Quadav | 9 | A, L, H | |||||||||
Copper Quadav | 20-26 | Quadav | 6 | A, L, H | |||||||||
Greater Quadav | 16-20 | Quadav | 6 | A, L, H | |||||||||
Old Quadav | 20-26 | Quadav | 8 | A, L, H | |||||||||
Onyx Quadav | 16-20 | Quadav | 6 | A, L, H | |||||||||
Veteran Quadav | 16-20 | Quadav | 6 | A, L, H | |||||||||
Snipper | 17-20 | Crab | 17 | A, L, H | |||||||||
Stag Crab
|
13-15 | Crab | Fished up | A, H | |||||||||
Swamp Leech
|
13-15 | Leech | Fished up | A, H, Sc | |||||||||
Swamp Pugil
|
17-20 | Pugil | Fished up | A, H | |||||||||
Thread Leech | 19-22 | Leech | 17 | L, H, Sc | |||||||||
Thread Leech
|
20-23 | Leech | Fished up | A, H, Sc | |||||||||
Water Wasp | 15-18 | Bee | 28 | L, S | |||||||||
Zombie
|
16-26 | Skeleton | 6 | A, H, HP | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |