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Revision as of 22:54, 4 January 2010
Table of Contents
CAUTION! | ||
This subpage is a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide. Strategies and information in guides may not work for everyone. |
Current Page Table of Contents |
Paladin Chronicle Table of Contents | |||||||||||||||||||||
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Sand In Your Eye (Levels 10-20)
Initial Tidbits
Paladin Level |
Rank: A+ Sword |
Rank: A- Club, Staff |
Rank: B Great Sword |
Rank: C- Dagger |
Rank: E Polearm |
Weapon Skills |
---|---|---|---|---|---|---|
10 | 33 | 33 | 31 | 30 | 26 | Power Slash - Greatsword |
11 | 36 | 36 | 34 | 33 | 29 | |
12 | 39 | 39 | 36 | 35 | 31 | Thunder Thrust - Polearm |
13 | 42 | 42 | 39 | 38 | 34 | Seraph Strike - Club Rock Crusher - Staff |
14 | 45 | 45 | 42 | 41 | 36 | Gust Slash - Dagger |
15 | 48 | 48 | 45 | 44 | 39 | |
16 | 51 | 51 | 48 | 47 | 41 | Red Lotus Blade - Sword |
17 | 54 | 54 | 51 | 49 | 44 | |
18 | 57 | 57 | 54 | 52 | 46 | |
19 | 60 | 60 | 57 | 55 | 49 | |
20 | 63 | 63 | 60 | 58 | 51 |
Level | Shield (A+ skill) | Divine Magic (B+) | Evasion Parrying Healing Magic (C skill) |
Enhancing Magic (D skill) |
---|---|---|---|---|
10 | 33 | 31 | 30 | 28 |
11 | 36 | 34 | 33 | 31 |
12 | 39 | 36 | 35 | 33 |
13 | 42 | 39 | 38 | 36 |
14 | 45 | 42 | 41 | 39 |
15 | 48 | 45 | 44 | 41 |
16 | 51 | 48 | 47 | 44 |
17 | 54 | 51 | 49 | 47 |
18 | 57 | 54 | 52 | 49 |
19 | 60 | 57 | 55 | 52 |
20 | 63 | 60 | 58 | 55 |
Spells and Abilities
This is the Dunes...and you have to fear it. Right off the bat you have Protect (Level 10)...and you won't use another scroll until Cure II at Level 17. Protect is very good to have in the Dunes, and the series of protective spells (both Protect and Shell) are always useful. No matter what I'm doing, I'm certain to keep Protect on at all times. If it drops...I throw it back up. Cure II will help out later once you get it, as the soft cap (the basic cap without any alterations from Mind, Vitality, or bonuses later on such as "Cure Potency+") raises from 30 to 90.
For Job Traits, you get Defense Bonus I at 10 (perhaps Square-Enix anticipated the Dunes for Paladin and gave them both a Defense Bonus and Protect). Defense Bonus gives an increasing value for each upgrade (10 at L10, 22 at L30, 35 at L50, and 48 at L70). Having both Protect and Defense Bonus I give you a full 20 points of defense over your equipment and base values. And in the Dunes, as you should know from taking at least two jobs into it (one for subjob ability and one for Paladin sub).
The only other trait you'll get is Resist Sleep. Remember that "Resist" traits are not what most people think. Yes, they do give a small chance of resisting sleeping. However, they don't have a high chance of procing (activating), so don't go out expecting "Resist Sleep" to prevent Sleep from taking effect. Over the entire year I've been playing, Resist Sleep has only proc'd 3 times. However, the Resist traits decrease the length of time the status effect lasts. Resist Sleep (all three versions of L20, L40, and L60) decrease the duration of Sleep by a large amount.
As far as new abilities go, you get one ability. But it's a good one: Shield Bash. Obviously, by the name, you must have a shield equipped (so it won't work with any two handed weapon equipped or if you have a Sword or Club or Dagger without anything in the sub-hand slot). When used, Shield Bash will make your character slam their shield into the enemy, doing a bit of damage (not much), makes the mob angry (a nice enmity boost around 1/2 that of Provoke according to testing), and has a chance of stunning the enemy. Stun is a pain when anyone gets it, because you can't move, and any spell you were about to cast still goes through most of the casting timer (around 82% usually) before you get the message that your casting was interrupted. While gathering information on other uses for skills and abilities, I actually learned you can still Shield Bash a monster having used Perfect Dodge. Interesting...since Perfect Dodge is designed to avoid physical attacks.
The Cost of Survival
Weaponry
Level | Sword | Club | Staff | Great Sword | Dagger | Polearm |
---|---|---|---|---|---|---|
10 | Royal Archer's Sword DMG:10 Delay:228 DPS: 2.63 | Freesword's Club DMG:7 Delay:264 DPS: 1.59 | - | Claymore DMG:22 Delay:444 DPS:2.97 Gust Claymore DMG:22 Delay:444 DPS:2.97 Additional Effect with Wind Fan: Wind Damage |
- | - |
11 | Bee Spatha DMG:13 Delay:233 DPS: 3.35 | Wild Cudgel DMG:7 Delay:264 DPS: 1.59 HP+20, MP-20 | - | - | - | - |
12 | - | Brass Rod DMG:8 Delay:288 DPS: 1.67, HP+3, INT+1 | - | - | Dagger DMG:7 Delay:183 DPS: 2.30 | - |
13 | Bilbo DMG:11 Delay:226 DPS: 2.92 Brass Xiphos DMG:12 Delay:228 DPS: 3.16 Scimitar DMG:13 Delay:236 DPS: 3.31 Spark Bilbo DMG:11 Delay:226 DPS: 2.92 Additional Effect with Battery: Lightning Damage |
- | - | Flame Claymore DMG:26 Delay:444 DPS: 3.51 Additional Effect: Fire Damage | Knife DMG:8 Delay:195 DPS: 2.46 | - |
14 | - | - | - | - | - | Brass Spear DMG:25 Delay:396 DPS:3.79 |
15 | San d'Orian Sword DMG:11 Delay:216 DPS: 3.33 | Federation Club DMG:9 Delay:250 DPS: 2.16, HP/MP+3 | - | - | - | - |
16 | - | Chestnut Club DMG:9 Delay:264 DPS: 2.05 | - | - | - | - |
17 | - | - | - | - | - | - |
18 | Fire Sword DMG:15 Delay:225 DPS:4.00 Additonal Effect: Fire Damage Iron Sword DMG:14 Delay:231 DPS: 3.64 Longsword DMG:16 Delay:240 Delay: 4.00 Vulcan Sword DMG:15 Delay:225 DPS:4.00 Additional Effect: Fire Damage, Echantment:Enfire (30 uses) |
- | - | Braveheart DMG:30 Delay:444 DPS: 4.05 DEX+2, ACC+5 | Baselard DMG:8 Delay:186 DPS: 2.58 | Royal Spearman's Spear DMG:28 Delay:396 DPS: 4.24 |
19 | Small Sword DMG:13 Delay:226 DPS: 3.45 DEX+2 | Mace DMG:14 Delay:300 DPS: 2.80 | - | - | - | - |
20 | Degen DMG:14 Delay:224 DPS 3.75 Platoon Spatha DMG:15 Delay:231 DPS 3.90 |
Bouncer Club DMG:10 Delay:264 DPS: 2.27 | - | Mercenary's Greatsword DMG:33 Delay:431 DPS: 4.59 ATK+7 | Kukri DMG:10 Delay:200 DPS: 3.00 Mercenary's Knife DMG:11 Delay:190 DPS: 3.47 ACC+2 |
Platoon Lance DMG:37 Delay:492 DPS: 4.51 |
Swords
Daggers
Polearms
Shields
Shield | Level | Statistics | How to Obtain |
---|---|---|---|
Elm Shield | 13 | DEF:3 | Saluhwa - Aht Urhgan Whitegate (H-7) - 1815 gil Woodworking Recipe: Elm Shield |
Fish Scale Shield | 14 | DEF:3 | Quest: To Catch a Falling Star |
Tropical Shield | 17 | DEF: 3 | Dangruf Wadi Treasure Chest |
Lantern Shield | 19 | DEF:4 ATK+5 | NM: Orcish Barricader - Ghelsba Outpost |
Decurion's Shield | 20 | DEF: 6 | Bastok: 2000 CP |
Mahogany Shield | 20 | DEF: 4 | Carautia - Southern San d'Oria (K-8) - about 5000 gil Other NPCs |
Strong Shield | 20 | DEG: 5 | Woodworking Recipe: Strong Shield |