FFXIclopedia
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Revision as of 22:54, 4 January 2010

Table of Contents

CAUTION!
This subpage is a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.


Current Page
Table of Contents
Paladin Chronicle
Table of Contents
Section Levels Link
Main Page -- Page 1
Fledgling Paladin, Part I 1-6 Page 2
Fledgling Paladin, Part II 7-9 Page 3
Sand In Your Eye 10-20 Page 4
Frozen Wasteland 21-25 Page 5
Jungle Heat 26-30 Page 6

Sand In Your Eye (Levels 10-20)

Initial Tidbits

Paladin
Level
Rank: A+
Sword
Rank: A-
Club, Staff
Rank: B
Great Sword
Rank: C-
Dagger
Rank: E
Polearm
Weapon Skills
10 33 33 31 30 26 Power Slash - Greatsword
11 36 36 34 33 29
12 39 39 36 35 31 Thunder Thrust - Polearm
13 42 42 39 38 34 Seraph Strike - Club
Rock Crusher - Staff
14 45 45 42 41 36 Gust Slash - Dagger
15 48 48 45 44 39
16 51 51 48 47 41 Red Lotus Blade - Sword
17 54 54 51 49 44
18 57 57 54 52 46
19 60 60 57 55 49
20 63 63 60 58 51
Level Shield (A+ skill) Divine Magic (B+) Evasion
Parrying
Healing Magic (C skill)
Enhancing Magic (D skill)
10 33 31 30 28
11 36 34 33 31
12 39 36 35 33
13 42 39 38 36
14 45 42 41 39
15 48 45 44 41
16 51 48 47 44
17 54 51 49 47
18 57 54 52 49
19 60 57 55 52
20 63 60 58 55

Spells and Abilities

This is the Dunes...and you have to fear it. Right off the bat you have Protect (Level 10)...and you won't use another scroll until Cure II at Level 17. Protect is very good to have in the Dunes, and the series of protective spells (both Protect and Shell) are always useful. No matter what I'm doing, I'm certain to keep Protect on at all times. If it drops...I throw it back up. Cure II will help out later once you get it, as the soft cap (the basic cap without any alterations from Mind, Vitality, or bonuses later on such as "Cure Potency+") raises from 30 to 90.

For Job Traits, you get Defense Bonus I at 10 (perhaps Square-Enix anticipated the Dunes for Paladin and gave them both a Defense Bonus and Protect). Defense Bonus gives an increasing value for each upgrade (10 at L10, 22 at L30, 35 at L50, and 48 at L70). Having both Protect and Defense Bonus I give you a full 20 points of defense over your equipment and base values. And in the Dunes, as you should know from taking at least two jobs into it (one for subjob ability and one for Paladin sub).

The only other trait you'll get is Resist Sleep. Remember that "Resist" traits are not what most people think. Yes, they do give a small chance of resisting sleeping. However, they don't have a high chance of procing (activating), so don't go out expecting "Resist Sleep" to prevent Sleep from taking effect. Over the entire year I've been playing, Resist Sleep has only proc'd 3 times. However, the Resist traits decrease the length of time the status effect lasts. Resist Sleep (all three versions of L20, L40, and L60) decrease the duration of Sleep by a large amount.

As far as new abilities go, you get one ability. But it's a good one: Shield Bash. Obviously, by the name, you must have a shield equipped (so it won't work with any two handed weapon equipped or if you have a Sword or Club or Dagger without anything in the sub-hand slot). When used, Shield Bash will make your character slam their shield into the enemy, doing a bit of damage (not much), makes the mob angry (a nice enmity boost around 1/2 that of Provoke according to testing), and has a chance of stunning the enemy. Stun is a pain when anyone gets it, because you can't move, and any spell you were about to cast still goes through most of the casting timer (around 82% usually) before you get the message that your casting was interrupted. While gathering information on other uses for skills and abilities, I actually learned you can still Shield Bash a monster having used Perfect Dodge. Interesting...since Perfect Dodge is designed to avoid physical attacks.

The Cost of Survival

Weaponry

Level Sword Club Staff Great Sword Dagger Polearm
10 Royal Archer's Sword DMG:10 Delay:228 DPS: 2.63 Freesword's Club DMG:7 Delay:264 DPS: 1.59 - Claymore DMG:22 Delay:444 DPS:2.97
Gust Claymore DMG:22 Delay:444 DPS:2.97 Additional Effect with Wind Fan: Wind Damage
- -
11 Bee Spatha DMG:13 Delay:233 DPS: 3.35 Wild Cudgel DMG:7 Delay:264 DPS: 1.59 HP+20, MP-20 - - - -
12 - Brass Rod DMG:8 Delay:288 DPS: 1.67, HP+3, INT+1 - - Dagger DMG:7 Delay:183 DPS: 2.30 -
13 Bilbo DMG:11 Delay:226 DPS: 2.92
Brass Xiphos DMG:12 Delay:228 DPS: 3.16
Scimitar DMG:13 Delay:236 DPS: 3.31
Spark Bilbo DMG:11 Delay:226 DPS: 2.92 Additional Effect with Battery: Lightning Damage
- - Flame Claymore DMG:26 Delay:444 DPS: 3.51 Additional Effect: Fire Damage Knife DMG:8 Delay:195 DPS: 2.46 -
14 - - - - - Brass Spear DMG:25 Delay:396 DPS:3.79
15 San d'Orian Sword DMG:11 Delay:216 DPS: 3.33 Federation Club DMG:9 Delay:250 DPS: 2.16, HP/MP+3 - - - -
16 - Chestnut Club DMG:9 Delay:264 DPS: 2.05 - - - -
17 - - - - - -
18 Fire Sword DMG:15 Delay:225 DPS:4.00 Additonal Effect: Fire Damage
Iron Sword DMG:14 Delay:231 DPS: 3.64
Longsword DMG:16 Delay:240 Delay: 4.00
Vulcan Sword DMG:15 Delay:225 DPS:4.00 Additional Effect: Fire Damage, Echantment:Enfire (30 uses)
- - Braveheart DMG:30 Delay:444 DPS: 4.05 DEX+2, ACC+5 Baselard DMG:8 Delay:186 DPS: 2.58 Royal Spearman's Spear DMG:28 Delay:396 DPS: 4.24
19 Small Sword DMG:13 Delay:226 DPS: 3.45 DEX+2 Mace DMG:14 Delay:300 DPS: 2.80 - - - -
20 Degen DMG:14 Delay:224 DPS 3.75
Platoon Spatha DMG:15 Delay:231 DPS 3.90
Bouncer Club DMG:10 Delay:264 DPS: 2.27 - Mercenary's Greatsword DMG:33 Delay:431 DPS: 4.59 ATK+7 Kukri DMG:10 Delay:200 DPS: 3.00
Mercenary's Knife DMG:11 Delay:190 DPS: 3.47 ACC+2
Platoon Lance DMG:37 Delay:492 DPS: 4.51

Swords


Daggers


Polearms


Shields

Shield Level Statistics How to Obtain
Elm Shield 13 DEF:3 Saluhwa - Aht Urhgan Whitegate (H-7) - 1815 gil
Woodworking Recipe: Elm Shield
Fish Scale Shield 14 DEF:3 Quest: To Catch a Falling Star
Tropical Shield 17 DEF: 3 Dangruf Wadi Treasure Chest
Lantern Shield 19 DEF:4 ATK+5 NM: Orcish Barricader - Ghelsba Outpost
Decurion's Shield 20 DEF: 6 Bastok: 2000 CP
Mahogany Shield 20 DEF: 4 Carautia - Southern San d'Oria (K-8) - about 5000 gil
Other NPCs
Strong Shield 20 DEG: 5 Woodworking Recipe: Strong Shield


Head

Body

Hands

Rings

Legs

Feet

Locationx3

Monsters Galore

Level 10

Level 11

Level 12

Level 13

Level 14

Level 15

Level 16

Level 17

Level 18

Level 19

Level 20